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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.15 19:36:00 -
[1] - Quote
In all honestly we wouldnt have forum complaints about invicible tanks if we could counter them with dropships by beeing aible to use infantry weapons from passanger seats. The main complaint is that the tanks can drive behind a corner for a few secs and come back with full health. If we could use AV weapons from inside a dropship then tanks where forced to work with their team. For example they could counter a dropship that has a swarmer inside of it by having a squadmate jump out of the tank with a forge/swarms.
We should however restrict this to weapons only cause a armor tanked dropship with minlogis repping it like mad might be too powerfull. The idea is simple you just use teamwork, you combine a fast moving aireal vehicle (that requires 2 people) to counter a ground vehicle which can be operated by a single person.
AV on its own has aswell issues cause you dont just fight a tank, you need to aswell fight your way trough the infantry and if you dont have a commando this is hard to do. This whole thing requires teamwork and to be honest if a dropship pilot and a swarmer inside of the dropship are needed to take down a tank then it should aswell take a AV'er on the ground to counter the dropship. After all it has less tanking capability then any tank.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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tffvbhb
Team Bukkakke
17
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Posted - 2015.07.15 22:20:00 -
[2] - Quote
Bright Cloud wrote:In all honestly we wouldnt have forum complaints about invicible tanks if we could counter them with dropships by beeing aible to use infantry weapons from passanger seats. The main complaint is that the tanks can drive behind a corner for a few secs and come back with full health. If we could use AV weapons from inside a dropship then tanks where forced to work with their team. For example they could counter a dropship that has a swarmer inside of it by having a squadmate jump out of the tank with a forge/swarms.
We should however restrict this to weapons only cause a armor tanked dropship with minlogis repping it like mad might be too powerfull. The idea is simple you just use teamwork, you combine a fast moving aireal vehicle (that requires 2 people) to counter a ground vehicle which can be operated by a single person.
AV on its own has aswell issues cause you dont just fight a tank, you need to aswell fight your way trough the infantry and if you dont have a commando this is hard to do. This whole thing requires teamwork and to be honest if a dropship pilot and a swarmer inside of the dropship are needed to take down a tank then it should aswell take a AV'er on the ground to counter the dropship. After all it has less tanking capability then any tank. One of my friends was ontop of my dropship with swarms yesterday worked pretty well its essentially the same thing |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.15 22:24:00 -
[3] - Quote
tffvbhb wrote:One of my friends was ontop of my dropship with swarms yesterday worked pretty well its essentially the same thing Until the guy falls off the dropship.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
241
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Posted - 2015.07.16 01:58:00 -
[4] - Quote
Bright Cloud wrote:tffvbhb wrote:One of my friends was ontop of my dropship with swarms yesterday worked pretty well its essentially the same thing Until the guy falls off the dropship.
Who then get's mowed down by enemy infantry.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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One Eyed King
Nos Nothi
10
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Posted - 2015.07.16 02:41:00 -
[5] - Quote
I think this speaks to the fact the entire Vehicle/AV system is off.
Dropships went from being OP, to being way UP, which did help tanks become OP, as well as other changes. Swarms are OP against dropships, but UP against tanks...
It is just all kinds of messed up at the moment, and I do think that it will take a number of different changes.
What I don't want to see happen is multiple changes at once, that never helps. I think the first change should be changing passive armor reps on tanks to active, and then go from there.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
242
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Posted - 2015.07.16 02:49:00 -
[6] - Quote
One Eyed King wrote:I think this speaks to the fact the entire Vehicle/AV system is off.
Dropships went from being OP, to being way UP, which did help tanks become OP, as well as other changes. Swarms are OP against dropships, but UP against tanks...
It is just all kinds of messed up at the moment, and I do think that it will take a number of different changes.
What I don't want to see happen is multiple changes at once, that never helps. I think the first change should be changing passive armor reps on tanks to active, and then go from there.
SL's aren't OP vs DS' they only have 175 meter's, and only at Proto level do they even have a reasonable lock on time, DMG was reduced by reduction of number of swarm's from 8 to 6 (back in CB) to straight being 6 and now down to 4 (current), If a DS decides to out stay their welcome, they deserve to get shot down.
In battlefield most chopper's are getting chased by igla's and other AV (yes they got counter measure's, but when they don't it's fair game and their fault).
