|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Negative-Feedback. Negative-Feedback
17
|
Posted - 2015.07.27 09:15:00 -
[1] - Quote
http://i.imgur.com/4LI774k.jpg
132 armor plate > 66 shield extender 34 damage Assault Rifle > 17.6 damage HMG 915 HP Sentinel > 430 HP Assault
I swear to god from now on whenever people compare shield extenders HP and armor plates HP directly again without considering any other variable I will shoot a puppy with a plasma cannon, as illustrated here.
No, I'm not saying they're fine, I'm saying that you have to look at all the variables together or else everything breaks down very, very fast. So PLEASE stop doing that, for the puppies.
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
|
Cat Merc
Negative-Feedback. Negative-Feedback
17
|
Posted - 2015.07.27 09:22:00 -
[2] - Quote
*Prepares Plasma Cannon* Yes?
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
|
Cat Merc
Negative-Feedback. Negative-Feedback
17
|
Posted - 2015.07.27 09:35:00 -
[3] - Quote
Radiant Pancake3 wrote:Cat Merc wrote:*Prepares Plasma Cannon* Yes? Shields are not surperitior den armrors theys not equallys matched... Shields need faster regen to keep up wit amor. Shieldy HP should be moar den amor. http://i.imgur.com/ZY0vBWx.gif
*Shoots all puppies in sight with hot green plasma*
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
|
Cat Merc
Negative-Feedback. Negative-Feedback
17
|
Posted - 2015.07.27 09:41:00 -
[4] - Quote
Mejt0 wrote:Fitting shield fit is much harder than fitting armor fit while being much worse.
Cat Merc wrote: No, I'm not saying they're fine, I'm saying that you have to look at all the variables together or else everything breaks down very, very fast. So PLEASE stop doing that, for the puppies.
Cat Merc wrote: No, I'm not saying they're fine,
You're one of the few who aren't guilty of this stupidity Metj0, don't make me disappointed in you.
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
|
Cat Merc
Negative-Feedback. Negative-Feedback
17
|
Posted - 2015.07.27 09:48:00 -
[5] - Quote
I-Shayz-I wrote:Cat Merc wrote:132 armor plate > 66 shield extender 34 damage Assault Rifle > 17.6 damage HMG 915 HP Sentinel > 430 HP Assault
Stop giving away the FOTM omg THE PEOPLE HAVE TO KNOW
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
|
Cat Merc
Negative-Feedback. Negative-Feedback
17
|
Posted - 2015.07.27 09:58:00 -
[6] - Quote
Breakin Stuff wrote:How is cat merc giving away anything?
No one on this forum bothers with anything as trivial as math! Pfft, math. Math is for dem crazy mathematicians and their number loving fetish.
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
|
Cat Merc
Negative-Feedback. Negative-Feedback
17
|
Posted - 2015.07.27 10:56:00 -
[7] - Quote
Purrfect
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
|
Cat Merc
Negative-Feedback. Negative-Feedback
17
|
Posted - 2015.07.27 11:35:00 -
[8] - Quote
Sicerly Yaw wrote:Harry Hazzard wrote:how to fit a caldari assault ck.o PROPERLY (this fit is made from my measly 7.5mill sp pool.
2 or 3x complex shield extenders 2 or 3x enhanced light damge mods 1x enhanced shield recharger (if you go 2 shex/2 eld)
3x enhanced shield regulators
kalikota RR adv mag sec or BP
locus grenades
nanohives
566 shields 2.3 shield recharge delay 2.5 depleted shield recharge delay (these numbers are off the top of my head not on dust atm to give exact numbers)
I honestly don't see how armour is superior to shields. armour only gets repair and reactive mods to regen their hp. compared to shields which have regulators, rechargers, amplifiers and relays to increase the strength of their shields. amrour at most can get 55 hp/s shields can go over 100 hp/s and have low deleay times to recharge.
shields work best at range where they can utilize surroundings/times to initate recharge. armour is better for closer ranges where you will need to regen on the go albeit at a reduced pace.
the only thing that allows armour to dominate shields is that ******* scrambler rifle charged shot. armor can be repped trough various ways and does not require a delay to begin regaining health, even a std armor rep tool can rep more then most shield suits with stacked rechargers and most armor suits have (if not all) have a better ability to stack health without giving up damage potential or having to worry about delays armor can also be repped by nano hives which makes solo tanking be just as easy if not easier then shield tanking 2 seconds of delay or even just 1 second can mean life and death when most weapons can simply kill you just as fast if not faster (not to mention taking damage negates it meaning you have to wait even more unless the damage is under 6 points) the best passive recharge and lowest delay (both depleted and normal delay) are that of the cal scout but that is negated due to the fact that the low eHP that shields give make it easy to one shot by just about any high alpha weapon (including charged ScR shots) so even if you have 100+ recharge with 1 sec depleted delay it means little to nothing when any weapon can destroy you in half that time even with stacked hp whereas armor scouts can stack 400+ armor still have good shield stats to buffer and rep even faster due to armor reps or triage nano hives (compact included) armor gives up little to nothing (perhaps other then speed) to stack armor, but shields give up a lot even taking punishment to its delays when stacking shield extenders and the fact still stand that armor mods are easier to fit and give 2.5 times the HP they may reduce speed but not this can be negated almost completely (to sprint speed at least) by using just one kincat without giving up too much compared to shields Two points: 1. Armor Rep requires a fellow Logi to give up using his gun. It's not free regen, your team losses DPS. Comparing a rep tool to built in regen is dumb. Shields need Logi tools, yes, but comparing an equipment to built in regen shouldn't even happen.
2. The speed penalty from armor is absolutely massive, trying to underplay it is absolutely stupid. And remember that the strafe penalty is double that of the normal armor penalty, so you're looking at -20% strafe speed for two complex plates. There's a reason most non sentinels don't use normal plates, you get hit far more, and it isn't worth the extra HP you gain.
As for the rest... For every point you make, you're thinking in a vacuum, not looking at how all the pieces fall together. Trying to make a coherent reply to that mess is... not going to happen.
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
|
|
|
|