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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.21 19:04:00 -
[1] - Quote
Not see an issue with myofibs but rather with 700+ hp armor tankers having the best mobility for 1v1. Just seems so wrong for armor tanking "philosophy". Shouldn't jumping be a shield tanking thing? |
Diablo Gamekeeper
Corrosive Synergy No Context
605
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Posted - 2015.08.21 19:05:00 -
[2] - Quote
I dont think myofibs should affect jump height period
I'm back
Rainbow Dash
I have DESTROYED CCP Rattati
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Death Shadow117
Wolf Pack Special Forces
594
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Posted - 2015.08.21 19:10:00 -
[3] - Quote
Diablo Gamekeeper wrote:I dont think myofibs should affect jump height period exactly it should be kin kats instead as they already affect your legs for speed so why not jumping also then the 14 pg per cplx kk is the limiting factor.
Duct tape fixes everything from weapons to suits and even tanks.
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shanghili
Random Gunz Rise Of Legion.
50
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Posted - 2015.08.21 19:20:00 -
[4] - Quote
If you got strength how can you not run fast or longer or jump higher? My idea would be an all biotics module but with lower stats
2 heavies 1 scout
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.21 19:27:00 -
[5] - Quote
Or ccp could increase the cpu of myofibs a bit. They are way too easy to fit currently... Especially for armor tankers. Just tried it on my gal assault, simply OP. |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
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Posted - 2015.08.21 19:29:00 -
[6] - Quote
Boot Booter wrote:Or ccp could increase the cpu of myofibs a bit. They are way too easy to fit currently... Especially for armor tankers. Just tried it on my gal assault, simply OP. I'd rather just have them nerfed I the ground. Like, seriously ohk with one punch? No thanks you. 400damage? That's better.
CEO of 48SOF
Assault Gk.0-Scout Gk.0
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Diablo Gamekeeper
Corrosive Synergy No Context
607
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Posted - 2015.08.21 19:31:00 -
[7] - Quote
shanghili wrote:If you got strength how can you not run fast or longer or jump higher? My idea would be an all biotics module but with lower stats because its specifically enhancing one area of your suit. I believe that they don't increase your personal strength but your suits. That way you can make the argument that they are not steroids
I'm back
Rainbow Dash
I have DESTROYED CCP Rattati
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axis alpha
Condotta Rouvenor Gallente Federation
850
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Posted - 2015.08.21 19:39:00 -
[8] - Quote
Diablo Gamekeeper wrote:I dont think myofibs should affect jump height period PREACH!
Popsicles >Tacos
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.21 19:53:00 -
[9] - Quote
Maybe myofibs should have a penalty |
LHughes
AFK Untill PS4
392
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Posted - 2015.08.21 21:47:00 -
[10] - Quote
Boot Booter wrote:Maybe myofibs should have a penalty So they transition to a quick penalty shoot-out with the opponent? (forgetting the amount of programming this would involve with Dusts limited Dev team)
If they score they get the full benefits of the module/s?
What happens if the penalty is saved? They don't get to jump as high or melee as strong or not even at all?
People like you and your stupid butt ****** ideas are the reason this games dying.
My relationship with my old abuser is complex.... I hate what he did to me but.... He's the best CEO you could wish for.
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.21 23:14:00 -
[11] - Quote
LHughes wrote:Boot Booter wrote:Maybe myofibs should have a penalty So they transition to a quick penalty shoot-out with the opponent? (forgetting the amount of programming this would involve with Dusts limited Dev team) If they score they get the full benefits of the module/s? What happens if the penalty is saved? They don't get to jump as high or melee as strong or not even at all? People like you and your stupid butt ****** ideas are the reason this games dying.
Wtf are you even talking about? Most modules in eve and some in dust come with a drawback as part of a balancing scheme. Are you suggesting that I thought it would be a good idea to have a penalty shoot out... Uhh like soccer or hockey...?
Go spam some core grenades
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Sequal's Back
Dead Man's Game
976
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Posted - 2015.08.21 23:23:00 -
[12] - Quote
Hey players complaining about the punch damage, please try the fit yourself and send the EOM leaderboard vs a decent team here.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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LHughes
AFK Untill PS4
394
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Posted - 2015.08.21 23:47:00 -
[13] - Quote
Sequal's Back wrote:Hey players complaining about the punch damage, please try the fit yourself and send the EOM leaderboard vs a decent team here.
Only scrubs taking advantage of a broken mechanic would try and defend it....