Aside from that. Double hardening tank's are too strong and give's no war point's to AV's, at least with the infantry arm's idea, you'd see DSB's and ADS' using team to add to their fire power, becoming incredibly powerful, reasonably at least.
(DSB > Drop Ship Bus)
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.07.16 03:30:00 -
[7] - Quote
Zan Azikuchi wrote:SL's aren't OP vs DS' they only have 175 meter's, and only at Proto level do they even have a reasonable lock on time, DMG was reduced by reduction of number of swarm's from 8 to 6 (back in CB) to straight being 6 and now down to 4 (current), Hurrah for armchair pilots!
Swarms are ridiculous vs a DS. Lock on rage is as short as it is because it would otherwise cause DSs to be utterly worthless: previously they locked down the entire map(s) while sitting inside their redlines.
As good lock on speed, I use them on my Op 3 and Op 1 characters and find that I am plenty capable of chasing off a wary/killing a bad pilot with STD/ADV swarms. Op 5 is almost OP speed on its own, only the travel time for the Swarms themselves keeps them from being OP.
Damage was actually raised when they went from 6 missiles to 4 - that change was made to try and improve rendering and performance, and was not a nerf.
Zan Azikuchi wrote:If a DS decides to out stay their welcome, they deserve to get shot down.
Except that idiots like you have often been the ones heeded about V/AV balance in the past. If we follow your logic (if you can call it that) a DS that exists has apparently outstayed its welcome, regardless of whether it's anywhere near an enemy - that's how effective Swarms area driving away a DS. Or just killing it if they don't immediately flee at the very instant their shields get damaged by the first volley.
Bah, idiot swarmers...
Alt of Halla Murr. Sentinel.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.16 04:02:00 -
[8] - Quote
Kallas Hallytyr wrote:[ Swarms are ridiculous vs a DS.
Overpowered vs Dropships. Underpowered vs HAVs.
Shoot scout with yes. - Ripley Riley (for CPM2)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.16 04:47:00 -
[9] - Quote
Adipem Nothi wrote:Kallas Hallytyr wrote:[ Swarms are ridiculous vs a DS.
Overpowered vs Dropships. Underpowered vs HAVs.
Not even remotely. You are mistaking the over performance of Passive Armour Repairers and Dual 40% Armour Hardeners for a lack of potency in swarms. Currently Swarm Launcher damage in very good however the design of HAV at this time ensures damage does not hold well on a target.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.16 05:09:00 -
[10] - Quote
True Adamance wrote:Adipem Nothi wrote:Kallas Hallytyr wrote:[ Swarms are ridiculous vs a DS.
Overpowered vs Dropships. Underpowered vs HAVs. Not even remotely. You are mistaking the over performance of Passive Armour Repairers and Dual 40% Armour Hardeners for a lack of potency in swarms. Currently Swarm Launcher damage in very good however the design of HAV at this time ensures damage does not hold well on a target. Fair enough.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Lex DOCIEL
What The French
51
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Posted - 2015.07.16 07:51:00 -
[11] - Quote
That would be a great idea!
I think we could easily implement it, while keeping it balanced, by simply adding a "passenger-tower" type. In place of a missile/rail turret, we would have a gunner-seat instead. That easy. Just forbid heavy weaponry to be used such as forge or HMG and we are good to go! It would add a bit more fun and diversity in dogfights as well.
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.16 15:34:00 -
[12] - Quote
Lex DOCIEL wrote:That would be a great idea!
I think we could easily implement it, while keeping it balanced, by simply adding a "passenger-tower" type. In place of a missile/rail turret, we would have a gunner-seat instead. That easy. Just forbid heavy weaponry to be used such as forge or HMG and we are good to go! It would add a bit more fun and diversity in dogfights as well.
It would make the dropship role actually complete. Did you knew that when you fly a dropship and you hit "X" while flying you can open/close the doors on the side? Why else should a pilot be aible to do that if not getting your guys to open fire on a target or protect them from gunfire?
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Pocket Rocket Girl
Psygod9
468
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Posted - 2015.07.17 15:25:00 -
[13] - Quote
Bright Cloud wrote:In all honestly we wouldnt have forum complaints about invicible tanks if we could counter them with dropships by beeing aible to use infantry weapons from passanger seats. The main complaint is that the tanks can drive behind a corner for a few secs and come back with full health. If we could use AV weapons from inside a dropship then tanks where forced to work with their team. For example they could counter a dropship that has a swarmer inside of it by having a squadmate jump out of the tank with a forge/swarms.
