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zzZaXxx
Negative-Feedback.
763
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Posted - 2015.08.27 15:21:00 -
[1] - Quote
The meta's set as it can be now. It's high time for another round of tweaks, the object being to make rifles a bit more versatile in general, and to buff ARs and sidearms other than SMG.
RR - Slight reduction in hipfire recoil/recoil increase
ARR - no change
SCR - slight decrease in hipfire recoil, very slight increase in cooldown time
ASCR - increase optimal range
CR - very slight decrease in length of fire interval
ACR - slight increase in falloff range
TAR - increase falloff range
BuAR - increase optimal range
AR - increase optimal range
BrAR - increase optimal range
SMG, BSMG - no change
ASMG - increase clip size
MAGSEC - decrease hipfire recoil/recoil increase, slight decrease in ADS recoil
BOLT PISTOL - slightly reduce charge time, slightly reduce hipfire dispersion
FLAYLOCKS - add a rocket
ION - increase optimal and falloff range
SCR PISTOLS - increase damage, slight increase to optimal range
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Hector Carson
Till Death Rains The Empire of New Eden
229
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Posted - 2015.08.27 16:52:00 -
[2] - Quote
NO!!!!
Logistics ak.0
Commando ak.0
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zzZaXxx
Negative-Feedback.
763
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Posted - 2015.08.28 13:04:00 -
[3] - Quote
Because no? |
zzZaXxx
Negative-Feedback.
763
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Posted - 2015.08.28 15:02:00 -
[4] - Quote
Oh I forgot HMG:
HMG - slightly reduce heat buildup
BHMG - slightly reduce heat buildup
AHMG - needs to be revamped because you'll be laying down fire on a guy and be barely hitting him and then suddenly all your rounds will hit and he'll instapop. Too random! Solution is to drastically increase rate of fire and reduce damage accordingly.....and slightly reduce heat buildup |
Aile Striker
TRAILS AND TRIBULATIONS No Context
0
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Posted - 2015.08.29 04:38:00 -
[5] - Quote
bump |
Sicerly Yaw
Corrosive Synergy No Context
940
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Posted - 2015.08.29 07:48:00 -
[6] - Quote
if this isn't a troll thread I don't know what is
most if not all of your changes practically make the weapons perform well in places where they are meant to perform poorly not to mention you seek to improve on weaponry that's basically already arguably over performing in certain areas where it is supposed to be weak
none of these changes have any evidence as to why they should be buffed, in fact the weapons that do needs buffs you completely neglected
click here if you are making a new account and want some free BPO's
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zzZaXxx
T.H.I.R.D R.O.C.K
763
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Posted - 2015.09.01 18:04:00 -
[7] - Quote
Be specific.
The formula that works is to push a weapon to where it's slightly too good and then dial it back. Or if you get lucky it's just right.
Examples of just right: ARR, SMG...ok fine SCR, CR, ACR, HMG
The others need a little love...
ARR, SCR, CR, and ACR are the standard of effectiveness, so...
RR needs a little hipfire tweak. It's not so much better than ARR down sight to merit dealing with its extreme hipfire handicap. ASCR isn't as effective as ARR for a few reasons, so just give it a little tweak to range to help it catch up. TAR is not as effective as SCR, so tweak its range a bit BuAR isn't as effective as CR, so tweak its range AR and BrAR aren't as effective as ACR so tweak their range
All other sidearms aren't as effective SMG so give them a little love.
Burst HMG needs something. Heat makes sense. AHMG is just awkward and would work more like an HMG should against infantry with lower damage and higher rate of fire.
Laser Rifle's fix is simple: decrease it's mid-close range damage penalty. |
Sicerly Yaw
Corrosive Synergy No Context
956
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Posted - 2015.09.02 04:22:00 -
[8] - Quote
zzZaXxx wrote:Be specific.
The formula that works is to push a weapon to where it's slightly too good and then dial it back. Or if you get lucky it's just right.
Examples of just right: ARR, SMG...ok fine SCR, CR, ACR, HMG
The others need a little love...
ARR, SCR, CR, and ACR are the standard of effectiveness, so...
