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Sylwester Dziewiecki
480
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Posted - 2015.07.10 16:44:00 -
[31] - Quote
Lightning35 Delta514 wrote:Aidualc wrote:Lightning35 Delta514 wrote:A bigger dampener bonus would be nice too. It sucks that logi gk0 can permascan you. The only way they can't is if you stack multiple dampeners but that's useless as you will die.
A nice 15% damp would be good. GK scout with 2 complex dampers = no scan CK scout with 2 complex dampers and cloack = no scan ak scout with 3 complex dampers and cloack = no scan Mk scout with 3 complex dampers and cloack = SCAN !! So.. the only one who need a buff is Minmatar Scout, maybe +3% damp per level, proto will be 15%... and compensate the DB.. Also a Scout doesn't need get Tanked... if you are spoted you die... a real scout doesn't show in battle... only feel the knives or shot in the back. Who the hell used more than 1 damp??? That's why I always ohk scouts. Always add damps instead of hp. WRONG, go hp. You are right, low profile suit is only useful until engagement, and even if you gone trick your opponent and attack him first it do not guarantee you victory - this is the most insane part about being scout, you may easily flank enemy's but if they have more HP it was your waste of time..
Players who fit HP modules instead dampeners have advantage over enemy at all tree stages of engagement(before, while, after) and they are not force to do anything about it. Players who fit dampeners at the another hand have advantage at 'beginning' it allow them to pick solo-targets with is not easy because they always can be spotted by someone who is beyond they scan range, as soon engagement starts they do not have that extra HP that enemy usually have and they are on losing position, add to that all cloak effects like extremely long delays, decloak sound etc.
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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Sylwester Dziewiecki
480
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Posted - 2015.07.10 16:54:00 -
[32] - Quote
Ghosts Chance wrote:the cloaks havnt been changed, when they first came out all the scouts started with the "learn to spot us" "get gud" "learn situational awareness"
well everyone took that advice.... so my only responce to this is
learn to hide learn what LOS is and what blindspots are learn situational awareness
You are wrong, cloaks were modified. Now they have some heavy -X% to scan range while Cloak is active with place Scouts in worst position then Sentinels, and Cloaks delays was extended as well, even when you just chose your cloak from radial menu and they switch to weapon.
Now it's nearly useless module.
The most break thing in all of this is DS3 aim-assist with is turn ON on cloaked players.
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.10 17:15:00 -
[33] - Quote
Genral69 death wrote:DeadlyAztec11 wrote: It would be overpowered because scouts could simply run straight to you in shoot in the face with a shotgun and there would be no way to spot them except to use a level V Gallente Logistics dropsuit with a level V focused scanner.
Are you blind? Scouts are extremely easy to spot . Look for that moving object that doesn't quiet match the terrain . If in dought point your weapon in that direct and look for the red indicator I'm talking about if scouts were completely invisible, not the current level of visibility.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
45
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Posted - 2015.07.10 17:17:00 -
[34] - Quote
DeadlyAztec11 wrote:Genral69 death wrote:DeadlyAztec11 wrote: It would be overpowered because scouts could simply run straight to you in shoot in the face with a shotgun and there would be no way to spot them except to use a level V Gallente Logistics dropsuit with a level V focused scanner.
Are you blind? Scouts are extremely easy to spot . Look for that moving object that doesn't quiet match the terrain . If in dought point your weapon in that direct and look for the red indicator I'm talking about if scouts were completely invisible, not the current level of visibility.
The only way complete invisibility would work and be even remotely fair would be something like the scout couldn't sprint in the very least while cloaked. Perhaps even not walk, but just the crouching crawl. If you want to be 100% undetectable by any means, your going to have to sacrifice a lot of mobility imo. |
Ghosts Chance
Intara Direct Action Caldari State
3
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Posted - 2015.07.10 17:23:00 -
[35] - Quote
Sylwester Dziewiecki wrote:Ghosts Chance wrote:the cloaks havnt been changed, when they first came out all the scouts started with the "learn to spot us" "get gud" "learn situational awareness"
well everyone took that advice.... so my only responce to this is
learn to hide learn what LOS is and what blindspots are learn situational awareness
You are wrong, cloaks were modified. Now they have some heavy -X% to scan range while Cloak is active with place Scouts in worst position then Sentinels, and Cloaks delays was extended as well, even when you just chose your cloak from radial menu and they switch to weapon. Now it's nearly useless module. The most break thing in all of this is DS3 aim-assist with is turn ON on cloaked players. i think you missed the part where the thread was about the cloak apearance... not the stats.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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V1RONXSS
X-SENSE Security
60
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Posted - 2015.07.10 17:27:00 -
[36] - Quote
Cloaks are ok. ppl who used them after introducing still udapted or stopped using them in unfair advontages.
The "Chiki Briki v Damki" Starter Pack.
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Kail Mako
Capital Acquisitions LLC
57
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Posted - 2015.07.10 22:34:00 -
[37] - Quote
I think it's funny that it's easier to spot a cloak in the dark than it is when it's bright. I don't even bother hitting my cloak at night time because my scout suit is already harder to see.
