RedBleach LeSanglant
Immortal Guides Learning Alliance
876
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Posted - 2015.09.25 22:41:00 -
[1] - Quote
Solid Event CCP
1. Thank you for including DUST 514 in the Happenings of EVE Online - especially since the faction that I love and support was affected so tragically. Even though the two games are not well integrated It was pretty cool to earn a shroud of mourning for the death of the empress to at least feel like I was participating in my own way.
2. I felt that the rewards covered the spectrum of players, the hard core and the casual. The 150 kills is an impossible task for me, but I could get some of the others. The 30 wins was particularly difficult for me. It was a personal trial as well. I like this game. And every battle I play I put my best out on the field so that whether my team wins or looses I can walk away knowing I did all that I could. But my best didn't matter in the challenge that mattered to me the most. As much as I supported my team, my strength alone in battle was often not enough to stem the tide of stomping.
My role as a Logibro is to be whatever the team needs for battle. Uplinks, hives, reps, scans, face shooting, repairs, whatever. I run the whole gambit of options open to me. I choose this role because it is what I enjoy most. But, because this challenge was not in doing my best or what was best for the team but winning and winning only; it was a challenge to stay engaged when my team was being crushed and there was no possibility of winning. Against evenly matched teams it was more of a let down when it came down to the last few seconds and we lost - all that fighting and effort wasted -, but when we were crushed it was more of a "why bother". It stopped being fun for me, and I hated that. I hated that winning was all that mattered to me - I've never been that person. And when it is against insurmountable odds I really had to wonder about the matchmaking formula and if it is finding balance. I want to enter games with a 50/50 chance of winning, but I still walk away from most of my recent months of play with the MU matchmaking with a 60-70% loss rate. When I'm having fun, that is of little consequence. I still get paid, and I can still play.
Yet, I began leaving battles. Near the end when it was just a waste of time - I haven't done that in years, yet I did it about 10 or 12 times because I didn't have more RL time to play and I couldn't waste what little play time I had. I became selfish. I hated the stomping and yet prayed to be on the winning side. I pitied those that were trampled, and knew I was likely to be among them in the next round.
All of this to say: It was a good challenge, yet the matchmaking... it is complex enough that I cannot offer valuable input when considering all the variables like player base, MU score, etc.
I confess that I failed my team, and worse I failed myself with that kind of behavior. I never want to be that guy again, and have decided to shore up that weakness. Never again will I place winning above having a good time - rewards be damned. For what good are those riches when I loose my soul in order to gain them? It is not a price I will pay again.
I look forward to future events. Thank you CCP. I look forward to the next iteration of Dust 514.
The Logi Code. Creator, Believer, Follower
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