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Thread Statistics | Show CCP posts - 0 post(s) |
Archangel Exodus
8
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Posted - 2012.07.10 08:24:00 -
[1] - Quote
It's easy, implement a stealth shield extender and recharger giving each dropsuit an option to have a cloak 2.) make a high tech suppressor, or make a line of suppressed weaponry, assault rifles, machine guns, submachine guns, pistols and shotguns, I mean this game is set in the future, should by now to be able to suppress a plasma bullet, laser weaponry though wont have a suppressed or covert line 3.) have the cloak act the same way the shield does, when it gets hit with bullet fire the strength of the shield goes down, until the shield has been depleted, now you have forced out of cloak |
Archangel Exodus
8
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Posted - 2012.07.10 08:28:00 -
[2] - Quote
Install a timer with the cloak that you can train, and it recharges much slower than the actual Shield, and the stealth shield extender and recharger are slightly more costly in the CPU output. Have dedicated scanners both placeable, like a person said above and active stealth scanners in suits that you can use for a short period of time, something like infrared. Allow all dropsuits to have this ability, because in a covert op, things can go wrong, and usually it's extremely ****** for the one who's trying to be quiet about things |
Archangel Exodus
8
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Posted - 2012.07.10 08:33:00 -
[3] - Quote
So when things do go bad, a stealth ship can drop In a pick him up, or a small team of stealth assault soldiers escort him Out of the hot zone, or a full blown stealth infantry unit, assault guys escorting him Out, heavies providing covering fire on the hillside, and tanks providing a wave of firepower to aid in their retreat and making sure no opposition is getting close, having LAVs ready to pick them Up in case they can't get out on foot, and drop ships escorting the LAVs out of the hot zone |
Archangel Exodus
8
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Posted - 2012.07.10 08:43:00 -
[4] - Quote
Scouts should be the only one who has the ability to be totally invisble, as their main advantages in battle is surprise, speed, And agility; everytime I've played I've been killed at least once by a scout who sneaks up behind me and lays into my back with gunfire
All other dropsuits should have adaptive camouflage, that changes as the environment changes, it would be great to have this if we had planets that has a snow blizzard going on and you have little visibility, or a planet that's nothing but sand dunes and kicks up sand storms, similar to the ones in MW3, or I wonder if CCP is gonna make up an all water planet with hurricanes and high waves, think of the possibility of water warfare? Like a submarine, etc? Adaptive camouflage would definitely be a plus for all dropsuits across all the planets |
Archangel Exodus
8
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Posted - 2012.07.10 08:46:00 -
[5] - Quote
I mean CCP is 3/4 of the way there in terms of warefare, they have space, aerial, and ground....why not water an underwater? |
Archangel Exodus
8
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Posted - 2012.07.10 08:52:00 -
[6] - Quote
I like that, but it seems detrimental to fully specialized scouts, I'm all for balancing this game out, I mean they are the least armored dropsuit, they need something they can brag about that no other dropsuit has; heavy dropsuits they are like walking tanks, assault dropsuits, we have the upgrade in balance and ability to change at a moments notice, scouts, what do they have? Speed? Mobility?? Sounds a little too lopsided there...and I'm speaking for them because I've been lucky to have been on a team with a few VERY talented snipers, and my ass has been obilvious to the enemy that's coming behind me and they kill them just as I'm turning around, they had the drop on me but they saved my ass, give them the ability for a full on cloak CCP |
Archangel Exodus
8
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Posted - 2012.07.10 08:56:00 -
[7] - Quote
Oh yeah? I'm new to EVE online, still trying to learn as much as I can from the EVE players, in fact I don't know why there is such a hate for them; I respect them that they've been playing for a while, and if they can throw me some decent SP and ISK my way and before that give me some info on the EVE universe, all I can say is a sincere thank you for the help, as I'm always on the forums looking for new info. But thank you for that info on planets, so yeah that does open up a whole ton of possibilities for warfare. |
Archangel Exodus
8
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Posted - 2012.07.10 09:04:00 -
[8] - Quote
Yes most definitely, this skill is going to be incredibly specialized and should be treated as such, I agree for the level 5 attribute for cloaking, but idk, I think scouts should have a slight level up on that one compared to all other dropsuit types, it's just they can be quite useful on the battlefield, but it's their ability to not get noticed is their best asset, and I think in terms of balancing they should have a leg up on all other dropsuit types in terms of cloaking, they can't be infantry, they cant be in a prolonged gunfight, even with upgraded armor, they can be support as snipers and intel gathering, assasinations, demolitions expert, a definite yes, but they can't take the battle head on as other dropsuits can, and that's not a bad thing, they just have to approach the battle on a different set of terms |
Archangel Exodus
8
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Posted - 2012.07.10 09:09:00 -
[9] - Quote
I agree also if CCP doesn't add a stealth module as an equipment item, then I can see a dedicated stealth line of dropsuits, I just hope that they don't take away any armor from the heavy,assault, or logistics dropsuits, I dont know about you guys, but I surely would give up speed instead of armor for the ability to use a cloak |
Archangel Exodus
8
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Posted - 2012.07.11 07:19:00 -
[10] - Quote
Guys they are gonna make countermeasures for the cloak modules so I doubt it will be a big advantage, my only guess at it is only if you don't spot them before they cloak, and don't pay attention to your countermeasures when then your SOTL. |
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