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Ripley Riley
Incorruptibles
11
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Posted - 2015.08.14 14:28:00 -
[1] - Quote
Adipem Nothi wrote:Recommendation:
High Slots: 1 Cmp Shield, 1 Cmp Precision Low Slots: 1 Cmp Damp, 1-2 Cmp KinCats, 1-2 Cmp Reactives / Ferros Primary: Shotgun Secondary: Bolt Pistol or SMG Equipment: Cloak, Remote Explosive or Uplink GR: Core Locus for Ambush, otherwise Flux Disclosure: I am, by no means, a master of scout fu.
The Gallente scout gets a bonus to scan precision. What is the purpose of that complex precision in the high? Is it easier to fit than a light damage mod?
Everything else about the fit makes sense to me besides that.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
11
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Posted - 2015.08.14 14:50:00 -
[2] - Quote
Adipem Nothi wrote:0 Precision (dB): 16 / 32 / 42 1 Precision (dB): 13 / 26 / 34
1 Precision enables the GalScout to detect undampened Assaults 41dB in their outer ring and single damp'd assaults (30dB) in their middle ring.
As for damage amps, I've recommended a shotgun over a rifle, and in far more cases than not, 1 Complex Damage Amp will not affect Shotgun TTK. Thanks for the education/explanation. Suppose the scout was using a rail or combat rifle instead of the shotgun; would you still recommend the same choices for the high slots?
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
11
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Posted - 2015.08.14 14:59:00 -
[3] - Quote
Kinky Fat Bastard wrote:It does? Only 1 complex damp makes sense to you? The above fit can be scanned whilst cloaked. So as a Gal gk.0 its pretty much a fail fit against anything but noobs. The Gallente scout has a built in damp bonus so yeah, to someone who doesn't run scouts but maybe as an opener to fast hack the first couple objectives, this makes sense. I guess you missed my disclaimer. No worries.
Adipem Nothi wrote:If running a Rifle (or dual Sidearms), I'd be more inclined to use a Damage Amp. Then my current scout fitting isn't fubar. Hooray!
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
11
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Posted - 2015.08.14 15:37:00 -
[4] - Quote
Kinky Fat Bastard wrote:As an opener for a fast hack, use an ADV scout with 3 comp kin cats and 1 comp card reg costs a quarter of the price of a proto scout. That is very similar to my current fitting except I use a 2 kin cats, 1 cardiac reg, and 1 codebreaker. Stacking a kincat to three seems like a huge PG/CPU loss for a small sprint speed gain. Just my opinion, of course.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
11
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Posted - 2015.08.14 16:18:00 -
[5] - Quote
Kinky Fat Bastard wrote:I've had hatemail from min scouts because I've reached the objective before them...
REDBACK96USMC wrote:I used to think the same thing and gave it a shot.
on the larger maps, the time saved to the first objective compared to the time saved by the code breaker is actually quiet wide. I find on the large maps the 3 x Kincats gets the objective hacked first 90% of the time without nary a person bothering me. That is with dropping links along the way. I carry a basic flaylock as a sidearm so I can clear equipment after without having to stop moving. A proto MinScout with 3x kincats sprints at 11.12m/sec with 252 max stamina.
A Proto GalScout with 3x kincats, 1x cardiac reg sprints at 10.73m/sec with 441 max stamina.
All modules are complex in the above scenarios. All data provided by protofits.
So yeah, I could absolutely see the second or two a codebreaker shaves off a hack being less than the sprint speed / sprint distance offered by the suggested fittings. Plus, a codebreaker doesn't offer a bit of survivability but mobility does.
Good advice all around. Much appreciated.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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