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Sgt Kirk
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.08.02 13:41:00 -
[1] - Quote
Coincidental Jones wrote:Sounds good to me, especially if everyone got to start at the Max Tier for the race they initially chose at Character Creation.
An alternative method for preventing people swapping too frequently would be to have it time-limited, say once per year, with the option to use AUR to gain the swap earlier. Anything I don't want that CCP can profit off is good by me! Once per year is too extreme, a simple cool down will do.
I'm not one for limiting people's mercenary aspect of this game so an unloyal mercenary option should be available, just add incentives for picking an allegiance rather than the other way around. FW needs more incentives to win and try as much as possible so that can be worked in.
Back to cool down time between allegiances, make it a week cool down time and in the day you turn in your alligience you're banned from FW for the remainder of that day and a full day (to avoid last second downtime switches) then for the rest of the cool down period you can't choose the allegiance function again until its over.
I feel like we'd have to do something to standings as well if we were to have a allied and mercenary FW....not sure. I do know that if this system did ever exist we should also get access to special items (experimental tier) assets for choosing to be allied and staying with that faction.
-A vote for me is a vote for us
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Sgt Kirk
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.08.02 15:42:00 -
[2] - Quote
Wait, are you saying it would cost LP to join or leave an alliance?
-A vote for me is a vote for us
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Sgt Kirk
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.08.02 17:22:00 -
[3] - Quote
The Gallente and Minmatar share an alliance. Hence alliance, which allegiance an alliance have the same root meaning. When you are allied with Caldari you are in turn allied with Amarr and vice versa.
I may be missing points but I assume that you're considering Gallente and Mimatar being allied with each other and not have a allegiance for two races of your choice?
Amarr and Gallente allegiance would be beyond the bounds of immersion breaking. As far as "pirate allegiance" goes....pirate? You mean just be a mercenary for all of them? Pirate would emply that you're playing for Serpentis, Angel Cartel, Blood Raiders and such, which actually opens up for a good idea to spiral off on but would not be appropriate in calling a mercenary function a pirate function.
Pirate has a strong stigma to it in New Eden not to be tossed around at fancy, even when compared to mercenaries.
-A vote for me is a vote for us
You can vote for CPM 2 [here]
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Sgt Kirk
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.08.02 17:37:00 -
[4] - Quote
Mercenary would be just fine, I'm alright with slight deviations from how EVE does it so I do feel that there should be a mercenary option for all races. It just wouldn't have the benefit of being loyal which is fine.
-A vote for me is a vote for us
You can vote for CPM 2 [here]
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Sgt Kirk
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.08.02 19:53:00 -
[5] - Quote
True is 100% correct
-A vote for me is a vote for us
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Sgt Kirk
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.08.02 20:47:00 -
[6] - Quote
Talos Vagheitan wrote:True Adamance wrote:Talos Vagheitan wrote:
If you 'swear allegiance' to Amarr for example, you more or less become an amarr
You simply don't. In Dust 514 we accept that due to a number of CONCORD mandates we cannot are be or are not a representative of our empires for any reason.....we are more or less political null entities. Should we choose it we can be 'employed' by a corporation that represents one of the New Eden Empire factions but we are not an official member of that group, we do not speak for it, we do not represent it, and you certainly do not just 'become' integrated into a faction by giving your word. This is why I like the contracts idea so much. We're basically signing away some of our freedom for the right to legally privateer in the name of our chosen faction during which time after a suitable length of service our chosen Empire rewards us. Rule number 1. Always make the lore work around the gameplay. Uplink are the perfect example. Uplinks are a terrible example and a bad mechanic that terribly needs to be improved.
-A vote for me is a vote for us
You can vote for CPM 2 [here]
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Sgt Kirk
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.08.02 22:46:00 -
[7] - Quote
So whenever someone brings you something to counter your ideas yours going to just begin it with "lol"?
Yeah, True, I wouldn't even bother posting anymore.
The Self Righteousness is strong with this one.
-A vote for me is a vote for us
You can vote for CPM 2 [here]
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