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[Veteran_Sindavathar Jr]
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Posted - 2012.06.09 17:15:00 -
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That is all. |
[Veteran_NewOldMan]
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Posted - 2012.06.09 17:35:00 -
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This would be rather interesting to see, as long as they were only jump packs, and not jet packs. (being able to jump higher is fine, being able to fly is not in my book, since these are two rather different things. |
[Veteran_Zekain Kade]
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Posted - 2012.06.09 17:41:00 -
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I would like to see how jump packs would work in this game. Hell I'd like to see thruster packs (being able to skate along the ground at twice the running speed in any direction, but only being able to use it once or twice per charge.) |
[Veteran_Commsnipes16]
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Posted - 2012.06.09 17:47:00 -
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You don't want this turning into HALO though with their extremely ridiculous jumps |
[Veteran_Sindavathar Jr]
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Posted - 2012.06.09 17:58:00 -
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Any of you gents played/read warhammer 40k stuff? Like the space marine jump packs. Basically a super jump with controlled landing =D! I would LOVE to see that since they have the controlled landing in place. And it would be a good anti flyer class. Jump up close to a flyer and try to plan explosives if its low enough. Then fall back down. |
[Veteran_Templar Two]
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Posted - 2012.06.09 18:01:00 -
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Actually I would love to see Jetpacks. Killzone 3 has them and they are great fun, if not too easy to use (lot of fuel, mounted guns). PlanetSide 2 has jetpacks and hell they look great.
CCP should really balance jetpacks very carefully but thay could open a new layer of possibilities not only in gamepaly but also in map design.
IMO Jetpacks coudl be balanced so that you surely are far more mobile but at the same time you must renounce protection (armor shields) to use them. Flies are very fragile after all ;) |
[Veteran_Sindavathar Jr]
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Posted - 2012.06.09 18:13:00 -
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Its eve-online! Spaceships exist. Weapons that can shatter planets exist! (DD) So jumppacks should exists! If not on launch (which i don't think it will be) but in a later expansion! |
[Veteran_Templar Two]
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Posted - 2012.06.09 18:18:00 -
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Sure pal: post lauch for sure. We have other priorities now..but I am already excited by this new possibility. |
[Veteran_Zekain Kade]
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Posted - 2012.06.09 18:19:00 -
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Make jump packs an equipment item so you'll have to switch to it in order to use it, that should balance it out.
You wont be able to shoot while using it. It'll have 1/2 uses per life. It'll have multiple variants in the market. When you have one on your fitting, it'll be shown on your characters' back when others look at you. give it a high CPU, and energy use. Also, let it drain stamina when you use it. (maybe)
Doesn't that sound balanced? |
[Veteran_CookieStein]
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Posted - 2012.06.09 18:24:00 -
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Yes to JUMP PACKS not jet packs...the length of boost in KZ3 puts them in the jump pack category not jet. 40k or Section 8 style would be great but this would all be for an expansion, shouldn't be considered for launch. |
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[Veteran_bjorn morkai]
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Posted - 2012.06.09 18:32:00 -
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jump packs would be cool. just a short little burst up to a rock cliff. i would think theyd go great on scout armor. |
[Veteran_Templar Two]
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Posted - 2012.06.09 18:55:00 -
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Jetpacks much like Stealth Cloaking could have energy/fuel gauge that recharge slowly after use: simpler solution. Or alternatively they could use Shields: balancing solved in one move. |
[Veteran_Traynor Youngs]
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Posted - 2012.06.09 19:51:00 -
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Zekain Kade wrote:Make jump packs an equipment item so you'll have to switch to it in order to use it, that should balance it out.
You wont be able to shoot while using it. It'll have 1/2 uses per life. It'll have multiple variants in the market. When you have one on your fitting, it'll be shown on your characters' back when others look at you. give it a high CPU, and energy use. Also, let it drain stamina when you use it. (maybe)
Doesn't that sound balanced?
I think instead of an arbitrary 1/2 uses per life, it should be fueled. Should hold enough fuel for one long max altitude burn, but you control how much you use for each jump by how long you hold it down. Then, it can refill when you get a nano hive or supply point. This way, since it is equipment you can't carry nano hives at the same time, so you have to have support for it but you also have some flexibility.
Also, you should be able to board dropships by jumping up to them.
So this could be an aggressive mobility, or emergency egress to a dropship for snipers and such, but would have trade off. |
[Veteran_Sindavathar Jr]
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Posted - 2012.06.09 20:05:00 -
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Traynor Youngs wrote: So this could be an aggressive mobility, or emergency egress to a dropship for snipers and such, but would have trade off.
