Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Michael-J-Fox Richards
Ostrakon Agency Gallente Federation
417
|
Posted - 2015.08.16 06:45:00 -
[1] - Quote
we got tiered tanks. now universal slots on dropsuits anyone can stack dam mods on any garbage suit. the dropships seriously need to be looked at
anime is for people who dont know what sex smells like
|
Mortishai Belmont
G.L.O.R.Y
1
|
Posted - 2015.08.16 06:50:00 -
[2] - Quote
It would be nice.
But it would be reeeeaaally easy to make them super OP if CCP isn't careful. The fact they can literally just fly away and terrain not be a problem for them makes it difficult to buff them.
Personally I think the problem lies in the swarm launchers. They need a negative damage modifier against drop ships or slower projectile speed.
Or even better would be having to maintain lock-on, so they can't just fire and run.
Forge guns I find are alright because you have to at least aim at them.
The C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
|
Sequal's Back
Dead Man's Game
888
|
Posted - 2015.08.16 06:57:00 -
[3] - Quote
Have in mind that they used to be OP and that it wasn't a normal thing to do what you used to do with an ADS.
ADS didn't got overnerfed, they are "normal" now. Maybe they need some tweaks, but not a big buff of any kind.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
|
hn617
Immortal Guides Learning Alliance
31
|
Posted - 2015.08.16 07:49:00 -
[4] - Quote
Dropships are fine, swarms are not |
Leovarian L Lavitz
Vader's-Fist
1
|
Posted - 2015.08.16 07:49:00 -
[5] - Quote
Give normal dropships a 20% per level of dropship operation damage bonus to blaster turret damage. Rails are good where they are, missiles are good, but blasters should be the weapon of choice for infantry suppression
With that, normal dropships could perform strafing runs and provide cover fire while picking up and dropping off friendlies
Youtube: Dust 514 - You should Have Worn Proto
Dueling is my specialty
|
Michael-J-Fox Richards
Ostrakon Agency Gallente Federation
422
|
Posted - 2015.08.16 11:10:00 -
[6] - Quote
Leovarian L Lavitz wrote:Give normal dropships a 20% per level of dropship operation damage bonus to blaster turret damage. Rails are good where they are, missiles are good, but blasters should be the weapon of choice for infantry suppression
With that, normal dropships could perform strafing runs and provide cover fire while picking up and dropping off friendlies
that whole vulcan cannon straffing run thing will never happen the mechanics of this game just wouldnt allow it. the blaster turret will forever suck and the hit detection on small rails can still be a little wonky. its not as bad as it used to be though
anime is for people who dont know what sex smells like
|
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
|
Posted - 2015.08.16 12:56:00 -
[7] - Quote
Michael-J-Fox Richards wrote:Leovarian L Lavitz wrote:Give normal dropships a 20% per level of dropship operation damage bonus to blaster turret damage. Rails are good where they are, missiles are good, but blasters should be the weapon of choice for infantry suppression
With that, normal dropships could perform strafing runs and provide cover fire while picking up and dropping off friendlies that whole vulcan cannon straffing run thing will never happen the mechanics of this game just wouldnt allow it. the blaster turret will forever suck and the hit detection on small rails can still be a little wonky. its not as bad as it used to be though
The thing is we had a much better working mechanics set for the game back in Chromosome. Oh look Commander Bolt talking about how wonderful Chrome was again......
I know Chrome had many issues and I am happy we are where we are now - however let us not be so ignorant to forget that certain things WERE much better in chrome.
"Madness how we turned our common-ground into a battle-ground.." - Essa
|
Death Shadow117
Wolf Pack Special Forces
548
|
Posted - 2015.08.16 13:08:00 -
[8] - Quote
Leovarian L Lavitz wrote:Give normal dropships a 20% per level of dropship operation damage bonus to blaster turret damage. Rails are good where they are, missiles are good, but blasters should be the weapon of choice for infantry suppression
With that, normal dropships could perform strafing runs and provide cover fire while picking up and dropping off friendlies Small blasters don't need a damage buff they need an overheat time reduction or less heat per second buildup
Duct tape fixes everything from weapons to suits and even tanks.
