Thokk Nightshade
Montana Militia
981
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Posted - 2015.07.03 18:27:00 -
[1] - Quote
God D@mn it Aeon. You've really upset with me with post. The reason I'm mad is because, in essense, you are right. The ideas you put forth in this are clear, consise, and would in fact make a CLEAR distinction between Assaults and Commandos. I can't believe I am agreeing to this but it MAKES SENSE.
Now let me explain my first couple sentences. I run Calmando on a regular basis. I LOVE my damage per level bonus I get. Stack that with 3 complex damage mods, the Warbarge upgrades, and a Kal. rail rifle and I melt people. I never thought losing the damage bonus would be something I would be O.K. with. That is one of the reasons I love the Commando so much; that bonus and the double light weapons.
Here's the problem with my own logic using your bonus system. If I lose the damage bonus, I will still be able to melt people. It will just take a touch longer. If I have 84 rounds in my Kal-Rail Rifle vs. 42 and still have the triple complex damage mods, I'm still at, what a 15% - 18% damage bonus (don't remember stacking penalties)? So I'm taking a slight reduction in Damage per round but in turn I will be able to engage for longer times and just pump rounds into groups of enemies for an extended timeframe, weakening the group and knocking a couple off in the process. If they are not grouped and I can 1 v. 1, I can take out 2, 3, 4 enemies in a single magazine without reloading. I can engage multiple targets 1 after the other and while THEY are reloading, I am still pumping rounds out.
I'm trying to think of something for that 2nd Gallente bonus but I have never used them. With that, I'm going to leave it up to the experts.
For the assaults, when I do run them, I agree the damage bonus is more fitting to them (since giving damage bonus to BOTH takes away the flavor/versatility of each). They are the ones trying to get in and take the objectives as the primary front line attackers. They should have the highest possibility at DPS of anyone on the battlefield. Giving each race a bonus fitting their playstyle makes them more specialized and allows for them to be a bit more survivable. You want to be hit and run, use Caldari. You want to tank it up, go Amarr. .
As for the Min Assault, I'm just going to be clear on the speed bonus. Not no, but HELL no. The last couple days have been a Godsend without OP Min Assaults running roughshod over the whole battlefield. :)
Great job Aeon. You've convinced at least me (I know my opinion doesn't mean much around here).
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
981
|
Posted - 2015.07.03 18:32:00 -
[2] - Quote
Breakin Stuff wrote:Commandos on the gallente side suffer from not being able to get close enough, fast enough to capitalize on their firepower in my experience
Could we build something in to give them a bonus sprint speed? 50% bonus to sprint speed for 5-7 seconds at the cost of stamina?
This would allow them to get close fast so they can use their weapons to finish off the enemy, but they aren't going to be running across the battlefield like scouts are. Just a quick burst to get in close.
Thokk Kill. Thokk Crush. Thokk Smash.
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