| Pages: [1]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Talos Vagheitan
 Ancient Exiles.
 
 2
 
 
      | Posted - 2015.08.16 18:37:00 -
          [1] - Quote 
 I propose a time warp module, which allows you to see future events in the battle.
 
 After activating the module, your moment in time will be saved, and you will continue playing as normal.
 
 After a period of time, you will flash back to the time you activated the module, but only you will remember what happened, giving you a tactical advantage over over enemy.
 
 Tiers allow you to shoot farther into the past.
 
 MLT: 2 min
 BSC 5 MIN
 ADV: 10 min
 PRO: Entire battle.
 
 Massive PG CPU to be balanced
 
 Real CPM Platform  | 
      
      
        |  Louis Domi
 Louis Domi's Super Happy Fun Time
 
 1
 
 
      | Posted - 2015.08.16 18:39:00 -
          [2] - Quote 
 
 Talos Vagheitan wrote:I propose a time warp module, which allows you to see future events in the battle.
 After activating the module, your moment in time will be saved, and you will continue playing as normal.
 
 After a period of time, you will flash back to the time you activated the module, but only you will remember what happened, giving you a tactical advantage over over enemy.
 
 Tiers allow you to shoot farther into the past.
 
 MLT: 2 min
 BSC 5 MIN
 ADV: 10 min
 PRO: Entire battle.
 
 Massive PG CPU to be balanced
 
 What? First of all how would this be feasible to do in an online game? This ain't like Tivo. If the game had single player I would understand this... Second, Why would I want to look into the future? I'm gonna be stomped in the past present and future either way.
 
 "If you got a hankering for a piece of sexy Domi pie come on down to Louis Domi's Super Happy Fun Time! | 
      
      
        |  axis alpha
 Condotta Rouvenor
 Gallente Federation
 
 828
 
 
      | Posted - 2015.08.16 18:45:00 -
          [3] - Quote 
 
 Talos Vagheitan wrote:I propose a time warp module, which allows you to see future events in the battle.
 After activating the module, your moment in time will be saved, and you will continue playing as normal.
 
 After a period of time, you will flash back to the time you activated the module, but only you will remember what happened, giving you a tactical advantage over over enemy.
 
 Tiers allow you to shoot farther into the past.
 
 MLT: 2 min
 BSC 5 MIN
 ADV: 10 min
 PRO: Entire battle.
 
 Massive PG CPU to be balanced
 I don't even.....
 
 I cut you up so bad.... You gonna wish I no cut you up so bad. | 
      
      
        |  DUST Fiend
 
 17
 
 
      | Posted - 2015.08.16 19:03:00 -
          [4] - Quote 
 LET'S DO THE TIME WARP AGAAAIIINNN!!!
 
 I am a beautiful space manatee, flying through the sky with the greatest of ease Swarms everywhere. WoD 514 | 
      
      
        |  Union118
 NON-Fatal Condemnation
 
 661
 
 
      | Posted - 2015.08.16 19:25:00 -
          [5] - Quote 
 
 Talos Vagheitan wrote:I propose a time warp module, which allows you to see future events in the battle.
 After activating the module, your moment in time will be saved, and you will continue playing as normal.
 
 After a period of time, you will flash back to the time you activated the module, but only you will remember what happened, giving you a tactical advantage over over enemy.
 
 Tiers allow you to shoot farther into the past.
 
 MLT: 2 min
 BSC 5 MIN
 ADV: 10 min
 PRO: Entire battle.
 
 Massive PG CPU to be balanced
 The battles would never end. If everyone had one no one would die. It would be too confusing.
 
 Starter Fit Suits are OP :-) | 
      
      
        |  Regis Blackbird
 DUST University
 Ivy League
 
 1
 
 
      | Posted - 2015.08.16 19:40:00 -
          [6] - Quote 
 We already have this feature.
 It's called rubber-banding
  | 
      
      
        |  Talos Vagheitan
 Ancient Exiles.
 
