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Operative 1174 Uuali
True Companion Planetary Requisitions
877
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Posted - 2015.07.06 06:09:00 -
[1] - Quote
Why not just have the suit skill level open up the power of the suit then pay a standard low fee for the suit and just charge more for the complex modules? It'd do the same thing as having to pay for a proto suit.
If a person has earned the skill points then they should get that level of suit. It doesn't create an imbalance any more than now if they have to fork over more isk to have the best abilities through the modules. If anything, just lower the number of slots on the suits and jack the power up on the complex modules if stacking lower tier mods is a concern.
MY CPM2 PLATFORM
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.06 06:19:00 -
[2] - Quote
Operative 1174 Uuali wrote:Why not just have the suit skill level open up the power of the suit then pay a standard low fee for the suit and just charge more for the complex modules? It'd do the same thing as having to pay for a proto suit.
The idea is just like skins. Make it so there are as few models as possible for the game to store in memory during the match.
Current models (sorry if I am off)
Amarr Logi:
MLT logi Basic Logi x 4 (ISK, AUR, LP, Templar BPO) ADV Logi x 3 (ISK, AUR LP) PRO Logi x 4 (ISK, AUR, LP, APEX)
Basically even tho these are all very similar suits there is now 12 variations of that suit that may be dumped into the memory on the PS3 wasting space for maps and vehicle models and stuff. Out of 32 people you are likely to see 20+ different models on the field currently.
The idea with skins was to merge each level down to 1 model per level reducing that 12 to 4.
The idea with power cores is to take it so that total we end up going from 12 down to 1 for each model. If you multiply this across every suit in the game you get a MASSIVE memory reduction freeing up who knows what % of memory currently being used. If you assume we are going from 20 models on the field at a time to 8 or 10 the change is very much noticeable.
Sorry if I left out a couple of BPOs on the basic level as that would add even more models but you get the idea.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Operative 1174 Uuali
True Companion Planetary Requisitions
877
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Posted - 2015.07.06 08:55:00 -
[3] - Quote
deezy dabest wrote:Operative 1174 Uuali wrote:Why not just have the suit skill level open up the power of the suit then pay a standard low fee for the suit and just charge more for the complex modules? It'd do the same thing as having to pay for a proto suit. The idea is just like skins. Make it so there are as few models as possible for the game to store in memory during the match. Current models (sorry if I am off) Amarr Logi: MLT logi Basic Logi x 4 (ISK, AUR, LP, Templar BPO) ADV Logi x 3 (ISK, AUR LP) PRO Logi x 4 (ISK, AUR, LP, APEX) Basically even tho these are all very similar suits there is now 12 variations of that suit that may be dumped into the memory on the PS3 wasting space for maps and vehicle models and stuff. Out of 32 people you are likely to see 20+ different models on the field currently. The idea with skins was to merge each level down to 1 model per level reducing that 12 to 4. The idea with power cores is to take it so that total we end up going from 12 down to 1 for each model. If you multiply this across every suit in the game you get a MASSIVE memory reduction freeing up who knows what % of memory currently being used. If you assume we are going from 20 models on the field at a time to 8 or 10 the change is very much noticeable. Sorry if I left out a couple of BPOs on the basic level as that would add even more models but you get the idea.
I know. I get the concept. I'm saying why add another element to the game to open the suits power (tier) rather than just adjust balance between the skill level, mod tier power and isk cost.
MY CPM2 PLATFORM
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Veg Hegirin
Dust University Ivy League
53
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Posted - 2015.07.06 08:59:00 -
[4] - Quote
Operative 1174 Uuali wrote:Why not just have the suit skill level open up the power of the suit then pay a standard low fee for the suit and just charge more for the complex modules? It'd do the same thing as having to pay for a proto suit.
If a person has earned the skill points then they should get that level of suit. It doesn't create an imbalance any more than now if they have to fork over more isk to have the best abilities through the modules. If anything, just lower the number of slots on the suits and jack the power up on the complex modules if stacking lower tier mods is a concern.
