Alaika Arbosa
Minmatar Republic
2
|
Posted - 2015.07.05 16:25:00 -
[1] - Quote
Make the Dust Cloak the same as the Eve Cloak.
No timer, no shimmer and an "Oh **** I am dead" delay for the decloak
No combat cloak, no surprise decloak, it then becomes a device for facilitating movement and positioning.
What is that you say? What about Covert Ops Cloaks? You're too small for one of those, the spaceships that can fit those have 99% of their onboard systems devoted to making them Covert Ops Cloak capable.
I won't dodge another silver bullet
Just to save a little face
|
Alaika Arbosa
Minmatar Republic
2
|
Posted - 2015.07.05 16:44:00 -
[2] - Quote
Krias Thracian wrote:Alaika Arbosa wrote:Make the Dust Cloak the same as the Eve Cloak.
No timer, no shimmer and an "Oh **** I am dead" delay for the decloak
No combat cloak, no surprise decloak, it then becomes a device for facilitating movement and positioning.
What is that you say? What about Covert Ops Cloaks? You're too small for one of those, the spaceships that can fit those have 99% of their onboard systems devoted to making them Covert Ops Cloak capable. So your proposal is that we can cloak, but movement is dropped by 90% with a targeting delay on decloak of anything up to 10 seconds? Explain how that would work exactly in this game? You do realise they are two different games right? There are some similarities in structure and UI, but you cannot apply everything in one to the other. Removing the timer and the shimmer would make them massively good, increasing the delay on firing would render them utterly pointless in all circumstances. I'm not looking to go to warp with my dropsuit, so a covert ops cloak from eve would have no use to me. I just want to be able to move about the battlefield while cloaked and feel like the cloak is doing something for my scout suit. lolno, it wouldn't make them utterly pointless, that is pure opinion.
I could see Scouts being given the ability to move at full speed, though any other suit is a crawl. I still think that they should be further distanced from combat cloaks though.
Yes, I do realize that they are two different games set in the same game setting universe, they share lore, they share tech, the difference is that one is set on planets and the other is set in the space above them.
They should be designed purely for movement and positioning. Scout gets into position cloaked, drops an uplink, cloaks again, goes to supply depot, swaps to cloak/scanner and moves into position as forward surveillance.
I won't dodge another silver bullet
Just to save a little face
|