But you can initiate a controlled descent if you jump out of a air born ship already. Unless I misunderstood the above statement?
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[Veteran_Kitt 514]
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Posted - 2012.06.09 20:13:00 -
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Jump-pack could be cool. My concern with a jetpack though is more about the people playing the game. Everything added must carefully be examined to see wether it can be exploited to ****. I believe a jetpack could. |
[Veteran_Traynor Youngs]
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Posted - 2012.06.09 20:14:00 -
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Sindavathar Jr wrote:Traynor Youngs wrote: So this could be an aggressive mobility, or emergency egress to a dropship for snipers and such, but would have trade off.
But you can initiate a controlled descent if you jump out of a air born ship already. Unless I misunderstood the above statement?
I meant that dropship hovers overhead and you jump with jump pack up to it and push O button to board.
So exfiltration via Jumppack to Dropship. |
[Veteran_Sindavathar Jr]
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Posted - 2012.06.09 20:16:00 -
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Ah ok sorry I misunderstood. Ya once conquest map comes out it would be amazing to do that! a group jumps out of the flyer captures a point waits for it to self-d then jumps up to flyer |
[Veteran_Sintel Jenner]
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Posted - 2012.06.09 20:37:00 -
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Sindavathar Jr wrote:That is all. Dropships. That is already in the game. Use them. |
[Veteran_Sindavathar Jr]
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Posted - 2012.06.09 20:45:00 -
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Sintel Jenner wrote:Sindavathar Jr wrote:That is all. Dropships. That is already in the game. Use them.
And interceptors are in eveonline. Multiple function in a same sized suit. you have -recon -command -heavy -assault -and one im missing i think.
So why not add another more versatile class later on? People have a need for speed that involves small things. Sometimes you wanna be able to go that extra speed without using a vehicle. |
[Veteran_Sintel Jenner]
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Posted - 2012.06.09 21:26:00 -
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Sindavathar Jr wrote:Sometimes you wanna be able to go that extra speed without using a vehicle. Yes, I'd like to be king of all Londinium and wear a shiny hat. Just use the dropships. |
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[Veteran_Nova Knife]
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Posted - 2012.06.09 21:43:00 -
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No. That is all.
Seriously - You can't make a 'suggestion' without at least providing some thoughts on how to implement them, what they would add to the game, or even why you want them added.
"Because they are awesome, or because XXX game had them" Are not valid reasons.
Any game with enhanced jumping simply makes you see everyone jump nonstop during combat. They already nerfed jumping once to make it cost more stamina and not possible to jump with less than half of your maximum. Why would they revert that change by giving everyone superjumps? Granted, jumping makes you an easier target to anyone who can actually aim, the majority of players can't track people for whatever reason. Totally different ball of wax, and I digress. A lot of the terrain is designed so that you can get up/around it. Terrain is not just there to look pretty as scenery, it creates bottlenecks that enforce 'tactical gameplay'. If you can ignore terrain as you please to just go whereever you want, you risk breaking the game, as everything may as well be flat at that point. An infantry who is hard to see should not have unhindered mobility, ever. If you want unlimited mobility around the battlefield without worrying about terrain- Like said above, use a dropship.
As mentioned in an above post : Jetpacks are terrible for essentially the same reasons I just listed. They are slightly more acceptable if anti-air weapons are able to lock them and installations saw them as a valid auto-fire target. However, they still seem highly unnecessary and any 'advantage' they pose is mirrored by a dropship, which has the added bonus of being able to carry more people, better guns, more tank, have people spawn in it, and (later) cloak. |
[Veteran_Sindavathar Jr]
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Posted - 2012.06.09 22:00:00 -
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To quickly rebuttal. Jump packs could be the MWD of infantry. Where it gives you an enormous speed and altitude gain temporarily, but in turn limits what weapons you can fit. Essentially tacklers. There is for sure going to be some sort of emp weapon that give infantry a small tactical advantage against HAV's which will either work like Webs, or points. The role of such a jump pack would be to jump from behind cover/behind a buidling/or up to a flyer and attack it electronically. PG was never large requirement for ewar but it was for nano tanks. So in theory a large PG consumption and maybe a reduction to movement speed and maybe tank, would, in my opinion be fair.
