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Joseph Ridgeson
WarRavens RUST415
4
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Posted - 2015.07.20 13:53:00 -
[1] - Quote
So May 3, 2014 there was an announcement that 'boils down' to "We are moving DUST 514 from the PS3 to a different system." This was at CCP's big convention where they like to release big things: EVE FanFest. After that, the only mention of Legion or transition has been "If Legion becomes a thing" or "we will let you know when it is set in stone, one way or another."
On November 7th, 2014 there was an announcement of a new game in a new universe, something they have not done in 17 years, by Blizzard called Overwatch at BlizzCon; their big convention. The beta was slated to come out January 2015 but Blizzard being Blizzard (Operation CWAL anyone?) the beta was pushed back to "Fall 2015", probably around November to coincide with Blizzcon 2015.
We have two companies that are notorious for (euphemistically) "not releasing a product until it is good and ready" or (bluntly) "dragging their feet through the development phase" with two new products that 'they haven't done before.' Which is going to happen first: Overwatch is released as a Closed Beta/Full Released Game or Legion* is fully announced as either shelved or greenlit?
* For the purposes of 'Legion', I mean "A continuation of DUST 514 on a new system, be it PC, PS4, XBone, or any combination of the previous: a sci-fi FPS set in New Eden where the players play as ground pounding mercenaries."
Speculation, go!
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.20 14:04:00 -
[2] - Quote
Joseph Ridgeson wrote:So May 3, 2014 there was an announcement that 'boils down' to "We are moving DUST 514 from the PS3 to a different system." This was at CCP's big convention where they like to release big things: EVE FanFest. After that, the only mention of Legion or transition has been "If Legion becomes a thing" or "we will let you know when it is set in stone, one way or another."
On November 7th, 2014 there was an announcement of a new game in a new universe, something they have not done in 17 years, by Blizzard called Overwatch at BlizzCon; their big convention. The beta was slated to come out January 2015 but Blizzard being Blizzard (Operation CWAL anyone?) the beta was pushed back to "Fall 2015", probably around November to coincide with Blizzcon 2015.
We have two companies that are notorious for (euphemistically) "not releasing a product until it is good and ready" or (bluntly) "dragging their feet through the development phase" with two new products that 'they haven't done before.' Which is going to happen first: Overwatch is released as a Closed Beta/Full Released Game or Legion* is fully announced as either shelved or greenlit?
* For the purposes of 'Legion', I mean "A continuation of DUST 514 on a new system, be it PC, PS4, XBone, or any combination of the previous: a sci-fi FPS set in New Eden where the players play as ground pounding mercenaries."
Speculation, go!
Considering CCP is going to milk every single drop they can out of the players here on PS3 before moving I think Overwatch and many other "projects" will come first.
If people want CCP to port this game they need to STOP spending money. The accounting department makes all the real decisions.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Louis Domi
Tugastroy Evil Syndicate Alliance.
1
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Posted - 2015.07.20 14:07:00 -
[3] - Quote
I thought legion was confirmed dead...
Delt for CPM2, Shadowed Cola for CPM2,
Breaking For CPM2
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noob cavman
Fatal Absolution Negative-Feedback
2
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Posted - 2015.07.20 14:10:00 -
[4] - Quote
Maybe star citizen will be released
I want to be a caveman!
psn: marko_blues
Kringlaugd wierd, ein spadi for qvoki ne skeifr drpr munni ne svinhqfdi.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.07.20 14:11:00 -
[5] - Quote
Joseph Ridgeson wrote:So May 3, 2014 there was an announcement that 'boils down' to "We are moving DUST 514 from the PS3 to a different system." This was at CCP's big convention where they like to release big things: EVE FanFest. After that, the only mention of Legion or transition has been "If Legion becomes a thing" or "we will let you know when it is set in stone, one way or another."
On November 7th, 2014 there was an announcement of a new game in a new universe, something they have not done in 17 years, by Blizzard called Overwatch at BlizzCon; their big convention. The beta was slated to come out January 2015 but Blizzard being Blizzard (Operation CWAL anyone?) the beta was pushed back to "Fall 2015", probably around November to coincide with Blizzcon 2015.
We have two companies that are notorious for (euphemistically) "not releasing a product until it is good and ready" or (bluntly) "dragging their feet through the development phase" with two new products that 'they haven't done before.' Which is going to happen first: Overwatch is released as a Closed Beta/Full Released Game or Legion* is fully announced as either shelved or greenlit?
* For the purposes of 'Legion', I mean "A continuation of DUST 514 on a new system, be it PC, PS4, XBone, or any combination of the previous: a sci-fi FPS set in New Eden where the players play as ground pounding mercenaries."
Speculation, go! EVE: Legion copyright was dropped, buddy.
I wouldn't hold your breath.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Krixus Flux
Kang Lo Directorate Gallente Federation
925
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Posted - 2015.07.20 14:12:00 -
[6] - Quote
Good question but my guts are leaning towards Overwatch. Legion "feels" dead especially when you got the H man saying Dust is now profitable. Why rock the cash cow boat?
Saying what's on people's minds
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Veg Hegirin
DUST University Ivy League
109
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Posted - 2015.07.20 14:20:00 -
[7] - Quote
deezy dabest wrote:
If people want CCP to port this game they need to STOP spending money. The accounting department makes all the real decisions.
The only that would accomplish is getting the plug pulled on the servers.
A dust port depends pretty exclusively on how confident ccp are in their own abilities and the market. If fozziesov and valkyrie are successful we might see it. Legion is basically hl3 atm
Scrub-a-dub-dub
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Golden Day
Fraternity of St. Venefice Amarr Empire
2
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Posted - 2015.07.20 14:21:00 -
[8] - Quote
Legion is still being worked on but will gain a new name soon
More than 6500+ planets take awhile to make maps for
Also drones are being added too
And alot more stuff that we don't know about...
Im just a glorified blueberry
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.20 14:24:00 -
[9] - Quote
Veg Hegirin wrote:deezy dabest wrote:
If people want CCP to port this game they need to STOP spending money. The accounting department makes all the real decisions.
The only that would accomplish is getting the plug pulled on the servers. A dust port depends pretty exclusively on how confident ccp are in their own abilities and the market. If fozziesov and valkyrie are successful we might see it. Legion is basically hl3 atm
Why would CCP invest millions on porting when they are making money right here milking a broken game on a dead system with a skeleton crew?