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.08.16 13:13:00 -
[9] - Quote
Michael-J-Fox Richards wrote:we got tiered tanks ... now the dropships seriously need to be looked at We've got imbalanced tanks. I agree that dropships could probably use a hug, but granting them madrugar-grade impunity would be a bad idea.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Michael-J-Fox Richards
Ostrakon Agency Gallente Federation
423
|
Posted - 2015.08.16 13:20:00 -
[10] - Quote
Death Shadow117 wrote:Leovarian L Lavitz wrote:Give normal dropships a 20% per level of dropship operation damage bonus to blaster turret damage. Rails are good where they are, missiles are good, but blasters should be the weapon of choice for infantry suppression
With that, normal dropships could perform strafing runs and provide cover fire while picking up and dropping off friendlies Small blasters don't need a damage buff they need an overheat time reduction or less heat per second buildup
they need a serious range buff too. i personally believe they need a dmg buff as well its a vehicle mounted gun. it should shred through ppl. i've completely forsaken small blasters though so i dont care what they do with them. im never using one again
sidenote. yes they should get a massive dmg increase. small rails are highly effective on ground vehicles vs infantry and other vehicles. missles work great on DS against infantry and rails work great against vehicles. without a dmg buff the small blaster will always be useless. if you can stay on target long enough to kill an infantry with a small blaster you'll have no prob killing the same infantry with 1 to 2 shots from small rail
anime is for people who dont know what sex smells like
|
|
Beld Errmon
2
|
Posted - 2015.08.16 14:46:00 -
[11] - Quote
Sequal's Back wrote:Have in mind that they used to be OP and that it wasn't a normal thing to do what you used to do with an ADS.
ADS didn't got overnerfed, they are "normal" now. Maybe they need some tweaks, but not a big buff of any kind.
They weren't op, swarms back then weren't as good and everyone wasn't running pro commandos. The people that had protoswarms and minmandos back then could nail dropships fine. I remember those times well, a forge gunner and a protoswarmer could put up a massive no fly zone.
Whatever happens with dropships needs to take into account the FUADS factor, they need to be tough because every person that gets killed by an ADS will respawn with AV and mindlessly spam swarms at it till its dead.
Either swarms need to be nerfed against dropships, or dropships need to be buffed.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
12
|
Posted - 2015.08.16 15:00:00 -
[12] - Quote
Interesting consideration. I personally wouldn't mind seeing Standard/Militia Dropships be paper-thin with Prototype actually being pretty durable. I think it'd shake up PC in an interesting way if, from the start of the match, you could spawn in a Forger and one-shot the cheaper dropships and prevent the competition from getting onto the rooftops unless they want to throw down some hard-earned ISK to do that.
Curious to see where this thread goes.
Aeon Amadi for CPM 2
Design A SKIN 2
|
Louis Domi
Louis Domi's Super Happy Fun Time
1
|
Posted - 2015.08.16 15:03:00 -
[13] - Quote
Anyone notice a Myron has more EHP than a shield tank? Just saying. DS could use bit more CPU/PG and maybe one more slot. What happened to the proposed buff a couple months ago that was to increase pythons shield HP? Really want to help DS and ADS? Nerf the Swarms.
"If you got a hankering for a piece of sexy Domi pie come on down to Louis Domi's Super Happy Fun Time!
|
DUST Fiend
17
|
Posted - 2015.08.16 15:04:00 -
[14] - Quote
At this point I'd rather CCP didn't even touch it. They're horrible and no fun to fly anymore against any serious competition, but every time CCP tries to "fix" them they just get worse and worse. Of course we need tiers but AV has gotten comfortable having easy kills and the AV crowd FAR surpasses our own.
Just leave us alone.
I am a beautiful space manatee, flying through the sky with the greatest of ease
Swarms everywhere.
WoD 514
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
12
|
Posted - 2015.08.16 15:08:00 -
[15] - Quote
DUST Fiend wrote:At this point I'd rather CCP didn't even touch it. They're horrible and no fun to fly anymore against any serious competition, but every time CCP tries to "fix" them they just get worse and worse. Of course we need tiers but AV has gotten comfortable having easy kills and the AV crowd FAR surpasses our own.
