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emm kay
Direct Action Resources
352
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Posted - 2015.07.06 16:23:00 -
[1] - Quote
I've never seen it this bad. I just got to face off against a madrugar g-1 with a commando. I had 2x Kubo Plc it had it's hardeners on permanantly. I shoot at it. It repairs all damage before I'm done reloading. I have commando V and rapid reload 3 on the PLC. it kills me, with full health. I never missed a shot. seriously. is AV only good against LAVs now?
There is a reason you never see me in battle.
it's because I see you first.
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emm kay
Direct Action Resources
352
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Posted - 2015.07.06 16:37:00 -
[2] - Quote
Starlight Burner wrote:2 Lai Dai Packed AV nades to the ass have been my problem solver to tanks. don't you think that one option when dealing with tanks is a bit low
There is a reason you never see me in battle.
it's because I see you first.
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emm kay
Direct Action Resources
352
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Posted - 2015.07.06 17:54:00 -
[3] - Quote
Mejt0 wrote:I know.. use a tank next time. Don't have sp in them? Well, that's your problem.
Ps. Single hardened maddy suck balls versus other tanks. It's a fit for AI. I pity your thought process.
There is a reason you never see me in battle.
it's because I see you first.
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emm kay
Direct Action Resources
352
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Posted - 2015.07.06 18:20:00 -
[4] - Quote
Cat Merc wrote:Vesta Opalus wrote:Cat Merc wrote:PLC is the only AV weapon that requires you to pick your targets. Try it against an armor tank, and you will fail. It ain't a forge or swarm that can deal with both shields and armor reasonably.
Though yes, maddys are a bit too stronk from what my tanker friends tell me. There is no AV in the game that will kill a madruger with its hardeners up, unless you have 2-3 people hitting it at once. Its not about armor vs. shields, the madruger is just OP. This idea that somehow the weapon damage profile results in invincible tanks is nuts, weapons should be "better or worse" at killing whatever they are good at killing, they shouldnt be "able or unable", or in the madrugers case just "unable". I... don't think you understood what I was saying? Where in that was I saying anything about armor vs shields? Where was I saying that the maddy is fine? Really, your response has literally nothing to do with what I said. highlighted for easier reading
There is a reason you never see me in battle.
it's because I see you first.
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emm kay
Direct Action Resources
352
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Posted - 2015.07.06 18:29:00 -
[5] - Quote
Mejt0 wrote: When you have AI and AV tank fits, one will deal with AV (infantry) more effectively. Now you tell me which one will it be? Hint : it is not the second one.
depends on if the target is a maddi
There is a reason you never see me in battle.
it's because I see you first.
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emm kay
Direct Action Resources
355
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Posted - 2015.07.07 03:07:00 -
[6] - Quote
alten hilt wrote:On a direct hit that damages armor (meaning the shields are down), give the PLC a damage-over-time (DoT) mechanic, or maybe a disable-reps-for-a-time (DRfaT?) mechanic . This would simulate the plasma nature of the PLC very well, would enhance it's roll vs Vehicles while not improving it against infantry, and make PLC's more viable as an AV weapon against armor in general. Personally, I think the DoT should only apply to armor because the PLC feels well balanced against shield tanked vehicles (except maybe dropships, but this is due more to the PLC's slow projectile speed, than it's damage).
It's very hard to hit a moving target with the PLC, and the slow reload time (even on Gal Mando 5 and Rapid Reload 5) makes it nearly impossible to get the follow-up shot. If that follow up shot is against armor, then it is most likely that the damage from the first shot has already been repaired. With a DoT mechanic, the first shot that gets into armor disables reps or damages the vehicle for another 3 - 6 seconds; just enough time for a skilled PLC shot to land additional damage (adding more DoT, maybe stacking? or maybe just a reset?). A smart tanker will still be able to mitigate the threat, but at least now it will be a threat, and not just a laughable easy kill for the tanker. yes, this is what we need. Maybe an EMP that disables all non-active modules (minus buffer mods)? That's a small list, though. being only mCRUs and reps. We could always through in a non-value add like: reduces speed of victims by 10% for x seconds.
There is a reason you never see me in battle.
it's because I see you first.
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