 2
 
 
      | Posted - 2015.08.16 20:25:00 -
          [7] - Quote 
 
 Union118 wrote:Talos Vagheitan wrote:I propose a time warp module, which allows you to see future events in the battle.
 After activating the module, your moment in time will be saved, and you will continue playing as normal.
 
 After a period of time, you will flash back to the time you activated the module, but only you will remember what happened, giving you a tactical advantage over over enemy.
 
 Tiers allow you to shoot farther into the past.
 
 MLT: 2 min
 BSC 5 MIN
 ADV: 10 min
 PRO: Entire battle.
 
 Massive PG CPU to be balanced
 The battles would never end. If everyone had one no one would die. It would be too confusing.  
 
 Easy fix.
 
 If different players use this in the same battle, we could create several time lines.
 
 It sounds complicated, but could actually work.
 
 If two players use this module, they will each create their own time line, meaning team A could win in one players battle, an lose in a different players battle.
 
 The timeliness would merge afterwards
 
 Real CPM Platform  | 
      
      
        |  Death Shadow117
 Wolf Pack Special Forces
 
 550
 
 
      | Posted - 2015.08.16 20:35:00 -
          [8] - Quote 
 
 Talos Vagheitan wrote:Union118 wrote:Talos Vagheitan wrote:I propose a time warp module, which allows you to see future events in the battle.
 After activating the module, your moment in time will be saved, and you will continue playing as normal.
 
 After a period of time, you will flash back to the time you activated the module, but only you will remember what happened, giving you a tactical advantage over over enemy.
 
 Tiers allow you to shoot farther into the past.
 
 MLT: 2 min
 BSC 5 MIN
 ADV: 10 min
 PRO: Entire battle.
 
 Massive PG CPU to be balanced
 The battles would never end. If everyone had one no one would die. It would be too confusing.  Easy fix. If different players use this in the same battle, we could create several time lines. It sounds complicated, but could actually work.  If two players use this module, they will each create their own time line, meaning team A could win in one players battle, an lose in a different players battle.  The timeliness would merge afterwards so basically
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 You're stupid and have no concept of time?
 
 Duct tape fixes everything from weapons to suits and even tanks. | 
      
      
        |  Talos Vagheitan
 Ancient Exiles.
 
 2
 
 
      | Posted - 2015.08.16 20:50:00 -
          [9] - Quote 
 
 Death Shadow117 wrote:Talos Vagheitan wrote:Union118 wrote:Talos Vagheitan wrote:I propose a time warp module, which allows you to see future events in the battle.
 After activating the module, your moment in time will be saved, and you will continue playing as normal.
 
 After a period of time, you will flash back to the time you activated the module, but only you will remember what happened, giving you a tactical advantage over over enemy.
 
 Tiers allow you to shoot farther into the past.
 
 MLT: 2 min
 BSC 5 MIN
 ADV: 10 min
 PRO: Entire battle.
 
 Massive PG CPU to be balanced
 The battles would never end. If everyone had one no one would die. It would be too confusing.  Easy fix. If different players use this in the same battle, we could create several time lines. It sounds complicated, but could actually work.  If two players use this module, they will each create their own time line, meaning team A could win in one players battle, an lose in a different players battle.  The timeliness would merge afterwards so basically You're stupid and have no concept of time? 
 Could you please be constructive about this. It's a little out there, but I assure you it's a great idea if we implemented it.
 
 I've actually done the math as well and the numbers work, so my concept of time is fine
 
 
 Real CPM Platform  | 
      
      
        |  Apocalyptic Destroyerr
 Shining Flame
 Amarr Empire
 
 935
 
 
      | Posted - 2015.08.16 22:01:00 -
          [10] - Quote 
 Inb4 Paradox
 
 Use it ----> Abuse It ----> Nerf !!! a¦á_a¦á Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn | 
      
      
        |  Summa Militum
 Art.of.Death
 Smart Deploy
 
 626
 
 
      | Posted - 2015.08.16 22:08:00 -
          [11] - Quote 
 
 Talos Vagheitan wrote:I propose a time warp module, which allows you to see future events in the battle.
 After activating the module, your moment in time will be saved, and you will continue playing as normal.
 