Just leave us alone.
Little defeatist, don't you think?
Aeon Amadi for CPM 2
Design A SKIN 2
|
Shinobi MumyoSakanagare ZaShigurui
MeatBag Disposal Service LOGISTICS
2
|
Posted - 2015.08.16 15:11:00 -
[16] - Quote
I agree with you OP , from having multiple respec's and having that knowledge from said adventure it's known that the cal could use an extra low slot and the gal can use an extra high . Or you could follow the HAV's somewhat and go 4-2 for cal and 2-4 for gal and then i'm sure that this discussion would be settled . Swarms are fine and yes I do both , fly and AV and if swarms were such a problem then we wouldn't have the hate towards HAV's because they have far more to deal with in terms of AV support then ADS's could ever dream because their maneuverability is much more limited .
They would destroy HAV's and not need two to three to do so and NO , that doesn't mean that there is a problem with HAV's like some mention .
Vehicles should be strong but not overpowering and HAV's ( They are strong but not op with a contentious effort by the enemy ) are not that and definitely not ADS's .
ADS's could use a buff and not to the ROF but to it's survivability .
More slots would sure help .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
|
DUST Fiend
17
|
Posted - 2015.08.16 15:14:00 -
[17] - Quote
Aeon Amadi wrote:DUST Fiend wrote:At this point I'd rather CCP didn't even touch it. They're horrible and no fun to fly anymore against any serious competition, but every time CCP tries to "fix" them they just get worse and worse. Of course we need tiers but AV has gotten comfortable having easy kills and the AV crowd FAR surpasses our own.
Just leave us alone. Little defeatist, don't you think? Not at all. CCP has a track record, and they've taught me to pay attention to that in a developer.
Seriously, just tweak other ****. Leave dropships alone. We'll deal with it. I don't care if I don't speak for you, I'm speaking for you.
Don't even bother at this point.
I am a beautiful space manatee, flying through the sky with the greatest of ease
Swarms everywhere.
WoD 514
|
Talos Vagheitan
Ancient Exiles.
2
|
Posted - 2015.08.16 15:25:00 -
[18] - Quote
Dropships are fine. If anything the Gallente dropships need a nerf.
Real CPM Platform
|
Shinobi MumyoSakanagare ZaShigurui
MeatBag Disposal Service LOGISTICS
2
|
Posted - 2015.08.16 15:27:00 -
[19] - Quote
Talos Vagheitan wrote:Dropships are fine. If anything the Gallente dropships need a nerf.
It is far better of the two .
Cal's are horrible , I can't see how people can fly them .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
|
Sequal's Back
Dead Man's Game
890
|
Posted - 2015.08.16 19:16:00 -
[20] - Quote
Beld Errmon wrote:Sequal's Back wrote:Have in mind that they used to be OP and that it wasn't a normal thing to do what you used to do with an ADS.
ADS didn't got overnerfed, they are "normal" now. Maybe they need some tweaks, but not a big buff of any kind. They weren't op. I stopped reading after that.
It's like saying that tank were fine in 1.7 or cal logis from 1.1 -> 1.6 . Don't say such stupid things please.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
|
|
Thor Odinson42
Negative-Feedback
7
|
Posted - 2015.08.16 19:48:00 -
[21] - Quote
Sequal's Back wrote:Beld Errmon wrote:Sequal's Back wrote:Have in mind that they used to be OP and that it wasn't a normal thing to do what you used to do with an ADS.
ADS didn't got overnerfed, they are "normal" now. Maybe they need some tweaks, but not a big buff of any kind. They weren't op. I stopped reading after that. It's like saying that tank were fine in 1.7 or cal logis from 1.1 -> 1.6 . Don't say such stupid things please.
Even though hardly any people were good in them? |
Michael-J-Fox Richards
Ostrakon Agency Gallente Federation
427
|
Posted - 2015.08.17 05:48:00 -
[22] - Quote
Sequal's Back wrote:Beld Errmon wrote:Sequal's Back wrote:Have in mind that they used to be OP and that it wasn't a normal thing to do what you used to do with an ADS.