As long as people keep spending on the PS3 there is no reason for them to change things.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.07.20 14:25:00 -
[10] - Quote
noob cavman wrote:Maybe star citizen will be released Maybe the fps module will be released.
Will be interested to see if the core fps mechanics will be treated with respect in that add-on module to a spaceship game.
PSN: RationalSpark
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Golden Day
Fraternity of St. Venefice Amarr Empire
2
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Posted - 2015.07.20 14:26:00 -
[11] - Quote
deezy dabest wrote:Veg Hegirin wrote:deezy dabest wrote:
If people want CCP to port this game they need to STOP spending money. The accounting department makes all the real decisions.
The only that would accomplish is getting the plug pulled on the servers. A dust port depends pretty exclusively on how confident ccp are in their own abilities and the market. If fozziesov and valkyrie are successful we might see it. Legion is basically hl3 atm Why would CCP invest millions on porting when they are making money right here milking a broken game on a dead system with a skeleton crew? As long as people keep spending on the PS3 there is no reason for them to change things. And right after the psn in on PS3 dies eve legion is born
Im just a glorified blueberry
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.20 14:27:00 -
[12] - Quote
deezy dabest wrote:Considering CCP is going to milk every single drop they can out of the players here on PS3 before moving I think Overwatch and many other "projects" will come first.
If people want CCP to port this game they need to STOP spending money. The accounting department makes all the real decisions. CCP is a business. They are motivated by profit. If Dust 514 suddenly becomes unprofitable at best they are going to leave it in it's current state of hotfixes and infrequent updates; what I have come to call "maintenance mode". At worst, they shut it down completely.
If the players want Dust to get ported then Dust needs to remain profitable. Players need to purchase aurum.
Simple right? Not quite.
Many players wouldn't mind spending aurum if they knew where this game was going. So then we have a catch-22; players won't buy aurum without news of Dust 514's future, CCP won't discuss Dust's future unless the game remains profitable.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Jack Boost
Zarena Family
900
|
Posted - 2015.07.20 14:28:00 -
[13] - Quote
There are scripts: - VR era drop -> CCP loose more money and 'Legion' drift more.. cus CCP banqrucy - VR era got HIT -> CCP with toons of new casch forge more VR titles ... 'legion' drift more - Eve got more conqurency ... -> CCP willing to expand more of its back-bone project via 'Legion-going ground' and 'Legion-we take your ship' franchize... with toon of ester eggs from 'Star citize', Star Wars, Witcher3, Alien and FTL.
Smart things will go more when "Wve: Wrench JAck" will be hit smarthphones. CCP relase 'clone-vat shelter'... free at android.
I'm scary of future. Any one need Eve-old account?
Not much time left...
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.20 14:38:00 -
[14] - Quote
Ripley Riley wrote:deezy dabest wrote:Considering CCP is going to milk every single drop they can out of the players here on PS3 before moving I think Overwatch and many other "projects" will come first.
If people want CCP to port this game they need to STOP spending money. The accounting department makes all the real decisions. CCP is a business. They are motivated by profit. If Dust 514 suddenly becomes unprofitable at best they are going to leave it in it's current state of hotfixes and infrequent updates; what I have come to call "maintenance mode". At worst, they shut it down completely. If the players want Dust to get ported then Dust needs to remain profitable. Players need to purchase aurum. Simple right? Not quite. Many players wouldn't mind spending aurum if they knew where this game was going. So then we have a catch-22; players won't buy aurum without news of Dust 514's future, CCP won't discuss Dust's future unless the game remains profitable.
Basic rule of business: Never throw a profitable model in the trash. As long as Dust + PS3 = profit it is not getting changed.
If CCP wants to stay in the FPS game they will go to the customers.
If CCP does not want to stay in the FPS game then everything will be dropped as soon as they are no longer profitable anyway.
Until enough players have given up on this game or stopped spending money their hand will not be forced and they will coast along milking up a small profit attempting to recoup some of the insane startup costs which mean that Dust is most likely still very much negative.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.20 15:25:00 -
[15] - Quote
Louis Domi wrote:I thought legion was confirmed dead...
There was never a 'Legion Announcement'.
There was a "Hey, look at this cool video of Dust with better graphics". Nothing more
I'm sure the the severely negative community reaction more or less aborted the Legion Fetus on the spot.
Since the project was never officially announced or started there is nothing to officially cancel.
They're just stuffing it in the attic and waiting for people to stop talking about it.
CPM Platform
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Tebu Gan
0uter.Heaven
1
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Posted - 2015.07.20 16:39:00 -
[16] - Quote
Joseph Ridgeson wrote:So May 3, 2014 there was an announcement that 'boils down' to "We are moving DUST 514 from the PS3 to a different system." This was at CCP's big convention where they like to release big things: EVE FanFest. After that, the only mention of Legion or transition has been "If Legion becomes a thing" or "we will let you know when it is set in stone, one way or another."
On November 7th, 2014 there was an announcement of a new game in a new universe, something they have not done in 17 years, by Blizzard called Overwatch at BlizzCon; their big convention. The beta was slated to come out January 2015 but Blizzard being Blizzard (Operation CWAL anyone?) the beta was pushed back to "Fall 2015", probably around November to coincide with Blizzcon 2015.
We have two companies that are notorious for (euphemistically) "not releasing a product until it is good and ready" or (bluntly) "dragging their feet through the development phase" with two new products that 'they haven't done before.' Which is going to happen first: Overwatch is released as a Closed Beta/Full Released Game or Legion* is fully announced as either shelved or greenlit?
* For the purposes of 'Legion', I mean "A continuation of DUST 514 on a new system, be it PC, PS4, XBone, or any combination of the previous: a sci-fi FPS set in New Eden where the players play as ground pounding mercenaries" no matter what the name turns out to be.
Speculation, go!
Edit: Added further clarification in bold.
Blizzard has a habit of not releasing anything until it's actually ready. I remember reading an article where they explicitly stated that deadlines are a null issue for them. They are more interested in releasing a finished game rather than a kinda finished game just to meet a deadline.
I've got my money on blizzard though, as they were one of my favorite developers with the original Warcraft and later star craft series, as a kid. |
Skihids
Random Gunz Rise Of Legion.
3
|
Posted - 2015.07.20 17:10:00 -
[17] - Quote
If CCP currently had plans to port DUST they would have told us. There's no point in developing in secret when you can announce and generate excitement and spending.
That doesn't rule out a change of heart in the future, but it means their current plan is to let DUST run in maintenance mode to recoup as much of its development costs as possible. I imagine we still have a few years of PS3 life as long as enough of us spend enough money to keep the lights on.
