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axis alpha
ScReWeD uP InC
966
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Posted - 2015.09.15 18:19:00 -
[1] - Quote
Ghost Kaisar wrote:Cline MKP wrote:For the love of all things good and holy, please stop the MD jumpers. They are trash.
The MD itself isn't bad, really. The Myos are the real problem. Players should not be able to jump about 15-20 ft or more. This is absurd. Can we please do something about this?! For the love of all things good and holy, please get some gun game. You are trash. The myos themselves aren't bad, really. These players are the real problem. Players should be able to aim at jumping targets, even if they jump 15-20 ft or more. This is absurd. Can you please do something about this? EDIT: Have your first like. Welcome to the Dust514 forums. lol gun game????
if half the players using these trash tactics had gun game they wouldnt need run right in your face then jump way faster than anyone can aim up and blast you with a flaylock or MD. they would NOT use jump mods and actually fight on the ground.....if they had GUN GAME.
edit, i can aim and hit these guys no problem from if i have the distance. its just annoying af when they run right up to you then jump.
Hullaballo and howdy doo! Musty prawns, and Timbucktu.
Yeltsibee and hibbertyhoo
Kick 'em in the dishpan. Hoo hoo hoo!
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axis alpha
ScReWeD uP InC
966
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Posted - 2015.09.15 18:27:00 -
[2] - Quote
Ghost Kaisar wrote:axis alpha wrote:Ghost Kaisar wrote:Cline MKP wrote:For the love of all things good and holy, please stop the MD jumpers. They are trash.
The MD itself isn't bad, really. The Myos are the real problem. Players should not be able to jump about 15-20 ft or more. This is absurd. Can we please do something about this?! For the love of all things good and holy, please get some gun game. You are trash. The myos themselves aren't bad, really. These players are the real problem. Players should be able to aim at jumping targets, even if they jump 15-20 ft or more. This is absurd. Can you please do something about this? EDIT: Have your first like. Welcome to the Dust514 forums. lol gun game???? if half the players using these trash tactics had gun game they wouldnt need run right in your face then jump way faster than anyone can aim up and blast you with a flaylock or MD. they would NOT use jump mods and actually fight on the ground.....if they had GUN GAME. Here is an article you should read.Adapt and overcome. As I've said earlier in this thread, there is counterplay to this suit. People who are using these suits are exploiting the fact that a good 60% of this community can't aim decently. Against decent players, they get melted. A Duvolle at 30m will absolutely melt someone who tries to jump. MD has crappy DPS at range. Don't make the mistake of trying to get right on top of them. The jump will take them out of your ability to aim up, and they can just jump on your head over and over until you die. Give them some space, and mow them down.
i understand what you are saying and i agree but what im saying is that sometimes and very rarely its unbeatable. its not smart to run that fit and its not very effective to win a battle but its still annoying af.
Hullaballo and howdy doo! Musty prawns, and Timbucktu.
Yeltsibee and hibbertyhoo
Kick 'em in the dishpan. Hoo hoo hoo!
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axis alpha
ScReWeD uP InC
1
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Posted - 2015.09.22 02:38:00 -
[3] - Quote
Aeon Amadi wrote:Cline MKP wrote:Bradric Banewolf wrote:You guys know full well this jumpy MD crap is broken lol! That's why so many scrubs are doing it! Stop giving mercs a hard time for saying what we areally all thinking. I'm not sure they can stop. The CPM said it himself, he uses the Myos. He defends them quite a bit. However... The dispersion is a good idea and it will solve a lot of issues with most weapons. Plasma Cannon, Flaylock Pistol, Mass Driver are all excluded. The all have some form of splash damage. Changing dispersion will do nothing here. Reducing turn speed will make things more a realistic change. This will help put a damper on all those sky high asshats being able to jump, spin and just headshot the crap out of us. Adding an increase to the amount of stamina it takes to jump could also restore a sense of balance. You shouldn't be able jump through an entire city and still go for a run afterwards. It seems like the jumpers can just jump and jump and jump and jump.. Link posts of where I defend them, please. While you're at it, link my posts related to their balancing. I have 90m SP, I use a -lot- of things. Just because I use them doesn't mean I want them to be abusively powerful. Correlation =/= Causation. As a cpm you are very unprofessional. Just an observation.
Hullaballo and howdy doo! Musty prawns, and Timbucktu.
Yeltsibee and hibbertyhoo
Kick 'em in the dishpan. Hoo hoo hoo!
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axis alpha
ScReWeD uP InC
1
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Posted - 2015.09.22 08:18:00 -
[4] - Quote
I think the myos should keep the ability jump and melee strength. It has one offense ability and that's melee and has another ability and that's a tactical one, getting places that would not normally be accessible such as jumping wall or getting to high places. I think it should be stripped of being able to jump so high and ALSO be able to fire a weapon. But I'm not sure how that could be implemented. Since a lot of players jump and shoot (with out myos)
Hullaballo and howdy doo! Musty prawns, and Timbucktu.
Yeltsibee and hibbertyhoo
Kick 'em in the dishpan. Hoo hoo hoo!
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