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Apocalyptic Destroyerr
Shining Flame Amarr Empire
547
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Posted - 2015.07.12 04:22:00 -
[1] - Quote
From Dev Spotlight CCP Phoenix
"What is your official job title with CCP?
I worked as a Test Lead for DUST 514 before, but at the beginning of this year, I moved to production team and became a producer."
Test Lead For Dust 514
Test Lead
As in someone who Test the Game for Glitches.
I'll reserve a comment for this... |
Ripley Riley
Incorruptibles
11
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Posted - 2015.07.12 04:24:00 -
[2] - Quote
Hundreds of hours spent testing a patch won't catch the glitches found in the first day of production.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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TIGER SHARK1501
Savage Bullet RUST415
278
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Posted - 2015.07.12 04:26:00 -
[3] - Quote
Best of luck. |
Dreis ShadowWeaver
Onikanabo Brigade Caldari State
5
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Posted - 2015.07.12 04:32:00 -
[4] - Quote
I was gobsmacked when I read that too.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Recruitment requests received: 15
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Russel Mendoza
Klandatu
200
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Posted - 2015.07.12 05:01:00 -
[5] - Quote
testing for a shooter, a lead nonetheless.
bad at shooters, logis a lot.
likes casual game.
it kinda cleared up something thats been bothering me.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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CRAZYHORSE ONE EIGHT
CowTek
86
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Posted - 2015.07.12 05:17:00 -
[6] - Quote
No no. Please..... My sides can't take it. Employed to test this game? Not fired?
Wish I had that job. |
postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.07.12 05:58:00 -
[7] - Quote
Oki she is pretty gal, but now with all my honest.
WTFC|_|K
LIKE REALLY??
Tester and dont see the issues in gameplay? Or problems with framerate? Or problems with neverdying LAG?
Seriously CCP c-¦mon. This is wierd. Ultimately we all know about issuees of this game. Please just fix thingies. I know public relation is important but this is like laught to community face. Doing nothing and sell faces to us is not quite great strategy.
"Caller of the Monolith"
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
213
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Posted - 2015.07.12 06:16:00 -
[8] - Quote
So what if she isn't a huge fan of shooters or even isn't generally good at them? It takes all kinds to find bugs, and someone who doesn't know what they're doing may find something someone who is great at the game would never have done because 'why would you even do that?' It's diversity in interest and a broad spectrum of skill in your testers that finds you the most bugs.
If you're going to complain about certain bugs not being fixed, complain at the people in charge of actually dealing with the bugs, not the playtesters who file the reports and send them in but have no control beyond 'hey guys, I found this.' |
postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.07.12 06:25:00 -
[9] - Quote
No-one-ganks like-Gaston wrote:So what if she isn't a huge fan of shooters or even isn't generally good at them? It takes all kinds to find bugs, and someone who doesn't know what they're doing may find something someone who is great at the game would never have done because 'why would you even do that?' It's diversity in interest and a broad spectrum of skill in your testers that finds you the most bugs.
If you're going to complain about certain bugs not being fixed, complain at the people in charge of actually dealing with the bugs, not the playtesters who file the reports and send them in but have no control beyond 'hey guys, I found this.'
Certain bug are you kiddin-¦ me. Boyko this game is big buggy fc\_/kf3st since beta. I do not have anything against diversity of test team, but heck after that time it looks like diversity is quite contra. And that is what majority of this treat right now think. What if your team full of diversity actually dont see issues in game because that diversity and not direct focus?
"Caller of the Monolith"
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VAHZZ
Nos Nothi
4
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Posted - 2015.07.12 06:30:00 -
[10] - Quote
Ripley Riley wrote:Hundreds of hours spent testing a patch won't catch the glitches found in the first day of production. I'm not saying we should just accept every bug Dust has, just that we shouldn't harass testers.
I wish we could have our own testing server like Eve Online. Won't happen on PS3 though.
Seriously, people, blindly ignoring Rips post and continue bickering? Seriously people. Seriously? Seriously?
Seriously.
Seriously.
I despise all of you.
Until Lambs become Lions.