I hate to be that guy but: More oxford commas please. I can't understand what you're saying |
JARREL THOMAS
Dead Man's Game
801
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Posted - 2015.07.06 09:01:00 -
[5] - Quote
Operative 1174 Uuali wrote:deezy dabest wrote:Operative 1174 Uuali wrote:Why not just have the suit skill level open up the power of the suit then pay a standard low fee for the suit and just charge more for the complex modules? It'd do the same thing as having to pay for a proto suit. The idea is just like skins. Make it so there are as few models as possible for the game to store in memory during the match. Current models (sorry if I am off) Amarr Logi: MLT logi Basic Logi x 4 (ISK, AUR, LP, Templar BPO) ADV Logi x 3 (ISK, AUR LP) PRO Logi x 4 (ISK, AUR, LP, APEX) Basically even tho these are all very similar suits there is now 12 variations of that suit that may be dumped into the memory on the PS3 wasting space for maps and vehicle models and stuff. Out of 32 people you are likely to see 20+ different models on the field currently. The idea with skins was to merge each level down to 1 model per level reducing that 12 to 4. The idea with power cores is to take it so that total we end up going from 12 down to 1 for each model. If you multiply this across every suit in the game you get a MASSIVE memory reduction freeing up who knows what % of memory currently being used. If you assume we are going from 20 models on the field at a time to 8 or 10 the change is very much noticeable. Sorry if I left out a couple of BPOs on the basic level as that would add even more models but you get the idea. I know. I get the concept. I'm saying why add another element to the game to open the suits power (tier) rather than just adjust balance between the skill level, mod tier power and isk cost. That has nothing to do with ps3 memory space.
Caldari Loyalist. ( -í° -£-û -í°) No.
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.06 11:38:00 -
[6] - Quote
and user experience. Much easier to pop in a adv powercore and fit more stuff, than to always create a new loadout and much fewer unique dropsuits in your assets.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Operative 1174 Uuali
True Companion Planetary Requisitions
877
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Posted - 2015.07.06 11:42:00 -
[7] - Quote
Veg Hegirin wrote:Operative 1174 Uuali wrote:Why not just have the suit skill level open up the power of the suit then pay a standard low fee for the suit and just charge more for the complex modules? It'd do the same thing as having to pay for a proto suit.
If a person has earned the skill points then they should get that level of suit. It doesn't create an imbalance any more than now if they have to fork over more isk to have the best abilities through the modules. If anything, just lower the number of slots on the suits and jack the power up on the complex modules if stacking lower tier mods is a concern. I hate to be that guy but: More oxford commas please. I can't understand what you're saying
What?
MY CPM2 PLATFORM
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ScI-Iurk
TERRA R1SING New Eden's Heros
76
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Posted - 2015.07.06 11:42:00 -
[8] - Quote
CCP Rattati wrote:and user experience. Much easier to pop in a adv powercore and fit more stuff, than to always create a new loadout and much fewer unique dropsuits in your assets. Didn't even think of that. That's gonna be sweet! |
Operative 1174 Uuali
True Companion Planetary Requisitions
877
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Posted - 2015.07.06 11:49:00 -
[9] - Quote
JARREL THOMAS wrote:Operative 1174 Uuali wrote:deezy dabest wrote:Operative 1174 Uuali wrote:Why not just have the suit skill level open up the power of the suit then pay a standard low fee for the suit and just charge more for the complex modules? It'd do the same thing as having to pay for a proto suit. The idea is just like skins. Make it so there are as few models as possible for the game to store in memory during the match. Current models (sorry if I am off) Amarr Logi: MLT logi Basic Logi x 4 (ISK, AUR, LP, Templar BPO) ADV Logi x 3 (ISK, AUR LP) PRO Logi x 4 (ISK, AUR, LP, APEX) Basically even tho these are all very similar suits there is now 12 variations of that suit that may be dumped into the memory on the PS3 wasting space for maps and vehicle models and stuff. Out of 32 people you are likely to see 20+ different models on the field currently. The idea with skins was to merge each level down to 1 model per level reducing that 12 to 4. The idea with power cores is to take it so that total we end up going from 12 down to 1 for each model. If you multiply this across every suit in the game you get a MASSIVE memory reduction freeing up who knows what % of memory currently being used. If you assume we are going from 20 models on the field at a time to 8 or 10 the change is very much noticeable. Sorry if I left out a couple of BPOs on the basic level as that would add even more models but you get the idea. I know. I get the concept. I'm saying why add another element to the game to open the suits power (tier) rather than just adjust balance between the skill level, mod tier power and isk cost. That has nothing to do with ps3 memory space.
