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Jenni Welsh
Reincarnation Incorporated
36
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Posted - 2015.08.25 19:26:00 -
[31] - Quote
Vesta Opalus wrote:Francisco Walker wrote:Jenni Welsh wrote:Francisco Walker wrote:I have seen good snipers killing more than 10 and dying less than 3 times in battles and It seems that they don't care about win and just want to increase their stupid K/D.
Instead of pull the trigger in everything that moves on the field, try to aim for head shots and stop complaining and ask for buffing things.
If everyone who used a sniper rifle was good enough to get head shots every time then a lot of people would stop playing dust (it would become a pure sniping game against S rank players that frankly would ruin the game for 90% of it's players). This post was meant to open up the sniping role a bit more to encourage more combat sniping, counter sniping, and average level snipers being able to enjoy the weapon more. May be the problem is not the sniper rifle itself, but other issues like hit detection, lag, etc or may be a better scope could help. I do not agree with more damage even a little more because it is possible to get good kills with the standard tier. Also, Calmando already have 2% damage per level without any damage mods. I just want to counter any suggestion that the Calmando is anything but trash (outside of the redline), it combines the vulnerability of sniping (sitting there not moving in a crouched position) with high scan profile and slow speed, **** regen, and not very high health. Its absolutely terrible and you'd be better off with a scout suit as a sniper 99 times out of 100 (again unless youre in the redline).
I don't know, I do pretty good with my calmando in battle... but as I pointed out, as a sniper I often don't have any opportunities in which the sniper rifle is a better choice than my rail rifle (I would like to see all primaries see equal opportunities). :( |
Vesta Opalus
Rebels New Republic The Ditanian Alliance
981
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Posted - 2015.08.25 19:56:00 -
[32] - Quote
Jenni Welsh wrote:Vesta Opalus wrote:Francisco Walker wrote:Jenni Welsh wrote:Francisco Walker wrote:I have seen good snipers killing more than 10 and dying less than 3 times in battles and It seems that they don't care about win and just want to increase their stupid K/D.
Instead of pull the trigger in everything that moves on the field, try to aim for head shots and stop complaining and ask for buffing things.
If everyone who used a sniper rifle was good enough to get head shots every time then a lot of people would stop playing dust (it would become a pure sniping game against S rank players that frankly would ruin the game for 90% of it's players). This post was meant to open up the sniping role a bit more to encourage more combat sniping, counter sniping, and average level snipers being able to enjoy the weapon more. May be the problem is not the sniper rifle itself, but other issues like hit detection, lag, etc or may be a better scope could help. I do not agree with more damage even a little more because it is possible to get good kills with the standard tier. Also, Calmando already have 2% damage per level without any damage mods. I just want to counter any suggestion that the Calmando is anything but trash (outside of the redline), it combines the vulnerability of sniping (sitting there not moving in a crouched position) with high scan profile and slow speed, **** regen, and not very high health. Its absolutely terrible and you'd be better off with a scout suit as a sniper 99 times out of 100 (again unless youre in the redline). I don't know, I do pretty good with my calmando in battle... but as I pointed out, as a sniper I often don't have any opportunities in which the sniper rifle is a better choice than my rail rifle (I would like to see all primaries see equal opportunities). :(
Your analysis of the rail rifle vs. sniper rifle while on the field is pretty accurate, most maps dont have alot of opportunity to snipe instead of using the rail rifle. Some maps have some positions that can be used by a calmando pretty well to sort of backstop your team using the sniper and rail rifles, even then you are very vulnerable to anyone who decides you are annoying enough to sneak up on and kill.
As far as the Calmando doing pretty well, I can do ok with it too, but if I compare how I do with the Calmando with how I do with the amarr or min assaults, or amarr/min logi, or min/amarr sentinel, or caldari or min scout, min commando, etc. Literally every suit I have is better by a rediculous margin except the caldari assault, which also sucks but is STILL better than the Calmando. |
Jenni Welsh
Reincarnation Incorporated
36
|
Posted - 2015.08.26 01:12:00 -
[33] - Quote
Vesta Opalus wrote:
Your analysis of the rail rifle vs. sniper rifle while on the field is pretty accurate, most maps dont have alot of opportunity to snipe instead of using the rail rifle. Some maps have some positions that can be used by a calmando pretty well to sort of backstop your team using the sniper and rail rifles, even then you are very vulnerable to anyone who decides you are annoying enough to sneak up on and kill.
