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![Moochie Cricket Moochie Cricket](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Moochie Cricket
Fatal Absolution
1
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Posted - 2015.09.08 18:11:00 -
[1] - Quote
Why does equipment not play a larger role in the EWAR game? Ex: Stealth equipment which are harder to find yet have some negative drqwback such as longer span times, less nanites, or reduced explosion damage.
Caldari
REALLY 514
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![Moochie Cricket Moochie Cricket](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Moochie Cricket
Fatal Absolution
1
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Posted - 2015.09.08 18:34:00 -
[2] - Quote
deezy dabest wrote:I routinely use uplinks for EWAR.
Try placing a couple of MLT uplinks in locations where they are unlikely to get spawns and then keeping an eye on them to see if they disappear. Generally that is a good sign that a scout is or has been in that area. They always give up their location for that 5 points.
This is the only use for MLT and if you start getting any spawn points from them they should immediately be replaced with something better. Now what about a link that will ONLY show up if actively scanned by a sufficiently powerful scanner, yet with 20 second spawn times?
Caldari
REALLY 514
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![Moochie Cricket Moochie Cricket](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Moochie Cricket
Fatal Absolution
1
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Posted - 2015.09.08 20:45:00 -
[3] - Quote
deezy dabest wrote:Moochie Cricket wrote:deezy dabest wrote:I routinely use uplinks for EWAR.
Try placing a couple of MLT uplinks in locations where they are unlikely to get spawns and then keeping an eye on them to see if they disappear. Generally that is a good sign that a scout is or has been in that area. They always give up their location for that 5 points.
This is the only use for MLT and if you start getting any spawn points from them they should immediately be replaced with something better. Now what about a link that will ONLY show up if actively scanned by a sufficiently powerful scanner, yet with 20 second spawn times? There has been talks of adding profile to equipment before, even Ratatti has chimed in on it. I think ultimately that idea and the following balancing nightmare was moved to the bottom of the pile for reasons. Personally I think there should just be a scaled scan profile added to current equipment based on tier just to give a little more incentive to run proto equipment because it is ugly out there when it comes to deployables. Huh. I didn't know this had been discussed before. Any forum links?
Caldari
REALLY 514
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![Moochie Cricket Moochie Cricket](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Moochie Cricket
Fatal Absolution
1
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Posted - 2015.09.08 22:09:00 -
[4] - Quote
deezy dabest wrote:Google for the win. Found that faster than I expected. https://forums.dust514.com/default.aspx?g=posts&m=2470642#post2470642CCP Rattati wrote: Dear Players,
we want to make skilling into and using high tier Equipment more rewarding.
All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of them share the same Scan Profile, and then make some special types more or less visible.
My simple theory was to mimic Dropsuit Profiles
Equipment: STD/ADV/PRO = 55/45/35
Drop Uplinks: STD/ADV/PRO = Nanohives: STD/ADV/PRO = Proximity: STD/ADV/PRO = Remote: STD/ADV/PRO =
Please discuss
I really wish this would be revived. I only remembered it so well because I felt like it would be a huge change. Nice find. You must have GoogleFu skilled up to lvl5. It is already proto or gtfo with equipment so I would rather those profile numbers be spread across different variants throughout all tiers.
Caldari
REALLY 514
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