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![[Veteran_Doctor Spankit] [Veteran_Doctor Spankit]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Doctor Spankit]
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Posted - 2012.06.09 17:03:00 -
[1] - Quote
The CONS outweigh the PROS -=-=-=-=-=-=-=-==-
Lowering Height: - how are we to get around the battlefield? Do you see how many hills you have to climb/obstacles to get over? - arn't we super soldiers with cybernetic implants, and powered battlesuits?
Reducing stanima: - Considering you have to wait 5 seconds already when stanima is gone....if a small pebble gets in your characters hitbox's way, you are happy with having to wait 6-8 seconds until you can get over it... even if under fire? That's going to be fun! - nothing makes me feel like a powerful super soldier like getting winded from a single jump.
Frequency: - Because climbing onto hills/ledges is frustrating enough as is... imagine even with FULL stamina, having to wait 3-4 seconds, getting stuck trying to get over a box, climb a hill, onto a ledge, or even miss jumping over a broken part in the terrain, and every time you jump you have to wait another couple seconds?
Any game mechanic will be perfected by the elite to t heir advantage. If some "scrub" has "no skill and can only bunny hop" Then you with your amazing skill, should be able to out bunnyhop him, and also be able to aim while doing it.
Look at the big picture: If you nerf the jumping, skilled players will still be dominating. The few hopper complainers, will be replaced by EVERYBODY complaining about how frustrating the controls are. We are super soldiers, with cybernetic implants, powered drop suits that can jump out of a dropship from near space.... why would we put an asthmatic kid that gets winded from 1-2 jumps in there? -=-=-=-=-=-=-=-=-=-
DUST514 is not MAG, its not COD, its not BF.... Its closer to Halo/UnrealTournament... and those 2 games are heraded as the best FPS in gaming history. |
![[Veteran_Commsnipes16] [Veteran_Commsnipes16]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Commsnipes16]
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Posted - 2012.06.09 17:41:00 -
[2] - Quote
I think the jump should just cover less ground but take less energy. Annoying when trying to climb and after 2 jumps you have to wait. Just make the jumps cover less distance so people can't "bunnyhop away". |
![[Veteran_Aighun] [Veteran_Aighun]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Aighun]
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Posted - 2012.06.09 18:02:00 -
[3] - Quote
I agree that jumping around is great fun. Would not want to see it nerfed at all if it is a balanced ability. So far it seems more goofy looking than anything. When someone starts taking fire and begins to bounce around.
If a medium jump were just a default, medium jump. Where you jump a few times to get over obstacles, or dodge fire for a second. And that's it. No big deal.
It would even be great is if there were purpose built load outs where you could do more to increase your stamina, jump height, and jump distance. Want to bounce around like a kangaroo? Set up your drop suit load out to do so.
But at a cost.
Heavies should not be able to do acrobatics.
I play a lot of Dark Souls and one of the most hated (and most used, too) items is a ring that gives you the ability to have heavy armor and all it's benefits, and high mobility, fast movement speed, and you can do flips. Granted, it was a magic ring, but it almost completely flattened pvp and made it so there were only a couple go to choices for winning armor set ups.
If jumping offers the best mobility and defense that could make "bunny hopping" the go to tactic for covering ground and evading fire. For everyone.
But if there are a number of good or even better alternatives then the ability to jump becomes another fun part of the game.
Make an AoE gravity field item that a player can deploy that nerfs their opponent's ability to bounce around within a given radius. For example. All of the players that really can't stand bouncing bunnies could litter their battle fiields with anti jump mines. |
![[Veteran_Templar Two] [Veteran_Templar Two]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Templar Two]
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Posted - 2012.06.09 18:26:00 -
[4] - Quote
ATM in Dust you can jump higher than an athlete using Fosbury Flop.
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![[Veteran_Kushmir] [Veteran_Kushmir]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Kushmir]
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Posted - 2012.06.09 18:39:00 -
[5] - Quote
i'd love for the game to have less jumping and more tactical movement as well, but as the OP stated its the much more involved FIX.
something i'd like to see down the road however. |
![[Veteran_Doctor Spankit] [Veteran_Doctor Spankit]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Doctor Spankit]
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Posted - 2012.06.09 20:23:00 -
[6] - Quote
in EVE there are warp bubbles... why not gravity bubbles, with a multiplier absed on weight. That would make heavies practically useless in a frontal assault without light weight support to push through the bubble.
