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Thread Statistics | Show CCP posts - 3 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.06 21:18:00 -
[1] - Quote
This will be interesting.
Although they have the same slot layout of sentinels post-patch, I'm thinking that they can ewasily be purposed the opposite way of the primary function of sentinels.
I know, you've all heard me that sentinels make excellent door kickers, yadda yadda yadda.
I think Commandos might become the go-to suit for door kicking. With a combination of rifles, suppressive and AV weapons at their fingertips, we might see some more dynamic interactions between assaults and commandos.
I encourage people to play with the new suits and see what you can cook up.
I doubt they'll hold up to defensive roles the way sents do, but I think they'll be phenomenal heavy breach platforms. Shock troops, as it were.
At least the min/gal will. The Cal/Am seem to be better suited for medium range combat and long range suppression.
I look forward to hearing how the beasts perform, and how you do it.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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VAHZZ
Corrosive Synergy No Context
3
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Posted - 2015.07.06 21:21:00 -
[2] - Quote
Commandos better be actual commandos.
Haters gonna hate.
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Count- -Crotchula
Namtar Elite Gallente Federation
88
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Posted - 2015.07.06 21:22:00 -
[3] - Quote
Breakin Stuff wrote:This will be interesting.
Although they have the same slot layout of sentinels post-patch, I'm thinking that they can ewasily be purposed the opposite way of the primary function of sentinels.
I know, you've all heard me that sentinels make excellent door kickers, yadda yadda yadda.
I think Commandos might become the go-to suit for door kicking. With a combination of rifles, suppressive and AV weapons at their fingertips, we might see some more dynamic interactions between assaults and commandos.
I encourage people to play with the new suits and see what you can cook up.
I doubt they'll hold up to defensive roles the way sents do, but I think they'll be phenomenal heavy breach platforms. Shock troops, as it were.
At least the min/gal will. The Cal/Am seem to be better suited for medium range combat and long range suppression.
I look forward to hearing how the beasts perform, and how you do it.
I love it, normally something gets nerfed just as I skill into it, I have ADV min and amarr commando suits, extra damage mods now that's what i'm talking about. |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
807
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Posted - 2015.07.06 21:27:00 -
[4] - Quote
I like them better now. This will help them and all slots will help lower tiered dropsuits now. I can make my pro gal assault a std version now and save up a TON of ISK (it's expensive to buy 100 pro suits, like 4m) I only have 6 mil now.
CEO of 48th Special Operations Force
Twitter-@48SOF
Scout and Assault GK.0/Rattati and Scotsman GK.0
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.06 21:27:00 -
[5] - Quote
Calmando will slay even more. Great news.
Although nothing will change drasticly. Scouts and Assaults will still be the killing force.
Loyal to The State
Member of State Protectorate //
Belongs to Patriots power bloc
Civire Bloodline
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VECTORS ABROAD
Shadows of Vortex
16
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Posted - 2015.07.06 21:30:00 -
[6] - Quote
Lightning35 Delta514 wrote:I like them better now. This will help them and all slots will help lower tiered dropsuits now. I can make my pro gal assault a std version now and save up a TON of ISK (it's expensive to buy 100 pro suits, like 4m) I only have 6 mil now. Well it will be harder to fit your proto fitting on a standard because it has much less cpu and pg capacity. You will have to do some major tweaking but you could make it work with the exception of a few modules.
Life sucks sometimes, much like Dust 514.
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.06 21:31:00 -
[7] - Quote
Sentinels aren't for door-kicking. They're for door-holding.
Scouts United
Gk.0s & Quafes all day.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.06 21:31:00 -
[8] - Quote
Joel II X wrote:Sentinels aren't for door-kicking. They're for door-holding. They may not be FOR it, but GODDAMN they're good at it.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.06 21:40:00 -
[9] - Quote
It's good to see the Amarr commando as something other than a subpar Assault now with the extra high slot.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Kierkegaard Soren
Eridani Light Horse Battalion
830
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Posted - 2015.07.06 21:44:00 -
[10] - Quote
Two extra slots.
I am in heaven.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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VAHZZ
Corrosive Synergy No Context
3
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Posted - 2015.07.06 21:45:00 -
[11] - Quote
Nocturnal Soul wrote:It's good to see the Amarr commando as something other than a subpar Assault now with the extra high slot.
Yeap, I am glad I have AmCom skilled.
Haters gonna hate.