ADS didn't got overnerfed, they are "normal" now. Maybe they need some tweaks, but not a big buff of any kind. They weren't op. I stopped reading after that. It's like saying that tank were fine in 1.7 or cal logis from 1.1 -> 1.6 . Don't say such stupid things please.
its true tho. they were never op. furthermore back then mine would cost 1.5 mil per ship and thats before missions and trading and selling. you are ill informed and have lost the priviledge to have an opinion on this matter
anime is for people who dont know what sex smells like
|
DUST Fiend
17
|
Posted - 2015.08.17 05:58:00 -
[23] - Quote
Michael-J-Fox Richards wrote:Sequal's Back wrote:Beld Errmon wrote:Sequal's Back wrote:Have in mind that they used to be OP and that it wasn't a normal thing to do what you used to do with an ADS.
ADS didn't got overnerfed, they are "normal" now. Maybe they need some tweaks, but not a big buff of any kind. They weren't op. I stopped reading after that. It's like saying that tank were fine in 1.7 or cal logis from 1.1 -> 1.6 . Don't say such stupid things please. its true tho. they were never op. furthermore back then mine would cost 1.5 mil per ship and thats before missions and trading and selling. you are ill informed and have lost the priviledge to have an opinion on this matter Back then was the good old days of every ******* railgun fit imaginable one or two shot you.
There was no PLC and swarms were terribad though, so since forge takes skill to excel at, it's no wonder the general consensus was that ds was op.
Also 50% RoF made farming infantry easy, and the pilot stacking bug made it and av obscene (the bug still exists, it's just neutered cuz they didn't give us a useful AV bonus to compensate such as a direct damage buff per level)
I am a beautiful space manatee, flying through the sky with the greatest of ease
Swarms everywhere.
WoD 514
|
shanatak
Prima Gallicus
10
|
Posted - 2015.08.18 08:00:00 -
[24] - Quote
Swarms are over cheated against ads 8(
http://www.youtube.com/watch?v=e18Cbya_aA8
|
Beld Errmon
2
|
Posted - 2015.08.18 08:31:00 -
[25] - Quote
shanatak wrote:Swarms are over cheated against ads 8(
So much so that the disgrace of a pilot that started this thread would rather land his dropship and fire swarms at another ADS than engage in a dogfight or swap dropships, scum bag only deserves to be rammed.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
|
shanatak
Prima Gallicus
11
|
Posted - 2015.08.18 08:54:00 -
[26] - Quote
ADS need a serious buff,maybe more slot? |
Beld Errmon
2
|
Posted - 2015.08.18 09:46:00 -
[27] - Quote
if they got the increased pg and cpu to make use of another slot that would be great, i'd love to have an extra high slot on an incubus, currently i just call it the afterburner slot cause i'd rarely consider putting anything else there.
Don't fly the python, cause shields suck and I bump into stuff far too often, but i'm sure an extra low slot wouldn't go astray on one.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
|
Michael-J-Fox Richards
Ostrakon Agency Gallente Federation
434
|
Posted - 2015.08.18 22:35:00 -
[28] - Quote
bump
anime is for people who dont know what sex smells like
|
Mejt0
Dead Man's Game
2
|
Posted - 2015.08.19 01:10:00 -
[29] - Quote
Swarms need to be looked at. More precisely how they interact with A/DS. Warning system, more time to react, ability to dodge, invisible swarms.. many things need to be looked at.
Loyal to The State
Official Caldari Commando User
|
Beld Errmon
2
|
Posted - 2015.08.19 01:15:00 -
[30] - Quote
Slightly related subject, has anyone else noticed that swarms seem to calculate how hard they will hit you based on your resists when they are fired rather than when they hit?
When i'm flying lately i've taken to activating my hardeners before entering the swarmfield because of the above, waiting to activate the hardeners when you hear the swarms fired seems to end in you taking full damage from them even though you've turned them on.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |