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Sicerly Yaw
Corrosive Synergy No Context
958
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Posted - 2015.09.02 14:43:00 -
[1] - Quote
it all depends on your play style, usually its best to have better regen and only pop out when you have a full charge or are going to fire
FG's should be used at range but they can be used up close as well if you know what you are doing
being a gal sent I recommend stacking as many rep mods as you can if you aren't running with a logi
I do recommend skilling into the cal sent for more passive resistance to snipers and faster regen you can also use damge mods on a cal sent without giving up much and having the ability to take cover and be back full health in the time it takes you to charge up is favorable as well as being more solo friendly to not have to rely on a logi
usually you want to stay near a supply depot or near hives as you can run out of ammo quickly
my fg sent is an adv cal sent with 4 basic rechargers, 1 enhanced shiled reg, ishukone assault fg, N7-A magsec, and EX-0 AV nades
I could switch some of the rechargers for damge mods but I like the 63 shiled/s rehcarge that gets me back to full in under 10 seconds with a depleted delay of 0.74 seconds and a normal delay of 2.94 seconds, with enhanced and complex shield mods you can get even better results but thats all I can fit on an adv cal sent with my skills unless I want to downgrade the weapons and lose the nades
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Sicerly Yaw
Corrosive Synergy No Context
958
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Posted - 2015.09.02 15:09:00 -
[2] - Quote
OliX PRZESMIEWCA wrote:Use assault FG with bpo dmg mods or adv ones. Proto dmg mods cost too much cpu/pg and there's only 1% difference in dmg.
the krins mod is the best to use for heavy weapons if you aren't using complex heavy weapon damge mods as it does the same as the adv heavy weapon mod but costs 10 less cpu
I however do not recommend using damge mods, you dont really benefit that much from it when it comes to forge guns but it can make a slight difference however not as big of a difference as it does with something like the HMG
4% damge of 1.5k is only 60 damge you get more out of the proficiency then you do damge mods and I'd rather have 10 extra points of regen on a cal sent however on a gal sent I recommend using a shiled extender for buffer against explosives and against snipers
damge mods however do benefit the breach FG as the higher base damge makes it a finisher in most cases and nothing sucks more then letting your target go with only a sliver of health left
example I survived a near death experience in my python because I was left hanging on with less then a single point of health I quickly boosted my shields back up with my shield booster that had just come out of cool down and safely landed behind cover to heal back up, this would have not been the case if a breach FG with damge mods had been involved
the proto breach does 2.1k base 4% of that would be 84 damge and if you stacked 3 krins it gives you roughly 200 extra points of damge a little more add on the profile against armor and this quickly makes it a formidable 1 shot weapon against some poorly fitted drop ships and the best finisher for weakened vehicles, add on max proficiency and it becomes a nightmare for any unsuspecting armor vehicles, but the limited mobility makes them very rare and if it is ever used more then likely it will be with a cal sent as a breach fg user is the definition of sniper bait
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Sicerly Yaw
Corrosive Synergy No Context
960
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Posted - 2015.09.02 15:43:00 -
[3] - Quote
Count- -Crotchula wrote:I use
sentinel ck.0 wryikomi breach forge gun bolt pistol 4 complex damage mods enhanced armour rep
get an LAV, use it to get close, use SAGA-II and activate the module so your LAV is safe whilst you're not in it, once you're done drive away and change suit.
it doesn't matter what the suit doesn't do, it's what it does, be the most powerful damned thing you can get! The problem is being slow and not being near a supply depot, that's where the LAV comes in
I wouldn't recommend the breach for anyone not skilled into proficiency as it does a lackluster amount of damge against anything compared to the assault it only really shines in specific situations but can be hard to use, the breach is best used for vehicle denial and as a finisher, however it is best used when coupled with an LAV to get good positioning especially if you can roll up behind a tank and hit it in a weak spot before it has time to react however like I have stated its best if you have max proficiency so you can get the extra base 900 damge to do well over 3k base damage to armor and about 2k to shields if you hit that weak spot and they don't have their hardeners on they will either go bye bye or be severely damaged enough to quickly be finished off by a few AV nades, these are recommended as it takes 4.5 seconds to charge back up at FG skill level 5 this is enough time for an armor tank to activate all its mods and get away and a shiled tank can easily boost up their shields to full in that time
keep all that in mind if you decide to go this route, however the breach is the best to clear out installations so you can focus on that if you prefer
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Sicerly Yaw
Corrosive Synergy No Context
960
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Posted - 2015.09.02 15:53:00 -
[4] - Quote
XxBlazikenxX wrote:My fit: Basic Amarr Heavy Frame ak.0 FG of choice BSP Militia PG upgrade Shield extender 2 complex armor reps 1 complex armor plate.
you really need a pg mod on that fit? or did you mean CPU mod? you cant fit two high slot mods on an ak.0
correct me if I am wrong but an ak.0 should have 4 lows and 1 high slot
I believe your fitting should be something like 3x complex reps 1x complex armor extender 1x complex shiled extender proto fg of choice sidearm of choice
30 armor reps/s and almost 900 armor hp with a little over 500 shiled hp
should be enough to take two core nades to the face with enough regen to rep back up quickly and you should have enough cpu and pg with cores maxed to fit all proto if not you can just use a std sidearm and that should still be enough for everything else if you dont fit any nades
its a good fit if you decide to use an ak.0 however snipers can be a problem if you don't have enough shiled buffer so watch out for that
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Sicerly Yaw
Corrosive Synergy No Context
962
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Posted - 2015.09.02 16:15:00 -
[5] - Quote
Count- -Crotchula wrote:maybe useful for the OP but I solo proto tanks in this suit, my forge is maxed out, I know what I'm doing EDIT: although I know what the assault version feels like and from using Alldin's forge I may give it a go.
yeah I commented that to help out any rookie FG users, the assault is awesome I use it on a regular basis against infantry as most vehicles wont come close after taking a hit or two
the charge mechanism is a bit awkward at first as you may know and since it doesn't hold a charge you have to keep in mind the point of origin as the shaking can make it difficult to aim at times
the splash damge is the beast feature in my opinion I've even taken out DS passengers from the splash alone as well as with direct hits and it can help clear out equipment or damge enemies behind cover
if you compare the damge a breach does vs that of an assault the assault beats it as it can pop out two consecutive shots in the time it takes to charge up the breach but you don't get the benefit of holding the charge to be more accurate so you have to be more skilled at aiming
the breach is better at preemptive strikes and as a finisher which I am sure you are aware of but the assault is better for solid dps and against infantry, while the oddball vanilla fg just kinda sits in the shadow of the assault forge with the only upside being that you can still hold a charge and not lose movement but you do less damge then the assault with no splash damge making it the best for fg sniping but the assault can just as easily do the same I guess it just takes less skill to use
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Sicerly Yaw
Corrosive Synergy No Context
962
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Posted - 2015.09.02 16:18:00 -
[6] - Quote
XxBlazikenxX wrote: Nope, 2 highs 3 lows
that would be a gk.0 and the opposite would be an mk.0
I just checked and my amarr sent has 1 high and 4 lows you said ak.0 in your original post, just to clear things up so no one gets confused
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