The problem with a port is deciding on a mission. Does it stay on the console and remain a lobby shooter or does it move to the PC where it can integrate more deeply with EVE?
What are the costs and benefits from each? What is the competition in each arena? What would it cost to develop?
CCP hasn't had a great track record in developing a FPS and what they did learn has likely left with the devs they let go, so it would mean either ramping up skill a second time or oursourcing the project.
As much as I would love to see an exciting furture for DUST my understanding is that we will have what we have now with minor tweaks and updates until it starts losing money again. At that point the servers will be turned off.
So enjoy what we have while we have it. |
Golden Day
Fraternity of St. Venefice Amarr Empire
2
|
Posted - 2015.07.20 17:14:00 -
[18] - Quote
Question,why do people keep saying "port" its already developed on PC its probably still ongoing development but in a very slow pace because of Valkyrie
Im just a glorified blueberry
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Death Shadow117
Wolf Pack Special Forces Evil Syndicate Alliance.
460
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Posted - 2015.07.20 17:18:00 -
[19] - Quote
Thought legion was scrapped?
Duct tape fixes everything from weapons to suits and even tanks.
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Golden Day
Fraternity of St. Venefice Amarr Empire
2
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Posted - 2015.07.20 17:19:00 -
[20] - Quote
Death Shadow117 wrote:Thought legion was scrapped? It isn't the name is
Im just a glorified blueberry
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.07.20 17:57:00 -
[21] - Quote
The one thing that puzzles me.... what exactly IS that French dude (Rouge) up to? I seem to recall CCP having spare manpower doing (one would assume) something?! I thought Legion but...
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Golden Day
Fraternity of St. Venefice Amarr Empire
2
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Posted - 2015.07.20 17:58:00 -
[22] - Quote
CommanderBolt wrote:The one thing that puzzles me.... what exactly IS that French dude (Rouge) up to? I seem to recall CCP having spare manpower doing (one would assume) something?! I thought Legion but... Valkyrie and gunjack.
Im just a glorified blueberry
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Skihids
Random Gunz Rise Of Legion.
3
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Posted - 2015.07.20 18:23:00 -
[23] - Quote
As players we all want to see it, but wishful thinking isn't going to make it appear. I want the rocket belt I was promised as a kid, but it doesn't exist either.
DUST exists only on the PS3 on Unreal 3. There was a hack for Unreal 3 on the PC, but it was billed as an exploratory concept and that we would be informed if it was going to turn into an actual project. It didn't and we weren't.
If you think otherwise please explain the rational for pumping money into secret development when an announcement would generate new life and new revenue.
Beta was a heady time of grand promise and excitement. We played hard and posted hard, trying to help CCP make the best game possible. We loved being in at the start where we could influence direction. It was fun and it was frustrating. It was a hell of a ride.
But that ride came to an abrupt halt at Fanfest 2014 when CCP abruptly shut down all hope by having zero DUST content at the event and announcing maintenance mode for DUST. Legion was a small bit of fluff used to distract us.
If you like DUST in its current incarnation, keep playing. It should last a few more years if enough people drop some AUR on it.
If you want to experience the excitement and frustration of participating in a Beta, build yourself a PC and join Star Citizen .
This isn't an either or decision either. You can do both.. |
Golden Day
Fraternity of St. Venefice Amarr Empire
2
|
Posted - 2015.07.20 18:31:00 -
[24] - Quote
I'd rather play nintendos vr than play star citizen
Im just a glorified blueberry
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deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.07.20 18:46:00 -
[25] - Quote
Golden Day wrote:CommanderBolt wrote:The one thing that puzzles me.... what exactly IS that French dude (Rouge) up to? I seem to recall CCP having spare manpower doing (one would assume) something?! I thought Legion but... Valkyrie and gunjack.
Valkyrie is produced in the UK studio. Rouge is over CCP Shanghai.
Golden Day wrote:I'd rather play nintendos vr than play star citizen
Star Citizen is already nice specially for being in pre-alpha. I feel sorry for CCP once RSI gets really rolling.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Skihids
Random Gunz Rise Of Legion.
3
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Posted - 2015.07.20 18:47:00 -
[26] - Quote
Golden Day wrote:I'd rather play nintendos vr than play star citizen
All choices are valid. |
Lady MDK
Kameira Lodge Amarr Empire
394
|
Posted - 2015.07.20 18:47:00 -
[27] - Quote
Just about finished caring to be honest... And wont be spending another penny on Dust until something is announced that amounts to a long term future.
Even if its that Mercs will become a component of EVE (which is good because I have EVE accounts).
Sure the more money that gets spent the more likely they are to develop, and we have seen proof of this with the 2015 roadmap and progress. But what of the future......
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Skihids
Random Gunz Rise Of Legion.
3
|
Posted - 2015.07.20 18:55:00 -
[28] - Quote
deezy dabest wrote:Golden Day wrote:CommanderBolt wrote:The one thing that puzzles me.... what exactly IS that French dude (Rouge) up to? I seem to recall CCP having spare manpower doing (one would assume) something?! I thought Legion but... Valkyrie and gunjack. Valkyrie is produced in the UK studio. Rouge is over CCP Shanghai. Golden Day wrote:I'd rather play nintendos vr than play star citizen Star Citizen is already nice specially for being in pre-alpha. I feel sorry for CCP once RSI gets really rolling.
Personally I give RSI and Chris Roberts an excellent chance at making "The Best Damn Space Sim"(tm) ever.
They have the talent, the money, the enthused player base, and the most modern technology. They are starting from scratch with the aim of first person ships and personal combat so they don't have legacy design holding them back.
I think they will achieve CCP's vision of "One Universe".
I think RSI will take some players from CCP, but I don't think it will kill EVE. The two games are different enough that there will still be a market for EVE. Players who love controlling whole markets and areas of space will need to stay in EVE. Players who love griefing will probably need to stay with EVE too as the opportunities will be lower in SC. |
Balistyc Farshot
MONSTER SYNERGY
308
|
Posted - 2015.07.20 19:14:00 -
[29] - Quote
Golden Day wrote:CommanderBolt wrote:The one thing that puzzles me.... what exactly IS that French dude (Rouge) up to? I seem to recall CCP having spare manpower doing (one would assume) something?! I thought Legion but... Valkyrie and gunjack.