How broken will a person with a jet pack be holding a anti-vehicle weapon, ie remote explosives, and a pistol? Their anti-infantry roll should and would be limited. This would bring us back to the simple rock paper scissors game. Right now its just paper-scissors-titanium hammer. If that makes at all sense.
And all in all this would serve as a mobile boost OVER cover, to perform guerrilla warfare. I'd say cloaking would be a viable option also but that's a completely different story. |
[Veteran_Dirk Bungler]
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Posted - 2012.06.09 23:10:00 -
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You can already jump 8 feet into the air as it is... |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.10 00:22:00 -
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Id like to see it in game but i can see it turning into bunnyhoppingXL basicly if implemented implement it in beta try to balence it if it cant be balenced get rid of it its a risky contrapion to have ingame i think one way would be to have shot to the back of the character using the pack act as critical or something like that that effectivly ends in a explosion which would make sence due to the power system either a reactor or fuel bein in it, reactor making more sence if it recharges. |
[Veteran_Templar Two]
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Posted - 2012.06.10 09:40:00 -
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If you consume shields while using the jetpack then you become even more vulnerable. Think about it: It takes 10 standard AR bullets to kill a scout with max shields, so if he uses the jet pack it will take progressively less bullets. Bunny hopping has no armor/shiled penalty and that's why it much more difficult to kill a bunny hopper...it won't be the same with jetpacks if they consume shields. Alternative if we have adopt a fuel/energy system both armor and shield could be lowered to compensate for the fact that you must be lighter foe the jetpack to actually make you fly.
Nova Dropships can carry heavies and all kind of mercs: jetpacks clearly won't be available for Heavies. Also it's not like everyone wants to have a jetpack...there will always be clients for dropship pilots.
If we work together, we discuss, we can get jetpacks to work well. |
[Veteran_Heinikikin]
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Posted - 2012.06.10 11:36:00 -
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Im all for jetpacks in a limited role but as I found out in a previous thread nova is oh so against them, its almost pathological. maybe he knows something we dont
If you put another skill line in the game in doesnt mean every bloody tom, **** and harry will go after it. Just like a dropship full of heavies dropped on relay B will take it pretty quickly so might a jumpack squad take other objectives. A dropship is a rook but a jumpsuit would be your knight. What objectives you might ask? Well, snipers and swarmers up on cliffs with roundabout paths to get to. Badass turrets on hard to get to ledges. Lots of dudes with missile launchers/AV stuff hugging a point you need taking out all your dropships. Using a rush tactic as waiting for a dropship takes time. Need I go on?
Implementation. An eve like role bonus but for suites. Using that jumpsuit gives you -99% PG on suite requirements for jump mods so only that suit can fit them.. So with its many specific uses you need many limitations.
skills suits (through role bonuses) tactical necessity ISK Cooldown/cycle time/rpm whatever uses all cap So you see it could be very specailised with limited but much needed uses.
AND another reason for skilling and isking up for them would be that they would be bloody fun. Dust has an awesome art team and good programmers I'm sure they'd do the adrenaline junkies justice.
I must strongly agree with nova though on development time. I just feel this is something that should be looked into hopefully for a feature later on. It would spice things up for a later expansion and although the jury is still out on EVEs new modules the idea is solid even if its not executed well.
Gameplay will need to be opened up a little as people get old and bitter, they will need more options to aim for and this type of avenue could alleviate that a little. CCP if your keen to try and hold your 3-4year plus players in DUST then youll need more for them to train into.
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[Veteran_Templar Two]
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Posted - 2012.06.10 11:56:00 -
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I don't want jetpacks to be in the next built (June29th) but there's not harm in talking about Jetpacks now. The sooner CCP knows our "wishes", intentions, the better they can plan their work IMO.
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[Veteran_Heinikikin]
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Posted - 2012.06.10 12:01:00 -
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Templar Two wrote:I don't want jetpacks to be in the next built (June29th) but there's not harm in talking about Jetpacks now. The sooner CCP knows our "wishes", intentions, the better they can plan their work IMO.
Yes
I would like to know if ccp has thoughts on this in regards to a future feature and whether those thoughts are no or maybe. Then we can more talk.
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[Veteran_Velikar Breakage]
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Posted - 2012.06.10 13:47:00 -
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No jump packs, we want this to be a team game, we don't want guys with Buzz Lightyear fantasies blasting off and screwing our game plan up.
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[Veteran_Templar Two]
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Posted - 2012.06.10 14:08:00 -
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^^^ You make the equation jetpacks = no teamwork.
Do you realize that we could have medics with jetpacks. |
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