Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
[Veteran_Invictus Arduis]
0
|
Posted - 2012.06.10 15:52:00 -
[1] - Quote
One thing I've noticed about this game is that when you place your aiming recticle on someone, it definitely does not stick on them, even in the slightest. I grew up playing the halo series on xbox almost exclusively, and Halo definitely had a "sticky recticle."
Sounds super gay.
At this point I'm sure the targeting and firing mechanics are nearly finalized, but I was wondering if anyone knew if CCP had any plans to put sticky aim into the game. One of the main complaints we hear on these forums is how in the current build if you strafe quickly from side to side you can dodge A LOT of incoming fire. Apparently this problem is related to the way hit detection is currently working, and to a lesser degree (arguably) how fast players are able to move currently.
It bears mentioning that adding a little bit of VERY SLIGHT sticky aim might help reduce these crazy, long, drawn-out strafe battles that always seem to happen. Maybe as a skill (probably expensive) that you could level up?
I like the current system a lot. I think it requires much more skill to be a good player than halo did. With that said, these crazy strafe battles need to be addressed. If the hit detection fixes (and possible movement nerfs) aren't enough to resolve the problem, then sticky aim might need more serious consideration.
Opinions? |
[Veteran_Atholos Raahauge]
0
|
Posted - 2012.06.10 15:58:00 -
[2] - Quote
No. I have always hated auto aim. But that is just my opinion. |
[Veteran_Danfen Stark]
0
|
Posted - 2012.06.10 16:03:00 -
[3] - Quote
I've noticed it happens occasionally...not often though. It tends to happen just where I'm aiming when I want to, then moves it screwing up my shot.
I say take it out completely. Too many console games use it now, it (imo) makes the gameplay feel cheap and has hardley any skill in it whatsoever. |
[Veteran_Invictus Arduis]
0
|
Posted - 2012.06.10 16:10:00 -
[4] - Quote
Atholos Raahauge wrote:No. I have always hated auto aim. But that is just my opinion.
Auto aim is sticky aim taken to an extreme. Anyone with ANY fps skill hates true auto aim. I wasn't suggesting CCP implement that it would ruin dust before it even launches. |
[Veteran_Traynor Youngs]
0
|
Posted - 2012.06.10 16:16:00 -
[5] - Quote
The only reason why I should lose the ISK I spend on my suit is when another player is good enough to hit me and kill me.
Not because the computer calculated the sticky aim well enough.
This game should have ZERO form of auto aim, simply because our stuff is real in this game and so dying has consequences. |
[Veteran_JohnnyAugust]
0
|
Posted - 2012.06.10 16:22:00 -
[6] - Quote
Traynor Youngs wrote:The only reason why I should lose the ISK I spend on my suit is when another player is good enough to hit me and kill me.
Not because the computer calculated the sticky aim well enough.
This game should have ZERO form of auto aim, simply because our stuff is real in this game and so dying has consequences.
I think this sums up why auto-aim shouldn't be implemented. |
[Veteran_Invictus Arduis]
0
|
Posted - 2012.06.10 16:23:00 -
[7] - Quote
Traynor Youngs wrote:The only reason why I should lose the ISK I spend on my suit is when another player is good enough to hit me and kill me.
Not because the computer calculated the sticky aim well enough.
This game should have ZERO form of auto aim, simply because our stuff is real in this game and so dying has consequences.
Sticky aim that is implemented well still requires player skill to properly utilize, IE the computer cannot really aim for you.
Try halo reach sometime. Although that game has considerably more sticky to its sticky aim than I think would be appropriate for Dust.
With that said, you have a valid point. |
[Veteran_Traynor Youngs]
0
|
Posted - 2012.06.10 16:29:00 -
[8] - Quote
Invictus Arduis wrote:Traynor Youngs wrote:The only reason why I should lose the ISK I spend on my suit is when another player is good enough to hit me and kill me.
Not because the computer calculated the sticky aim well enough.
This game should have ZERO form of auto aim, simply because our stuff is real in this game and so dying has consequences. Sticky aim that is implemented well still requires player skill to properly utilize, IE the computer cannot really aim for you. Try halo reach sometime. Although that game has considerably more sticky to its sticky aim than I think would be appropriate for Dust. With that said, you have a valid point.
I played all the Halo's they were my first and primary FPS experience.
Their sticky aim makes it easier to kill stuff when you have some skill to get you there in the first place.
However, as I said and you agreed it is a valid point, Halo has no REAL consequence for dying. So its not a big deal.
This game is different.
Now, that being said, I am always ok with implementation of things that make sense and have tradeoffs.
Perhaps what would work is an equipment slot item that requires that you be sitting still, be activated, and gives you a tiny bit of sticky targeting.
This could be a target matrix or targeting computer or something like that. If it is equipment then its a tradeoff to use it.
Sticky would have to be very very limited however.
If balanced, could be ok. I still think it is a bad idea, but I wouldn't be straight up against it if implemented with tradeoffs that make sense.
