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Veg Hegirin
DUST University Ivy League
27
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Posted - 2015.07.03 23:19:00 -
[1] - Quote
Assault bonuses are tied to the primary drawback of weapons, and have both grenades and equipment. You're stuck with the engagement profile of your weapon, but you function better when you're in your element. You can assault any location by getting to your optimal engagement positions, which you just win at. It befits the name.
Commandos get more burst damage and EHP, and can bring a weapon for every occasion. Not as useful in a slugfest, but should be ready to win any 1v1 off to the side, also befitting their name
You're proposing to just switch the two roles. I don't see why you need to bother. |
Veg Hegirin
DUST University Ivy League
27
|
Posted - 2015.07.04 01:51:00 -
[2] - Quote
Quote:Did you read the entire thread or did you just stop where it said that Assaults would get a damage bonus?
Full disclosure did skim a bit.
Vesta Opalus wrote: Commandos generally have crap EHP which is comparable or worse than what assaults can achieve, since assaults have more modules, and the assaults end up with more fitting variation
This is a great argument for more EHP or slots on commandos. You do need to take module penalties into account though. 4 plates means jack is not a jumping lad.
Vesta Opalus wrote:The amarr assault gets a huge bonus to burst damage since they can avoid overheat much better
You've got it backwards Burst: Damage in a very short amount of time. Winner: Commandos (Flat damage bonus) Sustained: Damage over a longer period of time Winner: Assaults (heat, clip size etc)
Think of the laser rifle. Compared to amarr assaults, Ammandos have a shorter "wind up" time, they effectively have already been holding down the button for a few moments whenever they begin to fire. More burst. The tradeoff is that they can't fire for as long, and they don't have the same damage output as an assault who took to the time to preheat. More damage over a longer period. TL;DR Assault wins if they have the time, through positioning/cover/etc. Commando wins if they don't.
Also the reload speed on commandos is because you have twice as many weapons to reload. If you're not doing that, you're better off in an assault.
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Veg Hegirin
DUST University Ivy League
27
|
Posted - 2015.07.04 09:45:00 -
[3] - Quote
An Ammando and Amarr Assault shoot each other with ScR at the same rate. Ammando overheats first, but his damage in that period is higher, 'burstier' if you will. Amarr assault continues shooting for a couple more seconds. He shoos for a bit longer, but does more damage over that longer period, his damage is more sustained.
This is not to be confused with weapon *types*. Certainly the ScR is a burst weapon, but i'm not talking about weapons, I'm talking about the different ways each suit uses weapons in general. |
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