As far as the Calmando doing pretty well, I can do ok with it too, but if I compare how I do with the Calmando with how I do with the amarr or min assaults, or amarr/min logi, or min/amarr sentinel, or caldari or min scout, min commando, etc. Literally every suit I have is better by a rediculous margin except the caldari assault, which also sucks but is STILL better than the Calmando.
The biggest problem with the calmando is it's total lack of armor, but if you fill the 2 low slots with enhanced armor it helps a lot... eventually you get good enough managing shields that one complex plate and one complex shield regen is a better use. Personally it happens to be the suit I do best with, but I can see why you might have trouble with it. :) |
Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.08.26 08:46:00 -
[34] - Quote
As of right now,sniper rifles are set to be usable on dusts' small maps.
In the future,when battles/maps can be linked,sniper rifles will be adjusted accordingly.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Jenni Welsh
Reincarnation Incorporated
36
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Posted - 2015.08.26 10:52:00 -
[35] - Quote
Meee One wrote:As of right now,sniper rifles are set to be usable on dusts' small maps.
In the future,when battles/maps can be linked,sniper rifles will be adjusted accordingly.
Hope you're right. |
PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2015.08.26 11:42:00 -
[36] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Sequal's Back wrote:
Sniper users are already rewarded way too much for their cowardness, they don't need any buff.
So let me get this right , snipers are cowards but scouts are not ? Most of their kills come from them being undetected on the tacnet , from being undetected in a person's LOS using cloaks , from behind using shotgun and nova knives as well as throwing packed remotes as well as using remotes and core grenades , oh and also .. using bio's to reach places that normally they wouldn't be able to , all the while being undetected on a tac , but snipers are the cowards ? I guess because they kill from close distance , makes them less cowardly huh ? Hell they even sneak upon snipers and kill them undetected . Their whole game is killing undetected . Don't get me started on the attempts to nerf or change the mechanic's of scanners , so that they can have no opposition to their dominance . To each their own I guess . The bias is plenty whenever snipers are the topic . Wonder why this game is in the state it's in , people can't see beyond their own bias and personal agenda . Doesn't seem like much of a difference if you ask me but it's all about how the job get's done .
Well I'm a scout sniper so what am i? Seriously though scouts discuss much more then just gallogi and scanners & cloaks. Take a look at the Babershop & ask around before you go around making blanket statements. Also, non redline scout sniper, i use towers sometimes if i feel like flying.
Looks like someone got killed by scouts a lot.
You don't need to follow the rules of the game just keep breaking it until it works-JSE
GS Rifleman & SGer MS NKer
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Chosokabe Ite
Shields Of The State
102
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Posted - 2015.08.26 13:34:00 -
[37] - Quote
I love sniping too. I even have a fitting named Lil' Pr*ck because I know that's the first thing that will likely pop into someone's head when they get snipped. But I'm not seeing the problems you are.
The sway doesn't bother me at all, in fact I think it adds the need for patience and forces the sniper to pick positions and targets carefully. That and walking around while aiming down the scope is so unimmersive, the level of sway is necessary.
Maps aren't hindering my ability to snipe, it just means I have to hike further to find a better spot and I always find a good one. The high ground doesn't always provide the best spots, mind you. In some cases, it can screw you.
If well fitted medium and heavy suits weren't able to protect players from at least one body shot, then these suits would be pretty useless. "One shot-one kill" takes a back seat when the target is a walking tank. My tactic is to hit a medium once, a heavy twice, and let my teammates finish them off. I'll happily take assits over kills if it means we win. Sniping is a support role after all. So the rife's power doesn't bother me either.
TL:DR. I adjusted and I'm still a decent sniper. |
Banjo Robertson
Random Gunz Rise Of Legion.
665
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Posted - 2015.08.26 13:56:00 -
[38] - Quote
Jenni Welsh wrote:IF I LIKE SNIPING AND IT IS IN THE GAME THEN IT SHOULD BE AT LEAST A LITTLE FUNCTIONAL!!!!!!!!!!!!!!!!!!!!!!