Sticky targets for everyone would be bad. |
[Veteran_Commsnipes16]
0
|
Posted - 2012.06.10 17:07:00 -
[9] - Quote
No sticky aim would be terrible. This game would include even less skill if all you had to do was aim in your opponents general direction. The whole point of strafing is to dodge bullets and with sticky aim players would just run straight at each other and hope their gun and dropsuit is better than the person their facing |
[Veteran_Kincate]
0
|
Posted - 2012.06.10 17:27:00 -
[10] - Quote
Commsnipes16 wrote:No sticky aim would be terrible. This game would include even less skill if all you had to do was aim in your opponents general direction. The whole point of strafing is to dodge bullets and with sticky aim players would just run straight at each other and hope their gun and dropsuit is better than the person their facing
Or theyd end up playing smart and not running straight at someone. |
|
[Veteran_Taylor Newell]
0
|
Posted - 2012.06.10 17:30:00 -
[11] - Quote
I think there should be no sorts of control advantages for anyone within the game because face it, you just bought some new gear, and some guy with autoaim takes you out because he can sight in faster is not fair at all. Especially when you LOSE YOUR MONEY. |
[Veteran_Zekain Kade]
0
|
Posted - 2012.06.10 17:42:00 -
[12] - Quote
I've played halo since CE too, and I do not want aim assist to be implemented into this game. |
[Veteran_EnglishSnake]
0
|
Posted - 2012.06.10 17:48:00 -
[13] - Quote
Stop trying to dumb the game down
We do not need auto aim |
[Veteran_Dataen Garret]
0
|
Posted - 2012.06.10 18:00:00 -
[14] - Quote
I'm not excessively experienced with the game yet, but I am pretty sure that there doesn't even need to be an auto aim. The number of times where it pretty much seems like I'm moving with full shields and full hp and then get one shot by some guy with an assault rifle is ridiculous. Not to mention that there are plenty of people running around with auto cannons.
The damage is high enough that any form of aim assist would promptly force every player to go with the exact same gun and armor because you would never be able to survive longer then 10 seconds in anything other then that. It would all become a matter of which guy faced the correct direction first and held the button.
Of course sticky aim doesn't immediately target anything, you have to move the reticule pretty close to the target, but that isn't particularly hard. Sticky aim would pretty much cause everyone to pretty quickly take down 10 kill streaks in heartbeats.
With the damage so high, any type of aim assist or sticky aim would be a very bad choice. |
[Veteran_Trevak Shi]
0
|
Posted - 2012.06.10 18:04:00 -
[15] - Quote
The idea of implementing any thing that would be remotely considered an auto aiming feature is asking CCP to "dumb down" from their more "hardcore" approach to gaming. The risk of loss overtime you die is what makes this game more appealing and much more intellectual than COD, BF, HALO, or any other existing FPS. This is a game of real actions and real consequences (in a gaming universe of course).
This game is not supposed to be any of those other games, so even bringing in the idea that you should have something like that makes me worry about the people putting forth suggestions such as these. If you find that the game is too hard for you, it is no reason to nerf the game so that you can feel better about yourself. It is supposed to be hard in order to push you to perform better due to the losses you suffered previously. Hence the immense appeal this game has to me.
Every other FPS should break out the pad and pen to jot some notes down. Everything I could ever want in an FPS is arriving in this game. Tactical mindsets, real consequences and loss, greater camaraderie, and real results from the pursuit of goals. Not to mention the obscene amount of potential maps that will be available upon release and the fact that the company making the game believes in ACTUALLY listening to their players and producing longevity in the game (i.e., it is always a work in progress, just like life and people).
Let skill regien (both in dropsuit construction and fitting to the actions of the people in the heat of an operation) much like if you are in the real world at a job, in the military, etc. |
[Veteran_Rendiff Korsika]
0
|
Posted - 2012.06.10 18:25:00 -
[16] - Quote
We don't need auto aim or sticky aim. However things needs to be adjusted to increase the smoothness of aiming. Characters move too fast and the fighting at close range is way too difficult. Melee combat is totally useless, and the constant strafing fights get annoying real quick. |
[Veteran_Libertine Mark I]
0
|
Posted - 2012.06.10 18:29:00 -
[17] - Quote
Adding my voice to the "No auto-aim" din. |
[Veteran_Nova Knife]
0
|
Posted - 2012.06.10 18:32:00 -
[18] - Quote
There actually is a 'sticky aim' in dust currently. Your cursor will indeed track targets to some extent on its own. And I gotta say, It's annoying as hell. I can aim perfectly fine on my own, the 'sticky aim' just tries to drag my crosshair behind them and doesn't actually help you hit. It hurts -way- more than it helps.