 After a period of time, you will flash back to the time you activated the module, but only you will remember what happened, giving you a tactical advantage over over enemy.
 
 Tiers allow you to shoot farther into the past.
 
 MLT: 2 min
 BSC 5 MIN
 ADV: 10 min
 PRO: Entire battle.
 
 Massive PG CPU to be balanced
 
 So with this "time warp" module if I am kicking someones ass and they get pissed off they could revert back to a moment before the ass whippin and pretend like it never happened?
 | 
      
      
        |  hails8n
 DEATH BY DESTRUCTION
 
 428
 
 
      | Posted - 2015.08.16 23:48:00 -
          [12] - Quote 
 You'd have to invent time travel 1st. Even if we had the ability to build a time machine to collect Dust 514 footage from the future what makes you think itd be used on this broken game.
 
 If we could go to the future I'd be collecting lotto information, check out all the future gadgets to patent them myself, and maybe take a history book back with me.
 
 "Make America Great Again" Donald Trump 2016 | 
      
      
        |  hails8n
 DEATH BY DESTRUCTION
 
 428
 
 
      | Posted - 2015.08.16 23:54:00 -
          [13] - Quote 
 
 Talos Vagheitan wrote:Union118 wrote:Talos Vagheitan wrote:I propose a time warp module, which allows you to see future events in the battle.
 After activating the module, your moment in time will be saved, and you will continue playing as normal.
 
 After a period of time, you will flash back to the time you activated the module, but only you will remember what happened, giving you a tactical advantage over over enemy.
 
 Tiers allow you to shoot farther into the past.
 
 MLT: 2 min
 BSC 5 MIN
 ADV: 10 min
 PRO: Entire battle.
 
 Massive PG CPU to be balanced
 The battles would never end. If everyone had one no one would die. It would be too confusing.  Easy fix. If different players use this in the same battle, we could create several time lines. It sounds complicated, but could actually work.  If two players use this module, they will each create their own time line, meaning team A could win in one players battle, an lose in a different players battle.  The timeliness would merge afterwards Wow, talk about breaking up matches. We don't have a big enough playerbase as is, now you want to spit players into different timelines.
 
 And what about the ramifications it could have on the real world events, huh? You could wake up wo arms and legs cause of a fireworks accident. Didn't think about that, huh.
 
 "Make America Great Again" Donald Trump 2016 | 
      
      
        |  Private Part's
 Vader's-Fist
 
 59
 
 
      | Posted - 2015.08.17 00:29:00 -
          [14] - Quote 
 oh god not this thread again!
 
 Activates module
 | 
      
      
        |  Talos Vagheitan
 Ancient Exiles.
 
 2
 
 
      | Posted - 2015.08.17 00:37:00 -
          [15] - Quote 
 Dust 514 is a sci-fi universe. Time travel is very common in sci-fi. We can do this.
 
 
 I've done the math
 
 Real CPM Platform  | 
      
      
        |  captainIreland
 Mcalpines Fusiliers
 
 41
 
 
      | Posted - 2015.08.17 00:50:00 -
          [16] - Quote 
 I would go for this but the guns with suit sent forward shot blanks and thus you are only a distraction for 30 second
 
 I have the simplest tastes. I am always satisfied with the best. | 
      
      
        |  Louis Domi
 Louis Domi's Super Happy Fun Time
 
 1
 
 
      | Posted - 2015.08.17 00:50:00 -
          [17] - Quote 
 
 hails8n wrote:Talos Vagheitan wrote:Union118 wrote:Talos Vagheitan wrote:I propose a time warp module, which allows you to see future events in the battle.
 After activating the module, your moment in time will be saved, and you will continue playing as normal.
 
