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Ghosts Chance
Intara Direct Action Caldari State
3
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Posted - 2015.07.26 10:56:00 -
[1] - Quote
Its because shield modules are roughly equal to HALF the HP values of armor modules point for point, this combined with the scramblers massive damage profile granting it about 900dps against shields (with modded controller, human input is still an insane 600or so dps)
since shields are roughly worth half of armor HP for HP you can pretty much just double the DPS of every weapon against shields to calculate just how effective shields are in compairison to armor leaving sometimes HUGE gaps in weapon efficiancies from shields to armor.
this makes shields ALWAYS feel weak in compairison to armor because you simply get 2x the amount of armor than you do shields making it feel as though every weapon in the game is 2x effective against shields then armor.
its not that the scrambler is OP, is that shields just dont provide nearly enough HP to balance out the massive HP advantage that armor currently has.
now can we stop with the nerf scrambler threads please? and instead replace them with "buff shields" threads?
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Kierkegaard Soren
Eridani Light Horse Battalion
878
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Posted - 2015.07.26 11:11:00 -
[2] - Quote
Scrambler advocate though I am, I did get melted by a viziam yesterday in about two and half seconds, from full hpI. In a galmando. Im guessing the issue lies in the charge shots and the follow on hits that just obliterate suits in cqc. If charge shots always overheated tje weapon a la ion pistol they'd be far less indomitable at.close range.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Echo 1991
Corrosive Synergy No Context
908
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Posted - 2015.07.26 11:20:00 -
[3] - Quote
Does more damage to armour than a rail rifle. So I'm fairly certain its not because shields give less HP. The weapon is too strong.
Wanna play eve?
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TheD1CK
Dead Man's Game
2
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Posted - 2015.07.26 11:23:00 -
[4] - Quote
-LR deals 150 dmg when overheated, add this to ScR.. the current 50 dmg is nothing to most fits
-Clipsize on ScR is good, make full charge shots use 5-10 bullets at once (lore-more energy cells added to the charge, bla)
-Instant overheat is one option, but the increase in ammo use for charging, maybe more heat for a full charge, is good
Bla, bla, bla.. it takes skill to sit on my ass using the R1 button without burning my fingers QQ
After this long, no-one cares with my proposal, all the white knights defending ScR as it takes more skill/thought/triggerspamming.. would have the chance to prove it, as stats would be the same for dmg dealt..
Only those drawbacks used to defend ScR OPness would actually exist, the current ones are nothing compared to the effectiveness of the weapon, an increase in ammo use, heat build-up and overheat dmg.. then I'll give you credit...
CCP place way to much reward in just being able to point a gun and fire it.. ScR is the best example, anyone with average gun-game will destroy people with this weapon, as we've seen for ages now... meh, I gave up and just carry ducktape to patch my suit everytime a ScR tears me a new hole
Trainwreck forum posting prof.5
Sorry I am too busy to come to the phone right now, I am actually playing the game.
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.26 12:47:00 -
[5] - Quote
It's charge shot Ghost. Out of everything else (crazy damage, accuracy etc), charge shot is the problem. You can't use cover if you lose 500 hp instantly after taking a step out of cover. This means : turn around and never go within 100 meters to ScR.
It should act like Ion Pistol. After charge shot it should overheat.
Loyal to The State
Official Caldari Commando User
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.26 13:40:00 -
[6] - Quote
Mejt0 wrote:It's charge shot Ghost. Out of everything else (crazy damage, accuracy etc), charge shot is the problem. You can't use cover if you lose 500 hp instantly after taking a step out of cover. This means : turn around and never go within 100 meters to ScR.
It should act like Ion Pistol. After charge shot it should overheat.
Ps. 500 armor suit has better surviving chances vs ACR (pro) than 500 shield suit vs std A/ScR.
This.
Charge shot should be a finisher, you shouldn't be able to just open up outta the gate with a huge alpha strike and -then- spam R1 to win.
Also, ya' know, the whole basic ScR has better potential DPS vs armor than even the Experimental RR with level 5 proficiency thing....
ScR DPS vs Armor: 520
ERR DPS vs Armor with lv 5 proficiency: 518
O.G. Pink Fluffy Bunny
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xavier zor
Vader's-Fist
1
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Posted - 2015.07.26 13:55:00 -
[7] - Quote
The scrambler rifle is OP, the charge mechanic needs to work the same as the ion pistol... I pull out an assault ck.0 with my trusty duvolle AR, kill 6 or so on the bridge then they all come out with some for of scrambler. There was even a caldari assault with a scrambler!