My relationship with my old abuser is complex.... I hate what he did to me but.... He's the best CEO you could wish for.
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LHughes
AFK Untill PS4
394
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Posted - 2015.08.21 23:50:00 -
[14] - Quote
Boot Booter wrote:LHughes wrote:Boot Booter wrote:Maybe myofibs should have a penalty So they transition to a quick penalty shoot-out with the opponent? (forgetting the amount of programming this would involve with Dusts limited Dev team) If they score they get the full benefits of the module/s? What happens if the penalty is saved? They don't get to jump as high or melee as strong or not even at all? People like you and your stupid butt ****** ideas are the reason this games dying. Wtf are you even talking about? Most modules in eve and some in dust come with a drawback as part of a balancing scheme. Are you suggesting that I thought it would be a good idea to have a penalty shoot out... Uhh like soccer or hockey...? Go spam some core grenades GG....
PS Don't be a sheep in life, you'll just end up with similiar no life fags ;)
My relationship with my old abuser is complex.... I hate what he did to me but.... He's the best CEO you could wish for.
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Darken-Sol
Darken's Forge and Trade
2
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Posted - 2015.08.21 23:50:00 -
[15] - Quote
Boot Booter wrote:Not see an issue with myofibs but rather with 700+ hp armor tankers having the best mobility for 1v1. Just seems so wrong for armor tanking "philosophy". Shouldn't jumping be a shield tanking thing?
Adapt or die. Scouts have REs. I have an elbow to the teeth for 852.
Crush them
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Megaman Trigger
OSG Planetary Operations
465
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Posted - 2015.08.21 23:50:00 -
[16] - Quote
Boot Booter wrote:Maybe myofibs should have a penalty
Get the stacking penalty to work first.
Purifier. First Class.
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.22 00:29:00 -
[17] - Quote
LHughes wrote:Boot Booter wrote:LHughes wrote:Boot Booter wrote:Maybe myofibs should have a penalty So they transition to a quick penalty shoot-out with the opponent? (forgetting the amount of programming this would involve with Dusts limited Dev team) If they score they get the full benefits of the module/s? What happens if the penalty is saved? They don't get to jump as high or melee as strong or not even at all? People like you and your stupid butt ****** ideas are the reason this games dying. Wtf are you even talking about? Most modules in eve and some in dust come with a drawback as part of a balancing scheme. Are you suggesting that I thought it would be a good idea to have a penalty shoot out... Uhh like soccer or hockey...? Go spam some core grenades GG.... PS Don't be a sheep in life, you'll just end up with similiar no life fags ;)
LOL dafuq |
Death Shadow117
Wolf Pack Special Forces
595
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Posted - 2015.08.22 00:45:00 -
[18] - Quote
Darken-Sol wrote:Boot Booter wrote:Not see an issue with myofibs but rather with 700+ hp armor tankers having the best mobility for 1v1. Just seems so wrong for armor tanking "philosophy". Shouldn't jumping be a shield tanking thing? Adapt or die. Scouts have REs. I have an elbow to the teeth for 852. That only works half the time
Duct tape fixes everything from weapons to suits and even tanks.
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LHughes
AFK Untill PS4
399
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Posted - 2015.08.22 13:27:00 -
[19] - Quote
Boot Booter wrote:LHughes wrote:Boot Booter wrote:LHughes wrote:Boot Booter wrote:Maybe myofibs should have a penalty So they transition to a quick penalty shoot-out with the opponent? (forgetting the amount of programming this would involve with Dusts limited Dev team) If they score they get the full benefits of the module/s? What happens if the penalty is saved? They don't get to jump as high or melee as strong or not even at all? People like you and your stupid butt ****** ideas are the reason this games dying. Wtf are you even talking about? Most modules in eve and some in dust come with a drawback as part of a balancing scheme. Are you suggesting that I thought it would be a good idea to have a penalty shoot out... Uhh like soccer or hockey...? Go spam some core grenades GG.... PS Don't be a sheep in life, you'll just end up with similiar no life fags ;) LOL dafuq
I may have mixed you up with someone else lol!
My relationship with my old abuser is complex.... I hate what he did to me but.... He's the best CEO you could wish for.