Good Lord! Look, you make the generic suit as with the power core idea. You don't make the power core. You instead just make the dropsuit skill level dictate the CPU/PG and then up the price and power cost of the modules to offset the isk expenditures rather than the power cores (since they would be replacing the suit tiers) being the thing to spend isk on.
I.e. As of now, proto suits cost money so as to force players to make a choice between isk over power. The cores would take that place. Why not forget cores and just go with the mods costing more to force isk/power choice.
Again, I'm not saying keep the different suit models, just use sp and balance of mods to dictate suit power and isk expenditure.
MY CPM2 PLATFORM
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Operative 1174 Uuali
True Companion Planetary Requisitions
877
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Posted - 2015.07.06 11:50:00 -
[10] - Quote
CCP Rattati wrote:and user experience. Much easier to pop in a adv powercore and fit more stuff, than to always create a new loadout and much fewer unique dropsuits in your assets.
Refer to my last post.
MY CPM2 PLATFORM
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.06 11:52:00 -
[11] - Quote
Operative 1174 Uuali wrote:CCP Rattati wrote:and user experience. Much easier to pop in a adv powercore and fit more stuff, than to always create a new loadout and much fewer unique dropsuits in your assets. Refer to my last post.
Maybe, just maybe, you are misunderstanding something.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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maybe deadcatz
Horizons' Edge No Context
282
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Posted - 2015.07.06 13:54:00 -
[12] - Quote
CCP Rattati wrote:Operative 1174 Uuali wrote:CCP Rattati wrote:and user experience. Much easier to pop in a adv powercore and fit more stuff, than to always create a new loadout and much fewer unique dropsuits in your assets. Refer to my last post. Maybe, just maybe, you are misunderstanding something.
Don't worry,one of them will not understand, one of them must.
on a side note can the scout a1 have its bpo put on the market please(i need it so bad)(whats it gonna be the skind and core, or skin and frame bpo?)
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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Maken Tosch
Dust University Ivy League
12
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Posted - 2015.07.06 14:16:00 -
[13] - Quote
Operative 1174 Uuali wrote:
Good Lord! Look, you make the generic suit as with the power core idea. You don't make the power core. You instead just make the dropsuit skill level dictate the CPU/PG and then up the price and power cost of the modules to offset the isk expenditures rather than the power cores (since they would be replacing the suit tiers) being the thing to spend isk on.
I.e. As of now, proto suits cost money so as to force players to make a choice between isk over power. The cores would take that place. Why not forget cores and just go with the mods costing more to force isk/power choice.
Again, I'm not saying keep the different suit models, just use sp and balance of mods to dictate suit power and isk expenditure.
We thought about that before as a community, but even then no one can come up with a general consensus on how to go about doing that.
Tiericide at the time didn't have any support either until a couple of players recently figured out that implementing power cores is the key to it all.
Keep in mind that the idea is to make this as easy to implement as possible for CCP. If your idea was easier, then CCP Rattati and everyone else would have figured that out by now. But the power core concept proved easier to implement.
Prices will likely remain the same for all tiers as they are now but the STD and ADV will get buffs to slot layouts. You are practically getting more bang for your ISK now for those lower-tier suits.
