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Adipem Nothi
Nos Nothi
15
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Posted - 2015.09.16 01:46:00 -
[1] - Quote
WyrmHero1945 wrote:Use a scout suit. Caldari and Gallente offer the lowest scan profiles. With the skill at level 5 and 2 dampeners you can probably get past the GalLogi focused scanner. I don't know really. Why? Because I don't care about being scanned.
Don't you guys remember how beta radar worked? Radars were SHARED. If you had a scout in your team, and he detected everything, you'll see red dots all over in your radar at all times. There were always red dots in the radar, scouts if seen/targeted would appear on radar as well, and everybody would see them.
Now it's rare if there's a GalLogi on the other team, and if it is, you gotta think that he spent valuable SP for the ewar role. Did you spend anything on not getting seen? If scanners are nerfed in some way, how the **** I'm supposed to hunt you on my scout suit? Trade HP for range and precision modules? **** you!
Stop the nerf scanners trend ffs!
Quick fact check (just in case):
Last year's Scout shared its passive scans squadwide with up to a maximum of five other players. Recon Scout passives were ruled to be OP, heavily nerfed, and their former function is today being filled by the GalLogi.
This year's Active Scans are shared teamwide. The only exception is the Duvolle Focused Scanner which shares results only with squad (though squad sizes today can now reach higher counts than before).
May have misread the OP, but thought I should clear up the above points. Passive Scans have been shared with Squad since Uprising.
My two cents:
Today's Recon GalLogis are easy mode compared to yesterday's paperthin (~250HP) Recon Scouts. They get a lot more done with a lot less effort and risk exposure. I personally think that Permascan is imbalanced at any risk level and would very much like to see it fixed. |
Adipem Nothi
Nos Nothi
15
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Posted - 2015.09.16 02:14:00 -
[2] - Quote
One Eyed King wrote: There are plenty of ways to make Active Scans balanced and useful, so maybe instead of dragging your feet about changes, you could promote and suggest some that may alleviate some of the reasonable abuses and balance issues regarding the Active Scanners.
^ my thoughts exactly. |
Adipem Nothi
Nos Nothi
15
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Posted - 2015.09.16 11:24:00 -
[3] - Quote
el OPERATOR wrote: And unlike the actually permascanning constantly in a 360-¦ arc entire class of Scout frames of 1.8, the frame and equipment combo in question is One frame, easily detectable by its peers OR ANY Scout outfitted to detect it and must stop, hold its position and stand there while he uses the equipment in ONE direction lighting unprepared targets for mere seconds versus undetectable units outside their class running all across the map at some of the fastest speeds available, with the highest jump heights available (so using many portions of terrain physically unavailable to any one else), often invisible and at any point in time able to engage targets with NO interruption to the actual permascans being created.
One of these things is NOT like the other. And the constant insistent drumming of comparison is disingenuous to the point of intentionally fradulent.
There's really no fraud or funny business here. I'll attempt to explain.
Permascan means permanently scanned. This state of play is readily recognized by scanees today as "you've been scanned" is more-or-less permanently displayed on the scanee's HUD. In this regard, this year's permascan (while still a problem) is an improvement over last year's permascan, as the scanee is advised when painted.
When I run my GalLogi in tight Ambush map (the bridge map or pipe map, for example), my active scans alone can keep the vast majority of the opposing team under scan for the vast majority of the battle. Adding a second GalLogi in these settings would be overkill. This is quite different from the old Recon Scouts, as their scans (while extremely potent) were confined to squad. Last year, team-wide omniscience would've required 3 squads with a Recon Scout in each; this year, team omniscience costs only one unit. In this regard, this year's permascan is worse than last year's.
Permascan in any form makes for binary, less-than-tactical, oft-lopsided gameplay. Passive permascan was fixed for good reason. I can think of no good reason not to also fix active permascan. |
Adipem Nothi
Nos Nothi
15
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Posted - 2015.09.16 11:44:00 -
[4] - Quote
el OPERATOR wrote:Adipem Nothi wrote: Quick fact check (just in case):
Last year's Scout shared its passive scans squadwide with up to a maximum of five other players. Recon Scout passives were ruled to be OP, heavily nerfed, and their former function is today being filled by the GalLogi.
This year's Active Scans are shared teamwide. The only exception is the Duvolle Focused Scanner which shares results only with squad (though squad sizes today can now reach higher counts than before).
May have misread the OP, but thought I should clear up the above points. Passive Scans have been shared with Squad since Uprising.
My two cents:
Today's Recon GalLogis are easy mode compared to yesterday's paperthin (~250HP) Recon Scouts. They get a lot more done with a lot less effort and risk exposure. I personally think that Permascan is imbalanced at any risk level and would very much like to see it fixed. This be cray. What about that is cray? |
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