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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Talos Vagheitan
 Ancient Exiles.
 
 2
 
 
      | Posted - 2015.08.11 15:05:00 -
          [1] - Quote 
 I want to tap into the RPG elements of Dust as much as possible.
 
 My idea is that through using weapons, equipment, suits, vehicles, you are able to skill into them faster by earning extra SP for that specific equipment.
 
 Example: You need 100,000 SP to skill into the next rank of Assault rifle
 
 For every kill you get with an AR you subtract 5 SP from the next rank for AR's. So 10 kills with AR = 99950 SP needed for the next rank, and so on. A headshot kill could be worth 10 SP.
 
 
 - I think this would expand on the RPG elements of Dust
 
 - This would be a marginal break for new players. If they like a gun, they can use it to skill it up faster.
 
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        |  LOL KILLZ
 LOS INADAPTADOS
 
 289
 
 
      | Posted - 2015.08.11 16:14:00 -
          [2] - Quote 
 I likes. this should be implemented
 
 \0/ | 
      
      
        |  No-one-ganks like-Gaston
 Corrosive Synergy
 No Context
 
 66
 
 
      | Posted - 2015.08.12 05:30:00 -
          [3] - Quote 
 I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency, sharpshooter and such?
 
 I'd be fine either way, though.
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        |  Talos Vagheitan
 Ancient Exiles.
 
 2
 
 
      | Posted - 2015.08.14 13:18:00 -
          [4] - Quote 
 Bump for the noobs and loyalists
 
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        |  Sicerly Yaw
 Corrosive Synergy
 No Context
 
 832
 
 
      | Posted - 2015.08.14 18:42:00 -
          [5] - Quote 
 
 No-one-ganks like-Gaston wrote:I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency, sharpshooter and such?
 I'd be fine either way, though.
 
 what happens when you max out the main skill? I like the overall idea and it sure does make it easier to skill into your favored gear/suit but what happens with the other skills that aren't directly attached to you physically such as proficiency and other sub skills
 
 
 
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        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 10
 
 
      | Posted - 2015.08.14 19:07:00 -
          [6] - Quote 
 Depends on how much of a bonus we're talking.
 
 Gotta remember, this kind of thing eats into booster sales. While I think it's a good idea, I consider it highly unlikely.
 
 WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you. | 
      
      
        |  Jaysyn Larrisen
 OSG Planetary Operations
 
 1
 
 
      | Posted - 2015.08.14 23:43:00 -
          [7] - Quote 
 
 Breakin Stuff wrote:Depends on how much of a bonus we're talking. 
 Gotta remember, this kind of thing eats into booster sales. While I think it's a good idea, I consider it highly unlikely.
 
 
 Have a booster that provides the increased SP production ...ala implants in EVE.
 
 "Endless money forms the sinews of War." - Cicero Skype: jaysyn.larrisen Twitter: @JaysynLarrisen | 
      
      
        |  Alena Ventrallis
 Commando Perkone
 Caldari State
 
 3
 
 
      | Posted - 2015.08.15 01:25:00 -
          [8] - Quote 
 
 Jaysyn Larrisen wrote:Breakin Stuff wrote:Depends on how much of a bonus we're talking. 
 Gotta remember, this kind of thing eats into booster sales. While I think it's a good idea, I consider it highly unlikely.
 Have a booster that provides the increased SP production ...ala implants in EVE. Better yet, have this be the active SP and have passive SP be the main way to skill up. Makes boobs have a much easier time skilling up since the larger portion of their SP accrual isn't based on how stomped they get.
 
 Over thinking, over analyzing separates the body from the mind. | 
      
      
        |  Talos Vagheitan
 Ancient Exiles.
 
 2
 
 
      | Posted - 2015.09.04 19:41:00 -
          [9] - Quote 
 Bump Bump Bump RPG elements
 
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        |  Jonny D Buelle
 Mors Effera
 
 1
 
 
      | Posted - 2015.09.04 22:01:00 -
          [10] - Quote 
 
 Sicerly Yaw wrote:No-one-ganks like-Gaston wrote:I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency, sharpshooter and such?
 I'd be fine either way, though.
 what happens when you max out the main skill? I like the overall idea and it sure does make it easier to skill into your favored gear/suit but what happens with the other skills that aren't directly attached to you physically such as proficiency and other sub skills  
 Maybe have it so that 5 stays in the main skill for it, once it is maxed, it goes into proficiency (if you have purchased the skill book for it), then once proficiency is maxed, it goes into the next avalible node for that weapon (optimization, reload, dispersion etc).
 
 As for dropsuits, it should only directly affect the dropsuit you are wearing (not the mods you are using) and the extra SP will be determined by WP gained in that suit. This adds to RPG element as well as forcing players to go for objectives and to benefit the team instead of focusing on stats.
 
 Give me my Plasma Flamethrower or give me a cookie! | 
      
      
        |  Saint Winter
 THE N.O.O.B.S
 
 64
 
 
      | Posted - 2015.09.04 22:17:00 -
          [11] - Quote 
 
 Sicerly Yaw wrote:No-one-ganks like-Gaston wrote:I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency, sharpshooter and such?
 I'd be fine either way, though.
 what happens when you max out the main skill? I like the overall idea and it sure does make it easier to skill into your favored gear/suit but what happens with the other skills that aren't directly attached to you physically such as proficiency and other sub skills  Maybe you can make a selection of the skills you want to improve:
 
 for instance
 
 Assault Rifle Handling: Only gets sp killing or destroying objects using an assault rifle.
 
 Now with the recharge capacity and aim.
 