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Thokk Nightshade
Montana Militia
989
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Posted - 2015.07.06 21:47:00 -
[12] - Quote
My proto Calmando is going to be a blast to run, even more than it is now.
Thokk Kill. Thokk Crush. Thokk Smash.
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Archer Killian
A13 SHIELD
15
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Posted - 2015.07.06 22:01:00 -
[13] - Quote
Murdock... am comin' to get you!
"The best enemy is the one that shoots at you all game... and misses!"
Dedicated Commando:- All races
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.06 22:01:00 -
[14] - Quote
looks like I actually will get all of the heavy suits to 5
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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MrShooter01
Ustio Mercenary Squadron
1
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Posted - 2015.07.06 22:19:00 -
[15] - Quote
Tomorrow afternoon I will be performing a historical reenactment of the fate of the dinosaurs with a dropship, level 5 minmando, 3 complex light damage mods, and an Agimus' mass driver |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.06 22:19:00 -
[16] - Quote
MrShooter01 wrote:Tomorrow afternoon I will preform a historical reenactment of the fate of the dinosaurs with a dropship, level 5 minmando, 3 complex light damage mods, and an Agimus' mass driver
... ...
...
...Approved.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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VikingKong iBUN
0uter.Heaven
477
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Posted - 2015.07.06 22:24:00 -
[17] - Quote
VAHZZ wrote:Commandos better be actual commandos. They should just change the name to something else. As long as they're big, fat and slow they will never be actual commandos.
I would like a Gallente SMG.
TUNNEL SNAKES RULE
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.06 22:28:00 -
[18] - Quote
VikingKong iBUN wrote:VAHZZ wrote:Commandos better be actual commandos. They should just change the name to something else. As long as they're big, fat and slow they will never be actual commandos. Berserker class armor?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.07.06 22:29:00 -
[19] - Quote
VECTORS ABROAD wrote:Lightning35 Delta514 wrote:I like them better now. This will help them and all slots will help lower tiered dropsuits now. I can make my pro gal assault a std version now and save up a TON of ISK (it's expensive to buy 100 pro suits, like 4m) I only have 6 mil now. Well it will be harder to fit your proto fitting on a standard because it has much less cpu and pg capacity. You will have to do some major tweaking but you could make it work with the exception of a few modules.
You could technically run the exact same fitting, at a lower tier. It should be a good balance.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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VikingKong iBUN
0uter.Heaven
477
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Posted - 2015.07.06 22:44:00 -
[20] - Quote
Breakin Stuff wrote:VikingKong iBUN wrote:VAHZZ wrote:Commandos better be actual commandos. They should just change the name to something else. As long as they're big, fat and slow they will never be actual commandos. Berserker class armor? Well they're more like support gunners now, the higher reload speed and damage combined with lack of mobility forces them into a suppressing role. They're actually our heavy machine gun substitute, since our current HMGs for some reason take the role of close-range killing machine.
I would like a Gallente SMG.
TUNNEL SNAKES RULE
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.06 23:55:00 -
[21] - Quote
I can not wait to see how this change plays out.
My Paladin Commando w/ Blood Raider's SKIN on it is just begging to get some sunlight in more than cases of spamming the laser in the off chance that long range is the only option.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Thor Odinson42
Negative-Feedback
6
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Posted - 2015.07.07 02:34:00 -
[22] - Quote
I'm excited, I'm going to take Galmando to 5 ma+¦ana to round out the class. |
KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.07 02:57:00 -
[23] - Quote
Breakin Stuff wrote:
. .
I doubt they'll hold up to defensive roles the way sents do, but I think they'll be phenomenal heavy breach platforms. Shock troops, as it were.
At least the min/gal will. The Cal/Am seem to be better suited for medium range combat and long range suppression.
I look forward to hearing how the beasts perform, and how you do it.
I don't believe that. The Assaults are and most likely remain shock troops. Commandos lack grenades AND mobility to perform in that role, at least as I understand a shock troop.
Commandos make nice squad support platforms due to ability to carry more exotic weaponry.
KERO-TRADER is my official Eve character for Dust trading.
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.07 03:06:00 -
[24] - Quote
KEROSIINI-TERO wrote:Breakin Stuff wrote:
. .
I doubt they'll hold up to defensive roles the way sents do, but I think they'll be phenomenal heavy breach platforms. Shock troops, as it were.
At least the min/gal will. The Cal/Am seem to be better suited for medium range combat and long range suppression.
I look forward to hearing how the beasts perform, and how you do it.