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Genral69 death
RAT PATROL INC. The Empire of New Eden
664
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Posted - 2015.08.22 14:56:00 -
[20] - Quote
Darken-Sol wrote:Boot Booter wrote:Not see an issue with myofibs but rather with 700+ hp armor tankers having the best mobility for 1v1. Just seems so wrong for armor tanking "philosophy". Shouldn't jumping be a shield tanking thing? Adapt or die. Scouts have REs. I have an elbow to the teeth for 852. I see you RE and I raise you a core breach MD
https://dust514.com/recruit/R6VwQe/
Sign up today to Help get you and me get free stuff
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One Eyed King
Nos Nothi
11
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Posted - 2015.08.22 15:35:00 -
[21] - Quote
Armor tanking has always been superior to anything.
They cap speed, neutered EWAR, shields are inferior etc. I wish there was more incentive and efficacy in other play styles but armor tanking has been and will continue to be superior to all others.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Omaarion27
Ancient Exiles.
31
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Posted - 2015.08.22 15:47:00 -
[22] - Quote
we shall look back in the future. the fall of dust right after jumpy mods. we must save dust now restore myofibs to how they were previously
"They hate us because they Anus"
CAL n GAL FTFW
disagree meet me in battle n taste the RAILnPLASMA flavor
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2015.08.22 16:06:00 -
[23] - Quote
Lightning35 Delta514 wrote:Boot Booter wrote:Or ccp could increase the cpu of myofibs a bit. They are way too easy to fit currently... Especially for armor tankers. Just tried it on my gal assault, simply OP. I'd rather just have them nerfed I the ground. Like, seriously ohk with one punch? No thanks you. 400damage? That's better.
That nerf it to the ground is a major problem by itself. Doing that is a temporary solution. It's not that simple and CCP should seriously know better by now then to listen and do that. You do know how close you have to get to melee someone right? And even though the melee hit detection is better it still doesn't register sometimes, so even if you get the drop if you're melee doesn't register you're screwed.
I find that the melee mod shouldn't affect jump height at all, it just doesn't make sense to me. Have the kinetics mod affect jump height, cardiacs stay the same, and melee mods after melee & maybe nova knife damage. There is nothing wrong with melee damage IMHO, just that the wrong bonus applies [jump height.]
Switch around the bonuses for biotics and leave the melee damage alone i think it'll be better balanced.
You don't need to follow the rules of the game just keep breaking it until it works-JSE
GS Rifleman & SGer MS NKer
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2015.08.22 16:24:00 -
[24] - Quote
To answer you're question OP i have a theory about plates vs mobility. I don't think it should be much, just that if you're using armor plates it should weigh you down more. That's why heavies are so slow, there could be a slight penalty to jump height so it would be
brick tank = weight vs mobility penalty from said weight
more brick = more weight = lower strafe/jump mobility
I suck at math and haven't included the override of using biotics the counter mobility penalty but i think for now my point is seen.
You don't need to follow the rules of the game just keep breaking it until it works-JSE
GS Rifleman & SGer MS NKer
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.22 17:11:00 -
[25] - Quote
Boot Booter wrote:Not see an issue with myofibs but rather with 700+ hp armor tankers having the best mobility for 1v1. Just seems so wrong for armor tanking "philosophy". Shouldn't jumping be a shield tanking thing? Agreed.
Had an idea once that armor plates should substantially reduce jump height. This would fix the 700HP uparmored Mario Bro.
CPM Sgt Kirk - On Community
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.22 19:24:00 -
[26] - Quote
Adipem Nothi wrote:Boot Booter wrote:Not see an issue with myofibs but rather with 700+ hp armor tankers having the best mobility for 1v1. Just seems so wrong for armor tanking "philosophy". Shouldn't jumping be a shield tanking thing? Agreed. Had an idea once that armor plates should substantially reduce jump height. This would fix the 700HP uparmored Mario Bro. Another idea. What if we moved Myofibs to lows with the other Biotics? * The heavily armored Mario Bro is no more. That's good. * Shield Tankers would have a new option. That's good. * Straight Biotic Builds already can't compete. Aren't exactly losing ground here. Thoughts?
Yeah id be on board with them being a low slot however we don't really have enough high slot versatility as is, and like you said it would end all biotic fits which I personally think are kinda fun (even before myofibs were changed).
I was thinking instead...
* greatly increase cpu costs of myofibs. Armor tankers are cpu limited in general and this would force them to sacrifice their tank for cpu mods, as well as making myofibs more for cpu suits like caldari and minmatar
* add a penalty to myofibs that directly penalises armor tanking. Something like a reduction in armor amount maybe.