 Recharging is easy: Win x amount of sp for reload.
 
 Capacity: By spending half of every magazine you win x amount of sp.
 
 Aim: For every successful round gain 1 sp. (Tactical)
 -á-á-á-á-á-á-á-á-áFor every 5 win Hits 1 sp. (Assault)
 -á-á-á-á-á-á-á-á-áFor every 3 forward Hits 1 sp. (Bursts)
 -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á
 Now the other variants as rupture or combat depend on the main feature that can be assault, bursts or tactical.
 
 Example: Scrambler Rifle (Tactical)
 
 ClipSize 1 SP x 30 rounds = 30 sp
 
 Now with heavy heavy machine gun (Assault), it would be:
 
 For every 100 desire Rounds 1 sp
 
 And finally forge cannon . (Tactical Load)
 
 For every win x amount of sp hit (can not be 1 is very little)
 
 Now with the domain and optimization, it is the same as with the management: You get x amount of sp kill or destroy object with the weapon you're using.
 
 This is the explanation that I have about your doubts, doubts rinse Hope that if I could not, good apology.
 
 I hope you like it, thanks.
 | 
      
      
        |  Saint Winter
 THE N.O.O.B.S
 
 64
 
 
      | Posted - 2015.09.04 22:18:00 -
          [12] - Quote 
 I liked this idea , very much .
 
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        |  Saint Winter
 THE N.O.O.B.S
 
 65
 
 
      | Posted - 2015.09.04 22:22:00 -
          [13] - Quote 
 
 No-one-ganks like-Gaston wrote:I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency, sharpshooter and such?
 I'd be fine either way, though.
 I say yes .
 
 It is assumed that if you improve the management, this will allow you to use STD, ADV and PRO.
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        |  Saint Winter
 THE N.O.O.B.S
 
 65
 
 
      | Posted - 2015.09.04 22:40:00 -
          [14] - Quote 
 But I think they should improve the levels.
 
 Example: Scrambler Rifle.
 
 In the Scrambler Rifle Handling
 
 Management Level 1:
 
 Unlock: all variants (STD)
 
 Tactical (Normal) and Assault. (It is better to try to start a gun and its variants and enter a Level 5 for instance, and you leave a variation you've never used).
 
 Management Level 3:
 
 Unlock: all variants (ADV) and the bonus
 
 Management Level 5:
 
 Unlock: all variants (PRO) and bonus
 
 Now Scrambler proficient Rifle
 
 Domain Level 1
 
 Unlock: Experimental variants (EXP) and the bonus
 
 Domain Level 3
 
 Unlock: Official variants (OFI) and the bonus
 
 Domain Level 5
 
 Unlock: Optimization and the bonus
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        |  Megaman Trigger
 OSG Planetary Operations
 
 688
 
 
      | Posted - 2015.09.04 23:11:00 -
          [15] - Quote 
 
 Saint Winter wrote:No-one-ganks like-Gaston wrote:I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency, sharpshooter and such?
 I'd be fine either way, though.
 I say yes . It is assumed that if you improve the management, this will allow you to use STD, ADV and PRO. 
 You missed the question.
 
 He was asking if this idea only applies towards the Operations skill (using the weapon and unlocking tiers) or would it also apply towards secondary weapon skills (ammo, reload etc.)
 
 Purifier. First Class. | 
      
      
        |  Forced Death
 Corrosive Synergy
 No Context
 
 1
 
 
      | Posted - 2015.09.04 23:17:00 -
          [16] - Quote 
 but people like Sax who get at least 20 kills on a regular basis or anyone else who is exceptionally good at this game or spends a lot of time will be able to minimize all of the skills.
 
 [OFFICER CADET] Forced Death (Melee) ___ | 
      
      
        |  Saint Winter
 THE N.O.O.B.S
 
 65
 
 
      | Posted - 2015.09.04 23:19:00 -
          [17] - Quote 
 
 Megaman Trigger wrote:Saint Winter wrote:No-one-ganks like-Gaston wrote:I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency, sharpshooter and such?
 I'd be fine either way, though.
 I say yes . It is assumed that if you improve the management, this will allow you to use STD, ADV and PRO. You missed the question.  He was asking if this idea only applies towards the Operations skill (using the weapon and unlocking tiers) or would it also apply towards secondary weapon skills (ammo, reload etc.) Thanks for telling my error.
 
 And if that is linked to all weapons skills either light secondary and heavy weapons .
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        |  Saint Winter
 THE N.O.O.B.S
 
 65
 
 
      | Posted - 2015.09.04 23:21:00 -
          [18] - Quote 
 
 Forced Death wrote:but people like Sax who get at least 20 kills on a regular basis or anyone else who is exceptionally good at this game or spends a lot of time will be able to minimize all of the skills.  You're right, but you better stay that way.
 
 Because there will always be a weapon at us that it is not fully operate.
 
 But you're absolutely right.
 
 But it also helps us because it helps us to specialize in a weapon.
 
 Sure there will be some who want to use all the weapons and lose a lot of time in my opinion. (I did that)
 
 Eye: The bonus are not won by using militia, officer and perhaps BPO weapons .
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        |  Saint Winter
 Shining Flame
 Amarr Empire
 
 96
 
 
      | Posted - 2015.09.17 15:45:00 -
          [19] - Quote 
 Hi to everyone .
 
 Its a good idea look .
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        |  Talos Vagheitan
 Ancient Exiles.
 
 2
 
 
      | Posted - 2015.09.26 01:34:00 -
          [20] - Quote 
 Nampa gain
 
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