Who needs gun game when you have kinetic catalyzers?
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Ace Ravager
Horizons' Edge No Context
103
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Posted - 2015.07.10 23:14:00 -
[38] - Quote
Does everyone forget that the original purpose of the cloak is to allow scouts to run through open terrain without being spotted. The cloak was never working as intended. Before when we could de cloak and murder you and just leave was probably the only good times with the cloak. Even Then we were the easiest thing to spot but we could gank you and leave without being killed or scanned. Now with Gallogis with proto scanners running around everywhere our dampening is USELESS. Now cloaks are wasting data just like these 100+ dropsuits that we don't need. All we need is for scouts to be harder to spot really actually putting the tactical advantage back in using one. The fact that we have between 200-400 ehp makes an even better points. "Look at that glowing thing thats running around lets kill it, I'm pretty sure he can't defend himself.He's gonna be super easy to kill he has like no health." Probably what everyone thinks when they see a cloak.
Pros Of using Cloak: None
Cons: Easily Scanned by everybody (Especially Gallogis) Easily Spotted Can't defend due to delay USES A LOT OF CPU/PG Prevents Passive scans
We basically have NO reason to use a cloak but we continue to for no reason. I use the cloak frequently on my minja. When I get spotted They usually have long range weapons and also counting how this game uses client side hit detection, when I get behind cover using a cloak they will still set it as I'm running towards cover and gank me while I have no weapons. Even if I try to engage they can still kill seeing as though that ******* delay stop me from pulling out my Knives which are for CQC. But again I'm so easy to be spotted and scanned that I can't get near them.
CCP: Cloak: Not working as intended Cause: People complained about being ganked Fix: Place delay make it the easiest **** to spot Result: Still not working as intended.
Buffs Needed Dampening Buff Cut in Delay
As for the them to be spotted so easily, they should decrease the shimmer when running or they could make it so the cloak adapts to its surroundings making it like camo which can easily be looked by the naked eye which is what the cloak was supposed to be the effect of the cloak.
TL;DR: **** you, cloaks need major buffs
Come here for some Officer Gear
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2
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Posted - 2015.07.11 17:44:00 -
[39] - Quote
Ghosts Chance wrote:Sir Dukey wrote:Ghosts Chance wrote:the cloaks havnt been changed, when they first came out all the scouts started with the "learn to spot us" "get gud" "learn situational awareness"
well everyone took that advice.... so my only responce to this is
learn to hide learn what LOS is and what blindspots are learn situational awareness
That isn't the problem. The problem is that the cloak is literally just as if not more visible than not cloaked. How is that even suppose to work? Also, don't forget that all it takes to spot a hidden standing still scouts is a quick spin of the cross hairs and Aim-Assist will target right onto them. There is nothing to learn in this. This has simply become routine in game not like you actually have to do it because they are visible as day. BTW, your so called situation awareness is horrid when you add in the fact that "Scouts" using cloak have their passive scans stripped from them. Either way, it's not like passive scans are even worth a damn. #Scanners Isn't the cloak there so you wouldn't get spotted in somebodies LOS?? i think youve missed the point where cloaks are exactly as visable as they have always been and the old answer to "scouts are OP" has always been, use your eyes and shoot the glowy thing. NOW that people are actually DOING that... theres suddenly a problem with cloaks that diddnt exsist before?
Actually, this problem has existed for a long time but back in the day getting spotted wasn't much of a problem because you could just uncloak and fight back easily not with the delay and passive scan nerf using the cloak has become a chore due it's inability to do it's job (Hide me).
Not only that but many people didn't bother complain about the cloak- they simply stopped using it. I on the other hand dislike useless weapons,equipment, suits so I take it upon my self to bring the problem to the table. This problem has existed for quite a while.
Edit: back in the day, being too visible wasn't as much of a problem because the cloak could be used to do a lot more than just hide yourself. Now it's sole job is to conceal the user because it is almost completely useless in a combat scenario. Crossing open areas is what it is suppose to be used for but it sucks.
It's like a car- A luxury car is slow but it is super comfortable, after the nerf, the car is still slow but it's not comfortable
essentially what I am saying is pre-nerf there were advantages to using the cloak, now ,however, it has one job and it can't even do that effectively.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.11 18:05:00 -
[40] - Quote
Two variants of a cloak:
Variant A: Reduces visibility to next to nothing, retains the murdered scan range, no reduction to scan profile. You would use this to evade visual detection over long distances and open areas where physical visibility is more of a factor than TacNET visibility.
Variant B: Does not reduce visibility but instead provides a temporary reduction to scan profile. Something like 50% with short durations and long cool-downs to provide attacks of opportunity but not scan invulnerability for very long. It'd be something you'd want to use to get into or out of a situation.
This way Scouts have to make a choice: Do you want physical invisibility or do you want TacNET invisibility? Each would be circumstantial and situational, and while you can potentially have both on a Scout suit it'd be excruciatingly expensive on fitting costs to the point of impracticality.
I think this would be the best way to go about it.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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