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Moochie Cricket
Fatal Absolution
1
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Posted - 2015.09.08 18:11:00 -
[1] - Quote
Why does equipment not play a larger role in the EWAR game? Ex: Stealth equipment which are harder to find yet have some negative drqwback such as longer span times, less nanites, or reduced explosion damage.
Caldari
REALLY 514
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Hector Carson
Hellz Gate of Awakening The Empire of New Eden
237
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Posted - 2015.09.08 18:20:00 -
[2] - Quote
Most Equipment is more effective with the Native suit that gives there bonus to that specific equipment type, like Nanohives for instants the Caldari Logi gives the effective bonus which allows them to last longer, if you don't use the right suit with the right equipment it won't last as long.
That is mainly why equipment doesn't play a major role anymore in Battles, plus they are too easy to take out.
Logistics mk.0
Commando mk.0
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Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.08 18:23:00 -
[3] - Quote
Moochie Cricket wrote:Why does equipment not play a larger role in the EWAR game? Ex: Stealth equipment which are harder to find yet have some negative drqwback such as longer span times, less nanites, or reduced explosion damage. Nothing plays a larger role in the EWAR game than the Active Scanner.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.08 18:26:00 -
[4] - Quote
I routinely use uplinks for EWAR.
Try placing a couple of MLT uplinks in locations where they are unlikely to get spawns and then keeping an eye on them to see if they disappear. Generally that is a good sign that a scout is or has been in that area. They always give up their location for that 5 points.
This is the only use for MLT and if you start getting any spawn points from them they should immediately be replaced with something better.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Moochie Cricket
Fatal Absolution
1
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Posted - 2015.09.08 18:34:00 -
[5] - Quote
deezy dabest wrote:I routinely use uplinks for EWAR.
Try placing a couple of MLT uplinks in locations where they are unlikely to get spawns and then keeping an eye on them to see if they disappear. Generally that is a good sign that a scout is or has been in that area. They always give up their location for that 5 points.
This is the only use for MLT and if you start getting any spawn points from them they should immediately be replaced with something better. Now what about a link that will ONLY show up if actively scanned by a sufficiently powerful scanner, yet with 20 second spawn times?
Caldari
REALLY 514
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One Eyed King
Nos Nothi
12
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Posted - 2015.09.08 19:59:00 -
[6] - Quote
Don't forget that BW hit EQ usage hard. When I find my team not placing ULs, it essentially renders me unable to use REs for fear of zapping an UL I placed.
In all honesty, the hassle of dealing with them is more trouble than it is worth.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.08 20:32:00 -
[7] - Quote
Moochie Cricket wrote:deezy dabest wrote:I routinely use uplinks for EWAR.
Try placing a couple of MLT uplinks in locations where they are unlikely to get spawns and then keeping an eye on them to see if they disappear. Generally that is a good sign that a scout is or has been in that area. They always give up their location for that 5 points.
This is the only use for MLT and if you start getting any spawn points from them they should immediately be replaced with something better. Now what about a link that will ONLY show up if actively scanned by a sufficiently powerful scanner, yet with 20 second spawn times?
There has been talks of adding profile to equipment before, even Ratatti has chimed in on it.
I think ultimately that idea and the following balancing nightmare was moved to the bottom of the pile for reasons.
Personally I think there should just be a scaled scan profile added to current equipment based on tier just to give a little more incentive to run proto equipment because it is ugly out there when it comes to deployables.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Moochie Cricket
Fatal Absolution
1
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Posted - 2015.09.08 20:45:00 -
[8] - Quote
deezy dabest wrote:Moochie Cricket wrote:deezy dabest wrote:I routinely use uplinks for EWAR.
Try placing a couple of MLT uplinks in locations where they are unlikely to get spawns and then keeping an eye on them to see if they disappear. Generally that is a good sign that a scout is or has been in that area. They always give up their location for that 5 points.
This is the only use for MLT and if you start getting any spawn points from them they should immediately be replaced with something better. Now what about a link that will ONLY show up if actively scanned by a sufficiently powerful scanner, yet with 20 second spawn times? There has been talks of adding profile to equipment before, even Ratatti has chimed in on it. I think ultimately that idea and the following balancing nightmare was moved to the bottom of the pile for reasons. Personally I think there should just be a scaled scan profile added to current equipment based on tier just to give a little more incentive to run proto equipment because it is ugly out there when it comes to deployables. Huh. I didn't know this had been discussed before. Any forum links?
