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Krias Thracian
Villore Sec Ops Gallente Federation
48
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Posted - 2015.07.05 13:42:00 -
[1] - Quote
Bright Cloud wrote:no. The cloak stays as it is cause i dont want "surprise decloaks" from shotgun scouts infront of my nose.
That's a terrible reason. I don't want snipers to be able to shoot me across the map, so should we change those because I don't like it? Give a reasoned argument.
Personally I don't see a big problem with the delay, I DO see a problem with the cloak as it currently is. I was over a hundred yards away from a sentinel and running further while cloaked. He was able to follow me perfectly while I was cloaked and kill me without effort. This isn't good. At over 100 yards if I'm not effectively invisible then something is badly wrong. I also passed several direct LOS blocking things on the way and he/she was able to effortlessly reacquire.
This is not the first time I've had this happen and it won't be the last, and I have created a post to this effect in the past. If it's not a combat cloak then what exactly is it for in a game that is entirely dependent on combat as it currently doesn't hide you massively well. I'm better off relying on standard distraction techniques than the cloak in many situations. |
Krias Thracian
Villore Sec Ops Gallente Federation
48
|
Posted - 2015.07.05 13:48:00 -
[2] - Quote
Varoth Drac wrote:The biggest problem is that sprinting cancels the weapon change from cloak.
The second problem is that, in the cloak's current state, it could do with being a bit harder to see when moving.
The third problem is the decloak delay time. Whilst I agree with a delay, it could do with being a bit quicker, just go make it feel a bit better, without allowing insta-decloak ganking.
Problem one is a massive pain in the neck and has happened so many times to me where I've changed weapon then sprinted and it's ignored the change weapon and I've gone round the corner with no weapon and not cloaked..... /sigh
The second is definitely a problem, though I'd actually rank it as the biggest problem. If it's a cloak that can be seen then it's not a cloak.
The delay is fine as is assuming the cloak is better. I'm not suggesting it be inviolable. At sub 30 metres if I'm running right in front of you, you should see me, but at greater than 40-50 metres unaided, you shouldn't be picking me off effortlessly.
Part of the problem as I discovered in my last post is that even if you're cloaked, an enemy reticle will still go red when it hovers over you. This is a dead giveaway and probably the biggest problem. They haven't seen you, they've swept the area and saw their reticle go red. Just removing this would probably resolve the issue.
I really like the idea of stealth hacking while cloaked, I think that has some merit to it. |
Krias Thracian
Villore Sec Ops Gallente Federation
48
|
Posted - 2015.07.05 16:09:00 -
[3] - Quote
Aeon Amadi wrote:Honestly, they really should just turn the Cloak Field into an Active Profile Dampener. Scouts are always complaining about how the Cloak Field is fundamentally useless because they can still easily be seen and an Active Profile Dampener just makes more sense when compared to the Active Scanner and might finally close down the endless debate over who should win in the Precision/Profile war.
If Scouts are able to get underneath Active Scanners' precision, Gal Logis feel gypped. If Gal Logis are able to always detect Scouts, the Scouts feel gypped. That cycle will never end unless there is another factor put into play that brings on a level of uncertainty and I think an Active Profile Dampener would be the way to do that. Limited reduction to profile to create opportunity rather than either side passively winning at all times.
I don't know; I like the cloak as it is, and I really do think it's the reticle turning red that is the major issue. If I come up from the side of someone where I would be in their field of vision but in the periphery, then they have never seen me, it seems to be almost entirely when I go right across the field of view, which would track with their reticle turning red and displaying target info. |
Krias Thracian
Villore Sec Ops Gallente Federation
49
|
Posted - 2015.07.05 16:36:00 -
[4] - Quote
Alaika Arbosa wrote:Make the Dust Cloak the same as the Eve Cloak.
No timer, no shimmer and an "Oh **** I am dead" delay for the decloak
No combat cloak, no surprise decloak, it then becomes a device for facilitating movement and positioning.
What is that you say? What about Covert Ops Cloaks? You're too small for one of those, the spaceships that can fit those have 99% of their onboard systems devoted to making them Covert Ops Cloak capable.
So your proposal is that we can cloak, but movement is dropped by 90% with a targeting delay on decloak of anything up to 10 seconds? Explain how that would work exactly in this game?
You do realise they are two different games right? There are some similarities in structure and UI, but you cannot apply everything in one to the other. Removing the timer and the shimmer would make them massively good, increasing the delay on firing would render them utterly pointless in all circumstances.
I'm not looking to go to warp with my dropsuit, so a covert ops cloak from eve would have no use to me. I just want to be able to move about the battlefield while cloaked and feel like the cloak is doing something for my scout suit. |
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