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Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
8
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Posted - 2015.07.04 05:23:00 -
[1] - Quote
Asekpri Vorkna has an extreme issue with the Cloak Field and is aware this is a topic that many have held many different opinions on. I love the element of surprise as do many people. It is wonderful to see something like this here as a fan of Metal Gear Solid and stealth.
The issue is that the cloak has no real benefit on the same level as other equipment and for it to cost way more than anything else to use it should be better at what it is for than how it is today.
Either keep the cloak exactly the way it is, but do not have the system alert the enemy that anything is being hacked if the hacker of that specific installation or objective is cloaked.
That is the only type of benefit and somewhat "stealth" that Asekpri Vorkna could see filling in for the extreme lack of pure stealth the cloak has now. You can obviously see people when they are running which would make sense if you could not see them as they sit completely still, but even then you can see them. It feels good that sometimes it works and people don't notice, but you lack so much with a dropsuit and a cloak that the stealth makes up for what you can not put on the dropsuit.
From the looks of several discussions on the Cloak Field, it has been changed several times. It is my wish it changes again. There are so many ways to make this work for everyone. Has anyone at CCP ever considered having the Cloak Field make people completely invisible for the first ten seconds and then dwindle by fifty percent afterwards? Something like that.
It is getting tiring to feel like any other player on the battlefield, just one wearing something that makes me vapor out a bit. You can see Casper, but even he goes into full on ghost mode. Call it Casper Field because you can obviously see that thing. We need the thing from Hogwarts. Now, that is an invisibility cloak. |
Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
9
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Posted - 2015.07.05 15:44:00 -
[2] - Quote
So many people here have gotten it right. Thanks for bringing up the red icon overhead when cloaked as that is frustrating and it was something left out of the original post.
The cloaked shotgunners are already utilizing that effectively anyway to the person who wants to avoid that.
And lastly, the story told about being seen despite cloaked from far distances. This is exactly the entire point of being cloaked in the first place to those who disagree. Snipers can snipe and sometimes can go long periods of time without being seen if no one scans. As you look for them you could get shot several times if you do not know where to look.
Cloaks aren't as stealthy as they should be. It should be easier to spot a sniper than a cloaked soldier, not the other way around. Again, as so many have stated, it's as if the cloak doesn't matter because it isn't cloaking anything and yet it's got the highest cost of anything else you can fit to your dropsuit as far as the CPU is concerned. This is a screwjob. The element of surprise is needed on the battlefield and completely fair. Look at how much a vehicle can do in this game as compared to others then consider the surprise elements of some sniping situations.
Cloaks need to actually be useful. Sure some may be okay with how they are now, but they really are bad as far as doing anything. You can be seen sitting still or moving, albeit to different degrees of transparency, but it's blatant as hell. This is increased depending on the type of television you have. As someone who plays between several different types of televisions this is a problem. |
Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
9
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Posted - 2015.07.05 16:23:00 -
[3] - Quote
Krias Thracian wrote:Aeon Amadi wrote:Honestly, they really should just turn the Cloak Field into an Active Profile Dampener. Scouts are always complaining about how the Cloak Field is fundamentally useless because they can still easily be seen and an Active Profile Dampener just makes more sense when compared to the Active Scanner and might finally close down the endless debate over who should win in the Precision/Profile war.
If Scouts are able to get underneath Active Scanners' precision, Gal Logis feel gypped. If Gal Logis are able to always detect Scouts, the Scouts feel gypped. That cycle will never end unless there is another factor put into play that brings on a level of uncertainty and I think an Active Profile Dampener would be the way to do that. Limited reduction to profile to create opportunity rather than either side passively winning at all times. I don't know; I like the cloak as it is, and I really do think it's the reticle turning red that is the major issue. If I come up from the side of someone where I would be in their field of vision but in the periphery, then they have never seen me, it seems to be almost entirely when I go right across the field of view, which would track with their reticle turning red and displaying target info.
If you are standing still it shouldn't turn red. There has to be a compromise and that cloak is not just for hacking it is for stealth, which is going undetected. Not semi-undetected. For the way gameplay is on the battlefield they could adjust the cloak to be more useful. If this were Call of Duty online as that is, it would be one thing, but with the way DUST 514 is it is definite needed upgrade of actual stealth, not bootleg stealth. |
Asekpri Vorkna
G.R.A.V.E The Ditanian Alliance
9
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Posted - 2015.07.05 16:29:00 -
[4] - Quote
Alaika Arbosa wrote:Make the Dust Cloak the same as the Eve Cloak.
No timer, no shimmer and an "Oh **** I am dead" delay for the decloak
No combat cloak, no surprise decloak, it then becomes a device for facilitating movement and positioning.
What is that you say? What about Covert Ops Cloaks? You're too small for one of those, the spaceships that can fit those have 99% of their onboard systems devoted to making them Covert Ops Cloak capable.
Actually, Asekpri Vorkna would not be against having different types of cloaks for different usages. That would be pretty cool in my book. |
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