Caldari
REALLY 514
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.08 21:17:00 -
[9] - Quote
Moochie Cricket wrote:deezy dabest wrote:Moochie Cricket wrote:deezy dabest wrote:I routinely use uplinks for EWAR.
Try placing a couple of MLT uplinks in locations where they are unlikely to get spawns and then keeping an eye on them to see if they disappear. Generally that is a good sign that a scout is or has been in that area. They always give up their location for that 5 points.
This is the only use for MLT and if you start getting any spawn points from them they should immediately be replaced with something better. Now what about a link that will ONLY show up if actively scanned by a sufficiently powerful scanner, yet with 20 second spawn times? There has been talks of adding profile to equipment before, even Ratatti has chimed in on it. I think ultimately that idea and the following balancing nightmare was moved to the bottom of the pile for reasons. Personally I think there should just be a scaled scan profile added to current equipment based on tier just to give a little more incentive to run proto equipment because it is ugly out there when it comes to deployables. Huh. I didn't know this had been discussed before. Any forum links?
It was just mentioned in passing here in F&I.
I will do a little searching to see if I can find it.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.08 21:21:00 -
[10] - Quote
Google for the win. Found that faster than I expected.
https://forums.dust514.com/default.aspx?g=posts&m=2470642#post2470642
CCP Rattati wrote: Dear Players,
we want to make skilling into and using high tier Equipment more rewarding.
All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of them share the same Scan Profile, and then make some special types more or less visible.
My simple theory was to mimic Dropsuit Profiles
Equipment: STD/ADV/PRO = 55/45/35
Drop Uplinks: STD/ADV/PRO = Nanohives: STD/ADV/PRO = Proximity: STD/ADV/PRO = Remote: STD/ADV/PRO =
Please discuss
I really wish this would be revived. I only remembered it so well because I felt like it would be a huge change.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Moochie Cricket
Fatal Absolution
1
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Posted - 2015.09.08 22:09:00 -
[11] - Quote
deezy dabest wrote:Google for the win. Found that faster than I expected. https://forums.dust514.com/default.aspx?g=posts&m=2470642#post2470642CCP Rattati wrote: Dear Players,
we want to make skilling into and using high tier Equipment more rewarding.
All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of them share the same Scan Profile, and then make some special types more or less visible.
My simple theory was to mimic Dropsuit Profiles
Equipment: STD/ADV/PRO = 55/45/35
Drop Uplinks: STD/ADV/PRO = Nanohives: STD/ADV/PRO = Proximity: STD/ADV/PRO = Remote: STD/ADV/PRO =
Please discuss
I really wish this would be revived. I only remembered it so well because I felt like it would be a huge change. Nice find. You must have GoogleFu skilled up to lvl5. It is already proto or gtfo with equipment so I would rather those profile numbers be spread across different variants throughout all tiers.
Caldari
REALLY 514
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.08 22:14:00 -
[12] - Quote
Moochie Cricket wrote:deezy dabest wrote:Google for the win. Found that faster than I expected. https://forums.dust514.com/default.aspx?g=posts&m=2470642#post2470642CCP Rattati wrote: Dear Players,
we want to make skilling into and using high tier Equipment more rewarding.
All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of them share the same Scan Profile, and then make some special types more or less visible.
My simple theory was to mimic Dropsuit Profiles
Equipment: STD/ADV/PRO = 55/45/35
Drop Uplinks: STD/ADV/PRO = Nanohives: STD/ADV/PRO = Proximity: STD/ADV/PRO = Remote: STD/ADV/PRO =
Please discuss
I really wish this would be revived. I only remembered it so well because I felt like it would be a huge change. Nice find. You must have GoogleFu skilled up to lvl5. It is already proto or gtfo with equipment so I would rather those profile numbers be spread across different variants throughout all tiers.
My GoogleFu is currently at proficiency 4. My memory for the custom search operators is lacking so I just can't finish off level 5.
I could agree with multiple variants across each tier that have their own gives and takes such as spawn time, spawn count, and profile.
I would also move for all spawn times to be normalized and the Amarr logi bonus be applied to profile and spawn count.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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