What CCP Rattati said about making your list of loadouts being made more easy to manage is also another advantage in addition to saving up PS3 memory which is about 512mb I think. I can't remember exactly. Please correct me if I'm wrong on the PS3 memory part.
Quote: Why not forget cores and just go with the mods costing more to force isk/power choice.
Because then CCP Rattati will have to go through all the trouble of figuring out how to balance all of the individual modules for that to work and we all know for a fact that it will take far too long to accomplish that. Players will then have to waste even more time debating and submitting feedback on what would be the most optimal figures per module since we know that CCP Rattati usually requests our feedback before doing any changes. Then you have to deal with the fact that making these changes will result in players complaining about the changes and wanting them to be reverted back.
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dzizur
Nos Nothi
419
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Posted - 2015.07.06 16:29:00 -
[14] - Quote
Maken Tosch wrote:Operative 1174 Uuali wrote: Again, I'm not saying keep the different suit models, just use sp and balance of mods to dictate suit power and isk expenditure.
If your idea was easier, then CCP Rattati and everyone else would have figured that out by now. But the power core concept proved easier to implement. Quote: Why not forget cores and just go with the mods costing more to force isk/power choice.
Because then CCP Rattati will have to go through all the trouble of figuring out how to balance all of the individual modules for that to work and we all know for a fact that it will take far too long to accomplish that. Players will then have to waste even more time debating and submitting feedback on what would be the most optimal figures per module since we know that CCP Rattati usually requests our feedback before doing any changes. Then you have to deal with the fact that making these changes will result in players complaining about the changes and wanting them to be reverted back.
You actually wouldn't have to re-balance the modules when it comes to bonuses/fitting costs. Only market prices. I think it's a lot easier to adjust prices (just a server update) than build a new UI for powercores, create new type of items in the database, code them to work inside the game (client update).
Skills could unlock certain cpu/pgu ammount at levels 1,3 and 5 so you would not have to deal with percentage based bonus and all calculations to have those numbers the same as they are now.
This eliminates both the need for power cores and different tier suits.
I really think adjusting prices is a lot easier
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dzizur
Nos Nothi
443
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Posted - 2015.07.13 11:15:00 -
[15] - Quote
CCP Rattati wrote:Operative 1174 Uuali wrote:CCP Rattati wrote:and user experience. Much easier to pop in a adv powercore and fit more stuff, than to always create a new loadout and much fewer unique dropsuits in your assets. Refer to my last post. Maybe, just maybe, you are misunderstanding something.
Or maybe you just did not understand his post? (no! it cannot be!) |
Iron Wolf Saber
Den of Swords
19
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Posted - 2015.07.13 11:25:00 -
[16] - Quote
Operative 1174 Uuali wrote:Why not just have the suit skill level open up the power of the suit then pay a standard low fee for the suit and just charge more for the complex modules? It'd do the same thing as having to pay for a proto suit.
If a person has earned the skill points then they should get that level of suit. It doesn't create an imbalance any more than now if they have to fork over more isk to have the best abilities through the modules. If anything, just lower the number of slots on the suits and jack the power up on the complex modules if stacking lower tier mods is a concern.
Because that actually get in the way of adding additional skills endgame that does similar on top of the power core maybe and that the cost economic balanced achieved by current module prices would have major impact on the feel of the game if altered drastically that can lead to some unrewarded effort if done wrong.
Also there is also the consumer disparity; reflect back on the HAV turret prices and how it many players were disenfranchised by the extremely steep cost of the turret alone. This leads to compulsion to increase the module quality to help protect the 'investment' into the turret.
Infantry players rarely express this as fits with prototype weapons only and std support modules is rather much more common and overall the only time something similar is bemoaned about is on AV players and Logistics players due to the overall cost of those roles being immensely more expensive than something far cheaper and more effective at the job.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.13 11:31:00 -
[17] - Quote
dzizur wrote:CCP Rattati wrote:Operative 1174 Uuali wrote:CCP Rattati wrote:and user experience. Much easier to pop in a adv powercore and fit more stuff, than to always create a new loadout and much fewer unique dropsuits in your assets. Refer to my last post. Maybe, just maybe, you are misunderstanding something. Or maybe you just did not understand his post? (no! it cannot be!) His idea is a carbon copy of a tieticide proposal I madee a couple months ago. It's not a hard concept to follow.
