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![[Veteran_Kard Javal] [Veteran_Kard Javal]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Kard Javal]
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Posted - 2012.06.11 07:41:00 -
[31] - Quote
Traynor Youngs wrote:Invictus Arduis wrote:Traynor Youngs wrote:The only reason why I should lose the ISK I spend on my suit is when another player is good enough to hit me and kill me.
Not because the computer calculated the sticky aim well enough.
This game should have ZERO form of auto aim, simply because our stuff is real in this game and so dying has consequences. Sticky aim that is implemented well still requires player skill to properly utilize, IE the computer cannot really aim for you. Try halo reach sometime. Although that game has considerably more sticky to its sticky aim than I think would be appropriate for Dust. With that said, you have a valid point. I played all the Halo's they were my first and primary FPS experience. Their sticky aim makes it easier to kill stuff when you have some skill to get you there in the first place. However, as I said and you agreed it is a valid point, Halo has no REAL consequence for dying. So its not a big deal. This game is different. Now, that being said, I am always ok with implementation of things that make sense and have tradeoffs. Perhaps what would work is an equipment slot item that requires that you be sitting still, be activated, and gives you a tiny bit of sticky targeting. This could be a target matrix or targeting computer or something like that. If it is equipment then its a tradeoff to use it. Sticky would have to be very very limited however. If balanced, could be ok. I still think it is a bad idea, but I wouldn't be straight up against it if implemented with tradeoffs that make sense. Sticky targets for everyone would be bad.
the onliny thing i see with sticky aim.
people will get more kills, and will be killed more.
people will start getting more kills, firefights will be alot more fastpaced, because you won't get that bunny hopping player jumping around like a physcho, there making 80% of you mag miss.
it's a pretty wel known problem among console shooters. a gamepad, no matter how awesome, simply is not sensitive, and precise enough to allow GOOD fast paced action, many people may not like the sticky aim, or the aim asist, but the fact of the matter is, it's pretty much required on console fps...
that said, having it in, as a option is never bad, take a game like bf3, you have the option of turning aim assist of and on from the options menu, i play with it off, simply because i don't need it in bf3, players move in predictable ways, and i do not need that uber precise targeting, but in a game where players are running at fast speeds, and jumping completely over me, aim assist is a must.
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![[Veteran_Kard Javal] [Veteran_Kard Javal]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Kard Javal]
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Posted - 2012.06.11 07:43:00 -
[32] - Quote
C-18 Hershman wrote:Traynor Youngs wrote:The only reason why I should lose the ISK I spend on my suit is when another player is good enough to hit me and kill me.
Not because the computer calculated the sticky aim well enough.
This game should have ZERO form of auto aim, simply because our stuff is real in this game and so dying has consequences. this
...
whats with people thinking that sticky aim woud break the gameplay, the fact is, if he has sticky aim, then you have it to, and since it's a game mechanics, it's non adjustible, it's a eqaul benefit to BOTH parties.
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![[Veteran_Jack McReady] [Veteran_Jack McReady]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Jack McReady]
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Posted - 2012.06.11 07:55:00 -
[33] - Quote
we dont need aim assist. far too many console games have it anyway. it dumbs the game down unnecessary. beside that, any form of aim assist has no place in a game where you actually lose something. |
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[Veteran_Templar Two]
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Posted - 2012.06.11 08:11:00 -
[34] - Quote
Traynor Youngs wrote:The only reason why I should lose the ISK I spend on my suit is when another player is good enough to hit me and kill me.
Not because the computer calculated the sticky aim well enough.
This game should have ZERO form of auto aim, simply because our stuff is real in this game and so dying has consequences.
A million times this. I understand that players coming from Halo or COD are used to aim assist but I assure you that once you have played enough without aim assist everything will feel natural and you will still be good Aim assist takes away skills form you, skills you have.
At least add an option to remove Aim-assist for those that don't want it. |
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[Veteran_Skunk Shampoo]
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Posted - 2012.06.11 10:54:00 -
[35] - Quote
The game is fine without aim assist. The analog sensitivity is just off. The dead zone is too large so subtle movements don't register until you press the stick far enough from center.
That's my beef with it anyways. I don't have that issue with Gotham City Impostors or Battlefield 1943. |
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[Veteran_fenrir storm]
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Posted - 2012.06.11 12:54:00 -
[36] - Quote
Please no aim assist let at least some skill come back to fps |
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[Veteran_Kitt 514]
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Posted - 2012.06.11 14:58:00 -
[37] - Quote
no auto aim. that ****'s gay. |
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[Veteran_FatalFlaw V1]
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Posted - 2012.06.11 16:24:00 -
[38] - Quote
Oh look, the latest iteration of the "make the game easier" movement.
No sticky aim.
No speed nerf.
Just train vehicles if you can't handle the pace of infantry combat. Maybe they'll implement mining in dust for the people who have trouble shooting things. Rocks dont move, you can go stand in a corner and shoot those. |
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[Veteran_Chinduko Okudnihc]
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Posted - 2012.06.11 16:29:00 -
[39] - Quote
Please, CCP, no aim assist.