RR needs a little hipfire tweak. It's not so much better than ARR down sight to merit dealing with its extreme hipfire handicap. ASCR isn't as effective as ARR for a few reasons, so just give it a little tweak to range to help it catch up. TAR is not as effective as SCR, so tweak its range a bit BuAR isn't as effective as CR, so tweak its range AR and BrAR aren't as effective as ACR so tweak their range
All other sidearms aren't as effective SMG so give them a little love.
Burst HMG needs something. Heat makes sense. AHMG is just awkward and would work more like an HMG should against infantry with lower damage and higher rate of fire.
Laser Rifle's fix is simple: decrease it's mid-close range damage penalty.
let me get this straight you want every weapon to just about work the same in every situation? you still give no reason as to why any of these changes are necessary at all, most of the weapons you are fixated on changing are working properly and need no changes and you are trying to make short range weapons do something that they aren't meant for as well as buffing weapons that are already considered OP with no evidence at all other then your opinion
click here if you are making a new account and want some free BPO's
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.09.02 05:01:00 -
[9] - Quote
It is amazing that hardly anyone ever asks for a change to nova knives.
I guess nova knives are balanced. :)
Eve Online Invite
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Carmine Lotte
Talon Havocs
22
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Posted - 2015.09.02 16:51:00 -
[10] - Quote
zzZaXxx wrote:The meta's set as it can be now. It's high time for another round of tweaks, the object being to make rifles a bit more versatile in general, and to buff ARs and sidearms other than SMG.
RR - Slight reduction to Aim down sights recoil
ARR - less visual recoil
SCR - very slight increase in cooldown time
ASCR - no change
CR - very slight decrease in length of fire interval
ACR - no change
TAR - increase falloff range
BuAR - increase falloff range
AR - increase effective percentage at close range
BrAR - increase reload
SMG, BSMG - no change
ASMG - increase clip size
MAGSEC - add scope
BOLT PISTOL - slightly reduce charge time, increase reload time
FLAYLOCKS - increase reload time
ION - charge shot does 95% of total heat gauge
SCR PISTOLS - increase damage, slight increase to optimal range
FIXED |
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Mobius Kaethis
Molon Labe. RUST415
2
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Posted - 2015.09.03 20:28:00 -
[11] - Quote
Before we can really propose a new round of weapon balancing that has any meaning the community needs weapon effiency data (ie kills by weapon/weapon loss ratios). Any proposals made prior to said info being provided are pure conjecture and not useful for movement towards true weapon balance.
Now with more evil.
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zzZaXxx
XxAMBUSH FTWxX
764
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Posted - 2015.09.15 16:32:00 -
[12] - Quote
Good point |
Darken-Sol
Darken's Forge and Trade
2
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Posted - 2015.09.15 18:15:00 -
[13] - Quote
Maybe we can get all the weapons before a balance pass.
Crush them
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.09.16 12:00:00 -
[14] - Quote
Some of those tweaks are sensible, and maybe even needed.
But, there are some unneeded ones. And in general, way too many tweaks at the same time!
Chances are high that if all of those would be implemented, it would result in more damages (broken balance) than any good. Please pick few of those and suggest those.
KERO-TRADER is my official Eve character for Dust trading.
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CommanderBolt
Dead Man's Game
4
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Posted - 2015.09.17 17:47:00 -
[15] - Quote
zzZaXxx wrote:The meta's set as it can be now. It's high time for another round of tweaks, the object being to make rifles a bit more versatile in general, and to buff ARs and sidearms other than SMG.
RR - Slight reduction in hipfire recoil/recoil increase
ASCR - increase optimal range
BOLT PISTOL - slightly reduce charge time, slightly reduce hipfire dispersion
Not that all of your ideas were bad as I did like a few of them but those three above ^ I have an issue with and would not support.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Boot Booter
Titans of Phoenix
1
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Posted - 2015.09.18 01:06:00 -
[16] - Quote
Mobius Kaethis wrote:Before we can really propose a new round of weapon balancing that has any meaning the community needs weapon effiency data (ie kills by weapon/weapon loss ratios). Any proposals made prior to said info being provided are pure conjecture and not useful for movement towards true weapon balance.
And before any of that data is relevant we need to first balance shields vs armor |
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