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Count- -Crotchula
TasteTheTamsen
918
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Posted - 2015.09.02 15:30:00 -
[1] - Quote
I use
sentinel ck.0 wryikomi breach forge gun bolt pistol 4 complex damage mods enhanced armour rep
get an LAV, use it to get close, use SAGA-II and activate the module so your LAV is safe whilst you're not in it, once you're done drive away and change suit.
it doesn't matter what the suit doesn't do, it's what it does, be the most powerful damned thing you can get! The problem is being slow and not being near a supply depot, that's where the LAV comes in |
Count- -Crotchula
TasteTheTamsen
918
|
Posted - 2015.09.02 15:51:00 -
[2] - Quote
Sicerly Yaw wrote:Count- -Crotchula wrote:I use
sentinel ck.0 wryikomi breach forge gun bolt pistol 4 complex damage mods enhanced armour rep
get an LAV, use it to get close, use SAGA-II and activate the module so your LAV is safe whilst you're not in it, once you're done drive away and change suit.
it doesn't matter what the suit doesn't do, it's what it does, be the most powerful damned thing you can get! The problem is being slow and not being near a supply depot, that's where the LAV comes in I wouldn't recommend the breach for anyone not skilled into proficiency as it does a lackluster amount of damge against anything compared to the assault it only really shines in specific situations but can be hard to use, the breach is best used for vehicle denial and as a finisher, however it is best used when coupled with an LAV to get good positioning especially if you can roll up behind a tank and hit it in a weak spot before it has time to react however like I have stated its best if you have max proficiency so you can get the extra base 900 damge to do well over 3k base damage to armor and about 2k to shields if you hit that weak spot and they don't have their hardeners on they will either go bye bye or be severely damaged enough to quickly be finished off by a few AV nades, these are recommended as it takes 4.5 seconds to charge back up at FG skill level 5 this is enough time for an armor tank to activate all its mods and get away and a shiled tank can easily boost up their shields to full in that time keep all that in mind if you decide to go this route, however the breach is the best to clear out installations so you can focus on that if you prefer
maybe useful for the OP but I solo proto tanks in this suit, my forge is maxed out, I know what I'm doing
EDIT: although I know what the assault version feels like and from using Alldin's forge I may give it a go. |
Count- -Crotchula
TasteTheTamsen
920
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Posted - 2015.09.02 18:31:00 -
[3] - Quote
just tried the ishukone assault forge gun instead of proto breach,,, NO ROOM FOR A SIDEARM!
not using the IAFG anymore that's for sure, duplicated my breach FG fit and noope, not enough PG. |
Count- -Crotchula
TasteTheTamsen
920
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Posted - 2015.09.02 18:33:00 -
[4] - Quote
i use ADV Av nades and freedom, ate 2 tanks today, 2 yesterday, I'm not even using a forge gun lately!
it's just my main heavy fit but with AV nades so it doubles up as AV.
you should see the kill I made, madrugar was backing up, had hardeners on and I blapped him at about 50m with the freedom, can't wait to edit it all. |
Count- -Crotchula
TasteTheTamsen
922
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Posted - 2015.09.02 19:50:00 -
[5] - Quote
Georgia Xavier wrote:The assault forge is great when dealing with a tank according to my experience. It either scares tye away or kills them fast if the pilot is inexperienced. I recommend the cal sent or min sent with kincats for chasing them down. Or how about a complex rep, a card regs and two complex kincats on the amarr sentinel
hell yeah dude, like I say my upcoming video will have me blasting a madrugar with hardeners on at 71m with the freedom :D
you're right though I should get kincats, my accounts are all over the place though, my scout guy has the biotics, the Calcommando but no AV
my main has PRO AV and ck.0 sent but no biotics lol |
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