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Ice Royal Glantix
RISING H0PE
243
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Posted - 2015.09.02 13:55:00 -
[1] - Quote
So I am relatively new to forge gunning, and I must say that I have been loving it. However, I don't know if I'm builing my suit right. So far, I've been prioritising regen over raw ehp, but is it better to do the opposite?
What matters more when it comes to forge gunning, your total health, or your ability to regenerate your health? Keep in mind that I am a Gallente Sentinel.
"Solitude is not a burden; it is a gift, for independence allows us to realize our own potential."
Glantix / Ice
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XxBlazikenxX
Ancient Exiles.
1
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Posted - 2015.09.02 14:01:00 -
[2] - Quote
Ice Royal Glantix wrote:So I am relatively new to forge gunning, and I must say that I have been loving it. However, I don't know if I'm builing my suit right. So far, I've been prioritising regen over raw ehp, but is it better to do the opposite?
What matters more when it comes to forge gunning, your total health, or your ability to regenerate your health? Keep in mind that I am a Gallente Sentinel. Ability to regenerate health. I would have two complex armor repair mods on your suit because you can't depend on a Logi to heal you.
Bittervet
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.09.02 14:14:00 -
[3] - Quote
Get a Caldari Sentinel.
Scouts United
Gk.0s & Quafes all day.
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Al the destroyer
NECROM0NGERS
1
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Posted - 2015.09.02 14:20:00 -
[4] - Quote
I've always found in the past that mobility was my greatest asset to FGing. But I haven't FGed in a while, not sure how it is nowadays.
Come follow me on Twitter! @Al_destroyer
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Sicerly Yaw
Corrosive Synergy No Context
958
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Posted - 2015.09.02 14:43:00 -
[5] - Quote
it all depends on your play style, usually its best to have better regen and only pop out when you have a full charge or are going to fire
FG's should be used at range but they can be used up close as well if you know what you are doing
being a gal sent I recommend stacking as many rep mods as you can if you aren't running with a logi
I do recommend skilling into the cal sent for more passive resistance to snipers and faster regen you can also use damge mods on a cal sent without giving up much and having the ability to take cover and be back full health in the time it takes you to charge up is favorable as well as being more solo friendly to not have to rely on a logi
usually you want to stay near a supply depot or near hives as you can run out of ammo quickly
my fg sent is an adv cal sent with 4 basic rechargers, 1 enhanced shiled reg, ishukone assault fg, N7-A magsec, and EX-0 AV nades
I could switch some of the rechargers for damge mods but I like the 63 shiled/s rehcarge that gets me back to full in under 10 seconds with a depleted delay of 0.74 seconds and a normal delay of 2.94 seconds, with enhanced and complex shield mods you can get even better results but thats all I can fit on an adv cal sent with my skills unless I want to downgrade the weapons and lose the nades
click here if you are making a new account and want some free BPO's
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OliX PRZESMIEWCA
Made in Poland... E-R-A
306
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Posted - 2015.09.02 14:50:00 -
[6] - Quote
Use assault FG with bpo dmg mods or adv ones. Proto dmg mods cost too much cpu/pg and there's only 1% difference in dmg. |
Sicerly Yaw
Corrosive Synergy No Context
958
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Posted - 2015.09.02 15:09:00 -
[7] - Quote
OliX PRZESMIEWCA wrote:Use assault FG with bpo dmg mods or adv ones. Proto dmg mods cost too much cpu/pg and there's only 1% difference in dmg.
