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TooMany Names AlreadyTaken
Going for the gold
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Posted - 2015.08.15 15:29:00 -
[1] - Quote
INFINITE DEATHMATCH
So, a map is opened with 20 or so players on it.
Each player spawns randomly across the map in any suit they wish.
There are NO TEAMS, everyone is ON THEIR OWN.
As the match progresses, people leave and join the game as they wish (max 20 players). There is NO TIME LIMIT.
When you spawn, your kills are counted up until you die, and players fight to get the most kills in the match before they themselves are killed. This "kill record" is placed on the leaderboard in the game's player list.
ISK and SP are earned normally through warpoints, like in normal matches, except you can stay in the game and accumulate as much warpoints as you want earning tons of SP and ISK (until you reach the weekly SP cap).
Post your thoughts below. I hope you like this idea and that CCP can implement something like this into DUST 514.
The summer's here.
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.08.15 17:31:00 -
[2] - Quote
Megaman Trigger wrote:So a free for all Slayer only mode? Basically.
The summer's here.
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.08.16 08:56:00 -
[3] - Quote
Billy Jr wrote:Megaman Trigger wrote: How would Logis work? Would they even work?
An interesting way would be every piece of equipment works with every player. Would make for some great WP farming and possible trolling with the rep tool. that would mean teaming up would be possible, and a team in such an evironment would be unstoppable.
The only equipment which would be most useful in this gamemode would be the scanner.
Sooo... Gal Logi might be strong.
The summer's here.
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.08.18 16:59:00 -
[4] - Quote
shanghili wrote:How would a logi work if all players are redberries?
You wouldn't rep or give ammo with hives. You can rep and resupply yourself with repair and ammo hives.
The summer's here.
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.08.18 17:00:00 -
[5] - Quote
Banjo Robertson wrote:would there be a clone limit? if the match never 'ends' in the server it wouldn't distribute isk/sp to players. There is no clone limit.
The ISK and SP are given to you once you quit the game/leave the game.
The summer's here.
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.08.19 14:29:00 -
[6] - Quote
Banjo Robertson wrote:TooMany Names AlreadyTaken wrote:Banjo Robertson wrote:would there be a clone limit? if the match never 'ends' in the server it wouldn't distribute isk/sp to players. There is no clone limit. The ISK and SP are given to you once you quit the game/leave the game. but dust isnt set up to work that way, because sp/isk is given when the match ends. This game mode seems good, but each match would actually need to end. OK, better idea, the match starts when the servers go live, and ends when the servers go down each day.
The summer's here.
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.08.20 15:20:00 -
[7] - Quote
Fox Gaden wrote:Megaman Trigger wrote:TooMany Names AlreadyTaken wrote:Megaman Trigger wrote:So a free for all Slayer only mode? Basically. How would Logis work? Would they even work? Rather than everyone being Red, everyone should be yellow. Mechanically it should be like friendly fire in that you can either rep or shoot someone. This would mean teaming up would be possible, and as I said earlier, a team in such an evironment would be like a steamroller...
Play Agar.io and see for yourself what a team can do in a free for all gamemode.
The summer's here.
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.08.20 15:22:00 -
[8] - Quote
By the way I really hope one of the devs (preferably Rattati) reads this.
The summer's here.
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