 After a period of time, you will flash back to the time you activated the module, but only you will remember what happened, giving you a tactical advantage over over enemy.
 
 Tiers allow you to shoot farther into the past.
 
 MLT: 2 min
 BSC 5 MIN
 ADV: 10 min
 PRO: Entire battle.
 
 Massive PG CPU to be balanced
 The battles would never end. If everyone had one no one would die. It would be too confusing.  Easy fix. If different players use this in the same battle, we could create several time lines. It sounds complicated, but could actually work.  If two players use this module, they will each create their own time line, meaning team A could win in one players battle, an lose in a different players battle.  The timeliness would merge afterwards Wow, talk about breaking up matches. We don't have a big enough playerbase as is, now you want to spit players into different timelines.  And what about the ramifications it could have on the real world events, huh? You could wake up wo arms and legs cause of a fireworks accident. Didn't think about that, huh. 
 I think we can actually make this using quantum physics... First you would need to deliberately quantify the omega quartz . Then you would accelerate the particle penitentiary, you would do this by promptiying the polyunsaturate to menstruation. After that you would exacerbate the paradoxical anomalies into the quixotic portion of the strand of black holes. Then you would Break the matrimonial BBW by severing the suns oxymoron. And then... You know what never mind I can't do this... Some one needs to tell him why this can't be done in an online video game... For ******* obvious reasons
 
 "If you got a hankering for a piece of sexy Domi pie come on down to Louis Domi's Super Happy Fun Time! | 
      
      
        |  DeadlyAztec11
 
 8
 
 
      | Posted - 2015.08.17 01:53:00 -
          [18] - Quote 
 This isn't how time works. Players are creating the time line in real time. This isn't a predetermined turn based game; you can't see into the future because the server doesn't know what players are going to do. Nobody knows what they are going to do.
 
 Multiple timeliness? Dust 514 doesn't even have enough resources for a new weapon model. There is no way this would ever be implemented.
 
 Put your flags up in the sky.
And wave them side to side. 
Show the world where you're from. 
Show the world we are one. | 
      
      
        |  Louis Domi
 Louis Domi's Super Happy Fun Time
 
 1
 
 
      | Posted - 2015.08.17 02:18:00 -
          [19] - Quote 
 
 DeadlyAztec11 wrote:This isn't how time works. Players are creating the time line in real time. This isn't a predetermined turn based game; you can't see into the future because the server doesn't know what players are going to do. Nobody knows what they are going to do.
 Multiple timeliness? Dust 514 doesn't even have enough resources for a new weapon model. There is no way this would ever be implemented.
 
 Check my comment above to find out how it could work
 
 "If you got a hankering for a piece of sexy Domi pie come on down to Louis Domi's Super Happy Fun Time! | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 
 6
 
 
      | Posted - 2015.08.17 02:38:00 -
          [20] - Quote 
 
 Talos Vagheitan wrote:Union118 wrote:Talos Vagheitan wrote:I propose a time warp module, which allows you to see future events in the battle.
 After activating the module, your moment in time will be saved, and you will continue playing as normal.
 
 After a period of time, you will flash back to the time you activated the module, but only you will remember what happened, giving you a tactical advantage over over enemy.
 
 Tiers allow you to shoot farther into the past.
 
 MLT: 2 min
 BSC 5 MIN
 ADV: 10 min
 PRO: Entire battle.
 
 Massive PG CPU to be balanced
 The battles would never end. If everyone had one no one would die. It would be too confusing.  Easy fix. If different players use this in the same battle, we could create several time lines. It sounds complicated, but could actually work.  If two players use this module, they will each create their own time line, meaning team A could win in one players battle, an lose in a different players battle.  The timeliness would merge afterwards 
 Wait so players NOT using the module have to play in multiple timelines at the same time? lol
 
 Pokey Dravon for CPM2 | 
      
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