I don't believe that. The Assaults are and most likely remain shock troops. Commandos lack grenades AND mobility to perform in that role, at least as I understand a shock troop. Commandos make nice squad support platforms due to ability to carry more exotic weaponry. Commandos are literally the embodiment of the Imperial Shock Troopers. A quick Google search will tell that as I've found out.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
258
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Posted - 2015.07.07 03:23:00 -
[25] - Quote
I was Amarr commando v before all the scene kids do it.
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
We need live events discussion
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VAHZZ
Corrosive Synergy No Context
3
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Posted - 2015.07.07 03:27:00 -
[26] - Quote
Nocturnal Soul wrote:KEROSIINI-TERO wrote:Breakin Stuff wrote:
. .
I doubt they'll hold up to defensive roles the way sents do, but I think they'll be phenomenal heavy breach platforms. Shock troops, as it were.
At least the min/gal will. The Cal/Am seem to be better suited for medium range combat and long range suppression.
I look forward to hearing how the beasts perform, and how you do it.
I don't believe that. The Assaults are and most likely remain shock troops. Commandos lack grenades AND mobility to perform in that role, at least as I understand a shock troop. Commandos make nice squad support platforms due to ability to carry more exotic weaponry. Commandos are literally the embodiment of the Imperial Shock Troopers. A quick Google search will tell that as I've found out.
Instead of rocket launchers we have Fun Cannons, they are better. They should change the Commandos name to the Shock Trooper.
Haters gonna hate.
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.07 03:36:00 -
[27] - Quote
VAHZZ wrote:Commandos better be actual commandos.
I eat commandos for breakfast. And I'm very hungry
Official CPM Platform
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VAHZZ
No Context
3
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Posted - 2015.07.07 03:59:00 -
[28] - Quote
Talos Vagheitan wrote:VAHZZ wrote:Commandos better be actual commandos. I eat commandos for breakfast. And I'm very hungry
You eat nuts for breakfast?
Haters gonna hate.
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Darken-Sol
Intruder Excluder
2
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Posted - 2015.07.07 06:32:00 -
[29] - Quote
Talos Vagheitan wrote:VAHZZ wrote:Commandos better be actual commandos. I eat commandos for breakfast. And I'm very hungry
I eat eggs and bacon for breakfast. I too am very hungry.
Crush them
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ROMULUS H3X
research lab
579
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Posted - 2015.07.07 07:36:00 -
[30] - Quote
Breakin Stuff wrote:This will be interesting.
Although they have the same slot layout of sentinels post-patch, I'm thinking that they can ewasily be purposed the opposite way of the primary function of sentinels.
I know, you've all heard me that sentinels make excellent door kickers, yadda yadda yadda.
I think Commandos might become the go-to suit for door kicking. With a combination of rifles, suppressive and AV weapons at their fingertips, we might see some more dynamic interactions between assaults and commandos.
I encourage people to play with the new suits and see what you can cook up.
I doubt they'll hold up to defensive roles the way sents do, but I think they'll be phenomenal heavy breach platforms. Shock troops, as it were.
At least the min/gal will. The Cal/Am seem to be better suited for medium range combat and long range suppression.
I look forward to hearing how the beasts perform, and how you do it.
If the extra slot doesn't come with extra CPU/PG then the change won't be as significant as expected.
Example: my prototype mincommando fitting
2 myos 1 complex rep 1 complex kincat Allotek Plasma Cannon Freedom Mass Driver Allotek Nanohive (R)
this suit is completely maxed on CPU/PG at the moment ( ALL CORES & OPTIMIZATIONS AT MAX AS WELL )
soooo... adding an extra slot to this suit won't help... at all.
Not complaining, just stating a fact.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 07:44:00 -
[31] - Quote
This is why it is critical we give rattati good feedback.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.07.07 09:01:00 -
[32] - Quote
I wonder why amarr commando isnt used more often.
you think the heat bonus of amarr assault is good? well here is a cool trick, equip two SCR on Amarr Commando, before it overheats, switch to the next SCR, rinse and repeat. you can empty both of your weapons firing nonstop that way.