Shield tanking is hard mode
shield tanking is hard mode, period.
currently fighting for 100% of MH
Rexero!
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Yoda Boss
Dem Durrty Boyz
226
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Posted - 2015.07.26 13:59:00 -
[8] - Quote
It's op cuz it dose 196% damage w/ headshot against shields. But it won't do that to armor.
The acr and cr are way worse. They actually have a bonuse against armor. They melt armor. NEFF the cr. Nerf the acr.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒGû¬.°n+í¤GÿåGùÅ.° GÖñGÖíTrade/saleGÖºGÖñ
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Sicerly Yaw
Corrosive Synergy No Context
711
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Posted - 2015.07.26 14:13:00 -
[9] - Quote
Kierkegaard Soren wrote:Scrambler advocate though I am, I did get melted by a viziam yesterday in about two and half seconds, from full hpI. In a galmando. Im guessing the issue lies in the charge shots and the follow on hits that just obliterate suits in cqc. If charge shots always overheated tje weapon a la ion pistol they'd be far less indomitable at.close range.
we need more people to admit this first as many still advocate for it for the wrong reasons
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Sicerly Yaw
Corrosive Synergy No Context
711
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Posted - 2015.07.26 14:21:00 -
[10] - Quote
Daddrobit wrote:Mejt0 wrote:It's charge shot Ghost. Out of everything else (crazy damage, accuracy etc), charge shot is the problem. You can't use cover if you lose 500 hp instantly after taking a step out of cover. This means : turn around and never go within 100 meters to ScR.
It should act like Ion Pistol. After charge shot it should overheat.
Ps. 500 armor suit has better surviving chances vs ACR (pro) than 500 shield suit vs std A/ScR. This. Charge shot should be a finisher, you shouldn't be able to just open up outta the gate with a huge alpha strike and -then- spam R1 to win. Also, ya' know, the whole basic ScR has better potential DPS vs armor than even the Experimental RR with level 5 proficiency thing.... ScR DPS vs Armor: 520 ERR DPS vs Armor with lv 5 proficiency: 518
this coupled with many things that favor armor like the plates having half the fitting cost but giving 2.5x the amount of health, the profile that made it need to be balanced against armor in the first place which made it unfair for shields although not many believe that
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Sicerly Yaw
Corrosive Synergy No Context
711
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Posted - 2015.07.26 14:27:00 -
[11] - Quote
Ghosts Chance wrote:Its because shield modules are roughly equal to HALF the HP values of armor modules point for point, this combined with the scramblers massive damage profile granting it about 900dps against shields (with modded controller, human input is still an insane 600or so dps)
since shields are roughly worth half of armor HP for HP you can pretty much just double the DPS of every weapon against shields to calculate just how effective shields are in compairison to armor leaving sometimes HUGE gaps in weapon efficiancies from shields to armor.
this makes shields ALWAYS feel weak in compairison to armor because you simply get 2x the amount of armor than you do shields making it feel as though every weapon in the game is 2x effective against shields then armor.
its not that the scrambler is OP, is that shields just dont provide nearly enough HP to balance out the massive HP advantage that armor currently has.
now can we stop with the nerf scrambler threads please? and instead replace them with "buff shields" threads?
shields need a buff and the ScR needs a rework not a nerf or a buff, the plates give a bit over 2.5 times the health not just 2 times
shields dont seem weaker in comparison they are weaker as they should be to laser weaponry but that doesn't mean the ScR is comletly fine as the RR still does far less damge to armor then the potential damage to armor that the ScR has even the AScR and they also have comparable range which should not be the case
you bring up some good points but it seems you may be misinformed about the numbers
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Sgt Kirk
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.26 14:55:00 -
[12] - Quote
The plan is simple, we kill the batman make it cool down after a charged shot.
The AsScr on the other hand needs overall tuning in general. I could see their point if you actually had to worry about overheating the gun but as is? Nah, fire, forget, profit.
Sgt Kirk's Official Propaganda Youtube Channel
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All Gucci
T.H.I.R.D R.O.C.K RUST415
338
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Posted - 2015.07.26 15:11:00 -
[13] - Quote
scr is so op that I can't disengage and just get a better vantage point on the scr user... scr forces me to fight even when I don't want to... scr forces me to use a call assault thinking I can be safe from +20% to shields...
Director / Slayer / Emperor
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.26 16:16:00 -
[14] - Quote
I doubt it. The Minmatar Assault is one of the the best.suits in the game and yet is a shield suit. I think the issue is that many people are trying to use shields as simply another type of armor.
