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Tebu Gan
0uter.Heaven
1
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Posted - 2015.07.09 15:30:00 -
[1] - Quote
Namely scramblers but a little of the laser rifle are OP. It's a fact. Though in my hands it wouldn't seem as such!
Though they are extremely OP more against shields than anything and I blame it on the extreme damage profile. Sure you can argue that the mass driver is OP because of it's extreme profile against armor, but the differences should be quite obvious. Then again, what I'm proposing would affect all weapons with extreme damage profiles.
My question, why not do away with damage profiles or tone them down substantially and let proficiency skills fill that gap. What problems would people have with this?
Edit: Maybe instead do away with the bonuses from the proficiency skills and replace it with something more specific to the weapon. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 15:31:00 -
[2] - Quote
The scrambler rifle unskilled and unmodded does 715 DPS.
Without the profile.
Over 1200 fully skilled and modded. Vs shields.
Higher than the combat rifle versus armor.
Pretty sure the profile isn't the problem.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
840
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Posted - 2015.07.09 15:33:00 -
[3] - Quote
I've suggested a 15/15 before but CCP doesn't want too. Less damage on shields, more on armor.
CEO of 48th Special Operations Force
Twitter-@48SOF
Scout and Assault GK.0/Rattati and Scotsman GK.0
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Tebu Gan
0uter.Heaven
1
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Posted - 2015.07.09 15:34:00 -
[4] - Quote
Breakin Stuff wrote:The scrambler rifle unskilled and unmodded does 715 DPS.
Without the profile.
Over 1200 fully skilled and modded.
Pretty sure the profile isn't the problem.
Even toning that down, with a 35% bonus to shields at max proficiency, what would that put the DPS to shields hmm?
Reducing damage by 35% would still leave it OP to shields. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 15:41:00 -
[5] - Quote
At most I'd tone a profile to -15/+15 or something. Removing the profile buggers up all of the balancing. Part of the problem is that people think that scramblers and plasma being sucktastic against armor and CR and rails sucking vs. Shields is somehow bad. Scramblers were buffed to compete with the armor meta.
Welp...
It remains to be seen what happens from here. But removing profiles isn't the answer.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Tebu Gan
0uter.Heaven
1
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Posted - 2015.07.09 15:42:00 -
[6] - Quote
Lightning35 Delta514 wrote:I've suggested a 15/15 before but CCP doesn't want too. Less damage on shields, more on armor.
I would be fine with a 20/20 (maybe) if you didn't gain another 15 from your proficiency skill. Maybe they could get more inventive with the proficiency skill. Or reduce it to a 5% total. |
Tebu Gan
0uter.Heaven
1
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Posted - 2015.07.09 15:43:00 -
[7] - Quote
Breakin Stuff wrote:At most I'd tone a profile to -15/+15 or something. Removing the profile buggers up all of the balancing. Part of the problem is that people think that scramblers and plasma being sucktastic against armor and CR and rails sucking vs. Shields is somehow bad. Scramblers were buffed to compete with the armor meta.
Welp...
It remains to be seen what happens from here. But removing profiles isn't the answer.
Why I'm suggesting maybe doing something with the proficiency skill. That tends to skew those profiles greatly to one side with no draw back. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 15:51:00 -
[8] - Quote
The base DPS has to come down. I submitted my rifle normalization idea which accounts for the disparity. Past that, I have actually done all I can.
I have to sit, wait and hope at this point. Believe me I know what you're talking about. The scram has enough on-paper DPS to annihilate a bricktanked calsent shield in under a second. After you apply the 10% resistance.
So I understand exactly what you are saying and why. I simply think the base DPS needs to be brought firmly to heel.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Tebu Gan
0uter.Heaven
1
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Posted - 2015.07.09 15:57:00 -
[9] - Quote
Breakin Stuff wrote:The base DPS has to come down. I submitted my rifle normalization idea which accounts for the disparity. Past that, I have actually done all I can.
I have to sit, wait and hope at this point. Believe me I know what you're talking about. The scram has enough on-paper DPS to annihilate a bricktanked calsent shield in under a second. After you apply the 10% resistance.
So I understand exactly what you are saying and why. I simply think the base DPS needs to be brought firmly to heel.
Agree base dps needs to come down. But I find it hard to actually balance it out without making it totally useless unless the profile comes down or we change proficiency skills. And I'm thinking maybe proficiency skills are the best bet. An extra 15% is quite extreme when it already gains 20.
Unless you think that it can be done without making it totally useless against armor or anything for that matter. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 16:25:00 -
[10] - Quote
Honestly I'd balance out poor armor performance by tying reload to overheat rather than an ammo counter.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Tebu Gan
0uter.Heaven
1
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Posted - 2015.07.09 17:18:00 -
[11] - Quote
Breakin Stuff wrote:Honestly I'd balance out poor armor performance by tying reload to overheat rather than an ammo counter.
How would that work? A deeper explanation is in order. Reload to overheat makes me think reload on over heat. Then what's the limiting factor, since ammo counter is taken out? |
Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 17:23:00 -
[12] - Quote
Tebu Gan wrote:Namely scramblers but a little of the laser rifle are OP. It's a fact. Though in my hands it wouldn't seem as such!