KEROSIINI-TERO wrote:Commandos lack grenades AND mobility to perform in that role,. mass driver/PLC + LAV fixes all of your issues |
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.07.07 09:20:00 -
[33] - Quote
Jack McReady wrote:I wonder why amarr commando isnt used more often. you think the heat bonus of amarr assault is good? well here is a cool trick, equip two SCR on Amarr Commando, before it overheats, switch to the next SCR, rinse and repeat. you can empty both of your weapons firing nonstop that way. KEROSIINI-TERO wrote:Commandos lack grenades AND mobility to perform in that role,. mass driver/PLC + LAV fixes all of your issues I've been meaning to try dual AScR for max carnage
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 09:44:00 -
[34] - Quote
It works, but the amssault always did the job better. Higher DPS with longer sustained fire
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.07 09:50:00 -
[35] - Quote
We will start with slots. I plan to normalize PG/CPU per Faction and Size, and make the differences with Fitting bonuses.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 09:54:00 -
[36] - Quote
CCP Rattati wrote:We will start with slots. I plan to normalize PG/CPU per Faction and Size, and make the differences with Fitting bonuses. Can you keep us posted on what things you want us to pay attention to?
I, at least would like to help fine-tuning the class. I don't have Pokey's intuitive grasp of commando meta.
Unless it involves ganking vehicles.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.07 10:28:00 -
[37] - Quote
Breakin Stuff wrote:CCP Rattati wrote:We will start with slots. I plan to normalize PG/CPU per Faction and Size, and make the differences with Fitting bonuses. Can you keep us posted on what things you want us to pay attention to? I, at least would like to help fine-tuning the class. I don't have Pokey's intuitive grasp of commando meta. Unless it involves ganking vehicles.
Absolutely:
So just start with the Medium. For the sake of the argument the Standard Basic-M Dropsuits all have differing PG/CPU because they are supposed to fit their races weapons and gear, and the gear is meant to represent that by either having high PG or CPU.
This is madness to balance, because you are balancing three moving pieces. The Skill bonus of the Dropsuits,the cost of the gear and the Capacity of the Dropsuit.
If we were to say all of them have the same PG/CPU, make AM weapons high PG, and then give you a fitting bonus to AM weapons, it's much more intuitive and easier to author/fact check.
Then, you keep the same PG/CPU for Assault and Logistics, while again, giving them fitting bonuses to Weapons on one side, and Equipment the other. The Skill bonus should be so good that you want to run GA weapons on GA suits, but not better than AM weapons on AM suits. If you want, again, we can give Faciton fitting bonuses to stress the point.
Then it actually becomes meaningful to change PG/CPU costs of gear, to balance and not just power.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Nirwanda Vaughns
1
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Posted - 2015.07.07 10:31:00 -
[38] - Quote
the new min and gal commandos will make AV pretty sweet. i'm mainly interested in the tiercide. going to be some really nice fits with the BPOs. me n some corp guys were talking and think ADV is gonna be the new stomping material. some really great options for the high skilled mercs
Please fix my C-II hitpoints!!
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.07 11:04:00 -
[39] - Quote
Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.07 11:08:00 -
[40] - Quote
Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to.
I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.07 11:26:00 -
[41] - Quote
CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando.
can you look into fixing the shield regen on the caldari commando? the delays are too high and the base regen too low.
especially considering that when dropsuits were all give native armor regen, the theme was that commandos have the highest regen. i figure we would follow that theme with shield regen, balancing it the same way we did HP vs Speed, but leaving commandos with the "best" shield regen: the combination of low shield delays and high shield recharge.
i figured the slowest suits would have better regen as they have a harder time staying out of the line of fire long enough to make use of shield regen. |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.07 11:29:00 -
[42] - Quote
CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando. Changing the damage to kinetic would buff swarms vs shield tanked vehicles slightly and nerfs its anti armor capability at the same time. We are looking here at a change from +/-20% to a mediate +/-10% damage profile. It would aswell make more sense with the eve lore where the caldari are using kinetic missiles. Or you could do something crazy and introduce 3 additional swarm launchers each dealing different damage and with that all commandos would have access to a AV weapon.
Amarr= "Mjolnir" swarm launcher (EM damage) Minmatarr= "Nova" swarm launcher (explosive damage) Gallente= "inferno" swarm launcher (thermal damage) Caldari= "Scourge" swarm launcher (kinetic damage)
That way you could pick what swarm launcher you want to use against different vehicles and it wouldnt be a min.mando exclusive thing.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 11:50:00 -
[43] - Quote
If I may offer, Rattati:
The primary failures of the cal/ammando have been the absolute lack of compatible weapon choices. There's really only the RR, sniper and bolt pistol for the calmando, and scramber rifle, laser rifle and scram pistol.
