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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
181
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Posted - 2015.07.03 00:59:00 -
[1] - Quote
Aeon Amadi wrote:Few random thoughts/proposals/ideas I want to throw out there. Rail Rifle and Assault Rail Rifle: - Only changes these weapons need is to reduce their ADS recoil so that it isn't so hard to hit long-range targets, per the weapon's design. Breach Assault Rifle: - Victim of homogenization with the AR due to what I feel is improper feedback on design philosophy. Needs to have it's range brought back up to properly emulate the Rail Rifle but to have it's hipfire recoil/dispersion brought up rather dramatically to enforce it's design as a ranged weapon. Needs it's DPS dropped slightly as well to reflect this fact. Combat Rifle: - There is a bug that occurs whenever you jump that causes the scope to bounce all over the place when firing. Single-fire Rifles and Modded Controllers: - Potential solution that I've found to modded controllers is to increase the recoil on the weapons to make them unmanageable with rapid fire. This would unnecessarily punish players with non-modded controllers however. Assault Scrambler Rifle: - This thing is still nigh on impossible to overheat with general use and it's heat isn't a good justification for such high DPS if it isn't actually overheating. IMO, it's heat build needs to be brought up some to balance it as a weapon of opportunity and less as a weapon of just raw power and range. Assault Rifle: - The viability of this rifle has decreased with strafe speed changes and I feel that by lowering it's optimal by 10m and increasing it's DPS linearly so that it retains the same DPS it currently does at 40m, it would make this weapon fierce in CQC as per it's design. How it would look on a chart Feel free to discuss.
Couple of problem's here, RR doesn't need it's recoil reduced generally, it need's its recoil reduced racially, with the caldari suit, which has already been done, if anything the skill for the RR need's to be increased, the effectivity of it on other caldari weapon needs to be taken into account and need's to be increased upto 8% instead of 5%.
Breach AR, really hate it since I'm a caldari, however regardless of that, if the weapon range emulates the RR, it should have much reduced damage. It's not a bad weapon, but the AR deserves a little bit more weight in order to go up against the power house's
Never used CR that much, but why would you jump WHILE aiming down sight?
All modded controller user's should be punished, not all of them have bad hand's, some of them are lazy and use FOTM to win fire fight's.
Assault Scrambler Rifle, is the reason I want the caldari recoil reduction skill to increase it's effect's on the RR's as well as all the other hybrid railgun weapon's, since they have horrid kick (magsec mostly, but it'd be nice).
Assault Rifle, just need's better range and damage, thats all...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
181
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Posted - 2015.07.03 01:33:00 -
[2] - Quote
Scheneighnay McBob wrote:I feel like you don't understand the "breach" label. Breach means (or is supposed to mean, before CCP decided the consistency is overrated) shorter range, higher DPS
Well, not everything worked out as intended before, label's get moderately changed, so simply put thing's change. Beside's the Breach AR has way more range than the AR because of it's DPS anyway.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
182
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Posted - 2015.07.03 16:36:00 -
[3] - Quote
Jaysyn Larrisen wrote:While i appreciate the discussion starter on this perpetual topic I have to say that it seems like many of the discussion points are treating symptoms and not root issues. Basically...i think we (and CCP Rattati) are making this too hard.
My view is that the differences in rifle performance is simply too broad. The range differences are over the top which drives 2nd and 3rd order reactions in the form of dmg, ROF, recoil, heat, and spool time.
I will be transparent about the fact that I absolutely detest the spool time mechanic for the Caldari weapon line. It absolutely feels like a clunky mechanic that was invented solely for the purpose of trying to make the weapon different but ultimately not adding to the quality of play. I think they should have gone with a mechanic near identical to the heat build up in the Amarr weapon line but call it "capacitor". When you run out of "capacitor" (i.e. hits the current overheat mark on a SCR/ASCR) your weapon simply goes out of commission until the "charge" builds back up.
The AR could, and should, be an optimal choice for relatively close in fights but having it utterly gimped against all other LWs due to it's range shortfall is pretty ridiculous. The options I've seen some folks floating around would make it more lethal than an HMG in a short range brawl and that just confounds me as to why some folks thinks that makes since.
The CR and SCR families are in pretty solid places. The could certainly be tweaked, however, one of the reasons they are preforming solid is that that they don't really come up short in any critical combat performance categories.
Overall...i just feel we should bring the weapons closer together in actual performance (more towards the CR/SCR zone) which would emphasize damage profile differences and homogenize the drawback mechanics of the SCR / RR systems for pure simplicity. This will allow meaningful adjustments and balancing the Light Weapon Class as a whole in comparison to the other weapon classes.
Well I figured you could make the caldari line weapon's fire similarly to the Bolt Pistol, having to charge up each shot before firing the round. Obviously you'd have to change spool time's so that the spool control's the ROF and not the actual ROF.
But I certainly didn't even think of having a Battery, that could actually make feathering the RR line weapon's possible and may even better balance it, but if the batteries too low, the RR may be useless, if it's too high, nothing may really change, other than the fact you can't hold it down forever, in which case the caldari racial skill may end up changing again just to aid that 1 particular mechanic.
The Battery would be a very simple mechanic to apply to Cal weapon's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
182
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Posted - 2015.07.03 17:16:00 -
[4] - Quote
DeathwindRising wrote:the AR needs other mechanics to be adjusted for it work properly.
you need to get in close range for the weapon to work, so the suit stats need to reflect that the use be able to do so. gal suits need NATIVE dampening and sprint speed increase.
when i run the gal assault with a complex damp and kincat, the short range isnt an issue. i can run up to almost anyone i want and hose 2 or 3 of them before they know im there. and the speed helps me get in and out.
or we can add multiple suit bonuses and give the gal bonuses to damps and kincats. either way, they need the damps and speed same way gal scouts need damps and speed to use their shotguns.