They forget that while armor is supposed to be a brawling type of defense shields are supposed to be weaker but quickly repairable. Granted it's unfair that to run armor one must skill into only two specific skills while shields must skill into three.
Shields don't really feel that bad to me.
Put your flags up in the sky.
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jace silencerww
MANUFACTURERS OF DEATH
185
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Posted - 2015.07.26 16:29:00 -
[15] - Quote
Daddrobit wrote:Mejt0 wrote:It's charge shot Ghost. Out of everything else (crazy damage, accuracy etc), charge shot is the problem. You can't use cover if you lose 500 hp instantly after taking a step out of cover. This means : turn around and never go within 100 meters to ScR.
It should act like Ion Pistol. After charge shot it should overheat.
Ps. 500 armor suit has better surviving chances vs ACR (pro) than 500 shield suit vs std A/ScR. This. Charge shot should be a finisher, you shouldn't be able to just open up outta the gate with a huge alpha strike and -then- spam R1 to win. Also, ya' know, the whole basic ScR has better potential DPS vs armor than even the Experimental RR with level 5 proficiency thing.... ScR DPS vs Armor: 520 ERR DPS vs Armor with lv 5 proficiency: 518
lol take a look 75 both optimal range. basic Scr dps vs armor - 520 basic RR dps vs armor - 457.35 (that is with max proficiency for the RR)
lets try the adv ones adv Scr dps vs armor- 546 avd RR dps vs armor- 480.22 ( max proficiency with the RR)
ok what about proto ones. again same optimal range of 75 meters. proto Scr dps vs armor - 572 proto RR dps vs armor - 503.8 (again max proficiency for the RR)
ok lets try officer ones Officer Scr dps vs armor- 629.2 ( LOL OP MUCH) Officer RR dps vs armor- 553.39 (max prof with the RR)
LOL look at that the Scr wins even almost has the same effective range. Scr is 96 vs Rail rifle is 100. so an officer rail rifle does 7.39 more dps against armor than an ADV scrambler rifle. so CCP is the Scr OP or not? don't use the overheat stuff saying it is balanced. I killed a full proto amarr sent. (full ehp) with an amarr frontline fit at 40 meters and no skills into the Scr. yes it took over one clip (as it should with any basic weapon) but I did not overheat. lol |
Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.07.26 17:14:00 -
[16] - Quote
DeadlyAztec11 wrote:I doubt it. The Minmatar Assault is one of the the best.suits in the game and yet is a shield suit. I think the issue is that many people are trying to use shields as simply another type of armor.
They forget that while armor is supposed to be a brawling type of defense shields are supposed to be weaker but quickly repairable. Granted it's unfair that to run armor one must skill into only two specific skills while shields must skill into three.
Shields don't really feel that bad to me.
Scrambler Rifles are not necessarily out of line though when compared to the Standard AR and Rail Rifle on the Caldari Assault they are. The Standard AR needs a fundamental buff because currently it is not better than the Standard Scrambler Rifle or Assault Scrambler Rifle in close quarters. The Caldari Assault skill needs to be changed because better reloading is weak. It is very useful at level V with level V reloading, but it would be better to have a skill that allows one win a fight so one can worry about reloading.
I disagree. The Minmatar Assault may be a shield suit by lore, but the flexibility of its slots coupled with the very low (comparative) fitting requirements of armor mods makes it way more beneficial to run the suit as an armor or dual tanked fit. I've been shield tanking for about two years, and genuinely enjoy the faster "Stick and move" playstyle of shield tanking. However, it is impossible to make a shield fit that can compete in a way that armor fits can't do as well, or better.
Case in point: I currently have ~40M SP and was messing around with some Mk.0 fits. This fit is way more competitive than this one. To summarize, my armor centric fitting gains 92 eHP, 8 armor hp/s, and a 13% light weapon damage increase. The "sacrifice" I incur by choosing the first fit (armor) over the second one (shield) 18 shield hp/s (25 v. 43), four seconds on my shield recharge delay, and five seconds on my shield depleted delay.
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Kierkegaard Soren
Eridani Light Horse Battalion
881
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Posted - 2015.07.26 17:21:00 -
[17] - Quote
Half of the problem also lies with the amarr assault. At rank five it simply negates the major balancing factor of the scram. Conversely, using the scram without the ak is just a frustrating experience. So, we change the operational skill to heat build up reduction, say three percent per level, make the assault suit skill a reduction to seize duration and damage, and then make charge shots overheat by default. Fixed, fair, more accessable to heathens. *shudders*
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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JIMvc2
Corrosive Synergy No Context
1
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Posted - 2015.07.26 17:22:00 -
[18] - Quote
Another idiot said " Buff shields but nerf Cal weapons" = NO.