It needs to go. |
[Veteran_Alpha SnakeBlood]
0
|
Posted - 2012.06.10 20:27:00 -
[19] - Quote
As some one who is very much pro nerf strafing ive got to say sticky aim is a bad idea it takes away from any skills required to liine up a shot and pull the trigger,
That said iam fairly certain there is very minor sticky aim there though not enough to help in a CQC fight but enough to notic at range when it starts messing with aim.
|
[Veteran_Velikar Breakage]
0
|
Posted - 2012.06.10 20:31:00 -
[20] - Quote
No sticky aim. Skill skill skill. |
|
[Veteran_Bo Tracta]
0
|
Posted - 2012.06.10 20:43:00 -
[21] - Quote
There just needs to be inertia for dropsuits, that and a higher fps/less stutter. |
[Veteran_Traynor Youngs]
0
|
Posted - 2012.06.10 21:12:00 -
[22] - Quote
Nova Knife wrote:There actually is a 'sticky aim' in dust currently. Your cursor will indeed track targets to some extent on its own. And I gotta say, It's annoying as hell. I can aim perfectly fine on my own, the 'sticky aim' just tries to drag my crosshair behind them and doesn't actually help you hit. It hurts -way- more than it helps.
It needs to go.
No there isn't.
Aim at someone and don't try to track them and the reticule will NOT move with them.
|
[Veteran_Alpha SnakeBlood]
0
|
Posted - 2012.06.10 21:15:00 -
[23] - Quote
Traynor Youngs wrote:Nova Knife wrote:There actually is a 'sticky aim' in dust currently. Your cursor will indeed track targets to some extent on its own. And I gotta say, It's annoying as hell. I can aim perfectly fine on my own, the 'sticky aim' just tries to drag my crosshair behind them and doesn't actually help you hit. It hurts -way- more than it helps.
It needs to go. No there isn't. Aim at someone and don't try to track them and the reticule will NOT move with them.
i am fairly certain you are thinking of auto aim or lock on there is a slight degree of sticky aim that ive noticed it aintalot but i cant tell theres something there |
[Veteran_Danfen Stark]
0
|
Posted - 2012.06.10 21:15:00 -
[24] - Quote
Traynor Youngs wrote:Nova Knife wrote:There actually is a 'sticky aim' in dust currently. Your cursor will indeed track targets to some extent on its own. And I gotta say, It's annoying as hell. I can aim perfectly fine on my own, the 'sticky aim' just tries to drag my crosshair behind them and doesn't actually help you hit. It hurts -way- more than it helps.
It needs to go. No there isn't. Aim at someone and don't try to track them and the reticule will NOT move with them.
Mine has on a few accounts. Like I said earlier, it's rare, but it's certainly has done it. Although, it normally has kicked in while I'm trying to track them, and then throws the reticule off of where I'm tracking, meaning I have to fight with it to keep it where I want. I havn't seen it kick in by just putting your reticule on them & letting it go though. |
[Veteran_Orin Fenris]
0
|
Posted - 2012.06.11 00:39:00 -
[25] - Quote
Confirmed, DUST currently has a very subtle form of auto-aim at work. It only kicks in rarely, but I've noticed it myself. A slight movement in an enemies path. It doesn't totally bother me, seeing as how I hardly ever notice it, and it .. for all i know.. could have already saved my hide more than a few times without me even noticing.
at any rate, I don't think they should make it MORE prominent. If anything, take it out all together, or, preferably, just tweak it to not work unless you're shooting, and only rarely or something. Or just remove it, whatever. I'm rather impartial. |
[Veteran_CookieStein]
0
|
Posted - 2012.06.11 02:37:00 -
[26] - Quote
Just wanted to throw this into the discussion...will everyone still be anti any form of aim assist once there are K/M players in the game? |
[Veteran_Hazma Dictace]
0
|
Posted - 2012.06.11 02:45:00 -
[27] - Quote
I have the Kaalakiota Sniper 3 shot Rifle. I have Sniper proficiency to 2, I hit a guy twice tonight before he started to run away, and I mean he was half way across the map (shot ways) and I took my last shot as a pot-shot as he was jumping off of the cliff.
"Kill +50"
I was amazed! it really has a great hitbox mechanic. and the times I hit and only see a blue-ish flash? is that a glance off of shield I expect? I have only noticed it on still-shielded individuals. |
[Veteran_C-18 Hershman]
0
|
Posted - 2012.06.11 03:12:00 -
[28] - Quote
Traynor Youngs wrote:The only reason why I should lose the ISK I spend on my suit is when another player is good enough to hit me and kill me.
Not because the computer calculated the sticky aim well enough.
This game should have ZERO form of auto aim, simply because our stuff is real in this game and so dying has consequences.
this |
[Veteran_JaZZa01]
0
|
Posted - 2012.06.11 05:01:00 -
[29] - Quote
They need to fix the goddamn sensitivity. |
[Veteran_Kovak Therim]
0
|
Posted - 2012.06.11 05:04:00 -
[30] - Quote
Auto aim sucks, and I am a console FPS player. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |