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![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
24
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Posted - 2015.07.16 13:35:00 -
[31] - Quote
Ghost Kaisar wrote:Dreis ShadowWeaver wrote:ALWAYS ALWAYS ALWAYS lead with a charged shot if you can.
ALWAYS.
Remember that you can be charging your SCR whilst it's cooling down.
If you're just walking somewhere, have your SCR charged. If you think you're about to encounter a red, charge your SCR.
Use the high alpha from your charged shot to your advantage. Duck in and out of cover firing short bursts lead by charged shots.
CHARGED SHOTS. ^ What separates the good ScR user from the great. Charged shots are NASTY when they land.
I'm not actually convinced this is a good idea.
IF you are using an Amarr assault then yes, this is a useful thing to do. If not, though, the heat economy of the charge shot is terrible. You can get ten normal shots off for every fully charged shot. A charge shot volley will be composed of about 7 shots with the charged shot with typical trigger pull rates before overheating.
Having mained the SCR on non-Amarr assaults for a year or so, I vastly prefer using uncharged vollies unless shooting at soft targets. The ability to near-instasplat scouts is nice, but the ability to actually kill heavies is better.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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![Rei Shepard Rei Shepard](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Rei Shepard
Bragian Order Amarr Empire
1
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Posted - 2015.07.16 14:18:00 -
[32] - Quote
Arkena Wyrnspire wrote:Ghost Kaisar wrote:Dreis ShadowWeaver wrote:ALWAYS ALWAYS ALWAYS lead with a charged shot if you can.
ALWAYS.
Remember that you can be charging your SCR whilst it's cooling down.
If you're just walking somewhere, have your SCR charged. If you think you're about to encounter a red, charge your SCR.
Use the high alpha from your charged shot to your advantage. Duck in and out of cover firing short bursts lead by charged shots.
CHARGED SHOTS. ^ What separates the good ScR user from the great. Charged shots are NASTY when they land. I'm not actually convinced this is a good idea. IF you are using an Amarr assault then yes, this is a useful thing to do. If not, though, the heat economy of the charge shot is terrible. You can get ten normal shots off for every fully charged shot. A charge shot volley will be composed of about 7 shots with the charged shot with typical trigger pull rates before overheating. Having mained the SCR on non-Amarr assaults for a year or so, I vastly prefer using uncharged vollies unless shooting at soft targets. The ability to near-instasplat scouts is nice, but the ability to actually kill heavies is better.
even when using the Amarr Assault suit, it is more often then not a better idea to keep your heat to the least amount possible, just charging because... would leave me heat starved and dead when i started to use it from day 1, you never know what is around that next corner.
As i got better with it, i would use the charge shot less and less, only using it when i would need to use it, like diving of a roof or when getting ambushed in the back and charging it while jumping of a roof/turning jump or peekabooing when you know the target is on his last legs and you want to leave cover for the shortest amount of time possible.
Charge shots are best used when finishing off a target quickly, instead of using it as your opening move.
Winner of the EU Squad Cup
"Destiny (PS4)"
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![Georgia Xavier Georgia Xavier](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Georgia Xavier
Incorruptibles
886
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Posted - 2015.07.16 14:22:00 -
[33] - Quote
Rei Shepard wrote:Arkena Wyrnspire wrote:Ghost Kaisar wrote:Dreis ShadowWeaver wrote:ALWAYS ALWAYS ALWAYS lead with a charged shot if you can.
ALWAYS.
Remember that you can be charging your SCR whilst it's cooling down.
If you're just walking somewhere, have your SCR charged. If you think you're about to encounter a red, charge your SCR.
Use the high alpha from your charged shot to your advantage. Duck in and out of cover firing short bursts lead by charged shots.
CHARGED SHOTS. ^ What separates the good ScR user from the great. Charged shots are NASTY when they land. I'm not actually convinced this is a good idea. IF you are using an Amarr assault then yes, this is a useful thing to do. If not, though, the heat economy of the charge shot is terrible. You can get ten normal shots off for every fully charged shot. A charge shot volley will be composed of about 7 shots with the charged shot with typical trigger pull rates before overheating. Having mained the SCR on non-Amarr assaults for a year or so, I vastly prefer using uncharged vollies unless shooting at soft targets. The ability to near-instasplat scouts is nice, but the ability to actually kill heavies is better. even when using the Amarr Assault suit, it is more often then not a better idea to keep your heat to the least amount possible, just charging because... would leave me heat starved and dead when i started to use it from day 1, you never know what is around that next corner. As i got better with it, i would use the charge shot less and less, only using it when i would need to use it, like diving of a roof or when getting ambushed in the back and charging it while jumping of a roof/turning jump or peekabooing when you know the target is on his last legs and you want to leave cover for the shortest amount of time possible. Charge shots are best used when finishing off a target quickly, instead of using it as your opening move. I only use the charge on light to lightly tanked medium units, I aim for the head as much as I can but on heavier suits, non charged volley from a distance is my preferred style of engaging them
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![Forever ETC Forever ETC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.07.16 16:37:00 -
[34] - Quote
Georgia Xavier wrote:Rei Shepard wrote:Arkena Wyrnspire wrote:Ghost Kaisar wrote:Dreis ShadowWeaver wrote:ALWAYS ALWAYS ALWAYS lead with a charged shot if you can.
ALWAYS.
Remember that you can be charging your SCR whilst it's cooling down.
If you're just walking somewhere, have your SCR charged. If you think you're about to encounter a red, charge your SCR.
Use the high alpha from your charged shot to your advantage. Duck in and out of cover firing short bursts lead by charged shots.
CHARGED SHOTS. ^ What separates the good ScR user from the great. Charged shots are NASTY when they land. I'm not actually convinced this is a good idea. IF you are using an Amarr assault then yes, this is a useful thing to do. If not, though, the heat economy of the charge shot is terrible. You can get ten normal shots off for every fully charged shot. A charge shot volley will be composed of about 7 shots with the charged shot with typical trigger pull rates before overheating. Having mained the SCR on non-Amarr assaults for a year or so, I vastly prefer using uncharged vollies unless shooting at soft targets. The ability to near-instasplat scouts is nice, but the ability to actually kill heavies is better. even when using the Amarr Assault suit, it is more often then not a better idea to keep your heat to the least amount possible, just charging because... would leave me heat starved and dead when i started to use it from day 1, you never know what is around that next corner. As i got better with it, i would use the charge shot less and less, only using it when i would need to use it, like diving of a roof or when getting ambushed in the back and charging it while jumping of a roof/turning jump or peekabooing when you know the target is on his last legs and you want to leave cover for the shortest amount of time possible. Charge shots are best used when finishing off a target quickly, instead of using it as your opening move. I only use the charge on light to lightly tanked medium units, I aim for the head as much as I can but on heavier suits, non charged volley from a distance is my preferred style of engaging them Intresting, at range I like to to open with a charge(they'll think it is a sniper shot and run) followed by maybe 3 quicks and a few half charges. At CQC it's a little harder, I move towards the heavy quickly(in Commandolol) while spamming the gun to his head I then switch to my LR to finish him off.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
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![Regnier Feros Regnier Feros](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Regnier Feros
Negative-Feedback. Negative-Feedback
482
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Posted - 2015.07.16 17:24:00 -
[35] - Quote
zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap tssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah
ZariaOwnsWhips
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![501st Headstrong 501st Headstrong](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.16 17:45:00 -
[36] - Quote
Regnier Feros wrote:zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap zap tssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah pah
My favorite Amarr Assault has appeared :)
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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![Georgia Xavier Georgia Xavier](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Georgia Xavier
Incorruptibles
888
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Posted - 2015.07.16 20:13:00 -
[37] - Quote
Forever ETC wrote:Intresting, at range I like to to open with a charge(they'll think it is a sniper shot and run) followed by maybe 3 quicks and a few half charges. At CQC it's a little harder, I move towards the heavy quickly(in Commandolol) while spamming the gun to his head I then switch to my LR to finish him off. CQC Laser rifle mando are the ones I secretly fear
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![Shadow Player Shadow Player](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shadow Player
Shadow Hitmen
117
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Posted - 2015.07.16 20:23:00 -
[38] - Quote
If you often play with a scrambler, you'll be able to predict the incoming overheat. Trust me, I know!
If you want to be a TRUE HITMAN, join Shadow Hitmen!!!
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![All Gucci All Gucci](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
325
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Posted - 2015.07.16 20:43:00 -
[39] - Quote
Dreis ShadowWeaver wrote:ALWAYS ALWAYS ALWAYS lead with a charged shot if you can.
ALWAYS.
Remember that you can be charging your SCR whilst it's cooling down.
If you're just walking somewhere, have your SCR charged. If you think you're about to encounter a red, charge your SCR.
Use the high alpha from your charged shot to your advantage. Duck in and out of cover firing short bursts lead by charged shots.
CHARGED SHOTS.
Don't always lead with a charge shot!!! take it from someone who actually knows what he is talking about in regards to the weapon. Constant charge shooting will lead to an over dependence on the charge shot which will get you killed when someone good hears you charging the shot, they will make you miss and come at you full force. you will figure out when a charge shot is more useful than spam shots... I will say this though any low health suit that stops moving for any amount of time zap them with a charge shot so powerful it fries there ps3 and biomasses their character.
Director / Slayer / Emperor
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