the krins mod is the best to use for heavy weapons if you aren't using complex heavy weapon damge mods as it does the same as the adv heavy weapon mod but costs 10 less cpu
I however do not recommend using damge mods, you dont really benefit that much from it when it comes to forge guns but it can make a slight difference however not as big of a difference as it does with something like the HMG
4% damge of 1.5k is only 60 damge you get more out of the proficiency then you do damge mods and I'd rather have 10 extra points of regen on a cal sent however on a gal sent I recommend using a shiled extender for buffer against explosives and against snipers
damge mods however do benefit the breach FG as the higher base damge makes it a finisher in most cases and nothing sucks more then letting your target go with only a sliver of health left
example I survived a near death experience in my python because I was left hanging on with less then a single point of health I quickly boosted my shields back up with my shield booster that had just come out of cool down and safely landed behind cover to heal back up, this would have not been the case if a breach FG with damge mods had been involved
the proto breach does 2.1k base 4% of that would be 84 damge and if you stacked 3 krins it gives you roughly 200 extra points of damge a little more add on the profile against armor and this quickly makes it a formidable 1 shot weapon against some poorly fitted drop ships and the best finisher for weakened vehicles, add on max proficiency and it becomes a nightmare for any unsuspecting armor vehicles, but the limited mobility makes them very rare and if it is ever used more then likely it will be with a cal sent as a breach fg user is the definition of sniper bait
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Raven-747
Fatal Absolution
172
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Posted - 2015.09.02 15:10:00 -
[8] - Quote
Min\cal hvy are the best suits for fg. Cal is even better for maximum dmg output and high ehp to counter snipers. Regen takes priority over health. Also when trying to fire a charged fg, hold your breath to improve your aim and stability by 15%.
Get rid of lag
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Ice Royal Glantix
RISING H0PE
244
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Posted - 2015.09.02 15:23:00 -
[9] - Quote
Thank you for the replies everyone. Looks like I'll be fitting my forge gun suit with the best regen I can. All the other pieces of advice is equally as appreciated.
Thanks, again. Sincerely, Glantix / Ice
"Solitude is not a burden; it is a gift, for independence allows us to realize our own potential."
Glantix / Ice
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Count- -Crotchula
TasteTheTamsen
918
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Posted - 2015.09.02 15:30:00 -
[10] - Quote
I use
sentinel ck.0 wryikomi breach forge gun bolt pistol 4 complex damage mods enhanced armour rep
get an LAV, use it to get close, use SAGA-II and activate the module so your LAV is safe whilst you're not in it, once you're done drive away and change suit.
it doesn't matter what the suit doesn't do, it's what it does, be the most powerful damned thing you can get! The problem is being slow and not being near a supply depot, that's where the LAV comes in |
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XxBlazikenxX
Ancient Exiles.
1
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Posted - 2015.09.02 15:40:00 -
[11] - Quote
My fit: Basic Amarr Heavy Frame ak.0 FG of choice BSP Militia PG upgrade Shield extender 2 complex armor reps 1 complex armor plate.
Bittervet
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Sicerly Yaw
Corrosive Synergy No Context
960
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Posted - 2015.09.02 15:43:00 -
[12] - Quote
Count- -Crotchula wrote:I use
sentinel ck.0 wryikomi breach forge gun bolt pistol 4 complex damage mods enhanced armour rep
get an LAV, use it to get close, use SAGA-II and activate the module so your LAV is safe whilst you're not in it, once you're done drive away and change suit.
it doesn't matter what the suit doesn't do, it's what it does, be the most powerful damned thing you can get! The problem is being slow and not being near a supply depot, that's where the LAV comes in
I wouldn't recommend the breach for anyone not skilled into proficiency as it does a lackluster amount of damge against anything compared to the assault it only really shines in specific situations but can be hard to use, the breach is best used for vehicle denial and as a finisher, however it is best used when coupled with an LAV to get good positioning especially if you can roll up behind a tank and hit it in a weak spot before it has time to react however like I have stated its best if you have max proficiency so you can get the extra base 900 damge to do well over 3k base damage to armor and about 2k to shields if you hit that weak spot and they don't have their hardeners on they will either go bye bye or be severely damaged enough to quickly be finished off by a few AV nades, these are recommended as it takes 4.5 seconds to charge back up at FG skill level 5 this is enough time for an armor tank to activate all its mods and get away and a shiled tank can easily boost up their shields to full in that time
keep all that in mind if you decide to go this route, however the breach is the best to clear out installations so you can focus on that if you prefer
click here if you are making a new account and want some free BPO's
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Genral69 death
RAT PATROL INC.
688
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Posted - 2015.09.02 15:44:00 -
[13] - Quote
Joel II X wrote:Get a Caldari Sentinel. Lol try this Pro min sentinel Pro breach forge gun 3 complex myrofibs
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Lightning35 Delta514
The Warlords Legion
1
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Posted - 2015.09.02 15:47:00 -
[14] - Quote
As a Gallente sent, I recommend a Kincat and 2 reps. When up lose to tanks, you want to avoid as much fire and regen quickly. For your highs, equip damage mods. You want tk pack the biggest punch against vehicles.