I DON'T CARE WHAT YOU DO TO IMPROVE THEM, BUT GIVE THEM SOMETHING!!!!!!!!!!!
Well I would say that either #1 they do remove them from the game, because if they're in the game they should be functional, but I believe they should not be in the game, and they aren't very functional so yeah lets remove them.
or #2 I strongly believe that reducing or removing the sway is probably the thing they could do to balance out the snipers, everything else should stay as is, or heck even reduce the rate of fire a little bit on the tacticals. |
Jenni Welsh
Reincarnation Incorporated
37
|
Posted - 2015.08.27 01:44:00 -
[39] - Quote
PARKOUR PRACTIONER wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Sequal's Back wrote:
Sniper users are already rewarded way too much for their cowardness, they don't need any buff.
So let me get this right , snipers are cowards but scouts are not ? Most of their kills come from them being undetected on the tacnet , from being undetected in a person's LOS using cloaks , from behind using shotgun and nova knives as well as throwing packed remotes as well as using remotes and core grenades , oh and also .. using bio's to reach places that normally they wouldn't be able to , all the while being undetected on a tac , but snipers are the cowards ? I guess because they kill from close distance , makes them less cowardly huh ? Hell they even sneak upon snipers and kill them undetected . Their whole game is killing undetected . Don't get me started on the attempts to nerf or change the mechanic's of scanners , so that they can have no opposition to their dominance . To each their own I guess . The bias is plenty whenever snipers are the topic . Wonder why this game is in the state it's in , people can't see beyond their own bias and personal agenda . Doesn't seem like much of a difference if you ask me but it's all about how the job get's done . Well I'm a scout sniper so what am i? Seriously though scouts discuss much more then just gallogi and scanners & cloaks. Take a look at the Babershop & ask around before you go around making blanket statements. Also, non redline scout sniper, i use towers sometimes if i feel like flying. Looks like someone got killed by scouts a lot.
I think his true point was that virtually anyone can be called a coward... assault just love to call everyone else bad things (if you're a sniper you are a coward, if you are a scout you are a cheap cloaker, if you are a heavy then you are a noob, etc.) cause it makes them feel superior. lol :) |
Jenni Welsh
Reincarnation Incorporated
37
|
Posted - 2015.08.27 01:58:00 -
[40] - Quote
Chosokabe Ite wrote:I love sniping too. I even have a fitting named Lil' Pr*ck because I know that's the first thing that will likely pop into someone's head when they get snipped. But I'm not seeing the problems you are.
The sway doesn't bother me at all, in fact I think it adds the need for patience and forces the sniper to pick positions and targets carefully. That and walking around while aiming down the scope is so unimmersive, the level of sway is necessary.
Maps aren't hindering my ability to snipe, it just means I have to hike further to find a better spot and I always find a good one. The high ground doesn't always provide the best spots, mind you. In some cases, it can screw you.
If well fitted medium and heavy suits weren't able to protect players from at least one body shot, then these suits would be pretty useless. "One shot-one kill" takes a back seat when the target is a walking tank. My tactic is to hit a medium once, a heavy twice, and let my teammates finish them off. I'll happily take assits over kills if it means we win. Sniping is a support role after all. So the rife's power doesn't bother me either.
TL:DR. I adjusted and I'm still a decent sniper.
Okay, this guy makes a good number of points (many of which, such as not often taking the high ground, I was already aware of)... I can see what he is saying about suit dmg and assisting vs killing, and while I can appreciate that form of sniping it would be nice to have a more combat variant of the SR (as I said before, maybe produce a rifle that has iron sights instead of a scope and slightly higher dmg so that a 3 shot turns to a 2 shot or a 5 shot to a 4 shot or that it features a reduced sway for more combative sniping... but as someone else pointed out and I agreed the bigger problem is hit detection (making shots that hit do dmg like they should and/or working on the grid mapping so shots actually hit the visible target and not the objective when you line up your shots- that kinda thing) this would negate any need for increased damage and whatnot just because that would add and extra 300-700 dmg to the equation simply by honoring the shots you should have gotten.
Still I appreciate the rational and good natured reply... As stated before, you made a number of good points... and simply hearing another sniper's opinion on the subject is nice. :) |
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