Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jadek Menaheim
Positive-Feedback.
7
|
Posted - 2015.08.18 06:34:00 -
[1] - Quote
High Resolution Gallente Assault Front
High Resolution Gal Assault Back
-Julia Li
-Josh Powers
Oh by the way... here's a high poly model of a drone.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
hails8n
DEATH BY DESTRUCTION
436
|
Posted - 2015.08.18 06:48:00 -
[2] - Quote
In 10 years games will play this high res.
"Make America Great Again"
Donald Trump 2016
|
VAHZZ
Vader's-Fist
7
|
Posted - 2015.08.18 06:50:00 -
[3] - Quote
I love you Jadek, this is beautiful.
Director of Vader's Fist
#TeamPlant
|
XxBlazikenxX
Vader's-Fist
1
|
Posted - 2015.08.18 06:52:00 -
[4] - Quote
.
Original Dust God. Replication was the best build. lolDust.
|
Jadek Menaheim
Positive-Feedback.
7
|
Posted - 2015.08.18 06:54:00 -
[5] - Quote
hails8n wrote:In 10 years games will play this high res. 10 years? Really? We're pretty close now.
As for CCP and Dust...that might be a different matter.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
XxBlazikenxX
Vader's-Fist
1
|
Posted - 2015.08.18 06:56:00 -
[6] - Quote
Jadek Menaheim wrote:hails8n wrote:In 10 years games will play this high res. 10 years? Really? We're pretty close now. As for CCP and Dust...that might be a different matter. Lol, imagine the LAG with those graphics.
Original Dust God. Replication was the best build. lolDust.
|
dzizur
Nos Nothi
645
|
Posted - 2015.08.18 08:01:00 -
[7] - Quote
XxBlazikenxX wrote:Jadek Menaheim wrote:hails8n wrote:In 10 years games will play this high res. 10 years? Really? We're pretty close now. As for CCP and Dust...that might be a different matter. Lol, imagine FPS on PS4 with those graphics.
FTFY |
Nocturnal Soul
Primordial Threat
7
|
Posted - 2015.08.18 08:36:00 -
[8] - Quote
Looks like a pair of insect wings will spring from its back with those eyes.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
|
Immortal John Ripper
28
|
Posted - 2015.08.18 08:42:00 -
[9] - Quote
Ohhhhh julia. let me take you out for tacos. Work this good deserves a reward.
One day I am going to be on survivor and I will kick ass.
|
General John Ripper
28
|
Posted - 2015.08.18 08:42:00 -
[10] - Quote
Ohhhhh julia. let me take you out for tacos. Work this good deserves a reward.
One day I am going to be on survivor and I will kick ass.
|
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
12
|
Posted - 2015.08.18 08:50:00 -
[11] - Quote
Old, but relevant.
Thanks for all the support guys, let's fix Dust 514
:D
|
I-Shayz-I
I----------I
6
|
Posted - 2015.08.18 09:28:00 -
[12] - Quote
https://www.artstation.com/artwork/minmatar-weapon
"I forgot what this weapon was called : ) "
*facepalm -_-
7162 wp with a Repair Tool!
--
Vote for Cross!
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.18 09:48:00 -
[13] - Quote
I-Shayz-I wrote:https://www.artstation.com/artwork/minmatar-weapon
"I forgot what this weapon was called : ) "
*facepalm -_- That's a rep tool
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Sequal's Back
Dead Man's Game
916
|
Posted - 2015.08.18 09:58:00 -
[14] - Quote
Breakin Stuff wrote:I-Shayz-I wrote:https://www.artstation.com/artwork/minmatar-weapon
"I forgot what this weapon was called : ) "
*facepalm -_- That's a rep tool Did you read the description of the picture Breakin? That's exactly why he facepalmed x)
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
|
Louis Domi
Louis Domi's Super Happy Fun Time
1
|
Posted - 2015.08.18 12:16:00 -
[15] - Quote
Jadek Menaheim wrote:hails8n wrote:In 10 years games will play this high res. 10 years? Really? We're pretty close now. As for CCP and Dust...that might be a different matter.
Damn you... I couldn't even handle P.T and now this? My heart can't take it. ****!
"If you got a hankering for a piece of sexy Domi pie come on down to Louis Domi's Super Happy Fun Time!
|
xxwhitedevilxx M
Maphia Clan Corporation
3
|
Posted - 2015.08.18 12:38:00 -
[16] - Quote
Just sayin', but we'll never play with such a level of detail, at least not in the near future. These images took a while to render, like 2-3 minutes each on a very good computer (depending on the polycount) , now imagine if you had to animate and "play" a game filled with high-poly objects... Art is important, but when it comes to videogames, it's even more important a well made topology of the model.
That said, Dust 514 artworks are always wonderful. |
Cat Merc
Negative-Feedback. Negative-Feedback
18
|
Posted - 2015.08.18 13:31:00 -
[17] - Quote
http://i.imgur.com/Scl5rwX.gif
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
|
Artemis Hyde
Vader's-Fist
54
|
Posted - 2015.08.18 18:51:00 -
[18] - Quote
. |
Ripley Riley
Incorruptibles
11
|
Posted - 2015.08.18 18:59:00 -
[19] - Quote
Man, when Dust x86 comes out in 2019 it's gonna be so good!
@Ripley_Riley Ripley.Riley on Skype!
|
Gydian Dubois
Horizons' Edge No Context
280
|
Posted - 2015.08.18 19:05:00 -
[20] - Quote
Very nice work.
Vacka De Fallna - - Awaken The Fallen
|
|
Moochie Cricket
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.08.18 19:40:00 -
[21] - Quote
xxwhitedevilxx M wrote:Just sayin', but we'll never play with such a level of detail, at least not in the near future. These images took a while to render, like 2-3 minutes each on a very good computer (depending on the polycount) , now imagine if you had to animate and "play" a game filled with high-poly objects... Art is important, but when it comes to videogames, it's even more important a well made topology of the model.
That said, Dust 514 artworks are always wonderful. 2-3 minutes my ass.
I have a render going right now that is taking nearly an hour per frame on machines specifically built for the purpose. I've even had renders creep into the 10 hour mark per frame when I was simulating a cloud of particles.
Caldari Tribute Montage
|
Nocturnal Soul
Primordial Threat
7
|
Posted - 2015.08.18 19:59:00 -
[22] - Quote
Aww look at the wannabe Jacus Roden!
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
|
DeadlyAztec11
8
|
Posted - 2015.08.18 20:33:00 -
[23] - Quote
*Looks back*
Those images conjure so much regret.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Immortal John Ripper
28
|
Posted - 2015.08.18 21:47:00 -
[24] - Quote
Hey Jadek, were you ever able to find an actual Autodesk Maya file for a dropsuit or a drone or something?
Something other than a picture. It would be interesting to look at the polygons and the actual design. perhaps even play around with the design??
One day I am going to be on survivor and I will kick ass.
Prayers4RonerGeneral
|
General John Ripper
28
|
Posted - 2015.08.18 21:47:00 -
[25] - Quote
Hey Jadek, were you ever able to find an actual Autodesk Maya file for a dropsuit or a drone or something?
Something other than a picture. It would be interesting to look at the polygons and the actual design. perhaps even play around with the design??
One day I am going to be on survivor and I will kick ass.
Prayers4RonerGeneral
|
xxwhitedevilxx M
Maphia Clan Corporation
3
|
Posted - 2015.08.18 22:49:00 -
[26] - Quote
Moochie Cricket wrote:xxwhitedevilxx M wrote:Just sayin', but we'll never play with such a level of detail, at least not in the near future. These images took a while to render, like 2-3 minutes each on a very good computer (depending on the polycount) , now imagine if you had to animate and "play" a game filled with high-poly objects... Art is important, but when it comes to videogames, it's even more important a well made topology of the model.