Selling Corp- T-W-L
Twitter- @LD3514
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Count- -Crotchula
TasteTheTamsen
918
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Posted - 2015.09.02 15:51:00 -
[15] - Quote
Sicerly Yaw wrote:Count- -Crotchula wrote:I use
sentinel ck.0 wryikomi breach forge gun bolt pistol 4 complex damage mods enhanced armour rep
get an LAV, use it to get close, use SAGA-II and activate the module so your LAV is safe whilst you're not in it, once you're done drive away and change suit.
it doesn't matter what the suit doesn't do, it's what it does, be the most powerful damned thing you can get! The problem is being slow and not being near a supply depot, that's where the LAV comes in I wouldn't recommend the breach for anyone not skilled into proficiency as it does a lackluster amount of damge against anything compared to the assault it only really shines in specific situations but can be hard to use, the breach is best used for vehicle denial and as a finisher, however it is best used when coupled with an LAV to get good positioning especially if you can roll up behind a tank and hit it in a weak spot before it has time to react however like I have stated its best if you have max proficiency so you can get the extra base 900 damge to do well over 3k base damage to armor and about 2k to shields if you hit that weak spot and they don't have their hardeners on they will either go bye bye or be severely damaged enough to quickly be finished off by a few AV nades, these are recommended as it takes 4.5 seconds to charge back up at FG skill level 5 this is enough time for an armor tank to activate all its mods and get away and a shiled tank can easily boost up their shields to full in that time keep all that in mind if you decide to go this route, however the breach is the best to clear out installations so you can focus on that if you prefer
maybe useful for the OP but I solo proto tanks in this suit, my forge is maxed out, I know what I'm doing
EDIT: although I know what the assault version feels like and from using Alldin's forge I may give it a go. |
ROMULUS H3X
research lab
677
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Posted - 2015.09.02 15:53:00 -
[16] - Quote
MOBILITY IS KEY TO A GOOD FORGE GUN SUIT.
IF you cant get into position to keep vehicles at bay, then you will never be viable for your team.
Cardio, kincat, reps.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Sicerly Yaw
Corrosive Synergy No Context
960
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Posted - 2015.09.02 15:53:00 -
[17] - Quote
XxBlazikenxX wrote:My fit: Basic Amarr Heavy Frame ak.0 FG of choice BSP Militia PG upgrade Shield extender 2 complex armor reps 1 complex armor plate.
you really need a pg mod on that fit? or did you mean CPU mod? you cant fit two high slot mods on an ak.0
correct me if I am wrong but an ak.0 should have 4 lows and 1 high slot
I believe your fitting should be something like 3x complex reps 1x complex armor extender 1x complex shiled extender proto fg of choice sidearm of choice
30 armor reps/s and almost 900 armor hp with a little over 500 shiled hp
should be enough to take two core nades to the face with enough regen to rep back up quickly and you should have enough cpu and pg with cores maxed to fit all proto if not you can just use a std sidearm and that should still be enough for everything else if you dont fit any nades
its a good fit if you decide to use an ak.0 however snipers can be a problem if you don't have enough shiled buffer so watch out for that
click here if you are making a new account and want some free BPO's
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XxBlazikenxX
Ancient Exiles.
1
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Posted - 2015.09.02 16:14:00 -
[18] - Quote
Sicerly Yaw wrote:XxBlazikenxX wrote:My fit: Basic Amarr Heavy Frame ak.0 FG of choice BSP Militia PG upgrade Shield extender 2 complex armor reps 1 complex armor plate. you really need a pg mod on that fit? or did you mean CPU mod? you cant fit two high slot mods on an ak.0 correct me if I am wrong but an ak.0 should have 4 lows and 1 high slot I believe your fitting should be something like 3x complex reps 1x complex armor extender 1x complex shiled extender proto fg of choice sidearm of choice 30 armor reps/s and almost 900 armor hp with a little over 500 shiled hp should be enough to take two core nades to the face with enough regen to rep back up quickly and you should have enough cpu and pg with cores maxed to fit all proto if not you can just use a std sidearm and that should still be enough for everything else if you dont fit any nades its a good fit if you decide to use an ak.0 however snipers can be a problem if you don't have enough shiled buffer so watch out for that Nope, 2 highs 3 lows
Bittervet
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Sicerly Yaw
Corrosive Synergy No Context
962
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Posted - 2015.09.02 16:15:00 -
[19] - Quote
Count- -Crotchula wrote:maybe useful for the OP but I solo proto tanks in this suit, my forge is maxed out, I know what I'm doing EDIT: although I know what the assault version feels like and from using Alldin's forge I may give it a go.
yeah I commented that to help out any rookie FG users, the assault is awesome I use it on a regular basis against infantry as most vehicles wont come close after taking a hit or two
the charge mechanism is a bit awkward at first as you may know and since it doesn't hold a charge you have to keep in mind the point of origin as the shaking can make it difficult to aim at times
the splash damge is the beast feature in my opinion I've even taken out DS passengers from the splash alone as well as with direct hits and it can help clear out equipment or damge enemies behind cover
if you compare the damge a breach does vs that of an assault the assault beats it as it can pop out two consecutive shots in the time it takes to charge up the breach but you don't get the benefit of holding the charge to be more accurate so you have to be more skilled at aiming
the breach is better at preemptive strikes and as a finisher which I am sure you are aware of but the assault is better for solid dps and against infantry, while the oddball vanilla fg just kinda sits in the shadow of the assault forge with the only upside being that you can still hold a charge and not lose movement but you do less damge then the assault with no splash damge making it the best for fg sniping but the assault can just as easily do the same I guess it just takes less skill to use
click here if you are making a new account and want some free BPO's
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Sicerly Yaw
Corrosive Synergy No Context
962
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Posted - 2015.09.02 16:18:00 -
[20] - Quote
XxBlazikenxX wrote: Nope, 2 highs 3 lows
that would be a gk.0 and the opposite would be an mk.0
I just checked and my amarr sent has 1 high and 4 lows you said ak.0 in your original post, just to clear things up so no one gets confused
click here if you are making a new account and want some free BPO's
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XxBlazikenxX
Ancient Exiles.
1
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Posted - 2015.09.02 16:19:00 -
[21] - Quote
Sicerly Yaw wrote:XxBlazikenxX wrote: Nope, 2 highs 3 lows
that would be a gk.0 and the opposite would be an mk.0 I just checked and my amarr sent has 1 high and 4 lows you said ak.0 in your original post, just to clear things up so no one gets confused Not the Sentinel, basic heavy frame
Bittervet
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Natalia's P3nis
Fake Ancient Exiles. 2.0
197
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Posted - 2015.09.02 16:48:00 -
[22] - Quote
Ck0 sent 2 Krins dmg mods (no stacking pens) 1 complex dmg mod 1 complex shield 1 complex reactive Alldin of course Side Arm Of Choice AV nade |
ROMULUS H3X
research lab
678
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Posted - 2015.09.02 17:49:00 -
[23] - Quote
Personal favorite AFG suit:
Mk.0 Heavy frame( has increased speed over sentinel)
3 complex blues 1 complex cardio EITHER a complex repair or kincat ( depending on whether a logi is backing you or not) ISH forge FLAYLOCK Av grenades
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.09.02 17:55:00 -
[24] - Quote
ROMULUS H3X wrote:Personal favorite AFG suit:
Mk.0 Heavy frame( has increased speed over sentinel)
3 complex blues 1 complex cardio EITHER a complex repair or kincat ( depending on whether a logi is backing you or not) ISH forge FLAYLOCK Av grenades
Interesting, I wasn't aware or should I say - I had totally forgot about basic suits and their differences over the role focused suits.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Count- -Crotchula
TasteTheTamsen
920
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Posted - 2015.09.02 18:31:00 -
[25] - Quote
just tried the ishukone assault forge gun instead of proto breach,,, NO ROOM FOR A SIDEARM!
not using the IAFG anymore that's for sure, duplicated my breach FG fit and noope, not enough PG. |
Count- -Crotchula
TasteTheTamsen
920
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Posted - 2015.09.02 18:33:00 -
[26] - Quote
i use ADV Av nades and freedom, ate 2 tanks today, 2 yesterday, I'm not even using a forge gun lately!