GJR Approved
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VAHZZ
Nos Nothi
4
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Posted - 2015.07.12 06:31:00 -
[11] - Quote
Seriously.
Until Lambs become Lions.
GJR Approved
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Ghosts Chance
Intara Direct Action Caldari State
3
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Posted - 2015.07.12 06:37:00 -
[12] - Quote
yah i have nothing for this....
it would help if they tested ON PS3 rahter than an overpowered PC development rig
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.07.12 06:49:00 -
[13] - Quote
Ghosts Chance wrote:yah i have nothing for this....
it would help if they tested ON PS3 rahter than an overpowered PC development rig
Thats another thingy :p
"Caller of the Monolith"
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
217
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Posted - 2015.07.12 06:52:00 -
[14] - Quote
postapo wastelander wrote:No-one-ganks like-Gaston wrote:So what if she isn't a huge fan of shooters or even isn't generally good at them? It takes all kinds to find bugs, and someone who doesn't know what they're doing may find something someone who is great at the game would never have done because 'why would you even do that?' It's diversity in interest and a broad spectrum of skill in your testers that finds you the most bugs.
If you're going to complain about certain bugs not being fixed, complain at the people in charge of actually dealing with the bugs, not the playtesters who file the reports and send them in but have no control beyond 'hey guys, I found this.' Certain bug are you kiddin-¦ me. Boyko this game is big buggy fc\_/kf3st since beta. I do not have anything against diversity of test team, but heck after that time it looks like diversity is quite contra. And that is what majority of this treat right now think. What if your team full of diversity actually dont see issues in game because that diversity and not direct focus? Diversity is good, but if you dont have directed focus?! That diversity will change itself to chaos. "I saw something there and here and another one saw that over there..", is that that good? Direct focus is more pragmatical:"We will solve all glichtes about garphics now and next quartal we will take a look on servers issues.", yup it is maybe slower but you will cover whole field and not just spots. I'm sorry, but you're talking to me based on your opinions. You don't actually know what the testing process is like. The playtesters can't possibly hope to focus on central points because the playtesters, in most cases, don't know the code or how something is supposed to function. The playtesters are, usually, average people paid to play the game and give feedback. They will be given the game, told to play a specific part of the game, and will do so for hours on end until it's time to go home or they're told to try out another segment. If they find a bug and are asked to recreate it, they will do so.
It is at the direction of whoever is supervising the tests that they try out specific portions of the game, though there are testers who are given a broader leash and are allowed to check through casual play. But even if you have a hundred people working in one specific area they may not find some things. Even ones that may seem glaringly wrong to us. And even if they do find it, bugs aren't as easy as a snap of the fingers to fix. Some bugs may take weeks or months to finally figure out what was causing the problem. Some bugs may never get fixed in the game's entire lifetime. And with how poorly written we know the original devs made this game, not a single person should be bashing CCP Pheonix because she was a playtester and there are still bugs in the game. In no scenario is it the fault of the playtester that these bugs aren't dealt with. The fault lies with the original devs. The ones we've got now seem to be working pretty damn hard. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
550
|
Posted - 2015.07.12 06:54:00 -
[15] - Quote
Ripley Riley wrote:Hundreds of hours spent testing a patch won't catch the glitches found in the first day of production. I'm not saying we should just accept every bug Dust has, just that we shouldn't harass testers.
I wish we could have our own testing server like Eve Online. Won't happen on PS3 though.
It's not that. All the bugs posted in the Bugs section of the Forums hardly ever get looked at and are hardly ever fixed. Which makes some people believe this game has no testers at all, Or they're getting paid worse than those in the Korean Sweat Shops. I've posted bugs from all over and non get addressed.
They focus more on the Big updates and the Big Picture, sure its gotten us this far, but it's the little unchecked updates and lag that really kills this game. With the coming up releases of video games next year, this game has an impending expiration date. |
postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.07.12 06:59:00 -
[16] - Quote
No-one-ganks like-Gaston wrote:postapo wastelander wrote:No-one-ganks like-Gaston wrote:So what if she isn't a huge fan of shooters or even isn't generally good at them? It takes all kinds to find bugs, and someone who doesn't know what they're doing may find something someone who is great at the game would never have done because 'why would you even do that?' It's diversity in interest and a broad spectrum of skill in your testers that finds you the most bugs.