Further, the calmando has the worst shield recovery stats of any dropsuit outside of amarr and gallente. The shield recovery is why I have consciously relegated the suit to counter sniper and nothing else.
But most of yhe problems with the cal/am commandos can be directly tracked to only having two usable light weapons that take advantage of the native damage type bonus.
Edit: And to answer your question earlier I think faction bonuses for weapons on dropsuits should ABSOLUTELY be the stress point. Gallente weapons shpuld shine on gallente dropsuits.
Minmatar and amarr have that shine with only a few minor exceptions
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Juno Tristan
Obscure Reference
730
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Posted - 2015.07.07 13:10:00 -
[44] - Quote
CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando.
if you think rattati is concerned about Dropships then you've been living under a rock
ADS Ramming Revenge!
Plasma Cannon Rampage
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.07 13:18:00 -
[45] - Quote
CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando. You do realize that people will just start crying the Cal commando is OP now if that happens. Maybe it isn't the suit.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Mossellia Delt
Militaires Sans Jeux
2
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Posted - 2015.07.07 13:19:00 -
[46] - Quote
Just wait, I haven't brought out my galmando with two Kubos plasma cannons.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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NextDark Knight
Hellstorm LLC
827
|
Posted - 2015.07.07 13:30:00 -
[47] - Quote
I been liking the Cal Mando before the patch.. this kinda added to it. LOL at the 1 second shield depleted comment.. not sure if that is HAHA awesome.. or HAHA crazy.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
259
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Posted - 2015.07.07 13:31:00 -
[48] - Quote
CCP Rattati wrote:We will start with slots. I plan to normalize PG/CPU per Faction and Size, and make the differences with Fitting bonuses.
...and get a lot of qq here till I'm done.
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
We need live events discussion
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Mex-0
Corrosive Synergy
779
|
Posted - 2015.07.07 13:47:00 -
[49] - Quote
Breakin Stuff wrote:Joel II X wrote:Sentinels aren't for door-kicking. They're for door-holding. They may not be FOR it, but GODDAMN they're good at it.
Sentinels are classy gentlemen like that. They hold doors for everyone.
If I insult you in some way, it's probably by accident.
probably.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.07.07 14:05:00 -
[50] - Quote
Breakin Stuff wrote:If I may offer, Rattati:
The primary failures of the cal/ammando have been the absolute lack of compatible weapon choices. There's really only the RR, sniper and bolt pistol for the calmando, and scramber rifle, laser rifle and scram pistol.
Further, the calmando has the worst shield recovery stats of any dropsuit outside of amarr and gallente. The shield recovery is why I have consciously relegated the suit to counter sniper and nothing else.
But most of yhe problems with the cal/am commandos can be directly tracked to only having two usable light weapons that take advantage of the native damage type bonus.
Edit: And to answer your question earlier I think faction bonuses for weapons on dropsuits should ABSOLUTELY be the stress point. Gallente weapons shpuld shine on gallente dropsuits.
Minmatar and amarr have that shine with only a few minor exceptions
bolt pistol doesn't get a damage buff from calcom. the buff is to light hybrid-rails... so it's the RR & Sniper ONLY.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
108
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Posted - 2015.07.07 14:17:00 -
[51] - Quote
Breakin Stuff wrote:Further, the calmando has the worst shield recovery stats of any dropsuit outside of amarr and gallente.
Caldari Commando shield recharge rate: 20 delay: 6 depleted delay: 8
Minmatar Commando shield recharge rate: 18 delay: 6 depleted delay: 10
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 14:23:00 -
[52] - Quote
Mina Longstrike wrote:Breakin Stuff wrote:If I may offer, Rattati:
The primary failures of the cal/ammando have been the absolute lack of compatible weapon choices. There's really only the RR, sniper and bolt pistol for the calmando, and scramber rifle, laser rifle and scram pistol.
Further, the calmando has the worst shield recovery stats of any dropsuit outside of amarr and gallente. The shield recovery is why I have consciously relegated the suit to counter sniper and nothing else.
But most of yhe problems with the cal/am commandos can be directly tracked to only having two usable light weapons that take advantage of the native damage type bonus.
Edit: And to answer your question earlier I think faction bonuses for weapons on dropsuits should ABSOLUTELY be the stress point. Gallente weapons shpuld shine on gallente dropsuits.
Minmatar and amarr have that shine with only a few minor exceptions bolt pistol doesn't get a damage buff from calcom. the buff is to light hybrid-rails... so it's the RR & Sniper ONLY. The bonus says Rails. The bonus says nothing about light weapons.
