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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.27 21:36:00 -
[1] - Quote
I'd like to propose adding allegiance as a feature.
Basic idea:
Choose your racial allegiance to represent in all all game types, including pubs.
How it would work:
When you create a new character and choosing your race, you are also choosing 'allegiance' for that race.
When playing pubs (or any game type) 1% of your WP will be converted to LP of your race, as you are representing your faction.
The longer you stay with your faction, the larger your LP bonus per match (up to 5% max)
Changing allegiance:
Many of us are stuck with a race we don't like, or merc quarters for that matter.
To switch allegiance, you would pay 10K LP of faction you want to switch to + 1,000,000 ISK. (or Aurum)
When you switch allegiance, your forum picture, merc quarters, and LP bonus will be switched.
Not patriotic to any one race? No problem.
Choose 'Pirate Allegiance' and get fat juicy ISK instead of LP every battle.
Pirate allegiance stays at 3% ISK however and never builds up.
What will this do?
- Add depth for role players - Add the dynamic of representing/fighting for your faction at all times, even in pubs. - Allow people to switch quarters, forums pics they hate - Earn $money$ for CCP
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.28 16:57:00 -
[2] - Quote
Arkena Wyrnspire wrote:I suggest a cooldown on doing this.
Instead of requiring 10K LP of faction want to swear allegiance to + 1,000,000 ISK? Or in addition to?
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.28 17:18:00 -
[3] - Quote
Arkena Wyrnspire wrote:Either would do. I just think it's important to ensure that people don't frequently switch depending on how they're feeling.
Agreed.
Which is why I proposed requiring LP of said race, ISK, and having a progressive bonus based on time remained loyal. Switching resets you to 1%
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.28 21:54:00 -
[4] - Quote
NIETZCHES OVERMAN wrote:Talos Vagheitan wrote:I'd like to propose adding allegiance as a feature.
Basic idea:
Choose your racial allegiance to represent in all all game types, including pubs.
How it would work:
When you create a new character and choosing your race, you are also choosing 'allegiance' for that race.
When playing pubs (or any game type) 1% of your WP will be converted to LP of your race, as you are representing your faction.
The longer you stay with your faction, the larger your LP bonus per match (up to 5% max)
Changing allegiance:
Many of us are stuck with a race we don't like, or merc quarters for that matter.
To switch allegiance, you would pay 10K LP of faction you want to switch to + 1,000,000 ISK. (or Aurum)
When you switch allegiance, your forum picture, merc quarters, and LP bonus will be switched.
Not patriotic to any one race? No problem.
Choose 'Pirate Allegiance' and get fat juicy ISK instead of LP every battle.
Pirate allegiance stays at 3% ISK however and never builds up.
What will this do?
- Add depth for role players - Add the dynamic of representing/fighting for your faction at all times, even in pubs. - Allow people to switch quarters, forums pics they hate - Earn $money$ for CCP Limit choice, diversity, freedom, and Mercanics. No. Bad idea, or needs revision to not make me have to choose 1.
Lol, hope this is an attempted troll response.
You are currently forced to choose one race and stick with that, I'm proposing you be allowed to change it and get a bonus for it.
Troll attempt 1/10
Next please.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.01 19:57:00 -
[5] - Quote
Regnier Feros wrote:+1 though allegiance switching price hmm..
Price open to debate.
I feel it's the best way to prevent loyalty hopping, a long with the build-up over time method.
Open to alternative suggestions!
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.02 15:29:00 -
[6] - Quote
Personally I don't think a cooldown would be necessary.
- There would already be a progressive build up 1%-5%, probably over the course of several months. Meaning hopping is not ideal.
- There is also the cost of 10K LP + 1,000,000 ISK (or just aurum)
I feel that's enough, if someone wants to keep paying and losing their built up bonus to switch allegiances then so be it.
As a further incentive for loyalists, I would propose some sort of little bonus for mercs who have stayed loyal for 6 months or more, such as having the faction logo displayed beside your name
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.02 15:50:00 -
[7] - Quote
Sgt Kirk wrote:Wait, are you saying it would cost LP to join or leave an alliance?
Allegiance, not alliance
Example: You are Gallente.
Today you would have the %5 LP bonus based on your WP per match.
If you wanted to switch to Caldari, it would cost you 10,000 Caldari LP + 1,000,000 ISK.