Also they were hiring for an architect/coder for Legion the project. I think it is evolving into something else which happens a lot on games. Poor project management lets creative flow meander the game around until eventually someone is forced to take all the creative ideas, jam them into one game and see if that pile of horse dung is awesome.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Lady MDK
Kameira Lodge Amarr Empire
394
|
Posted - 2015.07.20 20:53:00 -
[30] - Quote
Balistyc Farshot wrote:Golden Day wrote:CommanderBolt wrote:The one thing that puzzles me.... what exactly IS that French dude (Rouge) up to? I seem to recall CCP having spare manpower doing (one would assume) something?! I thought Legion but... Valkyrie and gunjack. Also they were hiring for an architect/coder for Legion the project. I think it is evolving into something else which happens a lot on games. Poor project management lets creative flow meander the game around until eventually someone is forced to take all the creative ideas, jam them into one game and see if that pile of horse dung is awesome.
Hopefully it's a first person Mmo with guns instead of unreal tournament with customisation and skill unlocks. This means pve, open world, and PvP and no lobbies.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.21 00:41:00 -
[31] - Quote
Skihids wrote:deezy dabest wrote:Golden Day wrote:CommanderBolt wrote:The one thing that puzzles me.... what exactly IS that French dude (Rouge) up to? I seem to recall CCP having spare manpower doing (one would assume) something?! I thought Legion but... Valkyrie and gunjack. Valkyrie is produced in the UK studio. Rouge is over CCP Shanghai. Golden Day wrote:I'd rather play nintendos vr than play star citizen Star Citizen is already nice specially for being in pre-alpha. I feel sorry for CCP once RSI gets really rolling. Personally I give RSI and Chris Roberts an excellent chance at making "The Best Damn Space Sim"(tm) ever. They have the talent, the money, the enthused player base, and the most modern technology. They are starting from scratch with the aim of first person ships and personal combat so they don't have legacy design holding them back. I think they will achieve CCP's vision of "One Universe". I think RSI will take some players from CCP, but I don't think it will kill EVE. The two games are different enough that there will still be a market for EVE. Players who love controlling whole markets and areas of space will need to stay in EVE. Players who love griefing will probably need to stay with EVE too as the opportunities will be lower in SC.
Unlike others I am not touting it as an Eve killer either. I'm more excited about having options in the space sim game and about seeing CCP operate under a true free market environment instead of what they have done for many years which is puttered along under a monopoly in space sims.
CCP has the clear head start and has the ability to pump out some great things so it will be very fun once we not only have a choice in space sims but also see CCP getting pushed harder through direct competition. I also feel like this is good news for them keeping a FPS on console as that would give them a very distinct advantage over RSI for quite some time if they would just get their **** together and treat this game (and any ps4 port) like it really should be treated.
No matter what it will be fun to watch and as they always say about a monopoly falling, "It's going to be great for the consumer."
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Operative 1174 Uuali
True Companion Planetary Requisitions
949
|
Posted - 2015.07.21 00:45:00 -
[32] - Quote
HA! OMG!
No contest. Blizzard might drag their feet, but they actually release what they say they are going to release.
If CCP released Legion at all then I'd either believe hell froze over or the second coming happened.
Pluto has a better chance of becoming a planet again.
MY CPM2 PLATFORM
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Operative 1174 Uuali
True Companion Planetary Requisitions
949
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Posted - 2015.07.21 00:51:00 -
[33] - Quote
deezy dabest wrote:
Unlike others I am not touting it as an Eve killer either. I'm more excited about having options in the space sim game and about seeing CCP operate under a true free market environment instead of what they have done for many years which is puttered along under a monopoly in space sims.
CCP has the clear head start and has the ability to pump out some great things so it will be very fun once we not only have a choice in space sims but also see CCP getting pushed harder through direct competition. I also feel like this is good news for them keeping a FPS on console as that would give them a very distinct advantage over RSI for quite some time if they would just get their **** together and treat this game (and any ps4 port) like it really should be treated.
CCP? Competition? Lol, CCP has not had competition with EVE. DUST was the closest they came to competition and look what happened. Lord I'd love to see someone take over CCP and harness their dull potential. They'd r*pe the competition.
MY CPM2 PLATFORM
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.21 00:58:00 -
[34] - Quote
Operative 1174 Uuali wrote:deezy dabest wrote:
Unlike others I am not touting it as an Eve killer either. I'm more excited about having options in the space sim game and about seeing CCP operate under a true free market environment instead of what they have done for many years which is puttered along under a monopoly in space sims.
CCP has the clear head start and has the ability to pump out some great things so it will be very fun once we not only have a choice in space sims but also see CCP getting pushed harder through direct competition. I also feel like this is good news for them keeping a FPS on console as that would give them a very distinct advantage over RSI for quite some time if they would just get their **** together and treat this game (and any ps4 port) like it really should be treated.
CCP? Competition? Lol, CCP has not had competition with EVE. DUST was the closest they came to competition and look what happened. Lord I'd love to see someone take over CCP and harness their dull potential. They'd r*pe the competition.
Exactly my point. CCP has never had a direct competitor to Eve so what RSI is doing has the potential to kick CCP into gear. They are essentially reaching a fight or flight scenario and since I highly doubt they are just going to shut down because of a little competition I am really excited to see what their fight consists of.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Skihids
Random Gunz Rise Of Legion.
3
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Posted - 2015.07.21 02:19:00 -
[35] - Quote
Competition is great for the consumer. Those who love EVE will probably see more of what makes EVE what it is from CCP as they are forced to differentiate themselves further. The long term player with a huge investment isn't going to abandon their characters or their friends, but CCP will have to do more to attract new players. That will make it better for everyone.
RSI doesn't necessarily need competition as it has a ton of backing for something that they want that doesn't exist today, but even so competition won't hurt.
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Golden Day
Fraternity of St. Venefice Amarr Empire
2
|
Posted - 2015.07.21 03:58:00 -
[36] - Quote
I thought about them putting legion on ps4 that's a pretty bad idea with it on PC it gets faster updates faster fixes more eve links and no lag....
Im just a glorified blueberry
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deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.07.21 04:05:00 -
[37] - Quote
Golden Day wrote: I thought about them putting legion on ps4 that's a pretty bad idea with it on PC it gets faster updates faster fixes more eve links and no lag....
Who says?
Eve use to have lots of lag (and still has some). CCP's answer to this was TiDi which would not be acceptable at all in a FPS.
Eve links are nothing more than API calls which can be done between the two servers no matter what system we are using to communicate with said server.
Faster fixes is probably true but is very possible on any system specially consider developers have said that the PS4 is one of the easiest consoles to work with ever.