Plus I tested it
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 14:24:00 -
[53] - Quote
Mordecai Snake wrote:Breakin Stuff wrote:Further, the calmando has the worst shield recovery stats of any dropsuit outside of amarr and gallente. Caldari Commandoshield recharge rate: 20 delay: 6 depleted delay: 8 Minmatar Commandoshield recharge rate: 18 delay: 6 depleted delay: 10 I stand corrected.
But that kinda points to shield commando revovery rates being bad overall
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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MrShooter01
Ustio Mercenary Squadron
1
|
Posted - 2015.07.07 19:51:00 -
[54] - Quote
Breakin Stuff wrote: But most of yhe problems with the cal/am commandos can be directly tracked to only having two usable light weapons that take advantage of the native damage type bonus.
What if we gave them a bit more flexibility by splitting the bonus a little
Current: 5% reload speed bonus per level 2% racial weapon damage per level
Proposed: 5% reload speed bonus per level 1% bonus to ALL light weapon damage per level 1% bonus to racial weapon damage per level (stacks with previous bonus)
At level 5, a commando would receive 5% damage bonus to any weapon they care to fit, or slightly over 10% total damage bonus to the racial weapons they specialize in, encouraging them to fit at least one |
Victor889
WarRavens D.E.F.I.A.N.C.E
279
|
Posted - 2015.07.07 21:10:00 -
[55] - Quote
Make sure you check your flipping fits - all my commando's seem to have lost one of their weapons since the patch, highly frustrating when changing to an AV/Sniper fit only to find I have no secondary.. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.07 21:12:00 -
[56] - Quote
Amarr commando appears to be viable.
Testing other 3
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Nirwanda Vaughns
1
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Posted - 2015.07.07 22:47:00 -
[57] - Quote
Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to.
the fitting on even a proto minmando was quite tight with complex DMs and a half decent tank. adding a 3rd complex DM with their high fitting cos will mean you'd probs have to drop something in the lowslot
Please fix my C-II hitpoints!!
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Kinky Fat Bastard
OMFGZOMBIESRUN
35
|
Posted - 2015.07.08 01:19:00 -
[58] - Quote
CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando.
And what am I meant to do with my Minmando that I specifically skilled into because of it's bonus to swarms? |
Kinky Fat Bastard
OMFGZOMBIESRUN
35
|
Posted - 2015.07.08 01:24:00 -
[59] - Quote
Nirwanda Vaughns wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. the fitting on even a proto minmando was quite tight with complex DMs and a half decent tank. adding a 3rd complex DM with their high fitting cos will mean you'd probs have to drop something in the lowslot
i found it impossible to squeeze a third dmg mod onto my main proto minmando fits without having to drop all my lows and all of my adv fits now need a PG upgrade in one of the highs |
Heracles Porsche
Random Gunz Rise Of Legion.
421
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Posted - 2015.07.24 16:15:00 -
[60] - Quote
CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando.
poster said kinetic, but i think they meant to say making swarms launcher a rail type damage weapon, amirite?
I am excited for this.
Videos Erry Day
https://www.youtube.com/c/HeraclesPorsche
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.24 16:25:00 -
[61] - Quote
Heracles Porsche wrote:CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando. poster said kinetic, but i think they meant to say making swarms launcher a rail type damage weapon, amirite? I am excited for this. Quick translation: Goon Style
For those of you who cannot speak Spreadsheets in Spaes, and Nerditonics, here is a quick translation guide.
EM= Electromagnetic Damage, AKA Pew Pew Lasers. Not f**king hard to understand, right?
Thermal= Plasma. Buy your Freedom Fries at the nearest Hypocrite Recruitment Station (Gallente Militia Recruiter)
Kinetic= Rails. Seriously, if any of you nitwits cannot comprehend hitting a solid thing with another solid thing, there's no goddamn hope for any of you.
Explosive= Mass Drivers, REs and other party favors you share with friends in large groups.
Projectile= This is what you get when you segregate the minmatar damage types. Now we have to get a goddamn hearing on how projectile users feel marginalized by things that go Boom. This is also technically Kinetic for the Physics inept.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
|
Posted - 2015.07.24 16:28:00 -
[62] - Quote
I just wonder why CCP chose to call them "Commandos". From what I can tell (at least from a British perspective) is that Commandos specialise in coastal / amphibious deployment. Working behind enemy lines / occupied territory, in extreme environments and to specialise in key roles.