it's just my main heavy fit but with AV nades so it doubles up as AV.
you should see the kill I made, madrugar was backing up, had hardeners on and I blapped him at about 50m with the freedom, can't wait to edit it all. |
Georgia Xavier
Incorruptibles
1
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Posted - 2015.09.02 19:18:00 -
[27] - Quote
The assault forge is great when dealing with a tank according to my experience. It either scares tye away or kills them fast if the pilot is inexperienced. I recommend the cal sent or min sent with kincats for chasing them down. Or how about a complex rep, a card regs and two complex kincats on the amarr sentinel
Click for an instant good day! (or atleast cheer you up a bit)
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Count- -Crotchula
TasteTheTamsen
922
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Posted - 2015.09.02 19:50:00 -
[28] - Quote
Georgia Xavier wrote:The assault forge is great when dealing with a tank according to my experience. It either scares tye away or kills them fast if the pilot is inexperienced. I recommend the cal sent or min sent with kincats for chasing them down. Or how about a complex rep, a card regs and two complex kincats on the amarr sentinel
hell yeah dude, like I say my upcoming video will have me blasting a madrugar with hardeners on at 71m with the freedom :D
you're right though I should get kincats, my accounts are all over the place though, my scout guy has the biotics, the Calcommando but no AV
my main has PRO AV and ck.0 sent but no biotics lol |
Georgia Xavier
Incorruptibles
1
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Posted - 2015.09.02 20:03:00 -
[29] - Quote
Count- -Crotchula wrote:Georgia Xavier wrote:The assault forge is great when dealing with a tank according to my experience. It either scares tye away or kills them fast if the pilot is inexperienced. I recommend the cal sent or min sent with kincats for chasing them down. Or how about a complex rep, a card regs and two complex kincats on the amarr sentinel hell yeah dude, like I say my upcoming video will have me blasting a madrugar with hardeners on at 71m with the freedom :D you're right though I should get kincats, my accounts are all over the place though, my scout guy has the biotics, the Calcommando but no AV my main has PRO AV and ck.0 sent but no biotics lol Careful though, kincats have some stupid pg amount
Click for an instant good day! (or atleast cheer you up a bit)
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Megaman Trigger
OSG Planetary Operations
668
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Posted - 2015.09.02 20:09:00 -
[30] - Quote
I never found Biotics to be that useful for AV, I either prefer to go mix HP and regen for Gal fits or mostly regen on Cal fits.
Purifier. First Class.
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Jack Boost
Zarena Family
937
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Posted - 2015.09.02 20:15:00 -
[31] - Quote
Recomendation: AFG->IASF Caldari Sentinel
Configure it to shield rechange around 70HP/sec and 0.7 depleted shield recharge.
Pros: DS almost equal fight ADS - chalenge but you can be his pain in the a... and your team will have time to get cover Tanks - average + (if solo ;) Snipers can be ignored at time when you do job (just cover regen and fight back)
Con: CCP WHY? - everyting about heavy
Not much time left...
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.09.03 02:19:00 -
[32] - Quote
Sicerly Yaw wrote:XxBlazikenxX wrote: Nope, 2 highs 3 lows
that would be a gk.0 and the opposite would be an mk.0 I just checked and my amarr sent has 1 high and 4 lows you said ak.0 in your original post, just to clear things up so no one gets confused Sentinels reversed their slots, the frames did not. Reread his original post. He clearly specified Amarr Heavy Frame.
Scouts United
Gk.0s & Quafes all day.
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HOLY PERFECTION
FINAL TRIBULATION
116
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Posted - 2015.09.03 02:24:00 -
[33] - Quote
Ice Royal Glantix wrote:So I am relatively new to forge gunning, and I must say that I have been loving it. However, I don't know if I'm builing my suit right. So far, I've been prioritising regen over raw ehp, but is it better to do the opposite?
What matters more when it comes to forge gunning, your total health, or your ability to regenerate your health? Keep in mind that I am a Gallente Sentinel. I'm going to say go for the damage mods. I mean your probably going to be at long, to medium range anyway. Plus you should kill them quick enough before they go through your shields. So go damage mods, or myos ??? Jumping forger
**Wise people learn from their mistakes, the wisest person learns from others mistakes. Unfortunately i am too hard head
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