You would then earn 1% Cal LP based off WP and get the chance to work your way up to 5%.
The point of requiring LP to switch is to ensure you must fight for the race a bit first and prove loyalty before being eligible.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.02 17:32:00 -
[8] - Quote
Sgt Kirk wrote:The Gallente and Minmatar share an alliance. Hence alliance, which allegiance an alliance have the same root meaning. When you are allied with Caldari you are in turn allied with Amarr and vice versa.
I may be missing points but I assume that you're considering Gallente and Mimatar being allied with each other and not have a allegiance for two races of your choice?
Amarr and Gallente allegiance would be beyond the bounds of immersion breaking. As far as "pirate allegiance" goes....pirate? You mean just be a mercenary for all of them? Pirate would emply that you're playing for Serpentis, Angel Cartel, Blood Raiders and such, which actually opens up for a good idea to spiral off on but would not be appropriate in calling a mercenary function a pirate function.
Pirate has a strong stigma to it in New Eden not to be tossed around at fancy, even when compared to mercenaries.
Not quite...
I'm not suggesting anything to do with being in an alliance with multiple races.
My suggestion is for a single merc to be able to 'swear allegiance' to one single particular faction, and gain benefits from that one, single specific faction for doing so.
If you 'swear allegiance' to Amarr for example, you more or less become an amarr, and gain the slight LP bonus I suggested. By reasons of lore you are 'allied' with the Caldari, but that's up to you. It will not reflect in game-play, just as it doesn't now.
I'm not suggesting this bonus would be 'alliance wide'.
As for the pirate loyalty. Certainly open to alternate name suggestions if you don't think "pirate" works. But not all players are loyalists, and therefore I think there should be an option for people who don't want to identify with a particular faction.
Hope that clears it up
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.02 20:34:00 -
[9] - Quote
True Adamance wrote:Talos Vagheitan wrote:
If you 'swear allegiance' to Amarr for example, you more or less become an amarr
You simply don't. In Dust 514 we accept that due to a number of CONCORD mandates we cannot are be or are not a representative of our empires for any reason.....we are more or less political null entities. Should we choose it we can be 'employed' by a corporation that represents one of the New Eden Empire factions but we are not an official member of that group, we do not speak for it, we do not represent it, and you certainly do not just 'become' integrated into a faction by giving your word. This is why I like the contracts idea so much. We're basically signing away some of our freedom for the right to legally privateer in the name of our chosen faction during which time after a suitable length of service our chosen Empire rewards us.
Rule number 1.
Always make the lore work around the gameplay. Uplink are the perfect example.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.02 20:57:00 -
[10] - Quote
Sgt Kirk wrote:Talos Vagheitan wrote:True Adamance wrote:Talos Vagheitan wrote:
If you 'swear allegiance' to Amarr for example, you more or less become an amarr
You simply don't. In Dust 514 we accept that due to a number of CONCORD mandates we cannot are be or are not a representative of our empires for any reason.....we are more or less political null entities. Should we choose it we can be 'employed' by a corporation that represents one of the New Eden Empire factions but we are not an official member of that group, we do not speak for it, we do not represent it, and you certainly do not just 'become' integrated into a faction by giving your word. This is why I like the contracts idea so much. We're basically signing away some of our freedom for the right to legally privateer in the name of our chosen faction during which time after a suitable length of service our chosen Empire rewards us. Rule number 1. Always make the lore work around the gameplay. Uplink are the perfect example. Uplinks are a terrible example and a bad mechanic that terribly needs to be improved.
Lol.
Alright then
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.02 22:34:00 -
[11] - Quote
True Adamance wrote:Talos Vagheitan wrote:True Adamance wrote:Talos Vagheitan wrote:
If you 'swear allegiance' to Amarr for example, you more or less become an amarr
You simply don't. In Dust 514 we accept that due to a number of CONCORD mandates we cannot are be or are not a representative of our empires for any reason.....we are more or less political null entities. Should we choose it we can be 'employed' by a corporation that represents one of the New Eden Empire factions but we are not an official member of that group, we do not speak for it, we do not represent it, and you certainly do not just 'become' integrated into a faction by giving your word. This is why I like the contracts idea so much. We're basically signing away some of our freedom for the right to legally privateer in the name of our chosen faction during which time after a suitable length of service our chosen Empire rewards us. Rule number 1. Always make the lore work around the gameplay. Uplink are the perfect example. Not if that fundamentally undermines the core tenets of the universe. YOU ARE NOT AN OFFICIAL REPRESENTATIVE OF A FACTION. Simple as that. Beyond that the mechanics of the suggestion can remain essentially unchanged merely the lore has shifted to indicate of course a more realistic picture of what we are to the factions that employ us. Valued assets but nothing more.