That would be much more preferred, giving all the skill's multiple bonus' suit wise at least, that could help better balance the racial suit's, (at least between player's who know what their doing).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
184
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Posted - 2015.07.03 18:52:00 -
[5] - Quote
DeathwindRising wrote:Breakin Stuff wrote:Sent. For anyone who cares, my Rifle balance thing can be found Here if you're wondering what kind of thing I am being cryptic about. some people have commented, some have not. yea idk man. you only balanced the weapons. you never took into account that those weapons have respective suits theyre supposed to be used on. an AR on a gal assault at 40m vs a RR on a cal assault at 60m. 20m isnt worth a ~200dps difference. more when you factor in that the gal is packing damage mods. this is why shield tankers keep getting shafted. no one is balancing the actual suit builds against each other. itll be another two years before anyone starts realizing that a gal with a RR is better than a cal with a RR
Unless they increased RR recoil significantly to the extent that only the Cal suit's can wield RR's, at least properly anyway.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
186
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Posted - 2015.07.04 01:55:00 -
[6] - Quote
DeathwindRising wrote:Zan Azikuchi wrote:DeathwindRising wrote:Breakin Stuff wrote:Sent. For anyone who cares, my Rifle balance thing can be found Here if you're wondering what kind of thing I am being cryptic about. some people have commented, some have not. yea idk man. you only balanced the weapons. you never took into account that those weapons have respective suits theyre supposed to be used on. an AR on a gal assault at 40m vs a RR on a cal assault at 60m. 20m isnt worth a ~200dps difference. more when you factor in that the gal is packing damage mods. this is why shield tankers keep getting shafted. no one is balancing the actual suit builds against each other. itll be another two years before anyone starts realizing that a gal with a RR is better than a cal with a RR Unless they increased RR recoil significantly to the extent that only the Cal suit's can wield RR's, at least properly anyway. yea but you also cant effectively lock weapons to suits either. any race should be able to pick up any weapon and use it without it feeling gimped. there are some niche siuations where a cal would NOT want to use a RR, such as when fighting other cals you would want a ScR or AR. but when gal assaults are raping cal assaults with RR's.... no. thats not what should be happening.
But that already happen's with Amarr suit's and the scrambler rifle's, when you technically look at it, you can't spam the SCR on any other suit, other than the Amarr assault. With that said, it would be fair if the other suit's were just like that in their own unique way.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
187
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Posted - 2015.07.04 04:31:00 -
[7] - Quote
BARAGAMOS wrote:Magnus Belmont wrote:Now these are my opinions but...
Rail rifles are fine, you should be penalized for holding down the fire button like a noob. The guns kick is fine if you stop firing intermittently, spray and pray should result in poor aim.
Honestly all the AR's seem to work just fine and kill just fine. Regular - Close range, Breach - Medium, Tactical - long. Burst fits as a nice over all.
Yeah, the combat rifle glitch eats at my soul D:
For modded controllers, there needs to be a built in fire rate cap. Also, people need to get some real gun game and stop using them, your all cheating little bastards and in my opinion, your kills don't count :/ Or, and I know this is well beyond CCP's capabilities, have a monitoring process for the button that's pressed to fire. If it's a constant and consistent rate of fire that persists for a long time, your controls should shut off for the remainder of the game until you re-log.
I can understand using a modded controller if your hand is f'd up, but having it set so friggin' high should be punishable.
The Assault scrambler is finally where it needs to be in my opinion, you see it often enough, rather then NEVER like it was before. REALLY, the Assault scrambler is where it needs to be....lol The whole scrambler family is broken right now. Why are there even assault versions of most guns let alone this one? The assault scrambler is everywhere in every game I play. Its the current FTM rifle. It now acounts for 80-90 present of my deaths. Look at my post where I keep track of it. Takes 3 shots to melt a 489/189. All the while the armored up guy loses 1/3 life. Got to agree with you on the modded controllers.
When you consider it's balance with other rifle's it's "where it need's to be", if there weren't other rifle's around, then it'd be OP.... Double standards... Vs armor suit's, it's balanced, vs shield suit's it's OP, when you put shield vs "anything", "anything" is OP against shield.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
187
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Posted - 2015.07.04 21:50:00 -
[8] - Quote
Demandred Moores wrote:Modded controllers largely hold me back -_- I can fire just as fast without them, they feel ckunky so I don't aim as well, the occasional need to turn the turbo on or off. You can literally for just as fast on a normal controller all I hear is "I don't know how to r1 everyone that kills me with the spambler rifle used modded controllers. Oh know they're spamming the spambler rifle!"
Just because the ascr is what kills you most doesn't mean it's the most used. I see more variety and balance on the field than ever before. Mass drivers, lasers, rr, cbr, scr, shotty, I see all of them almost every match and I use all of them. The AR needs some love then see how the rest v gal in line. On gun at a time please.
That's why I suggested to bring it back from chromosome, the ASCR does 38 basic, 40 adv, and 42 proto, so shouldn't the AR logically do 36-38-40 basic-advance-prototype? Especially since it's such a short range, the ASCR has more range than the AR which would easily balance the gun, since the ARR does the same as ASCR.
Doesn't make sense that all the other weapon's in assault variation can do more damage while having more range, which generally off-set's balance anyhow.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
187
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Posted - 2015.07.05 01:34:00 -
[9] - Quote
Squagga wrote:The only thing I had a problem with, was the installations. Constantly getting shot in the back, as AV or as a vehicle, taking them down. The rest of it was a cakewalk
This made no sense to me... A bit off topic Squagga.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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