I don't feel the jumping reduces tactics... i think it makes the game interesting. If not adds dynamics to the tactics. Being able to jump means greater mobility... which gives you more options when moving troops, and how you attack.
Tactics is what you do with what you got... not whether you can jump or not. If you can't jump, you use certain tactics. if you can jump, then you include jumping in your tactical evaluation. |
![[Veteran_Darkz azurr] [Veteran_Darkz azurr]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Darkz azurr]
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Posted - 2012.06.09 20:43:00 -
[7] - Quote
why cant you make it so that the first time you jump its a normal jump and if you jump again within say 3 seconds its reduced jump within another 3 seconds even more reduced jump...that way you can still get over obsticles at normal jump rate but if your bunny hopping while being shot at it will reduce your lol jumping making it fair..............or make a jump use up a portion of stamina ..no stamina = no jump. 2 ideas for you, what do you think ? |
![[Veteran_Dirk Bungler] [Veteran_Dirk Bungler]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Dirk Bungler]
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Posted - 2012.06.09 20:51:00 -
[8] - Quote
I think they should nerf it. Nothing is more annoying than some jerk running out of ammo and then leaping all over the place to try to live like a fish out of water. I'd much rather have the terrain be fixed to be more maneuverable than leaving jumping the way it is. The only reason you could possibly want to keep it is if you're using it to avoid dying. |
![[Veteran_Khazra Khali'un] [Veteran_Khazra Khali'un]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Khazra Khali'un]
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Posted - 2012.06.09 21:26:00 -
[9] - Quote
Anyone that has issues killing a "bunny hopper" either doesn't know how to cook grenades, or tries to be a lone wolf and dies because he doesn't have enough skill to aim (also, this will change in the new build with the 'buffs' to hit detection) |
![[Veteran_Doctor Spankit] [Veteran_Doctor Spankit]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Doctor Spankit]
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Posted - 2012.06.09 21:49:00 -
[10] - Quote
Dirk Bungler
So your saying... that CCP should go through and redo every single map they have, because players able to jump 1-2 times prevents you from killing them?
Read my post. The issues with changing jumping is far greater than simply fixing the terrain.
you say the word "fix" as if the game is broken. If you designed a game, and you wanted people to be able to jump... that's not broken. That's how you designed the game, and the maps to facilitate that jump height.
Play a game called unreal tournament, the best damn shooter in history (or at least on any reviewers top 3 list) The jumping in that game is insane.... but the game was designed with that style of play in mind, and maps that facilitate that style of jumping.
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![[Veteran_Nova Knife] [Veteran_Nova Knife]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Nova Knife]
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Posted - 2012.06.09 23:26:00 -
[11] - Quote
Spankbabe is right here. Jumping was already nerfed from what it was in a previous build. (Pretty much unlimited jumping) They have found a good balance here. The problem is that people -should- be easily tracked in the air, and they are. It's just with the current hit detection people don't know how to compensate. When you get the hang of it, you'll lol at people who jump for giving you free kills.
Bunny hoppers? Four words.
Web grenades. Next build.
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![[Veteran_Alpha SnakeBlood] [Veteran_Alpha SnakeBlood]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.10 00:10:00 -
[12] - Quote
Hope there is more than web gernades i can only imagin that being the least effective way to utilise webing teck why cant it just be point and shoot like eve it would make sence.
To say that lowering the game games jump would ruin the movement while yes it would in current build its something that sould not be kept at arms lenght if it equals a better game in the long run look at other games with lower jump hights like COD and BAttlefield do you get caught up on every thing no and the battlefeilds are a damn site rufgher than it is now. Sure halo and unreal were herelded as good games but were is the optimal word the FPS genra has evolved last years FPS of the year was BF3 and for good reason on PC the game was a tecnical masterpeice rewarding skills, common sence and with intuitive movement that you could predict becuase well you could do it and due to this anyone could play it and have a good match, now dust on the other hand has the potential to be like this and more with much added depth which is what all FPS games lack with perhaps excetion of planetside, do not mistake my suggestion as dumbing the game down in fact it would do the oposite so what if you jump lower and strafe a bit slower in fairness them skills are over used and should not take away from tactical use of the battlefield, aiming, stealth,aproach to target and on and on because when it comes down to it so far in dust you could do all this perect ont to get taken down by someone who simply ran up strarted moving side to side and managed to do more damage, in battefield you can strafe but most fights are not dependent on it why simply because people use there skill to kill strafe of jump or hip fire or what ever |
![[Veteran_mikel Dracionas] [Veteran_mikel Dracionas]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_mikel Dracionas]
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Posted - 2012.06.10 02:10:00 -
[13] - Quote
I think the jumps need boosted a,little not nerfed there's lots of good sailing vantage points that can't be reached cause you can't jump quite far enough so why not do a charged jump if you hold the jump button you go higher and further but use more stamina |
![[Veteran_Calis Darolos] [Veteran_Calis Darolos]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Calis Darolos]
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Posted - 2012.06.10 03:55:00 -
[14] - Quote
i'm just not a big fan of the stamina meter. running and jumping are pretty standard abilities for any soldier. i often find myself reduced to a crawl simply trying to navigate quickly through the rough terrain. there are times that i am unable to jump at all upon encountering an obstacle following a good run. i feel that running and jumping should be balanced only to the effect that proper navigation is still a possibility. |
![[Veteran_Aighun] [Veteran_Aighun]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Aighun]
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Posted - 2012.06.10 04:00:00 -
[15] - Quote
Calis Darolos wrote: i often find myself reduced to a crawl simply trying to navigate quickly through the rough terrain.