* add a penalty to all armor plate mods (reactive, ferro, and regular) which reduces the jump efficiency of myofibs
Thoughts?
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Vesta Opalus
Rebels New Republic The Ditanian Alliance
972
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Posted - 2015.08.22 19:38:00 -
[27] - Quote
Boot Booter wrote:Maybe myofibs should have a penalty
Ive been suggesting a penalty on myofibrils to stamina usage when jumping and using mellee, to make jumps and mellee less spammable in combat situations, but which would preserve the main thrust of the myofibril: ability to jump onto crates and junk for a positional advantage. |
Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.22 19:44:00 -
[28] - Quote
Boot Booter wrote:Adipem Nothi wrote:Boot Booter wrote:Not see an issue with myofibs but rather with 700+ hp armor tankers having the best mobility for 1v1. Just seems so wrong for armor tanking "philosophy". Shouldn't jumping be a shield tanking thing? Agreed. Had an idea once that armor plates should substantially reduce jump height. This would fix the 700HP uparmored Mario Bro. Another idea. What if we moved Myofibs to lows with the other Biotics? * The heavily armored Mario Bro is no more. That's good. * Shield Tankers would have a new option. That's good. * Straight Biotic Builds already can't compete. Aren't exactly losing ground here. Thoughts? Yeah id be on board with them being a low slot however we don't really have enough high slot versatility as is, and like you said it would end all biotic fits which I personally think are kinda fun (even before myofibs were changed). I was thinking instead... * greatly increase cpu costs of myofibs. Armor tankers are cpu limited in general and this would force them to sacrifice their tank for cpu mods, as well as making myofibs more for cpu suits like caldari and minmatar * add a penalty to myofibs that directly penalises armor tanking. Something like a reduction in armor amount maybe. * add a penalty to all armor plate mods (reactive, ferro, and regular) which reduces the jump efficiency of myofibs Thoughts?
* increase CPU & PG costs of Armor * increase CPU costs of Myofibs
No need for additional penalties or drawbacks; make high hitpoint mario bros, dual tankers and armor+DPS loadouts less practical through fitting restrictions. Knocking armor down a notch is a sure-fire way to bring armor-v-shield interplay closer to balance.
Thoughts?
CPM Sgt Kirk - On Community
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.22 19:49:00 -
[29] - Quote
^ agreed. Ok ccp we have decided what you should do, so what are you waiting for. |
Georgia Xavier
Incorruptibles
1
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Posted - 2015.08.22 20:05:00 -
[30] - Quote
Adipem Nothi wrote:Boot Booter wrote:Adipem Nothi wrote:Boot Booter wrote:Not see an issue with myofibs but rather with 700+ hp armor tankers having the best mobility for 1v1. Just seems so wrong for armor tanking "philosophy". Shouldn't jumping be a shield tanking thing? Agreed. Had an idea once that armor plates should substantially reduce jump height. This would fix the 700HP uparmored Mario Bro. Another idea. What if we moved Myofibs to lows with the other Biotics? * The heavily armored Mario Bro is no more. That's good. * Shield Tankers would have a new option. That's good. * Straight Biotic Builds already can't compete. Aren't exactly losing ground here. Thoughts? Yeah id be on board with them being a low slot however we don't really have enough high slot versatility as is, and like you said it would end all biotic fits which I personally think are kinda fun (even before myofibs were changed). I was thinking instead... * greatly increase cpu costs of myofibs. Armor tankers are cpu limited in general and this would force them to sacrifice their tank for cpu mods, as well as making myofibs more for cpu suits like caldari and minmatar * add a penalty to myofibs that directly penalises armor tanking. Something like a reduction in armor amount maybe. * add a penalty to all armor plate mods (reactive, ferro, and regular) which reduces the jump efficiency of myofibs Thoughts? * increase CPU & PG costs of Armor * increase CPU costs of Myofibs No need for additional penalties or drawbacks; make high hitpoint mario bros, dual tankers and armor+DPS loadouts less practical through fitting restrictions. Knocking armor down a notch is a sure-fire way to shake up the meta and bring armor-v-shield interplay closer to balance; lots of birds, one nerf. Thoughts? Why not just buff shields and shield modules before nerfing anything? Reduce regen delay by a second or two, reduce the cpu cost of shield modules and maybe ramp up their hp given. Or perhaps introduce a new shield module that's much like a Ferroscale? Reduced hp bonus compared to extenders but no regen penalty
Click for an instant good day! (or atleast cheer you up a bit)
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