Cedric Reeg
Zumari Force Projection Caldari State
6
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Posted - 2012.07.07 11:46:00 -
[1] - Quote
Looking at Covops Frigates/Cruisers and black ops ships I think it's fine enough to translate it to Dust.
Equiping: *VERY skill intensive to train just like for covops ships in EVE. *Only suit capable to use would be the scout suit (a T2 variety) and T2 for the right LAV/HAV/Dropships. *Have it take up a L weapon slot (have the T2 suite have an EXTRA L slot or have it take up the grenade slot and hitting the same button activates/deactivates, can use the weapon charge up time meter as an indicator like the forge gun) [Again in EVE cloaking takes up a weapon slot in ships) <- i'm liking that it takes up and uses the grenade slot the more I think on it *For vehicles add an extra slot to put the cloak in for the T2 varients *Large PG/CPU req. to equip without the T2 suit having a Role bonus as in EVE.
Use: *Cloaking has a cooldown after putting up/taking down. 1 to several seconds based upon what is using the cloak (infantry to vehicles) *No movement/visual distortion (again EVE as the example) *For vehicles, infantry inside your ship are also cloaked while they are inside. *No resource or timers, keep it like EVE cloak. (Yes there are people who afk cloak or just gate watch for intel gathering and don't do much else)
Limitations: *Movement speed penalty unless a Role bonus/skill train is present. (as with Black ops ships, perhaps for Dropships only) *Must decloak manually first before firing your weapon or hacking an objective/structure. *Coming too close to infantry/vehicles/structures you can interact with automatically decloaks you (with the delay) *Using an action/firing your weapon triggers the CD or a multiple of your CD (same as aggression timer to recloak after shooting something in EVE. IE: ganking someone in a Widow or pilgrim) (this prevents a gank going wrong and cheesing it away without consiquence) *For dropships, coming to close to the ground (when the doors on the side of the ship open up) decloaks the dropship. *Infantry leaving the cloaked vehicles suffer the same CD as the vehicle would. (decloaks the vehicle regardless if air or ground perhaps) IE. Infantry hot dropping without the dropship landing suffer an extra penalty to activating the inertia buffer thing.
The point I see a covops infantry is to pick your battles for a gank or just recon/intel gathering. The fact your shields/armor is less then others normally gives other people an edge against you in a stand up fight. As a covops dropsuit you MUST have that first few moments on your terms to win in a fight 1v1, if it fails or you loose momentum in a prolonged fight YOU WILL DIE. Another thing to point out is that a cloaked sniper only has an advantege in fights were the battles don't move from a certain zone, endgame factional and 0.0 fights would move as the fight progresses to finish the objectives. You can have a high K/D ratio but did your team you were fighting on win or not, that is what will get you repeat business BEYOND Team Deathmatch style fighting.
Vehicles reach their potential working as a team or having a team at your back. So they would perform at their best working as a stealth ground/air strike showing up suddenly and laying waste to the enemy then dissapearing. Or stealth airdrop behind enemy lines or at a certain point to where the infantry in the vehicles must wait/work with the pilot or it'll fall short. |