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![xxwhitedevilxx M xxwhitedevilxx M](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2015.08.18 12:38:00 -
[1] - Quote
Just sayin', but we'll never play with such a level of detail, at least not in the near future. These images took a while to render, like 2-3 minutes each on a very good computer (depending on the polycount) , now imagine if you had to animate and "play" a game filled with high-poly objects... Art is important, but when it comes to videogames, it's even more important a well made topology of the model.
That said, Dust 514 artworks are always wonderful. |
![xxwhitedevilxx M xxwhitedevilxx M](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xxwhitedevilxx M
Maphia Clan Corporation
3
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.08.18 22:49:00 -
[2] - Quote
Moochie Cricket wrote:xxwhitedevilxx M wrote:Just sayin', but we'll never play with such a level of detail, at least not in the near future. These images took a while to render, like 2-3 minutes each on a very good computer (depending on the polycount) , now imagine if you had to animate and "play" a game filled with high-poly objects... Art is important, but when it comes to videogames, it's even more important a well made topology of the model.
That said, Dust 514 artworks are always wonderful. 2-3 minutes my ass. I have a render going right now that is taking nearly an hour per frame on machines specifically built for the purpose. I've even had renders creep into the 10 hour mark per frame when I was simulating a cloud of particles.
1 hour per frame!!?!?! That's an overkill! And btw, yeah, an particularly heavy animation may even take that amount of time, i was talking about a static image with not too many effects added like the images we have there- I said 2-3 minutes because I suppose it is already retopologised and normal mapped etc. but still have a high polycount.
OT
why don't you normal map the finer details? |
![xxwhitedevilxx M xxwhitedevilxx M](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xxwhitedevilxx M
Maphia Clan Corporation
3
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.08.18 23:17:00 -
[3] - Quote
Breakin Stuff wrote:xxwhitedevilxx M wrote:Moochie Cricket wrote:xxwhitedevilxx M wrote:Just sayin', but we'll never play with such a level of detail, at least not in the near future. These images took a while to render, like 2-3 minutes each on a very good computer (depending on the polycount) , now imagine if you had to animate and "play" a game filled with high-poly objects... Art is important, but when it comes to videogames, it's even more important a well made topology of the model.
That said, Dust 514 artworks are always wonderful. 2-3 minutes my ass. I have a render going right now that is taking nearly an hour per frame on machines specifically built for the purpose. I've even had renders creep into the 10 hour mark per frame when I was simulating a cloud of particles. 1 hour per frame!!?!?! That's an overkill! And btw, yeah, an particularly heavy animation may even take that amount of time, i was talking about a static image with not too many effects added like the images we have there- I said 2-3 minutes because I suppose it is already retopologised and normal mapped etc. but still have a high polycount. OT why don't you normal map the finer details? I've seen lighting maps in Maya on a simple bedroom scene take 30 minutes to render a single frame.
Welp, yeah, light mapping in particular would take a while if you have a huge polycount: I was talking about normal mapping the finer details of...pretty much anything and then retopologise in order to save polycount and time when you light map or simply render directly.
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![xxwhitedevilxx M xxwhitedevilxx M](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2015.08.19 00:34:00 -
[4] - Quote
That's the MCC we all wanted to see up in the sky :( https://www.artstation.com/artwork/dust514_ca_mcc |
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