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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.11 15:05:00 -
[1] - Quote
I want to tap into the RPG elements of Dust as much as possible.
My idea is that through using weapons, equipment, suits, vehicles, you are able to skill into them faster by earning extra SP for that specific equipment.
Example: You need 100,000 SP to skill into the next rank of Assault rifle
For every kill you get with an AR you subtract 5 SP from the next rank for AR's. So 10 kills with AR = 99950 SP needed for the next rank, and so on. A headshot kill could be worth 10 SP.
- I think this would expand on the RPG elements of Dust
- This would be a marginal break for new players. If they like a gun, they can use it to skill it up faster.
CPM Platform
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LOL KILLZ
LOS INADAPTADOS
289
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Posted - 2015.08.11 16:14:00 -
[2] - Quote
I likes. this should be implemented
\0/
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No-one-ganks like-Gaston
Corrosive Synergy No Context
66
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Posted - 2015.08.12 05:30:00 -
[3] - Quote
I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency, sharpshooter and such?
I'd be fine either way, though. |
Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.14 13:18:00 -
[4] - Quote
Bump for the noobs and loyalists
Real CPM Platform
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Sicerly Yaw
Corrosive Synergy No Context
832
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Posted - 2015.08.14 18:42:00 -
[5] - Quote
No-one-ganks like-Gaston wrote:I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency, sharpshooter and such?
I'd be fine either way, though.
what happens when you max out the main skill? I like the overall idea and it sure does make it easier to skill into your favored gear/suit but what happens with the other skills that aren't directly attached to you physically such as proficiency and other sub skills
click here if you are making a new account and want some free BPO's
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.14 19:07:00 -
[6] - Quote
Depends on how much of a bonus we're talking.
Gotta remember, this kind of thing eats into booster sales. While I think it's a good idea, I consider it highly unlikely.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Jaysyn Larrisen
OSG Planetary Operations
1
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Posted - 2015.08.14 23:43:00 -
[7] - Quote
Breakin Stuff wrote:Depends on how much of a bonus we're talking.
Gotta remember, this kind of thing eats into booster sales. While I think it's a good idea, I consider it highly unlikely.
Have a booster that provides the increased SP production ...ala implants in EVE.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.08.15 01:25:00 -
[8] - Quote
Jaysyn Larrisen wrote:Breakin Stuff wrote:Depends on how much of a bonus we're talking.
Gotta remember, this kind of thing eats into booster sales. While I think it's a good idea, I consider it highly unlikely. Have a booster that provides the increased SP production ...ala implants in EVE. Better yet, have this be the active SP and have passive SP be the main way to skill up. Makes boobs have a much easier time skilling up since the larger portion of their SP accrual isn't based on how stomped they get.
Over thinking, over analyzing separates the body from the mind.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.04 19:41:00 -
[9] - Quote
Bump Bump Bump RPG elements
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Jonny D Buelle
Mors Effera
1
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Posted - 2015.09.04 22:01:00 -
[10] - Quote
Sicerly Yaw wrote:No-one-ganks like-Gaston wrote:I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency, sharpshooter and such?
I'd be fine either way, though. what happens when you max out the main skill? I like the overall idea and it sure does make it easier to skill into your favored gear/suit but what happens with the other skills that aren't directly attached to you physically such as proficiency and other sub skills
Maybe have it so that 5 stays in the main skill for it, once it is maxed, it goes into proficiency (if you have purchased the skill book for it), then once proficiency is maxed, it goes into the next avalible node for that weapon (optimization, reload, dispersion etc).
As for dropsuits, it should only directly affect the dropsuit you are wearing (not the mods you are using) and the extra SP will be determined by WP gained in that suit. This adds to RPG element as well as forcing players to go for objectives and to benefit the team instead of focusing on stats.
Give me my Plasma Flamethrower or give me a cookie!
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Saint Winter
THE N.O.O.B.S
64
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Posted - 2015.09.04 22:17:00 -
[11] - Quote
Sicerly Yaw wrote:No-one-ganks like-Gaston wrote:I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency, sharpshooter and such?
I'd be fine either way, though. what happens when you max out the main skill? I like the overall idea and it sure does make it easier to skill into your favored gear/suit but what happens with the other skills that aren't directly attached to you physically such as proficiency and other sub skills Maybe you can make a selection of the skills you want to improve:
for instance
Assault Rifle Handling: Only gets sp killing or destroying objects using an assault rifle.
Now with the recharge capacity and aim.
Recharging is easy: Win x amount of sp for reload.
Capacity: By spending half of every magazine you win x amount of sp.