Eliminating suit tiers and putting them into cores, combined with proper cross-linking into the database results in only needing to render at most 12 suit models rather than the darwins grab bag of 160 we have now.
When you consider that 32 players with 30 fitting slots means that 960 fits have to be preloaded into the memory, which can literally result in having any combination resulting in 160 different graphically preloaded dropsuits?
Yeah I'll take the cores. They have a very good chance to improve the framerate and core function of dust
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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dzizur
Nos Nothi
443
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Posted - 2015.07.13 11:31:00 -
[18] - Quote
Iron Wolf Saber wrote:Operative 1174 Uuali wrote:Why not just have the suit skill level open up the power of the suit then pay a standard low fee for the suit and just charge more for the complex modules? It'd do the same thing as having to pay for a proto suit.
If a person has earned the skill points then they should get that level of suit. It doesn't create an imbalance any more than now if they have to fork over more isk to have the best abilities through the modules. If anything, just lower the number of slots on the suits and jack the power up on the complex modules if stacking lower tier mods is a concern. Because that actually get in the way of adding additional skills endgame that does similar on top of the power core maybe and that the cost economic balanced achieved by current module prices would have major impact on the feel of the game if altered drastically that can lead to some unrewarded effort if done wrong. Also there is also the consumer disparity; reflect back on the HAV turret prices and how it many players were disenfranchised by the extremely steep cost of the turret alone. This leads to compulsion to increase the module quality to help protect the 'investment' into the turret. Infantry players rarely express this as fits with prototype weapons only and std support modules is rather much more common and overall the only time something similar is bemoaned about is on AV players and Logistics players due to the overall cost of those roles being immensely more expensive than something far cheaper and more effective at the job.
Additional skills endgame? You mean the game "who gets more sp wins" ?
As for consumer disparity - why can't we just up the price on everything by the same percent? |
dzizur
Nos Nothi
443
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Posted - 2015.07.13 11:34:00 -
[19] - Quote
Breakin Stuff wrote:dzizur wrote:CCP Rattati wrote:Operative 1174 Uuali wrote:CCP Rattati wrote:and user experience. Much easier to pop in a adv powercore and fit more stuff, than to always create a new loadout and much fewer unique dropsuits in your assets. Refer to my last post. Maybe, just maybe, you are misunderstanding something. Or maybe you just did not understand his post? (no! it cannot be!) His idea is a carbon copy of a tieticide proposal I madee a couple months ago. It's not a hard concept to follow. Eliminating suit tiers and putting them into cores, combined with proper cross-linking into the database results in only needing to render at most 12 suit models rather than the darwins grab bag of 160 we have now. When you consider that 32 players with 30 fitting slots means that 960 fits have to be preloaded into the memory, which can literally result in having any combination resulting in 160 different graphically preloaded dropsuits? Yeah I'll take the cores. They have a very good chance to improve the framerate and core function of dust
Breakin stuff, did you actually read his proposal?
He meant leaving 1 suit per class, same as power cores, but without the power cores.. Dropsuit skill being the "power core" which dictates your cpu/pg and only having difference in module tiers. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.13 11:44:00 -
[20] - Quote
dzizur wrote:[quote=Breakin Stuff]
Breakin stuff, did you actually read his proposal?
He meant leaving 1 suit per class, same as power cores, but without the power cores.. Dropsuit skill being the "power core" which dictates your cpu/pg and only having difference in module tiers. It's a carbon copy of one I proposed a month, two months ago. Except less detailed.
And at least four times previously.
It was also the first statement I made in my post. I went off on a tangent. Deal with it.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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