If you're going to complain about certain bugs not being fixed, complain at the people in charge of actually dealing with the bugs, not the playtesters who file the reports and send them in but have no control beyond 'hey guys, I found this.' Certain bug are you kiddin-¦ me. Boyko this game is big buggy fc\_/kf3st since beta. I do not have anything against diversity of test team, but heck after that time it looks like diversity is quite contra. And that is what majority of this treat right now think. What if your team full of diversity actually dont see issues in game because that diversity and not direct focus? Diversity is good, but if you dont have directed focus?! That diversity will change itself to chaos. "I saw something there and here and another one saw that over there..", is that that good? Direct focus is more pragmatical:"We will solve all glichtes about garphics now and next quartal we will take a look on servers issues.", yup it is maybe slower but you will cover whole field and not just spots. I'm sorry, but you're talking to me based on your opinions. You don't actually know what the testing process is like. The playtesters can't possibly hope to focus on central points because the playtesters, in most cases, don't know the code or how something is supposed to function. The playtesters are, usually, average people paid to play the game and give feedback. They will be given the game, told to play a specific part of the game, and will do so for hours on end until it's time to go home or they're told to try out another segment. If they find a bug and are asked to recreate it, they will do so. It is at the direction of whoever is supervising the tests that they try out specific portions of the game, though there are testers who are given a broader leash and are allowed to check through casual play. But even if you have a hundred people working in one specific area they may not find some things. Even ones that may seem glaringly wrong to us. And even if they do find it, bugs aren't as easy as a snap of the fingers to fix. Some bugs may take weeks or months to finally figure out what was causing the problem. Some bugs may never get fixed in the game's entire lifetime. And with how poorly written we know the original devs made this game, not a single person should be bashing CCP Pheonix because she was a playtester and there are still bugs in the game. In no scenario is it the fault of the playtester that these bugs aren't dealt with. The fault lies with the original devs. The ones we've got now seem to be working pretty damn hard.
And in that specific portion of game they see framerate issues. And in that specific portion of game they see lag. And in that specific portion of game they see invisible walls. And in that specific portion of game they see DCs. Etc etc etc
"Caller of the Monolith"
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Ghosts Chance
Intara Direct Action Caldari State
3
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Posted - 2015.07.12 07:01:00 -
[17] - Quote
the "testers" also dont ever get to test a final launch build, they are givin bits and pieces at a time that may mor may not even end up in the launch build, and alot of the time arnt givin pieces at all due to CCPs development structure.
they arnt givin anything to do with dropsuit/weapon/module/vehicle stat changes because those are done by running a script that changes the values on the servers.
they dont test events, becuase those are done the same way
they cant test for lag... no acess
they were givin maps... but we dont have that anymore.
and they cant test for how pieces of an update interact with each other... becuase they arnt givin final builds to test. blame CCP here becuase they will be changing crap right up untill the deadline to submit to sony.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.07.12 07:08:00 -
[18] - Quote
Ghosts Chance wrote:the "testers" also dont ever get to test a final launch build, they are givin bits and pieces at a time that may mor may not even end up in the launch build, and alot of the time arnt givin pieces at all due to CCPs development structure.
they arnt givin anything to do with dropsuit/weapon/module/vehicle stat changes because those are done by running a script that changes the values on the servers.
they dont test events, becuase those are done the same way
they cant test for lag... no acess
they were givin maps... but we dont have that anymore.
and they cant test for how pieces of an update interact with each other... becuase they arnt givin final builds to test. blame CCP here becuase they will be changing crap right up untill the deadline to submit to sony.
Question
How they test the game? Like honestly testing the game without testing the game? How?