In my experience the Scrambler is meh. I don't use it much but I've been killed with it = meh won't complain.
Why did the white girl cross the road? To get to Starbucks. <-- My GF will kill me if I ask her that lol :)
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Operative 1174 Uuali
True Companion Planetary Requisitions
975
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Posted - 2015.07.26 17:40:00 -
[19] - Quote
I'm getting three shotted in an aromor suit. Even a Mil Laser Rifle goes right through. Yeah, laser weapons in general are OP. I shouldn't be seeing the same effectivness on armor as other weapons.
MY CPM2 PLATFORM
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Kiiran-B
Seraphim Initiative.
262
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Posted - 2015.07.26 17:59:00 -
[20] - Quote
Ghosts Chance wrote:Its because shield modules are roughly equal to HALF the HP values of armor modules point for point, this combined with the scramblers massive damage profile granting it about 900dps against shields (with modded controller, human input is still an insane 600or so dps)
since shields are roughly worth half of armor HP for HP you can pretty much just double the DPS of every weapon against shields to calculate just how effective shields are in compairison to armor leaving sometimes HUGE gaps in weapon efficiancies from shields to armor.
this makes shields ALWAYS feel weak in compairison to armor because you simply get 2x the amount of armor than you do shields making it feel as though every weapon in the game is 2x effective against shields then armor.
its not that the scrambler is OP, is that shields just dont provide nearly enough HP to balance out the massive HP advantage that armor currently has.
now can we stop with the nerf scrambler threads please? and instead replace them with "buff shields" threads?
The gun is OP because its OP. Theres nothing else to it. It melts shield, it melts armour. It melts shield and armour when dual tanking.
High dps fast reload, brilliant in long range, short range, medium range, has a charge shot that multiplies damage, takes 2 seconds to fully charge, can fire multiple shots after high damage charge up and if you run the Amarr Assault suit the heat up is not even a factor...
But no its not OP its just that Shields are too weak...
Lolz, get ready for the nerf my friend, there is no argument you can make to stop it happening.
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Omaarion27
Vader's-Fist
1
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Posted - 2015.07.26 18:12:00 -
[21] - Quote
Ghosts Chance wrote:Its because shield modules are roughly equal to HALF the HP values of armor modules point for point, this combined with the scramblers massive damage profile granting it about 900dps against shields (with modded controller, human input is still an insane 600or so dps)
since shields are roughly worth half of armor HP for HP you can pretty much just double the DPS of every weapon against shields to calculate just how effective shields are in compairison to armor leaving sometimes HUGE gaps in weapon efficiancies from shields to armor.
this makes shields ALWAYS feel weak in compairison to armor because you simply get 2x the amount of armor than you do shields making it feel as though every weapon in the game is 2x effective against shields then armor.
its not that the scrambler is OP, is that shields just dont provide nearly enough HP to balance out the massive HP advantage that armor currently has.
now can we stop with the nerf scrambler threads please? and instead replace them with "buff shields" threads?
i spy with my little eye someone so scared of the eminent nerf of the scrambler, theyve come up with a thread to justify it oppnesss.
i love the scr but i realized how op it was and will never touch it again until it is balanced. its not just insanely op against shields it still tears up armor, i don't even need the smg but when i use an ar a weapon suppose to have the same purpose as the scr, i still find it a struggle getting through the armor, that's how the scr should feel.
"they hate us because they anus"
CAL n GAL FTFW
disagree meet me in battle n taste the RAILnPLASMA flavor; it be spi
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Sequal's Back
Dead Man's Game
750
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Posted - 2015.07.26 18:37:00 -
[22] - Quote
Let me log into my alt, this thread needs more like.
WON'T YOU PLEASE TAKE ME HOME !