I really do not care which system we go to. I have a slight lean towards PS4 but would be just as happy with PC as long as we get an appropriate transfer and a game that is not full of bugs and missing content.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Golden Day
Fraternity of St. Venefice Amarr Empire
2
|
Posted - 2015.07.21 04:20:00 -
[38] - Quote
deezy dabest wrote:Golden Day wrote: I thought about them putting legion on ps4 that's a pretty bad idea with it on PC it gets faster updates faster fixes more eve links and no lag.... Who says? Eve use to have lots of lag (and still has some). CCP's answer to this was TiDi which would not be acceptable at all in a FPS. Eve links are nothing more than API calls which can be done between the two servers no matter what system we are using to communicate with said server. Faster fixes is probably true but is very possible on any system specially consider developers have said that the PS4 is one of the easiest consoles to work with ever. I really do not care which system we go to. I have a slight lean towards PS4 but would be just as happy with PC as long as we get an appropriate transfer and a game that is not full of bugs and missing content. No one says im just thinking about it id rather have it for PC I'm not sure legion(or whatever its name is) that will probably have 6500+ planets with unique things on them will handle well on a ps4
Im just a glorified blueberry
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Vell0cet
OSG Planetary Operations Covert Intervention
3
|
Posted - 2015.07.21 05:11:00 -
[39] - Quote
deezy dabest wrote:Ripley Riley wrote:deezy dabest wrote:Considering CCP is going to milk every single drop they can out of the players here on PS3 before moving I think Overwatch and many other "projects" will come first.
If people want CCP to port this game they need to STOP spending money. The accounting department makes all the real decisions. CCP is a business. They are motivated by profit. If Dust 514 suddenly becomes unprofitable at best they are going to leave it in it's current state of hotfixes and infrequent updates; what I have come to call "maintenance mode". At worst, they shut it down completely. If the players want Dust to get ported then Dust needs to remain profitable. Players need to purchase aurum. Simple right? Not quite. Many players wouldn't mind spending aurum if they knew where this game was going. So then we have a catch-22; players won't buy aurum without news of Dust 514's future, CCP won't discuss Dust's future unless the game remains profitable. Basic rule of business: Never throw a profitable model in the trash. As long as Dust + PS3 = profit it is not getting changed. If CCP wants to stay in the FPS game they will go to the customers. If CCP does not want to stay in the FPS game then everything will be dropped as soon as they are no longer profitable anyway. Until enough players have given up on this game or stopped spending money their hand will not be forced and they will coast along milking up a small profit attempting to recoup some of the insane startup costs which mean that Dust is most likely still very much negative. This is clueless.
"Profitable" could mean they're generating $1 per year more than they're spending. It's close to meaningless without more information. I guarantee you that DUST isn't a money fountain for CCP (if it were there would be a lot more people on the team and we'd see marketing out there).
Here's the deal. DUST is basically an experiment for the next gen project. There are 2 key metrics that DUST has to get right: 1. New Player Retention Percent and 2. Average $ spent per retained player per year. When these numbers hit the sweet spot, CCP will dump as much money as needed to the x86 version.
Here's why. Let's say it costs $1 million in advertising to get 5 million players to download and try out the x86 DUST. If they have a retention rate of 15% and an average $ spend per player retained of $30 (some spend $1000+, most spend $0). That would produce $22.5 million, less the 1 mill advertising costs and development costs and you have a projected profit. If they can increase retention from 15% to 20% they would generate $30 million. If they can boost $ spend per retained player per year by a similar percent, you would see similar increases.
The point is, CCP doesn't care about the profit being generated by DUST right now. It's really insignificant. What they do care about is the metrics of player retention and average spend per player. These numbers will scale on a new platform. That's why they're experimenting so much with the business model (skins, 3x booster stacking, lockboxes, BPO's, APEX etc.) and adding things like the loadout progression tab, tweaking matchmaking, changing squad sizes, etc. We're the "small scale" laboratory for them to work out if it's worth the investment/risk/effort to port. Withholding money will reduce the key metrics they're using for their business analysis. I'm not saying you should spend money. You can do whatever the hell you want, but don't boycott spending money and think you're actually helping the game's chances at a port. That's moronic thinking.
Best PvE idea ever!
|
Talos Vagheitan
Ancient Exiles.
2
|
Posted - 2015.07.21 05:30:00 -
[40] - Quote
Operative 1174 Uuali wrote:HA! OMG!
No contest. Blizzard might drag their feet, but they actually release what they say they are going to release.
Yeah, just like Starcraft: Ghost. ...
CPM Platform
|
|
deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.07.21 05:32:00 -
[41] - Quote
Vell0cet wrote:deezy dabest wrote:Ripley Riley wrote:deezy dabest wrote:Considering CCP is going to milk every single drop they can out of the players here on PS3 before moving I think Overwatch and many other "projects" will come first.
If people want CCP to port this game they need to STOP spending money. The accounting department makes all the real decisions. CCP is a business. They are motivated by profit. If Dust 514 suddenly becomes unprofitable at best they are going to leave it in it's current state of hotfixes and infrequent updates; what I have come to call "maintenance mode". At worst, they shut it down completely. If the players want Dust to get ported then Dust needs to remain profitable. Players need to purchase aurum. Simple right? Not quite. Many players wouldn't mind spending aurum if they knew where this game was going. So then we have a catch-22; players won't buy aurum without news of Dust 514's future, CCP won't discuss Dust's future unless the game remains profitable. Basic rule of business: Never throw a profitable model in the trash. As long as Dust + PS3 = profit it is not getting changed. If CCP wants to stay in the FPS game they will go to the customers. If CCP does not want to stay in the FPS game then everything will be dropped as soon as they are no longer profitable anyway. Until enough players have given up on this game or stopped spending money their hand will not be forced and they will coast along milking up a small profit attempting to recoup some of the insane startup costs which mean that Dust is most likely still very much negative. This is clueless. "Profitable" could mean they're generating $1 per year more than they're spending. It's close to meaningless without more information. I guarantee you that DUST isn't a money fountain for CCP (if it were there would be a lot more people on the team and we'd see marketing out there). Here's the deal. DUST is basically an experiment for the next gen project. There are 2 key metrics that DUST has to get right: 1. New Player Retention Percent and 2. Average $ spent per retained player per year. When these numbers hit the sweet spot, CCP will dump as much money as needed to the x86 version. Here's why. Let's say it costs $1 million in advertising to get 5 million players to download and try out the x86 DUST. If they have a retention rate of 15% and an average $ spend per player retained of $30 (some spend $1000+, most spend $0). That would produce $22.5 million, less the 1 mill advertising costs and development costs and you have a projected profit. If they can increase retention from 15% to 20% they would generate $30 million. If they can boost $ spend per retained player per year by a similar percent, you would see similar increases. The point is, CCP doesn't care about the profit being generated by DUST right now. It's really insignificant. What they do care about is the metrics of player retention and average spend per player. These numbers will scale on a new platform. That's why they're experimenting so much with the business model (skins, 3x booster stacking, lockboxes, etc.) and adding things like the loadout progression tab, tweaking matchmaking, changing squad sizes, etc. We're the "small scale" laboratory for them to work out if it's worth the investment/risk/effort to port. Withholding money will reduce the key metrics they're using for their business analysis. I'm not saying you should spend money. You can do whatever the hell you want, but don't boycott spending money and think you're actually helping the game's chances at a port. That's moronic thinking.