"Caller of the Monolith"
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.12 07:10:00 -
[19] - Quote
Ghost is likely talking out his ass unless he is claiming he worked at CCP Shanghai as a tester at one point in recent history.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ghosts Chance
Intara Direct Action Caldari State
3
|
Posted - 2015.07.12 07:15:00 -
[20] - Quote
Ripley Riley wrote:Ghost is likely talking out his ass unless he is claiming he worked at CCP Shanghai as a tester at one point in recent history.
nope all of that has been said publicly on the forums by devs. its simply a collection of information not my own deductions.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.07.12 07:15:00 -
[21] - Quote
Ripley Riley wrote:Ghost is likely talking out his ass unless he is claiming he worked at CCP Shanghai as a tester at one point in recent history.
Oh oki, but tbh to test something you need to test it, not just peek in.
"Caller of the Monolith"
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
219
|
Posted - 2015.07.12 07:18:00 -
[22] - Quote
postapo wastelander wrote:No-one-ganks like-Gaston wrote:postapo wastelander wrote:No-one-ganks like-Gaston wrote:So what if she isn't a huge fan of shooters or even isn't generally good at them? It takes all kinds to find bugs, and someone who doesn't know what they're doing may find something someone who is great at the game would never have done because 'why would you even do that?' It's diversity in interest and a broad spectrum of skill in your testers that finds you the most bugs.
If you're going to complain about certain bugs not being fixed, complain at the people in charge of actually dealing with the bugs, not the playtesters who file the reports and send them in but have no control beyond 'hey guys, I found this.' Certain bug are you kiddin-¦ me. Boyko this game is big buggy fc\_/kf3st since beta. I do not have anything against diversity of test team, but heck after that time it looks like diversity is quite contra. And that is what majority of this treat right now think. What if your team full of diversity actually dont see issues in game because that diversity and not direct focus? Diversity is good, but if you dont have directed focus?! That diversity will change itself to chaos. "I saw something there and here and another one saw that over there..", is that that good? Direct focus is more pragmatical:"We will solve all glichtes about garphics now and next quartal we will take a look on servers issues.", yup it is maybe slower but you will cover whole field and not just spots. I'm sorry, but you're talking to me based on your opinions. You don't actually know what the testing process is like. The playtesters can't possibly hope to focus on central points because the playtesters, in most cases, don't know the code or how something is supposed to function. The playtesters are, usually, average people paid to play the game and give feedback. They will be given the game, told to play a specific part of the game, and will do so for hours on end until it's time to go home or they're told to try out another segment. If they find a bug and are asked to recreate it, they will do so. It is at the direction of whoever is supervising the tests that they try out specific portions of the game, though there are testers who are given a broader leash and are allowed to check through casual play. But even if you have a hundred people working in one specific area they may not find some things. Even ones that may seem glaringly wrong to us. And even if they do find it, bugs aren't as easy as a snap of the fingers to fix. Some bugs may take weeks or months to finally figure out what was causing the problem. Some bugs may never get fixed in the game's entire lifetime. And with how poorly written we know the original devs made this game, not a single person should be bashing CCP Pheonix because she was a playtester and there are still bugs in the game. In no scenario is it the fault of the playtester that these bugs aren't dealt with. The fault lies with the original devs. The ones we've got now seem to be working pretty damn hard. And in that specific portion of game they see framerate issues. And in that specific portion of game they see lag. And in that specific portion of game they see invisible walls. And in that specific portion of game they see DCs. Etc etc etc Are you even trying to understand what I'm telling you? The playtesters have no power over any of that. It all lies on the shortcomings of the original devs, who wrote this game so sloppily that our current devs are struggling to do anything with it. |
postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.07.12 07:27:00 -
[23] - Quote
Actually i dont.
Testing without inpact is nonsensical. Sorry boyko i must go, we both have different opinions about testing. Maybe you are rightfully sick from me or angry, but i do not see reason for testing and taking money for something what will be still broken.
Sorry it will be better if i will go, have a nice day boyo ;)
"Caller of the Monolith"
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.12 10:57:00 -
[24] - Quote
Apocalyptic Destroyerr wrote:From Dev Spotlight CCP Phoenix "What is your official job title with CCP? I worked as a Test Lead for DUST 514 before, but at the beginning of this year, I moved to production team and became a producer."