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![[Veteran_mikel Dracionas] [Veteran_mikel Dracionas]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_mikel Dracionas]
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Posted - 2012.06.11 16:50:00 -
[40] - Quote
All valid points on both sides I agree that it shouldn't be implemented for various reasons most if not all already said. One you lose money if you die so any auto aim would make it less fun everyone would be focused on using high damage or splash damage weaponry which happens to much as is. Two when in real combat your gun doesn't auto lock why should it in a hardcore game now dust isn't realistic in any means its not supposed to be due to it being in the future and all so I could see a tracker round that follows Target but it would do little to no damage but would paint your Target for your team. Three there's to many games out that the computer aims for you it takes almost no skill or smarts to play those type of games |
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[Veteran_Nova Knife]
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Posted - 2012.06.11 16:58:00 -
[41] - Quote
It's already in the game, kids. OP did not fact-check before posting.
It's also a feature that is terrible and makes you miss far more than it helps. Instead of asking for it to be put in, or opposing it being put you, you should be asking for it to be taken out! |
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[Veteran_Vallen Kali]
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Posted - 2012.06.11 17:05:00 -
[42] - Quote
Atholos Raahauge wrote:No. I have always hated auto aim. But that is just my opinion.
The same thing for me.
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[Veteran_gangsta nachos]
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Posted - 2012.06.11 17:08:00 -
[43] - Quote
Invictus Arduis wrote:One thing I've noticed about this game is that when you place your aiming recticle on someone, it definitely does not stick on them, even in the slightest. I grew up playing the halo series on xbox almost exclusively, and Halo definitely had a "sticky recticle."
Sounds super gay.
At this point I'm sure the targeting and firing mechanics are nearly finalized, but I was wondering if anyone knew if CCP had any plans to put sticky aim into the game. One of the main complaints we hear on these forums is how in the current build if you strafe quickly from side to side you can dodge A LOT of incoming fire. Apparently this problem is related to the way hit detection is currently working, and to a lesser degree (arguably) how fast players are able to move currently.
It bears mentioning that adding a little bit of VERY SLIGHT sticky aim might help reduce these crazy, long, drawn-out strafe battles that always seem to happen. Maybe as a skill (probably expensive) that you could level up?
I like the current system a lot. I think it requires much more skill to be a good player than halo did. With that said, these crazy strafe battles need to be addressed. If the hit detection fixes (and possible movement nerfs) aren't enough to resolve the problem, then sticky aim might need more serious consideration.
Opinions?
I didn't read all the posts but there is aim assist whether you have seen it or not I have. Next time your on top of a hill looking down at the enemy don't scope in on him and watch your gun follow. Trust me it will happen, I was blown away when I seen it with my own eyes. |
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[Veteran_Bob Deorum]
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Posted - 2012.06.11 21:52:00 -
[44] - Quote
i do not like the idea of auto aim, however I will be using a mouse and keyboard so to give some advantages to controller people I think it will be necessary to add. |
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[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 21:56:00 -
[45] - Quote
Being new to Fps stuff am i gona be at a major disadvantage using the PS3 controler ? Also how do peeps know there is er sticky or autoaiming on ? I myself am too noob to beable to tell. |
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[Veteran_mikel Dracionas]
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Posted - 2012.06.13 17:50:00 -
[46] - Quote
Kard Javal wrote:Traynor Youngs wrote:Invictus Arduis wrote:Traynor Youngs wrote:The only reason why I should lose the ISK I spend on my suit is when another player is good enough to hit me and kill me.
Not because the computer calculated the sticky aim well enough.
This game should have ZERO form of auto aim, simply because our stuff is real in this game and so dying has consequences. Sticky aim that is implemented well still requires player skill to properly utilize, IE the computer cannot really aim for you. Try halo reach sometime. Although that game has considerably more sticky to its sticky aim than I think would be appropriate for Dust. With that said, you have a valid point. I played all the Halo's they were my first and primary FPS experience. Their sticky aim makes it easier to kill stuff when you have some skill to get you there in the first place. However, as I said and you agreed it is a valid point, Halo has no REAL consequence for dying. So its not a big deal. This game is different. Now, that being said, I am always ok with implementation of things that make sense and have tradeoffs. Perhaps what would work is an equipment slot item that requires that you be sitting still, be activated, and gives you a tiny bit of sticky targeting. This could be a target matrix or targeting computer or something like that. If it is equipment then its a tradeoff to use it. Sticky would have to be very very limited however. If balanced, could be ok. I still think it is a bad idea, but I wouldn't be straight up against it if implemented with tradeoffs that make sense. Sticky targets for everyone would be bad. the onliny thing i see with sticky aim. people will get more kills, and will be killed more. people will start getting more kills, firefights will be alot more fastpaced, because you won't get that bunny hopping player jumping around like a physcho, there making 80% of you mag miss. it's a pretty wel known problem among console shooters. a gamepad, no matter how awesome, simply is not sensitive, and precise enough to allow GOOD fast paced action, many people may not like the sticky aim, or the aim asist, but the fact of the matter is, it's pretty much required on console fps... that said, having it in, as a option is never bad, take a game like bf3, you have the option of turning aim assist of and on from the options menu, i play with it off, simply because i don't need it in bf3, players move in predictable ways, and i do not need that uber precise targeting, but in a game where players are running at fast speeds, and jumping completely over me, aim assist is a must. Just because the movement is faster and in more directions doesnt mean that the game has to give you an auto aim it takes no skill to use or target when the game does it for you. Its people that think like you that makes game makers put in aim assist and the like and it ruins games take cod quick scoping its a timing based on when the aim assist and lag compensator kick in and make your bullet hit them no matter where your actually aiming it dumbs down any game and takes the fun and skill out of it |
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[Veteran_dmxwarrior siCK]
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Posted - 2012.06.13 18:07:00 -
[47] - Quote
they should make more raticles too, because the standard raticles are not that good |
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