That said, Dust 514 artworks are always wonderful. 2-3 minutes my ass. I have a render going right now that is taking nearly an hour per frame on machines specifically built for the purpose. I've even had renders creep into the 10 hour mark per frame when I was simulating a cloud of particles.
1 hour per frame!!?!?! That's an overkill! And btw, yeah, an particularly heavy animation may even take that amount of time, i was talking about a static image with not too many effects added like the images we have there- I said 2-3 minutes because I suppose it is already retopologised and normal mapped etc. but still have a high polycount.
OT
why don't you normal map the finer details? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.18 23:04:00 -
[27] - Quote
Sequal's Back wrote:Breakin Stuff wrote:I-Shayz-I wrote:https://www.artstation.com/artwork/minmatar-weapon
"I forgot what this weapon was called : ) "
*facepalm -_- That's a rep tool Did you read the description of the picture Breakin? That's exactly why he facepalmed x)
No I wasn't even looking at the descriptions. I looked at the pic and was all "what the fu... Oh." I was half-asleep at the time.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.18 23:07:00 -
[28] - Quote
xxwhitedevilxx M wrote:Moochie Cricket wrote:xxwhitedevilxx M wrote:Just sayin', but we'll never play with such a level of detail, at least not in the near future. These images took a while to render, like 2-3 minutes each on a very good computer (depending on the polycount) , now imagine if you had to animate and "play" a game filled with high-poly objects... Art is important, but when it comes to videogames, it's even more important a well made topology of the model.
That said, Dust 514 artworks are always wonderful. 2-3 minutes my ass. I have a render going right now that is taking nearly an hour per frame on machines specifically built for the purpose. I've even had renders creep into the 10 hour mark per frame when I was simulating a cloud of particles. 1 hour per frame!!?!?! That's an overkill! And btw, yeah, an particularly heavy animation may even take that amount of time, i was talking about a static image with not too many effects added like the images we have there- I said 2-3 minutes because I suppose it is already retopologised and normal mapped etc. but still have a high polycount. OT why don't you normal map the finer details?
I've seen lighting maps in Maya on a simple bedroom scene take 30 minutes to render a single frame.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
xxwhitedevilxx M
Maphia Clan Corporation
3
|
Posted - 2015.08.18 23:17:00 -
[29] - Quote
Breakin Stuff wrote:xxwhitedevilxx M wrote:Moochie Cricket wrote:xxwhitedevilxx M wrote:Just sayin', but we'll never play with such a level of detail, at least not in the near future. These images took a while to render, like 2-3 minutes each on a very good computer (depending on the polycount) , now imagine if you had to animate and "play" a game filled with high-poly objects... Art is important, but when it comes to videogames, it's even more important a well made topology of the model.
That said, Dust 514 artworks are always wonderful. 2-3 minutes my ass. I have a render going right now that is taking nearly an hour per frame on machines specifically built for the purpose. I've even had renders creep into the 10 hour mark per frame when I was simulating a cloud of particles. 1 hour per frame!!?!?! That's an overkill! And btw, yeah, an particularly heavy animation may even take that amount of time, i was talking about a static image with not too many effects added like the images we have there- I said 2-3 minutes because I suppose it is already retopologised and normal mapped etc. but still have a high polycount. OT why don't you normal map the finer details? I've seen lighting maps in Maya on a simple bedroom scene take 30 minutes to render a single frame.
Welp, yeah, light mapping in particular would take a while if you have a huge polycount: I was talking about normal mapping the finer details of...pretty much anything and then retopologise in order to save polycount and time when you light map or simply render directly.
|
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1
|
Posted - 2015.08.18 23:55:00 -
[30] - Quote
4 days ago Josh write: "I was contracted to create some of the weapons for CCP's Dust 514. Here is one of the SMGs". Hi-poly model. Legion is coming.
Please support fair play!
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |