Andris Kronis
WarRavens Imperium Eden
103
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Posted - 2015.09.16 04:35:00 -
[1] - Quote
I've got MD to 5 and Myofibs levelled up also, but I've never played a jumpy MD Min Assault or similar.
Can someone link me a fit so I can go have some jumpy fun?
I've got Min Assault and Amarr Assault to 5 and max core skills so I'm interested to see how it plays out.... so to speak.
I'm pretty impartial as things go but I'm more than happy to rant at something I think is broken. So link me a fit and see me rant .. or not.
Yes, my name is Latvian, I know .... well done.
Would you like a cookie?
FC in Training.
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Andris Kronis
WarRavens Imperium Eden
103
|
Posted - 2015.09.16 23:36:00 -
[2] - Quote
BARAGAMOS wrote: (snipped some ranty bits)
Here is some data for you, stack three myos and go to the mushroom map....You can jump every single build and wall on it, except the mushroom itself, and that only takes two jumps to get on top of. Do you play this game anymore? Triple myos clear entire buildings, a single myo on a nonheavy gets onto boxes.
(snipped some more ranty bits)
Think you need to check your maths there Bara; 3x proto myo on ak.0 assault, 4x feroscale plates and a rep, you can just get on top of a crate. speed with max skills is 6.98m (weirdly enough a slightly faster fit of the same suit but armour plates instead of feroscale means you can't jump onto the same box)
mk.0 scout with 3 myo, 2x kin cat and a green bottle, lets you jump higher, over the cover walls of CRUs and onto the plinths of buildings, which is great for a running man suit when you have to run like mad, leaping over everything in your way to hack a point but it dies when someone sneezes too near :) I've been testing myos, you might want to check how they have changed....
Personally I think the melee damage bonus is a little high, probably better if it was 15, 30, 45% instead of the current maxing out at 60% for the proto. Yes it's sometimes cool to punch people through walls but it's not really great gameplay (hard to explain this bit really).
I'd leave the max jump height at the same but buff the advanced myo jump height to enable better fitting versatility and access for less skilled players. (less SP, not that they are scrubs)
I was hoping someone would describe a min assault jumpy MD fit so I could go try it out but it looks like I'll have to make my own.
Yes, my name is Latvian, I know .... well done.
Would you like a cookie?
FC in Training.
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Andris Kronis
WarRavens Imperium Eden
103
|
Posted - 2015.09.17 02:08:00 -
[3] - Quote
Aeon Amadi wrote:Yeah, no, mass plays a pretty significant factor in jump height. Whether or not the suit itself does is for another test that I don't have time for at the moment (should be studying right now) but I'm fairly certain jump height is also determined by base movement speed so there is likely a correlation between lighter suits and higher jump height. EDIT: Bear in mind my Gallente Assault fit uses Ferroscales, not vanilla plates, so there is no modifier to movement speed.
Jump height is also dependant on speed, being why a fast fit min scout can jump sooo high :)
I had a fit for my ak.0 assault where i had feroscale plates or a red bottle and some number of armour plates, the second of those fits having a slightly faster run speed.
The armour plates version couldn't jump as high, even with a higher move speed. Not sure if this was intended but makes sense in the way other things work in the New Eden universe so no dramas from me :)
Yes, my name is Latvian, I know .... well done.
Would you like a cookie?
FC in Training.
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