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.07.26 18:40:00 -
[23] - Quote
Nerf it! People will still complain just like they have for the past year. Anyone remember 1.7 when they were a lot easier to use than now? No, because you all flocked to the RR and CR... Anyways, I'm just worried if CCP ruins the weapon on non Amarr suits. As for the Amarr Assault, if we were to change its bonus with operational skill of the ScR we may just make the ScR useful on non Amarr Suits, but then the Amarr Assault would "reward" overheating which is something we don't want.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
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Jalame La Bola
Shining Flame Amarr Empire
27
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Posted - 2015.07.26 20:06:00 -
[24] - Quote
Seems like the semi auto scrambler rifle has been off for the past few days. The rate of fire feels different. It's probably been silently nerfed yet you pillocks continue whining about it. |
Ghosts Chance
Intara Direct Action Caldari State
3
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Posted - 2015.07.26 20:17:00 -
[25] - Quote
lol at everyone who thinks im being a scrambler advocate, i dont even use the thing.
i was hardcore minmatar, now im respeced pure caldari, if anything im the person who stands to gain the most from a scrambler nerf.....
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Darken-Sol
Darken's Forge and Trade
2
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Posted - 2015.07.26 20:23:00 -
[26] - Quote
The reason scramblers feel OP is because i use two Darths on my Stormraider, a Complex damage mod, Prof V, and level 3 warbarge damage. Your little scout bodies never had a chance.
Crush them
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Ghosts Chance
Intara Direct Action Caldari State
3
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Posted - 2015.07.26 20:29:00 -
[27] - Quote
Darken-Sol wrote:The reason scramblers feel OP is because i use two Darths on my Stormraider, a Complex damage mod, Prof V, and level 3 warbarge damage. Your little scout bodies never had a chance.
thats just a waste....
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Sergeant Snuggles
INFAM0US
174
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Posted - 2015.07.26 20:33:00 -
[28] - Quote
Ghosts Chance wrote:Its because shield modules are roughly equal to HALF the HP values of armor modules point for point, this combined with the scramblers massive damage profile granting it about 900dps against shields (with modded controller, human input is still an insane 600or so dps)
since shields are roughly worth half of armor HP for HP you can pretty much just double the DPS of every weapon against shields to calculate just how effective shields are in compairison to armor leaving sometimes HUGE gaps in weapon efficiancies from shields to armor.
this makes shields ALWAYS feel weak in compairison to armor because you simply get 2x the amount of armor than you do shields making it feel as though every weapon in the game is 2x effective against shields then armor.
its not that the scrambler is OP, is that shields just dont provide nearly enough HP to balance out the massive HP advantage that armor currently has.
now can we stop with the nerf scrambler threads please? and instead replace them with "buff shields" threads? Go to bed. You're drunk.
In a world without ISK, we might have been heroes.
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Ghosts Chance
Intara Direct Action Caldari State
3
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Posted - 2015.07.26 20:35:00 -
[29] - Quote
Sergeant Snuggles wrote:Ghosts Chance wrote:Its because shield modules are roughly equal to HALF the HP values of armor modules point for point, this combined with the scramblers massive damage profile granting it about 900dps against shields (with modded controller, human input is still an insane 600or so dps)
since shields are roughly worth half of armor HP for HP you can pretty much just double the DPS of every weapon against shields to calculate just how effective shields are in compairison to armor leaving sometimes HUGE gaps in weapon efficiancies from shields to armor.
this makes shields ALWAYS feel weak in compairison to armor because you simply get 2x the amount of armor than you do shields making it feel as though every weapon in the game is 2x effective against shields then armor.
its not that the scrambler is OP, is that shields just dont provide nearly enough HP to balance out the massive HP advantage that armor currently has.
now can we stop with the nerf scrambler threads please? and instead replace them with "buff shields" threads? Go to bed. You're drunk.
you know you miss me
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Sergeant Snuggles
INFAM0US
174
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Posted - 2015.07.26 20:36:00 -
[30] - Quote
Ghosts Chance wrote:Sergeant Snuggles wrote:Ghosts Chance wrote:Its because shield modules are roughly equal to HALF the HP values of armor modules point for point, this combined with the scramblers massive damage profile granting it about 900dps against shields (with modded controller, human input is still an insane 600or so dps)
since shields are roughly worth half of armor HP for HP you can pretty much just double the DPS of every weapon against shields to calculate just how effective shields are in compairison to armor leaving sometimes HUGE gaps in weapon efficiancies from shields to armor.
this makes shields ALWAYS feel weak in compairison to armor because you simply get 2x the amount of armor than you do shields making it feel as though every weapon in the game is 2x effective against shields then armor.
its not that the scrambler is OP, is that shields just dont provide nearly enough HP to balance out the massive HP advantage that armor currently has.
now can we stop with the nerf scrambler threads please? and instead replace them with "buff shields" threads? Go to bed. You're drunk. you know you miss me I'll scramble your rifle
In a world without ISK, we might have been heroes.
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