Lol.
I can see you feel strongly about this. I prefer to end conversations when people start to get emotional, as that usually detracts from the conversation, so I'll finish with this:
- I never suggested being an official representative. - I intended this as a benefit to players who consider themselves loyalists, and to add a bit of depth to the role play - It's optional as I suggested a 'neutral' (or pirate) allegiance as well. - "fundamentally undermines the core tenets of the universe" lol let's not get dramatic.
Simple as that
Question for you. Is your only real objection that you don't think the lore can be made to work? Or do you have other issues with this?
Edit: PS: Handheld uplink frisbee's are quite a stretch. However since they're basically essential to a modern FPS CCP simply made the lore work. Which is really what you have to do.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.02 23:06:00 -
[12] - Quote
Sgt Kirk wrote:So whenever someone brings you something to counter your ideas yours going to just begin it with "lol"?
Yeah, True, I wouldn't even bother posting anymore.
The Self Righteousness is strong with this one.
I'm happy to discuss the fine points, and all legitimate concerns with anyone. You pointed out that you didn't like the name 'pirate' and I asked you for alternatives.
What I choose not to engage in are the particularly emotional or dramatic posts. Like your post regarding the links
Sgt Kirk wrote:
Uplinks are a terrible example and a bad mechanic that terribly needs to be improved.
Not only is that post dramatic and silly, you don't make a single logical point on why you think so.
Furthermore, it's not even clear what your exact objection is. You seem to be just objecting in general. Case in point: If you go back and read I had to spend several posts explaining to you even how this idea is supposed to work.
You were objecting before you had an understanding of th idea (i'm not sure if do now, tbh)
It seems you disagree that the lore can work, which I believe the lore could be easily be made to work.
Besides lore, are there other objections you'd like to discuss?
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.07 16:21:00 -
[13] - Quote
Bump for better role play
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.14 13:16:00 -
[14] - Quote
Bump for the role players
Real CPM Platform
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.14 13:32:00 -
[15] - Quote
Megaman Trigger wrote:If it goes through, any chance it could change our starter fits too?
I like it!
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.15 06:14:00 -
[16] - Quote
Finn Colman wrote:Talos Vagheitan wrote: Choose 'Pirate Allegiance' and get fat juicy ISK instead of LP every battle.
Pirate allegiance stays at 3% ISK however and never builds up.
I like the idea of working for a pirate faction (this should offer a choice between pirate factions, even if there is no practical difference between them).
Sounds cool
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.03 15:11:00 -
[17] - Quote
Bump for Factional immersion
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.04 19:46:00 -
[18] - Quote
Afterthought: It might be an interesting bonus if players gained a small discount to spec into gear of their own race
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.05 01:14:00 -
[19] - Quote
Jonny D Buelle wrote: Edit: Also I do agree with some of the points Kirk and True have made. We are mercenaries. That is the core of what we are. Mercenaries do not have any Alligences but we take contracts.
That's interesting because I don't think Kirk and True even knew what their own points were.
The beauty of Dust and New Eden is that you can be anything you want to be.
Yes you are a mercenary, but as an individual you can interpret that how you please.
As a mercenary you can place your loyalty anywhere you like: To your corp, to your faction, to yourself, to whoever pays you the most. Whatever you want really.
There are plenty of players in this game who are loyal to their faction, and wouldn't hesitate to swear allegiance.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.07 20:50:00 -
[20] - Quote
sir RAVEN WING wrote:Why not have pirate factions listed and independent?
Such a Blood Raiders: +3% Sidearm Damage Boost or such? Name the different Pirate factions and have them all have their own little bonuses in place of the LP that Racial Factions give you.
I like the idea of different pirate/independent factions, however I'd like to keep gameplay effects to a minimum.
Just less headaches if this were mostly a lore thing
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.26 01:48:00 -
[21] - Quote
Cunning Ventures
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