Aeon Amadi wrote:Few random thoughts/proposals/ideas I want to throw out there.
Rail Rifle and Assault Rail Rifle:
- Only changes these weapons need is to reduce their ADS recoil so that it isn't so hard to hit long-range targets, per the weapon's design.
Breach Assault Rifle:
- Victim of homogenization with the AR due to what I feel is improper feedback on design philosophy. Needs to have it's range brought back up to properly emulate the Rail Rifle but to have it's hipfire recoil/dispersion brought up rather dramatically to enforce it's design as a ranged weapon. Needs it's DPS dropped slightly as well to reflect this fact.
Combat Rifle:
- There is a bug that occurs whenever you jump that causes the scope to bounce all over the place when firing.
Single-fire Rifles and Modded Controllers:
- Potential solution that I've found to modded controllers is to increase the recoil on the weapons to make them unmanageable with rapid fire. This would unnecessarily punish players with non-modded controllers however.
Assault Scrambler Rifle:
- This thing is still nigh on impossible to overheat with general use and it's heat isn't a good justification for such high DPS if it isn't actually overheating. IMO, it's heat build needs to be brought up some to balance it as a weapon of opportunity and less as a weapon of just raw power and range.
Assault Rifle:
- The viability of this rifle has decreased with strafe speed changes and I feel that by lowering it's optimal by 10m and increasing it's DPS linearly so that it retains the same DPS it currently does at 40m, it would make this weapon fierce in CQC as per it's design.
How it would look on a chart Feel free to discuss.
I think we're overthinking the rebalance of weapons. As it stands right now, most weapons in the game are balanced properly. The exceptions are: Standard HMG, AR/all variants, ScR, assault smg.
The one that needs the most love is the AR. Let's not overthink it.
-Breach AR needs a longer clip. Simple. Tac, same thing. Simple.
-Standard AR needs a DMG buff, big time, and I actually agree with Deathwind Rising. Reduce range, increase DMG proportionately. 33% seems a bit high for my like, but I'd be willing to visit 20%. Make it cqc king.
-ScR needs to be nerfed. It should act similar to the Ion pistol. One charge shot, that's all you get. Then you have a cool off time and you can decide to rapid fire or not. Range should be nerfed similar to the combat R.
-If the scrambler rifle doesn't get a nerf, then give every other variant a charge option...don't like the idea? exactly. Nerf the ScR as proposed.
-Standard HMG is garbage now. increase DMG, decrease Range. You want range on your heavy suit? yield a bolt pistol. Simple.
-SMG: all variants work nice with the exception of the assault variant. It used to be the best side arm. Now, you never see an M209 kill or an ishukone smg kill. Why? cause the stats are ridonkulous. Bring it back to what it used to be. If anything, reduce the dmg slightly than what it used to be. Simple.