We should however restrict this to weapons only cause a armor tanked dropship with minlogis repping it like mad might be too powerfull. The idea is simple you just use teamwork, you combine a fast moving aireal vehicle (that requires 2 people) to counter a ground vehicle which can be operated by a single person.
AV on its own has aswell issues cause you dont just fight a tank, you need to aswell fight your way trough the infantry and if you dont have a commando this is hard to do. This whole thing requires teamwork and to be honest if a dropship pilot and a swarmer inside of the dropship are needed to take down a tank then it should aswell take a AV'er on the ground to counter the dropship. After all it has less tanking capability then any tank.
once upon a time there were ADS pilots that were able to take on tanks but then the tankers QQ that it wasnt fair and thus the ROF nerf happened the end
Have garbage gun game? Throw a Core.
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Lex DOCIEL
What Two French
72
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Posted - 2015.07.25 07:44:00 -
[14] - Quote
Pocket Rocket Girl wrote:once upon a time there were ADS pilots that were able to take on tanks but then the tankers QQ that it wasnt fair and thus the ROF nerf happened the end
This is now possible again. I got my tanker ass kicked that way yesterday by a dropsuit. It followed me deep into what I thought was a safe zone, guarded by two automated turrets firing on it. And get away without a scratch! Needless to say, it did not make my day. :)
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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Mountain Doody
Central Mercenary Services
53
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Posted - 2015.07.25 16:20:00 -
[15] - Quote
I would implement this with a 0PG/0CPU 'infantry weapon bracket' turret module that lets those in the gunner positions select their primary and secondary weapons
See also my recent ADS skill thread for my suggestion to buff swarms vs DS |
DDx77
Random Gunz Rise Of Legion.
329
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Posted - 2015.07.26 17:32:00 -
[16] - Quote
The Vehicle vs Infantry gameplay is completely re-tarded
I just left a match where two proto tanks both went 25 -0 with close to 3000 wp.
Nerfing something then buffing something later without rebalancing what you previously nerfed is the absolute dumbest and consistent practice that needs to stop
What couldn't ADS just have a rof nerf? - they buffed swarms, nerfed rof, movement speed (slightly), and survivability
I think tanks are OP strictly because of the armor hardeners. - but the standard practice won't be nerfing that. It will be nerfing 5 other things, and buffing what they are weakest to
And why exactly can't all light weapons damage vehicles at least in some limited way?
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Vesta Opalus
Ostrakon Agency Gallente Federation
930
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Posted - 2015.07.26 21:33:00 -
[17] - Quote
Bright Cloud wrote:In all honestly we wouldnt have forum complaints about invicible tanks if we could counter them with dropships by beeing aible to use infantry weapons from passanger seats. The main complaint is that the tanks can drive behind a corner for a few secs and come back with full health. If we could use AV weapons from inside a dropship then tanks where forced to work with their team. For example they could counter a dropship that has a swarmer inside of it by having a squadmate jump out of the tank with a forge/swarms.
We should however restrict this to weapons only cause a armor tanked dropship with minlogis repping it like mad might be too powerfull. The idea is simple you just use teamwork, you combine a fast moving aireal vehicle (that requires 2 people) to counter a ground vehicle which can be operated by a single person.
AV on its own has aswell issues cause you dont just fight a tank, you need to aswell fight your way trough the infantry and if you dont have a commando this is hard to do. This whole thing requires teamwork and to be honest if a dropship pilot and a swarmer inside of the dropship are needed to take down a tank then it should aswell take a AV'er on the ground to counter the dropship. After all it has less tanking capability then any tank.
I would still complain. I do not want to have to use a dropship to hunt a tank. There are infantry AV weapons in the game, these weapons should perform as infantry weapons. If they were balanced around being used from a mobile platform, they would not be balanced for infantry use (e.g. if they are balanced with the expectation that you can follow the tank around without issue, they would not have high enough damage to realistically kill a tank from a relatively static infantry perspective). |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.07.27 08:16:00 -
[18] - Quote
Didn't one of the CCP devs jokingly comment on how "Swarmers, lots of them - all in a dropship, is that ok?" or something along those lines.
I think the community says A-OK.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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