Now that last part "Specialise" does sort of apply to Commandos in DUST 514 however the rest does not. One could also argue that DUST 514 commandos do not really specialise all that much into anything. I consider suits like the Amarr Assault a more specialised role (in terms of speccing laser tech) or even suits such as the Min scout for speccing hacking speed.
In an ideal world do we rename (and re-imagine?) Commandos or do we change their stats and roles to become true Commandos?
"Madness how we turned our common-ground into a battle-ground.." - Essa
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
|
Posted - 2015.07.24 16:30:00 -
[63] - Quote
Breakin Stuff wrote:Heracles Porsche wrote:CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando. poster said kinetic, but i think they meant to say making swarms launcher a rail type damage weapon, amirite? I am excited for this. Quick translation: Goon Style For those of you who cannot speak Spreadsheets in Spaes, and Nerditonics, here is a quick translation guide. EM= Electromagnetic Damage, AKA Pew Pew Lasers. Not f**king hard to understand, right? Thermal= Plasma. Buy your Freedom Fries at the nearest Hypocrite Recruitment Station (Gallente Militia Recruiter) Kinetic= Rails. Seriously, if any of you nitwits cannot comprehend hitting a solid thing with another solid thing, there's no goddamn hope for any of you. Explosive= Mass Drivers, REs and other party favors you share with friends in large groups. Projectile= This is what you get when you segregate the minmatar damage types. Now we have to get a goddamn hearing on how projectile users feel marginalized by things that go Boom. This is also technically Kinetic for the Physics inept.
And here be the problem of using the EVE damage system style without all of its intricacies.
As I am sure you well know, in EVE projectile ammo comes in different flavours each dealing a different mix of damage type. (Some kinetic, some explosive, some thermal, even EM)
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.24 16:31:00 -
[64] - Quote
CommanderBolt wrote:I just wonder why CCP chose to call them "Commandos". From what I can tell (at least from a British perspective) is that Commandos specialise in coastal / amphibious deployment. Working behind enemy lines / occupied territory, in extreme environments and to specialise in key roles.
Now that last part "Specialise" does sort of apply to Commandos in DUST 514 however the rest does not. One could also argue that DUST 514 commandos do not really specialise all that much into anything. I consider suits like the Amarr Assault a more specialised role (in terms of speccing laser tech) or even suits such as the Min scout for speccing hacking speed.
In an ideal world do we rename (and re-imagine?) Commandos or do we change their stats and roles to become true Commandos?
I think getting hung up on terminology isn't going to get us anywhere.
Very few people understand what a commando is outside of the schwarzennegger movie, so no point trying to educate people.
Past that, it's about as worrisome as calling Space troopers "Marines" when their job has not one goddamn thing to do with water.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.24 16:32:00 -
[65] - Quote
CommanderBolt wrote:Breakin Stuff wrote:Heracles Porsche wrote:CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando. poster said kinetic, but i think they meant to say making swarms launcher a rail type damage weapon, amirite? I am excited for this. Quick translation: Goon Style For those of you who cannot speak Spreadsheets in Spaes, and Nerditonics, here is a quick translation guide. EM= Electromagnetic Damage, AKA Pew Pew Lasers. Not f**king hard to understand, right? Thermal= Plasma. Buy your Freedom Fries at the nearest Hypocrite Recruitment Station (Gallente Militia Recruiter) Kinetic= Rails. Seriously, if any of you nitwits cannot comprehend hitting a solid thing with another solid thing, there's no goddamn hope for any of you. Explosive= Mass Drivers, REs and other party favors you share with friends in large groups. Projectile= This is what you get when you segregate the minmatar damage types. Now we have to get a goddamn hearing on how projectile users feel marginalized by things that go Boom. This is also technically Kinetic for the Physics inept. And here be the problem of using the EVE damage system style without all of its intricacies. As I am sure you well know, in EVE projectile ammo comes in different flavours each dealing a different mix of damage type. (Some kinetic, some explosive, some thermal, even EM)
that was just the quick and dirty breakdown of the preferred racial damage leanings. And an opportunity to be an ass.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Devadander
Woodgrain Atari
410
|
Posted - 2015.07.24 16:56:00 -
[66] - Quote
I enjoy the calmando now. The extra slot makes a sweet suit with a crap equipment or an OK suit with decent equipment.
Mansonite is back and straight lovin the calmando.