What is your load out like?
I made a scout load out with some stamina boosts and I can almost run from one end of the map to another and jump over some stuff without getting winded...
Not every load out should get to be a triathlete or cyclocross super starGǪ
I like stamina management in games. Makes you think about how to move between cover, get from place to place, still leave some energy to fight.
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![[Veteran_iwillrock yourworld] [Veteran_iwillrock yourworld]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_iwillrock yourworld]
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Posted - 2012.06.10 04:24:00 -
[16] - Quote
OP: I hate UT. |
![[Veteran_Calis Darolos] [Veteran_Calis Darolos]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Calis Darolos]
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Posted - 2012.06.10 05:13:00 -
[17] - Quote
AighunWhat is your load out like?[/quote wrote:
I made a scout load out with some stamina boosts and I can almost run from one end of the map to another and jump over some stuff without getting winded...
Not every load out should get to be a triathlete or cyclocross super starGǪ
I like stamina management in games. Makes you think about how to move between cover, get from place to place, still leave some energy to fight.
please ignore. |
![[Veteran_Doctor Spankit] [Veteran_Doctor Spankit]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Doctor Spankit]
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Posted - 2012.06.10 15:02:00 -
[18] - Quote
Its going to be a difficult task to make everyone happy. The easiest way I see, is to just make sure that jumping has enough penalties to it, without sacrificing game FLOW.
i.e: - jump hieght cant be touched, because the maps are desiged with a specific height in mind. - accuracy while jumping needs to be noticably lower.
And then again.... nothing feels more awesome than bouncing around the battlefield blasting people from above. You can hate it, or embrace it. I don't try and mold a game to what I expect, I mold my tactics based on the mechanics of the game.
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![[Veteran_TheAmazing FlyingPig] [Veteran_TheAmazing FlyingPig]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.10 15:25:00 -
[19] - Quote
It's fine as is. Let them jump twice. All it means is that they can't sprint away from you while you mow them down. |
![[Veteran_JohnnyAugust] [Veteran_JohnnyAugust]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_JohnnyAugust]
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Posted - 2012.06.10 15:41:00 -
[20] - Quote
Maybe it's too much to ask for a vault ability ala BF3. Don't take jump away but make significant disadvantages for using like a slow down in movement speed so it in combat so we don't have a bunch of Master Chief's bouncing around the arenas. |
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![[Veteran_Mavado V Noriega] [Veteran_Mavado V Noriega]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Mavado V Noriega]
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Posted - 2012.06.10 15:48:00 -
[21] - Quote
how ppl have trouble tracking someone jumping is beyond me , the person is vulnerable for like 2-3 secs where u can predict his movement as he cant change direction till he lands. I love when ppl jump, easier kills. Just wait for the hit detection to get fixed lol |
![[Veteran_Steve Dekx] [Veteran_Steve Dekx]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Steve Dekx]
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Posted - 2012.06.10 16:05:00 -
[22] - Quote
I think the core of the problem isn't actually jumping. It's movement speed and precision at short ranges. People move way to fast upon all axis and take way too little bonus damage at point blank. Even if jumping was completely removed you can be just as effective by randomly moving left and right. Players just have that level of ultra sharp maneuverability. The typical console FPS response to this is to increase assisted aiming tracking and offer a significant bonus to damage when the target is within a certain range (independent of any weapon specific range bonuses). The catch is that with the DUST 514 client-server communication model assisted aiming is actually a bad thing. Players need to account for their latency when taking a shot, so having your scope pull towards the target may actually draw you further away from where you need to aim.
