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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.14 13:41:00 -
[1] - Quote
That's not how it works. You're adding things wrong and not accounting for stacking penalty.
Commando skill applies first (as bonuses apply highest to lowest, unpenalized to penalized) and it only applies to laser weapons.
The krins damage mods apply next and have a stacking penalty because all percentile modules have a stacking penalty except for the jump speed portion of myo's which is bugged and yet to be fixed.
Scr proficiency and warbarge proficiency apply last as they're not part of the actual damage formula, but they modify the profile portion.
So [basedmg] * [commando skill] * [damage mod1(stackingpenaltycheck)] *[damagemod2(stackingpenalty check)] = final 'damage', which is then modified by weapon profile.
[weapon profile] * [proficiency skill(when applicable)] * [warbarge bonus(if applicable)].
A proto weapon will still start out 10% ahead of a mlt weapon.
http://wiki.dust514.info/index.php?title=Stacking_Penalties is a handy link just for figuring out individual damage mod values.
But in short what you're getting is
38 * 1.06 * 1.04(1.0) * [1.04(*~.87) = 1.0348] = 43.349
43.349 * [1.20 * 1.15 * 1.05] = 62.812 vs shield
or
43.349 * [.8 * 1.05] = 36.41 vs armor
You get 2.5x damage off of a charged scr shot.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.14 13:52:00 -
[2] - Quote
ThePlayerkyle13 wrote: When i applied these Krins on the loadout screen there was no penalty...
It also says they only apply to sidearms too so why would you be fitting them if you're just going off what the screen says? the screen is wrong, like literally from day 1 it has been wrong about damage mods and it in particular is wrong about krins which apply to light, heavy and sidearms.
There are some things the screen works for, but it's wrong (OR REALLY LIKES TO ROUND) for other things.
Flaylock description says it homes on things too, but we all know that's wrong. The magsec description says it's a semi-auto silenced weapon and that is also wrong. A lot of descriptions of things in this game are wrong.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.14 13:55:00 -
[3] - Quote
Varoth Drac wrote: Yes the OP calculated it incorrectly, but the order in which you apply the modifiers makes no difference.
Yes and no. if you start throwing proficiency into the middle of damage it mucks with things. When having different values on damage mods like 7% and 4%, it'll apply the penalty to the less good module. Once everything has actually been worked out as long as you're applying the correct things in the correct places (like handling profile separately from other stuff) it won't make a difference.
I like to do the math in a way that's easy to read and intuitive because I used to program and it was a habit I got into. It also makes it easier to explain to people.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.14 14:22:00 -
[4] - Quote
ThePlayerkyle13 wrote:Though Proto weapons are expensive than Militia & adding all the Damage Modifiers onto the militia version would make it a cheaper way of killing your opponents, no matter how many kills you get you get on average 150k ISK & since i'm using APEX suits i only need to buy the weapon which costs 550 ISK.
Your isk payout is determined by your warpoints (relative to the rest of your team) and the isk value of stuff destroyed in the match, along with the amount of time you've spent in the match.
Every match has a base payout pool (I don't know the exact values for these), and then the isk value of things destroyed are added to the pool, plus 3000isk per clone. (In pc clone values are much higher, but I cant remember what their value is).
Winning team gets 60% of the payout pool, divided among members, losers get 40% of the pool.
So if there was say, 10million isk of stuff destroyed in a match and 200 clones lost, the pool size would be 11.2mil
Winners would get 6.72m to divide up, and the losers would get 4.48m to divide up.
I am not sure how the actual breakup of pot based on WP's works, but having much higher relative values will earn you a great payout. If you earned 3000 warpoints to the rest of your team's cumulative ~1000, you can be damn sure that you're probably going to be over 1m isk in earnings for that battle.
So it really depends on what you do, what you destroy and how long you're in match if you want a good payout. My averages are around 200k when I'm playing pubs.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.14 14:24:00 -
[5] - Quote
A1ZEN AKUMA wrote:Mina Longstrike wrote:That's not how it works. You're adding things wrong and not accounting for stacking penalty.
you do know that damage mods dont have a stacking penalty anymore its displayed on your dropsuit stats
You are wrong, flat out wrong. They have never removed the stacking penalty and if they were to do so it would be something that's so incredibly well documented you could source it in a heartbeat. Just like how I can source the exact math of stacking penalties.
Dust 514 also uses the same formula as EVE, shown below:
S(n) = 0.5^[((n-1) / 2.22292081) ^2] n = the nth module added S = stacking effect for this particular module addition
Module bonuses are ordered from highest to lowest, thus giving you the maximum bonus.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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