You are correct on the fact that profitable could mean $1 more per year but the simple fact is Dust is most likely in a huge hole from its first launch which means that every $1 they can get before spending millions more they WILL.
As far as your numbers go you are just basing on completely fictional numbers that simply put would not be chosen above hard proven numbers. As long as those hard proven numbers equal a positive there is no reason to blow millions of dollars and start all over in a market with more competition and more overhead.
I hate to break it to you but $1 million in advertising will not even come close to a base of 5 million players. If you take a look at the all-time new player creation stats you will see that several million in advertising netted maybe 3 million players in the initial few months and that was including players from beta who were in on pure hype that fell over from Eve. Those 3 million players were out of nearly 80 million PS3s world wide, the PS4 has under 30 million units world wide.
Basically if you are going to argue a point try not to do it with fake numbers that have absolutely zero groundwork in reality. I can promise you CCP is not looking at fictional numbers either.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
|
Talos Vagheitan
Ancient Exiles.
2
|
Posted - 2015.07.21 05:38:00 -
[42] - Quote
Operative 1174 Uuali wrote:HA! OMG!
No contest. Blizzard might drag their feet, but they actually release what they say they are going to release.
Yeah, just like Starcraft: Ghost. ...
Edit: Speaking of this game, read the plans they had for multi-player, sounds incredible! We should steal these ideas for Dust
CPM Platform
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Vell0cet
OSG Planetary Operations Covert Intervention
3
|
Posted - 2015.07.21 05:43:00 -
[43] - Quote
deezy dabest wrote:Vell0cet wrote:deezy dabest wrote:Ripley Riley wrote:deezy dabest wrote:Considering CCP is going to milk every single drop they can out of the players here on PS3 before moving I think Overwatch and many other "projects" will come first.
If people want CCP to port this game they need to STOP spending money. The accounting department makes all the real decisions. CCP is a business. They are motivated by profit. If Dust 514 suddenly becomes unprofitable at best they are going to leave it in it's current state of hotfixes and infrequent updates; what I have come to call "maintenance mode". At worst, they shut it down completely. If the players want Dust to get ported then Dust needs to remain profitable. Players need to purchase aurum. Simple right? Not quite. Many players wouldn't mind spending aurum if they knew where this game was going. So then we have a catch-22; players won't buy aurum without news of Dust 514's future, CCP won't discuss Dust's future unless the game remains profitable. Basic rule of business: Never throw a profitable model in the trash. As long as Dust + PS3 = profit it is not getting changed. If CCP wants to stay in the FPS game they will go to the customers. If CCP does not want to stay in the FPS game then everything will be dropped as soon as they are no longer profitable anyway. Until enough players have given up on this game or stopped spending money their hand will not be forced and they will coast along milking up a small profit attempting to recoup some of the insane startup costs which mean that Dust is most likely still very much negative. This is clueless. "Profitable" could mean they're generating $1 per year more than they're spending. It's close to meaningless without more information. I guarantee you that DUST isn't a money fountain for CCP (if it were there would be a lot more people on the team and we'd see marketing out there). Here's the deal. DUST is basically an experiment for the next gen project. There are 2 key metrics that DUST has to get right: 1. New Player Retention Percent and 2. Average $ spent per retained player per year. When these numbers hit the sweet spot, CCP will dump as much money as needed to the x86 version. Here's why. Let's say it costs $1 million in advertising to get 5 million players to download and try out the x86 DUST. If they have a retention rate of 15% and an average $ spend per player retained of $30 (some spend $1000+, most spend $0). That would produce $22.5 million, less the 1 mill advertising costs and development costs and you have a projected profit. If they can increase retention from 15% to 20% they would generate $30 million. If they can boost $ spend per retained player per year by a similar percent, you would see similar increases. The point is, CCP doesn't care about the profit being generated by DUST right now. It's really insignificant. What they do care about is the metrics of player retention and average spend per player. These numbers will scale on a new platform. That's why they're experimenting so much with the business model (skins, 3x booster stacking, lockboxes, etc.) and adding things like the loadout progression tab, tweaking matchmaking, changing squad sizes, etc. We're the "small scale" laboratory for them to work out if it's worth the investment/risk/effort to port. Withholding money will reduce the key metrics they're using for their business analysis. I'm not saying you should spend money. You can do whatever the hell you want, but don't boycott spending money and think you're actually helping the game's chances at a port. That's moronic thinking. You are correct on the fact that profitable could mean $1 more per year but the simple fact is Dust is most likely in a huge hole from its first launch which means that every $1 they can get before spending millions more they WILL. As far as your numbers go you are just basing on completely fictional numbers that simply put would not be chosen above hard proven numbers. As long as those hard proven numbers equal a positive there is no reason to blow millions of dollars and start all over in a market with more competition and more overhead. I hate to break it to you but $1 million in advertising will not even come close to a base of 5 million players. If you take a look at the all-time new player creation stats you will see that several million in advertising netted maybe 3 million players in the initial few months and that was including players from beta who were in on pure hype that fell over from Eve. Those 3 million players were out of nearly 80 million PS3s world wide, the PS4 has under 30 million units world wide. Basically if you are going to argue a point try not to do it with fake numbers that have absolutely zero groundwork in reality. I can promise you CCP is not looking at fictional numbers either. Yes the numbers are complete fiction, but the relationship between player retention percentage and average spend per retained player holds up with any numbers. I was using fictional numbers just to illustrate the point, but the concept is valid. What's spent is spent and has no bearing on future investments by the way. If CCP can produce a game that retains a significant portion of players and those players they retain are willing to spend a decent amount of $ on average, then they're going to do it. They will beg/borrow/steal the cash to make it happen. Any company would be stupid not to, and any investor would be a fool to pass on that opportunity.