I love how everyone seems to be missing the later part of this sentence, primarily the fact that she is now a producer instead.
What really should be asked here is why are old devs being moved to **** VR projects and bug testers are being moved to production leaving testing positions vacated.
We already saw in the last dev spotlight that there is one guy managing the testing team who also seem to be the bug fix team, managing the PSN store, and taking part in the submission team.
Now we see that previous testers who were obviously tasked with fixes as well are being moved to production positions along with the fact that atleast from the outside there is no growth in the Dust team.
How long is CCP going to be able to mismanage the hell out of this game before we start waking up?
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Scotty AI MatchMaker
WarRavens D.E.F.I.A.N.C.E
156
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Posted - 2015.07.12 11:08:00 -
[25] - Quote
i bet 50 mill she'd kick all our butts in game
'There is an art to dying, but its a dying art.'
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WARxion ForDUST
Dead Man's Game
352
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Posted - 2015.07.12 11:12:00 -
[26] - Quote
ITT: People who never worked in Software Engineering think they know everything.
Yes, I'm that desperate...
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Sequal's Back
Dead Man's Game
654
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Posted - 2015.07.12 11:12:00 -
[27] - Quote
After writing a whole devblog about Bandwidth, hundreds of threads, Q&As, etc.. they put all suits with the same BW no matter their tier or role.
Since that day, I knew there was absolutely no one testing the game. (I also got banned for saying that). So.. I don't know what to think about this too...
WON'T YOU PLEASE TAKE ME HOME !
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WARxion ForDUST
Dead Man's Game
353
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Posted - 2015.07.12 11:24:00 -
[28] - Quote
Sequal's Back wrote:After writing a whole devblog about Bandwidth, hundreds of threads, Q&As, etc.. they put all suits with the same BW no matter their tier or role.
Since that day, I knew there was absolutely no one testing the game. (I also got banned for saying that). So.. I don't know what to think about this too...
Design decisions has nothing to do with any kind of testing.
Yes, I'm that desperate...
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Sequal's Back
Dead Man's Game
654
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Posted - 2015.07.12 11:33:00 -
[29] - Quote
Ghosts Chance wrote:the "testers" also dont ever get to test a final launch build, they are givin bits and pieces at a time that may mor may not even end up in the launch build, and alot of the time arnt givin pieces at all due to CCPs development structure.
they arnt givin anything to do with dropsuit/weapon/module/vehicle stat changes because those are done by running a script that changes the values on the servers.
they dont test events, becuase those are done the same way
they cant test for lag... no acess
they were givin maps... but we dont have that anymore.
and they cant test for how pieces of an update interact with each other... becuase they arnt givin final builds to test. blame CCP here becuase they will be changing crap right up untill the deadline to submit to sony. You clearly know nothing about Developpement patterns.
Even in the smallest company there are at least 2 kinds of "server" : the test server (that can be a local server or even 1 machine) in order to try your program in similar conditions as in the production server. And the production server, where the final work is put. In a company like CCP, there must be multiple pre-production servers and test environements. Thinking that they can't test their whole game is so foolish !!!
They can try the whole game outside of Tranquility server before releasing a new update. And they probably do it or there would be even more bugs.
They just seem to do it very very badly.. Like right now, with 0 changes to officer suits and scouts, how did they manage to change the slot layouts? This is a bug that should've been seen in the first test. Same with the Bandwidth thing in my previous post..
WON'T YOU PLEASE TAKE ME HOME !
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Sequal's Back
Dead Man's Game
654
|
Posted - 2015.07.12 11:37:00 -
[30] - Quote
WARxion ForDUST wrote:Sequal's Back wrote:After writing a whole devblog about Bandwidth, hundreds of threads, Q&As, etc.. they put all suits with the same BW no matter their tier or role.
Since that day, I knew there was absolutely no one testing the game. (I also got banned for saying that). So.. I don't know what to think about this too... Design decisions has nothing to do with any kind of testing. When you work for weeks about a product, you make sure its basic functions work properly. There can be some tweaks to do, but the core must be intact. I'm not talking about design decisions here.
WON'T YOU PLEASE TAKE ME HOME !
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