Aim: For every successful round gain 1 sp. (Tactical) -á-á-á-á-á-á-á-á-áFor every 5 win Hits 1 sp. (Assault) -á-á-á-á-á-á-á-á-áFor every 3 forward Hits 1 sp. (Bursts) -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Now the other variants as rupture or combat depend on the main feature that can be assault, bursts or tactical.
Example: Scrambler Rifle (Tactical)
ClipSize 1 SP x 30 rounds = 30 sp
Now with heavy heavy machine gun (Assault), it would be:
For every 100 desire Rounds 1 sp
And finally forge cannon . (Tactical Load)
For every win x amount of sp hit (can not be 1 is very little)
Now with the domain and optimization, it is the same as with the management: You get x amount of sp kill or destroy object with the weapon you're using.
This is the explanation that I have about your doubts, doubts rinse Hope that if I could not, good apology.
I hope you like it, thanks. |
Saint Winter
THE N.O.O.B.S
64
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Posted - 2015.09.04 22:18:00 -
[12] - Quote
I liked this idea , very much .
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Saint Winter
THE N.O.O.B.S
65
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Posted - 2015.09.04 22:22:00 -
[13] - Quote
No-one-ganks like-Gaston wrote:I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency, sharpshooter and such?
I'd be fine either way, though. I say yes .
It is assumed that if you improve the management, this will allow you to use STD, ADV and PRO. |
Saint Winter
THE N.O.O.B.S
65
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Posted - 2015.09.04 22:40:00 -
[14] - Quote
But I think they should improve the levels.
Example: Scrambler Rifle.
In the Scrambler Rifle Handling
Management Level 1:
Unlock: all variants (STD)
Tactical (Normal) and Assault. (It is better to try to start a gun and its variants and enter a Level 5 for instance, and you leave a variation you've never used).
Management Level 3:
Unlock: all variants (ADV) and the bonus
Management Level 5:
Unlock: all variants (PRO) and bonus
Now Scrambler proficient Rifle
Domain Level 1
Unlock: Experimental variants (EXP) and the bonus
Domain Level 3
Unlock: Official variants (OFI) and the bonus
Domain Level 5
Unlock: Optimization and the bonus |
Megaman Trigger
OSG Planetary Operations
688
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Posted - 2015.09.04 23:11:00 -
[15] - Quote
Saint Winter wrote:No-one-ganks like-Gaston wrote:I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency, sharpshooter and such?
I'd be fine either way, though. I say yes . It is assumed that if you improve the management, this will allow you to use STD, ADV and PRO.
You missed the question.
He was asking if this idea only applies towards the Operations skill (using the weapon and unlocking tiers) or would it also apply towards secondary weapon skills (ammo, reload etc.)
Purifier. First Class.
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Forced Death
Corrosive Synergy No Context
1
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Posted - 2015.09.04 23:17:00 -
[16] - Quote
but people like Sax who get at least 20 kills on a regular basis or anyone else who is exceptionally good at this game or spends a lot of time will be able to minimize all of the skills.
[OFFICER CADET] Forced Death (Melee) ___
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Saint Winter
THE N.O.O.B.S
65
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Posted - 2015.09.04 23:19:00 -
[17] - Quote
Megaman Trigger wrote:Saint Winter wrote:No-one-ganks like-Gaston wrote:I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency, sharpshooter and such?
I'd be fine either way, though. I say yes . It is assumed that if you improve the management, this will allow you to use STD, ADV and PRO. You missed the question. He was asking if this idea only applies towards the Operations skill (using the weapon and unlocking tiers) or would it also apply towards secondary weapon skills (ammo, reload etc.) Thanks for telling my error.
And if that is linked to all weapons skills either light secondary and heavy weapons . |
Saint Winter
THE N.O.O.B.S
65
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Posted - 2015.09.04 23:21:00 -
[18] - Quote
Forced Death wrote:but people like Sax who get at least 20 kills on a regular basis or anyone else who is exceptionally good at this game or spends a lot of time will be able to minimize all of the skills. You're right, but you better stay that way.
Because there will always be a weapon at us that it is not fully operate.
But you're absolutely right.
But it also helps us because it helps us to specialize in a weapon.
Sure there will be some who want to use all the weapons and lose a lot of time in my opinion. (I did that)
Eye: The bonus are not won by using militia, officer and perhaps BPO weapons . |
Saint Winter
Shining Flame Amarr Empire
96
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Posted - 2015.09.17 15:45:00 -
[19] - Quote
Hi to everyone .
Its a good idea look . |
Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.26 01:34:00 -
[20] - Quote
Nampa gain
Real CPM Platform
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