Best PvE idea ever!
|
deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.07.21 05:51:00 -
[44] - Quote
Vell0cet wrote: Yes the numbers are complete fiction, but the relationship between player retention percentage and average spend per retained player holds up with any numbers. I was using fictional numbers just to illustrate the point, but the concept is valid. What's spent is spent and has no bearing on future investments by the way. If CCP can produce a game that retains a significant portion of players and those players they retain are willing to spend a decent amount of $ on average, then they're going to do it. They will beg/borrow/steal the cash to make it happen. Any company would be stupid not to, and any investor would be a fool to pass on that opportunity.
You are exactly right about retained customers versus average spend maintaining.
With that being said why would you throw out the couple hundred thousand on and off players we have right now in hopes that most of them would follow and in even more hopes that you will be able to buy your way into new customers who retain at the same rate in a far more competitive environment.
There is no logical reason for CCP to give up the PS3 while it is still pulling back in some of the money which it is still behind on just to go even more negative and start almost completely over again. The only way to break the cycle of PS3 being the best option is to show that it will no longer be profitable.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
|
Vell0cet
OSG Planetary Operations Covert Intervention
3
|
Posted - 2015.07.21 06:23:00 -
[45] - Quote
deezy dabest wrote:...With that being said why would you throw out the couple hundred thousand on and off players we have right now in hopes that most of them would follow and in even more hopes that you will be able to buy your way into new customers who retain at the same rate in a far more competitive environment.
There is no logical reason for CCP to give up the PS3 while it is still pulling back in some of the money which it is still behind on just to go even more negative and start almost completely over again. The only way to break the cycle of PS3 being the best option is to show that it will no longer be profitable. Because the market for the PS3 is shrinking and the market for the PS4/PC/whatever-the-hell is growing. Our numbers are probably so low that they're not a consideration at all. Even if DUST managed to miraculously generate a couple million dollars in profit in 2015, that's pretty negligible to a company the size of CCP. They're chasing the big bucks. DUST is a small-scale proof-of-concept for a much more ambitious vision. If we can demonstrate attractive retention percentages and spending per player numbers I know CCP will be chomping at the bit to get a port out ASAP. It would be a waste of time to chase the scraps from the existing player base instead of working on a port.
That's not to say it's stupid to continue development. It makes a lot of sense to do so, but only for areas that improve those 2 metics, because progress in those areas would carry over to a port. Notice that's exactly what CCP has been doing for the past year?
DUST really doesn't have any true competition. There are RPG elements in other FPS games, but nothing with the depth of DUST's skill tree and load out system. No multiplayer FPS competitors have the concept of loss like DUST does. There are dozens of more polished FPS games out there, and yet I still keep playing DUST. It's not because I can't afford other games, it's because there are no other games that offer what DUST does, even with its (many) flaws.
With a new port there will be a new round of reviews. If the NPE and balance are up-to-par it's reasonable to expect a large influx of new players who will have a much more positive experience than the Uprising 1.0 launch (clusterf*ck).
Best PvE idea ever!
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deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.07.21 07:01:00 -
[46] - Quote
Vell0cet wrote: Because the market for the PS3 is shrinking and the market for the PS4/PC/whatever-the-hell is growing. Our numbers are probably so low that they're not a consideration at all. Even if DUST managed to miraculously generate a couple million dollars in profit in 2015, that's pretty negligible to a company the size of CCP. They're chasing the big bucks. DUST is a small-scale proof-of-concept for a much more ambitious vision. If we can demonstrate attractive retention percentages and spending per player numbers I know CCP will be chomping at the bit to get a port out ASAP. It would be a waste of time to chase the scraps from the existing player base instead of working on a port.
That's not to say it's stupid to continue development. It makes a lot of sense to do so, but only for areas that improve those 2 metics, because progress in those areas would carry over to a port. Notice that's exactly what CCP has been doing for the past year?
DUST really doesn't have any true competition. There are RPG elements in other FPS games, but nothing with the depth of DUST's skill tree and load out system. No multiplayer FPS competitors have the concept of loss like DUST does. There are dozens of more polished FPS games out there, and yet I still keep playing DUST. It's not because I can't afford other games, it's because there are no other games that offer what DUST does, even with its (many) flaws. Also, remember that the ones who are spending lots of money on the game are the ones most likely to make the jump to the next gen port.
With a new port there will be a new round of reviews. If the NPE and balance are up-to-par it's reasonable to expect a large influx of new players who will have a much more positive experience than the Uprising 1.0 launch (clusterf*ck).
I can not begin to speculate on the amount Dust makes but I feel like it is better than some of us think which is part of why I stick so much to my argument. I will say it seems far from miraculous to generate a couple million by the end of this year by staying on PS3. I only say this based on my own in game spending, the spending of those around me, and the assumption that some others out of the claimed 300k on and off players we have spitting out more players of the same habit.
I agree that proving a sustainable model can do wonders but the PS4 waters are far too choppy right now for them to even consider a launch there before this year is up IMO.
Player retention has always been a very big issue in this game but the issue becomes cost per acquisition of players on PS4. The cost per acquisition of paying players will likely prove MUCH higher on PS4. Dust was able to obtain meager results in an environment which realistically should have had an extremely low cost per player so obviously a massive amount of work has to be done on not only player acquisition but also revenue per player to offset the increased cost on PS4.
As a player that actually came in on day 1 of uprising I felt like it was the least clusterf*ck this game ever was because there were excited veterans taking place of the terrible NPE aspect but thats only my perspective. I do really wish that CCP would find a way to put more emphasis on player driven NPE to replicate the experience I had but the current situation and the uniqueness of the set up leave me scratching my head for the faintest of ideas on how they could do that.
When it comes to a new round of reviews I have attempted to look at that in depth in many other threads but still can not really say how that would play out as there are too many variables.
Yes the high spending players are the most likely to make the jump. Again, I am speaking from opinion here, I am nearing 2 grand spent on this game and if they said PS4 tomorrow I would likely be one of the first purchasing one just for Dust as my amazon account would not be able to move fast enough for me. The issue there is how much that investment negatively affects ongoing spending over X period of time after that purchase which is a variable that can be very scary for CCP.