Three blues, a red, and a green. Hitting for 1230 a swing....
Often.
I watched in awe as he ran in and decked three heavies into ashes, then RR the dumbstruck logi.
It was a symphony of murder that brought a tear to my eye.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Vesta Opalus
Ostrakon Agency Gallente Federation
921
|
Posted - 2015.07.24 17:08:00 -
[67] - Quote
CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando.
Whats your proof that the Cal Commando is not competitive? (I completely agree with you, Im just wondering what data (if any) is telling you this since the last I saw they had absurdly good kills per spawn due to their constant use as a sniper platform) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.24 17:10:00 -
[68] - Quote
Vesta Opalus wrote:CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando. Whats your proof that the Cal Commando is not competitive? (I completely agree with you, Im just wondering what data (if any) is telling you this since the last I saw they had absurdly good kills per spawn due to their constant use as a sniper platform) It's not competitive as anything BUT a sniper. and even then it's not the most favored fit for sniping.
I would like to see the calmando K/D ratio if you eliminated all sniper rifle kills from it's setup
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Vesta Opalus
Ostrakon Agency Gallente Federation
921
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Posted - 2015.07.24 17:19:00 -
[69] - Quote
Breakin Stuff wrote:Vesta Opalus wrote:CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando. Whats your proof that the Cal Commando is not competitive? (I completely agree with you, Im just wondering what data (if any) is telling you this since the last I saw they had absurdly good kills per spawn due to their constant use as a sniper platform) It's not competitive as anything BUT a sniper. and even then it's not the most favored fit for sniping. I would like to see the calmando K/D ratio if you eliminated all sniper rifle kills from it's setup
Yep, agree. I can make a niche for it on some maps sitting right on or just in front of the redline if the fight is near enough to ARR it, and snipe when not using ARR, but this breaks down the second some scout becomes interested in what you are doing. The suit is basically just dedicated a redline sniper at this point. Im just wondering if Rattati has some real data to back that up (like the numbers you are suggesting, K/D - sniper kills). |
jace silencerww
MANUFACTURERS OF DEATH
185
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Posted - 2015.07.24 18:11:00 -
[70] - Quote
CCP Rattati wrote:Bright Cloud wrote:Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge on damage. As if dropships didnt allready had a hard time to begin with now swarms on that commando are going to be even more powerfull. I highly advise to change the swarm launcher damage profile to be kinetic which then means its a weapon that the caldari commando gets a bonus to. I will finally see if that doesn't make the Caldari Commando competitive and reduces the AV threat a little from the Minmando.
lol I have always used Minnie commando for av. however with now being able to put 3 complex damage mods I will use it even more so. LOL how will this reduce Minnie commando threat? |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.24 19:25:00 -
[71] - Quote
It won't. It'll just give vehicle drivers a false sense of security.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Mahal Daj
Mahal Tactical Enterprises
187
|
Posted - 2015.07.24 19:41:00 -
[72] - Quote
CCP Rattati wrote:Breakin Stuff wrote:CCP Rattati wrote:We will start with slots. I plan to normalize PG/CPU per Faction and Size, and make the differences with Fitting bonuses. Can you keep us posted on what things you want us to pay attention to? I, at least would like to help fine-tuning the class. I don't have Pokey's intuitive grasp of commando meta. Unless it involves ganking vehicles. Absolutely: So just start with the Medium. For the sake of the argument the Standard Basic-M Dropsuits all have differing PG/CPU because they are supposed to fit their races weapons and gear, and the gear is meant to represent that by either having high PG or CPU. This is madness to balance, because you are balancing three moving pieces. The Skill bonus of the Dropsuits,the cost of the gear and the Capacity of the Dropsuit. If we were to say all of them have the same PG/CPU, make AM weapons high PG, and then give you a fitting bonus to AM weapons, it's much more intuitive and easier to author/fact check. Then, you keep the same PG/CPU for Assault and Logistics, while again, giving them fitting bonuses to Weapons on one side, and Equipment the other. The Skill bonus should be so good that you want to run GA weapons on GA suits, but not better than AM weapons on AM suits. If you want, again, we can give Faciton fitting bonuses to stress the point. Then it actually becomes meaningful to change PG/CPU costs of gear, to balance and not just power.
Just don't take it too far, please! There should still be plenty of valid reasons to fit different suits outside their skill-bonuses... and you may find players unwilling or unable to use the racial weapons (i.e. ion pistol vs smg)
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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