Though they are extremely OP more against shields than anything and I blame it on the extreme damage profile. Sure you can argue that the mass driver is OP because of it's extreme profile against armor, but the differences should be quite obvious. Then again, what I'm proposing would affect all weapons with extreme damage profiles.
My question, why not do away with damage profiles or tone them down substantially and let proficiency skills fill that gap. What problems would people have with this?
Edit: Maybe instead do away with the bonuses from the proficiency skills and replace it with something more specific to the weapon. Or... introduce Damage Resistance modules.
If you have a problem with Laser weapons, drop a Shield extender and slap on a 35% Laser Damage reduction module. Trade Total Health for Effective Health.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.09 17:42:00 -
[13] - Quote
Increase dispresion while hip firing. That would solve cqc problems.
However charged shot, either it needs to be removed or they need to give shields the ability to defend itselfs. How are shield users supposed to play if they can't leave their cover.
I am using shield suits since I started. I was using ScR for a year or more.
Loyal to The State
Member of State Protectorate //
Belongs to Patriots power bloc
Civire Bloodline
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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.09 17:50:00 -
[14] - Quote
Fox Gaden wrote:Tebu Gan wrote:Namely scramblers but a little of the laser rifle are OP. It's a fact. Though in my hands it wouldn't seem as such!
Though they are extremely OP more against shields than anything and I blame it on the extreme damage profile. Sure you can argue that the mass driver is OP because of it's extreme profile against armor, but the differences should be quite obvious. Then again, what I'm proposing would affect all weapons with extreme damage profiles.
My question, why not do away with damage profiles or tone them down substantially and let proficiency skills fill that gap. What problems would people have with this?
Edit: Maybe instead do away with the bonuses from the proficiency skills and replace it with something more specific to the weapon. Or... introduce Damage Resistance modules. If you have a problem with Laser weapons, drop a Shield extender and slap on a 35% Laser Damage reduction module. Trade Total Health for Effective Health.
I would be in favor of this. ScR's are just wrecking me out there. I literally can't out enough shields on my suits with hiw ScR's are ATM.
Of course we would need severe stacking penalties or at 3 of them you have basically made yourself invulnurable to Lazor weapons. On second thought, NO STACKING PENALTIES! LOL
Thokk Kill. Thokk Crush. Thokk Smash.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 17:53:00 -
[15] - Quote
Tebu Gan wrote:Breakin Stuff wrote:Honestly I'd balance out poor armor performance by tying reload to overheat rather than an ammo counter. How would that work? A deeper explanation is in order. Reload to overheat makes me think reload on over heat. Then what's the limiting factor, since ammo counter is taken out? Poor performance vs armor since I think assault style rifles should be balanced together, bursts togethet, breach together and tac together.
If the amarr base dps is withing a set threshold of the other rifles it will do the best vs. Shields... and be absolutely the worst vs. Armor.
And if the gun overheats and explodes in your face you're helpless for 4-6 seconds.
Now you have to reload.
The idea that all of the weapons NEED to perform well vs. Both tank types is kinda chuckleworthy. If you decide to use a combat rifle, shield suits should get an advantage.
If you use lasers vs armor you should be in trouble.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.09 19:08:00 -
[16] - Quote
Thokk Nightshade wrote:Fox Gaden wrote:[Resistance module proposal] I would be in favor of this. ScR's are just wrecking me out there. I literally can't out enough shields on my suits with hiw ScR's are ATM. Of course we would need severe stacking penalties or at 3 of them you have basically made yourself invulnurable to Lazor weapons. On second thought, NO STACKING PENALTIES! LOL You make a very good point. Since it is a percent based module it would have stacking penalties, but 35% resist on one module is probably too high. Let us examine some scenarios.
35% Resist at Proto 1st = 35% resist. (35% resist total) 2nd = 30.415% resist (65.415% resist total) 3rd = 19.985% resist (85.4% resist total) 4th = 9.905% resist (95.305% resist total) 5th = 3.71% resist (99.015% resist total) You are right. 35% is way too high of a resist for a single module. Even with stacking penalties it approaches 100%.
30% Resist at Proto 1st = 30% resist. (30% resist total) 2nd = 26.07% resist (56.07% resist total) 3rd = 17.13% resist (73.2% resist total) 4th = 8.49% resist (81.69% resist total) 5th = 3.18% resist (84.87% resist total Still probably too high. That is over 50% resist with only two modules.
25% Resist at Proto 1st = 25% resist. (25% resist total) 2nd = 21.725% resist (46.725% resist total) 3rd = 14.275% resist (61% resist total) 4th = 7.075% resist (68.075% resist total) 5th = 2.65% resist (70.725% resist total) Getting CloserGǪ.
20% Resist at Proto 1st = 20% resist. (20% resist total) 2nd = 17.38% resist (37.38% resist total) 3rd = 11.42% resist (48.8% resist total) 4th = 5.66% resist (54.46% resist total) 5th = 2.12% resist (56.58% resist total)
Ok, 20% resist at Proto seems best. If Laser weapons are giving you more trouble than other weapons, fitting one module with a 20% resist should be enough to blunt the impact of that particularly weapon. Also, even with the Sentinel bonus you would not be able to make a suit completely invulnerable to one damage type.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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