It really has been a great discussion on this but I think at this point we have to agree to disagree before this turns into "derailing". I would love to discuss it more in depth in game some time if you like because I think there is perspective to be gained on both sides. I will add you to my Eve watch list and try to catch you online some time. o7
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
|
Golden Day
Fraternity of St. Venefice Amarr Empire
2
|
Posted - 2015.07.21 07:09:00 -
[47] - Quote
Why do people keep saying "port" there is already a half finished version of dust on PC....
Im just a glorified blueberry
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deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.07.21 07:18:00 -
[48] - Quote
Golden Day wrote:Why do people keep saying "port" there is already a half finished version of dust on PC....
Because even with a different name it is still mostly a copy of Dust (at least as presented) so even if other players consider it something else we all know that it is a port of Dust. Look at planetside 2 for example. They rebuilt most of the game to "make it feel like a game built for console" yet even with those differences that came from that rebuild anyone that played it on PC will tell you that it was a port.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
|
Golden Day
Fraternity of St. Venefice Amarr Empire
2
|
Posted - 2015.07.21 07:33:00 -
[49] - Quote
deezy dabest wrote:Golden Day wrote:Why do people keep saying "port" there is already a half finished version of dust on PC.... Because even with a different name it is still mostly a copy of Dust (at least as presented) so even if other players consider it something else we all know that it is a port of Dust. Look at planetside 2 for example. They rebuilt most of the game to "make it feel like a game built for console" yet even with those differences that came from that rebuild anyone that played it on PC will tell you that it was a port.
Legion isn't a port though its much more...better with more features
I can't wait to go to caldari cities in HD on my computer....
Im just a glorified blueberry
|
Vell0cet
OSG Planetary Operations Covert Intervention
3
|
Posted - 2015.07.21 07:38:00 -
[50] - Quote
Golden Day wrote:deezy dabest wrote:Golden Day wrote:Why do people keep saying "port" there is already a half finished version of dust on PC.... Because even with a different name it is still mostly a copy of Dust (at least as presented) so even if other players consider it something else we all know that it is a port of Dust. Look at planetside 2 for example. They rebuilt most of the game to "make it feel like a game built for console" yet even with those differences that came from that rebuild anyone that played it on PC will tell you that it was a port. Legion isn't a port though its much more...better with more features I can't wait to go to caldari cities in HD on my computer.... They're still porting most of the game engine over. It would be insane to re-write everything from scratch. Yes they'll add some different UI's and features (mainly so people will think it's a different game, and so they can get a new round of reviews) but the core of it will almost certainly be very much a port of the existing engine/code.
Best PvE idea ever!
|
|
deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.07.21 07:39:00 -
[51] - Quote
Golden Day wrote:deezy dabest wrote:Golden Day wrote:Why do people keep saying "port" there is already a half finished version of dust on PC.... Because even with a different name it is still mostly a copy of Dust (at least as presented) so even if other players consider it something else we all know that it is a port of Dust. Look at planetside 2 for example. They rebuilt most of the game to "make it feel like a game built for console" yet even with those differences that came from that rebuild anyone that played it on PC will tell you that it was a port. Legion isn't a port though its much more...better with more features I can't wait to go to caldari cities in HD on my computer....
Agreed but the point is we all know it was built based off of the work we all did down here in Dust to balance weapons, try to iron out PC, help build a new player experience, and more. It is really just a frame of reference thing. Anyone coming into Legion would just see it as Legion while us jumping over from Dust would always see Dust as where Legion came from.
If creating a new game that started from base numbers and mechanics that came from another game can not be considered a port then I am not sure what can be.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
|
Vell0cet
OSG Planetary Operations Covert Intervention
3
|
Posted - 2015.07.21 08:02:00 -
[52] - Quote
deezy dabest wrote:I can not begin to speculate on the amount Dust makes but I feel like it is better than some of us think which is part of why I stick so much to my argument. I will say it seems far from miraculous to generate a couple million by the end of this year by staying on PS3. I only say this based on my own in game spending, the spending of those around me, and the assumption that some others out of the claimed 300k on and off players we have spitting out more players of the same habit.
I agree that proving a sustainable model can do wonders but the PS4 waters are far too choppy right now for them to even consider a launch there before this year is up IMO.
Player retention has always been a very big issue in this game but the issue becomes cost per acquisition of players on PS4. The cost per acquisition of paying players will likely prove MUCH higher on PS4. Dust was able to obtain meager results in an environment which realistically should have had an extremely low cost per player so obviously a massive amount of work has to be done on not only player acquisition but also revenue per player to offset the increased cost on PS4.
As a player that actually came in on day 1 of uprising I felt like it was the least clusterf*ck this game ever was because there were excited veterans taking place of the terrible NPE aspect but thats only my perspective. I do really wish that CCP would find a way to put more emphasis on player driven NPE to replicate the experience I had but the current situation and the uniqueness of the set up leave me scratching my head for the faintest of ideas on how they could do that.
When it comes to a new round of reviews I have attempted to look at that in depth in many other threads but still can not really say how that would play out as there are too many variables.
Yes the high spending players are the most likely to make the jump. Again, I am speaking from opinion here, I am nearing 2 grand spent on this game and if they said PS4 tomorrow I would likely be one of the first purchasing one just for Dust as my amazon account would not be able to move fast enough for me. The issue there is how much that investment negatively affects ongoing spending over X period of time after that purchase which is a variable that can be very scary for CCP.
It really has been a great discussion on this but I think at this point we have to agree to disagree before this turns into "derailing". I would love to discuss it more in depth in game some time if you like because I think there is perspective to be gained on both sides. I will add you to my Eve watch list and try to catch you online some time. o7 Let me just leave it at this: I really don't see CCP announcing a next-gen version before Valkyrie is released. All of their marketing efforts will be vectored in on Valkyrie's launch (Q1 2016ish?) and they won't want to "dilute" their message by talking about the future of DUST with the press when they're trying to sell Valkyrie. Not to mention Valkyrie would overshadow the messaging on the next-gen version of DUST if they were to announce details before the Valkyrie launch:
e.g. Guy from IGN: "So you're announcing EVE: DustyLegion at this press event today, cool. Tell me more about Valkyrie..." CCP Rattati: [Groan]
Also I'd be happy to chat on coms, but I've been busy IRL so I haven't been playing much the past few months.
Best PvE idea ever!
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Golden Day
Fraternity of St. Venefice Amarr Empire
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Posted - 2015.07.21 08:03:00 -
[53] - Quote
Imaging the possibilities gives me a nerd erection...
Im just a glorified blueberry
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