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General Mosquito
Fatal Absolution Negative-Feedback
282
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Posted - 2015.08.14 04:14:00 -
[1] - Quote
2 NOITCEFREP YLOH wrote: Well news flash my 26.5 million SP, 1.2 million dollar proto tank is not going to go down with a few grenades.
depending on the fit, it can take up to 6. thats with both hardeners running.
The Attorney General - Mr. Hybrid Vayu
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General Mosquito
Fatal Absolution Negative-Feedback
283
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Posted - 2015.08.14 21:55:00 -
[2] - Quote
Nothing Certain wrote:
By three rounds do you mean three matches? If so, this is the problem, to a tanker surving three matches without dying because of your fit seems reasonable but it is the very definition of OP. I can understand the tankers view though that they will go ISK negative even if they can do that. The problem then is that vehicles are still too expensive. I think the militia HAV are where we should be, they are cheap but die easily, a good tanker can still wreak havoc on everything but another tank.
Saying because a tank survives three rounds it is OP is absurd.
What if the tank never leaves the redline, never shoots anything, just rolls back and forth to avoid getting kicked and kills a couple of turrets to get his afk bonus?
What if a tank uses terrain and all of his modules to reduce the enemy AV effectiveness and play smart, are they allowed to survive in that situation?
I can go days without losing a tank, because I don't just crash it into a horde of infantry until I explode. Playing smart as a tanker means not losing the whip.
The Attorney General - Mr. Hybrid Vayu
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General Mosquito
Fatal Absolution Negative-Feedback
283
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Posted - 2015.08.14 22:12:00 -
[3] - Quote
2 NOITCEFREP YLOH wrote: Sorry general you are not a tanker if you camp in redline. I'm saying AV at the moment is ridiculous. There is too much of it, its to cheap / common. Read my past posts on my profile to get more information.
Yeah, not a redline tanker.
I just no when to engage and disengage.
AV is not ridiculous. AV nades are fine, they could get a little stronger. Swarms are meh, but I don't like having a main av weapon be tracking. Forges are OK, its hard to decide what should get buffed on them alpha or ROF, the officer forges really screw with the balance of the line.
Honestly, if you think AV is oppressive, you are being a muppet and crashing into enemies, which is why you deserved to get blown up.
Learn to tank and all that.
The Attorney General - Mr. Hybrid Vayu
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General Mosquito
Fatal Absolution Negative-Feedback
283
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Posted - 2015.08.14 22:14:00 -
[4] - Quote
Blood Immortal wrote:
No one wants to spend over a mil isk just to die. If your tank cost 1.3 mil and you place in the top 3 slots you get around 250k, that means you have to stay alive for 5 games to get a payback! For 5 games you want to play and have fun not be scared and redline, so yea tanks need a buff.
NEVER BALANCE BY ISK.
Let me repeat that so that it sinks in:
ISK COST IS NOT A BALANCING KNOB.
Just because something is more expensive, does not mean it should be better.
Armor tanks need no buffs. Shield tanks need all the help in the world.
People driving proto shield tanks need their heads checked, those things are trash.
The Attorney General - Mr. Hybrid Vayu
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General Mosquito
Fatal Absolution Negative-Feedback
283
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Posted - 2015.08.14 22:42:00 -
[5] - Quote
Breakin Stuff wrote:General Mosquito wrote:
I can go days without losing a tank, because I don't just crash it into a horde of infantry until I explode. Playing smart as a tanker means not losing the whip.
Just because this may be true, doesn't mean there aren't problems with the HAV balance
There are definitely HAV balance problems, shield tanks are awful.
The Attorney General - Mr. Hybrid Vayu
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General Mosquito
Fatal Absolution Negative-Feedback
283
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Posted - 2015.08.14 23:12:00 -
[6] - Quote
Breakin Stuff wrote: agreed.
And my assessment on forge is RoF.
Increasing alpha creates too many problems with dropships.
Yeah, I was thinking that, but then you might have to nerf the officer or leave it the same as proto for charge time, at least at first.
I would really like it if they gave both the forge and the railgun an extra 50 or 100m of range might muck up dropships too hard though.
The Attorney General - Mr. Hybrid Vayu
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General Mosquito
Fatal Absolution Negative-Feedback
283
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Posted - 2015.08.14 23:21:00 -
[7] - Quote
DUST Fiend wrote:
This is a fallacy. If one player with 200k ISK can reliably kill one player with 1.25 million ISK, then where is the balance? Especially when that 200k ISK can be quickly swapped at a supply depot, where a vehicle requires lengthy call and recall times that are not only vulnerable to enemy fire, but the very mechanic used to bring them in as well. Also consider the vehicle limit that ensures V can always be outnumbered by AV, and AV grenades which are the strongest AV weapon which can be carried by virtually ALL players.
ISK IS a balancing factor whether you like it or not, unless it's straight up removed from the game.
Saying if x can kill y isn't an argument. It is just a supposition. Did player y move? Did player y engage in his appropriate engagement envelope, is player y functional damaged.
The flipside, someone saying, my z costs 5x, it should therefore be more powerful than 5x is just wrong.
Now, is a militia tank affordable? I think most people would agree that it is. A proto tank only costs 5 times as much, do you think it should be 5 times as powerful? I certainly don't. If anything, the cost of tanks is actually pretty good for everyone outside of PC. It hurts to lose one, but the benefits of a well played tank are worth the risk.
The Attorney General - Mr. Hybrid Vayu
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