True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.07.07 01:53:00 -
[31] - Quote
jane stalin wrote:Arkena Wyrnspire wrote:emm kay wrote:Starlight Burner wrote:2 Lai Dai Packed AV nades to the ass have been my problem solver to tanks. don't you think that one option when dealing with tanks is a bit low If you believe that they're nigh-invincible, why not? Surely it's not too low then? He is saying there is only one way to kill tanks , the number one is low. He does not mean it is a bad way to kill tanks
There are plenty of ways to kill HAV. Some easier than others. While I recognise Armour Tanks are broken due to hardeners (all hardeners) being too potent and their active value passive repairers it does not make for a good argument to say that 'the only way to kill an HAV is the easiest and that anything harder by whatever margin is not worth considering.'
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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emm kay
Direct Action Resources
355
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Posted - 2015.07.07 03:07:00 -
[32] - Quote
alten hilt wrote:On a direct hit that damages armor (meaning the shields are down), give the PLC a damage-over-time (DoT) mechanic, or maybe a disable-reps-for-a-time (DRfaT?) mechanic . This would simulate the plasma nature of the PLC very well, would enhance it's roll vs Vehicles while not improving it against infantry, and make PLC's more viable as an AV weapon against armor in general. Personally, I think the DoT should only apply to armor because the PLC feels well balanced against shield tanked vehicles (except maybe dropships, but this is due more to the PLC's slow projectile speed, than it's damage).
It's very hard to hit a moving target with the PLC, and the slow reload time (even on Gal Mando 5 and Rapid Reload 5) makes it nearly impossible to get the follow-up shot. If that follow up shot is against armor, then it is most likely that the damage from the first shot has already been repaired. With a DoT mechanic, the first shot that gets into armor disables reps or damages the vehicle for another 3 - 6 seconds; just enough time for a skilled PLC shot to land additional damage (adding more DoT, maybe stacking? or maybe just a reset?). A smart tanker will still be able to mitigate the threat, but at least now it will be a threat, and not just a laughable easy kill for the tanker. yes, this is what we need. Maybe an EMP that disables all non-active modules (minus buffer mods)? That's a small list, though. being only mCRUs and reps. We could always through in a non-value add like: reduces speed of victims by 10% for x seconds.
There is a reason you never see me in battle.
it's because I see you first.
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Nothing Certain
Bioshock Rejects
1
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Posted - 2015.07.07 03:21:00 -
[33] - Quote
Arkena Wyrnspire wrote:emm kay wrote:Starlight Burner wrote:2 Lai Dai Packed AV nades to the ass have been my problem solver to tanks. don't you think that one option when dealing with tanks is a bit low If you believe that they're nigh-invincible, why not? Surely it's not too low then?
If that were truly a viable option then maybe one option is fine, but 2 Lai Dais won't kill a Maddie with hardeners, 2 Lai Dai can't hit a tank that keeps a distance. If the tank rolls up in an area with cover, grenades are pretty effective but only then. So you have one option in one situation and that IS too low.
Because, that's why.
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