The only solution I can think of is more effective means of slowing an opponent. The impact of a bullet or blast slows movement for a second. Slowed movement during reloading. No jumping during reloading. That sort of stuff. Lowering the base movement speed of players while increasing run speed/decreasing run stamina consumption would allow for quick movement around the battlefield but slower speeds during actual combat. You'd be able to retreat without just getting gunned down as easily and offer a wider gap between high mobility suits and suits tailored to holding their ground which is a bonus, but overall the idea doesn't sit right with me.
Anyway, that's just my two cents. =P |
![[Veteran_Kincate] [Veteran_Kincate]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Kincate]
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Posted - 2012.06.10 16:20:00 -
[23] - Quote
My only issue with the jumping is how ridiculous it looks. Anyone who says that it doesnt look ******** Im sure is just to afraid to lose there prescious movement tactic. I dont care wether they nerf jumping or not but dont back it look so stupid, this is the eve universe and I dont think theres room for looking like a clown. |
![[Veteran_Alpha SnakeBlood] [Veteran_Alpha SnakeBlood]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.10 21:39:00 -
[24] - Quote
iwillrock yourworld wrote: OP: I hate UT.
from the epic fail that UT was on PS3 i can say the proposed fan base hate UT as someone that played it on PS3 it was fun but felt outdatted, i realy hope Dust does not follow in its foot steps |
![[Veteran_Avinash Decker] [Veteran_Avinash Decker]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Avinash Decker]
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Posted - 2012.06.10 22:45:00 -
[25] - Quote
Hmm maybe they can do something thats similar in Brink ( but without all the parkour movement ) . If you look up on something and press the jump button you can climb on in and able to vault over something too like in Bf3 . But these actions can cost a X amount of stamina. |
![[Veteran_Alpha SnakeBlood] [Veteran_Alpha SnakeBlood]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.10 22:49:00 -
[26] - Quote
Avinash Decker wrote:Hmm maybe they can do something thats similar in Brink ( but without all the parkour movement ) . If you look up on something and press the jump button you can climb on in and able to vault over something too like in Bf3 . But these actions can cost a X amount of stamina.
having played brink i think this is a damn good idea brink had a fairly good movement system |
![[Veteran_Steel Skull] [Veteran_Steel Skull]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Steel Skull]
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Posted - 2012.06.10 22:59:00 -
[27] - Quote
This isn't suppose to be an Arcade Shooter..the jumping and hopping makes this seem like an immature game with no tactics at all.. |
![[Veteran_Steel Skull] [Veteran_Steel Skull]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Steel Skull]
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Posted - 2012.06.10 23:01:00 -
[28] - Quote
Alpha SnakeBlood wrote:Avinash Decker wrote:Hmm maybe they can do something thats similar in Brink ( but without all the parkour movement ) . If you look up on something and press the jump button you can climb on in and able to vault over something too like in Bf3 . But these actions can cost a X amount of stamina. having played brink i think this is a damn good idea brink had a fairly good movement system
I like this idea. gives more of a tactical feel. Battlefield always had more realism to movement etc and made it so you can get around good while at the same time hopping like a bunny would only get you killed. |
![[Veteran_Alpha SnakeBlood] [Veteran_Alpha SnakeBlood]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.10 23:08:00 -
[29] - Quote
Steel Skull wrote:Alpha SnakeBlood wrote:Avinash Decker wrote:Hmm maybe they can do something thats similar in Brink ( but without all the parkour movement ) . If you look up on something and press the jump button you can climb on in and able to vault over something too like in Bf3 . But these actions can cost a X amount of stamina. having played brink i think this is a damn good idea brink had a fairly good movement system I like this idea. gives more of a tactical feel. Battlefield always had more realism to movement etc and made it so you can get around good while at the same time hopping like a bunny would only get you killed.
Horah some sence now the authentic side of shooters is getting somewhere, all the daft tricks in this game so far like bunny hopping and straffing at the speed of a foward jog and upwards does get repeditive after a while especialy because of how long it actualy takes to get the person down, the part of the argument the acade side think that that is the ultimate test of skill where people like us when that happens were thinking something has gone seriously wrong here. |
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[Veteran_Ragin DaCajun]
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Posted - 2012.06.11 00:44:00 -
[30] - Quote
Not sure if anyone has already suggested it but the best way in my opinion to keep most from Halo hopping is to take away the ability to shot while jumping. I just play against a Halo hopper who hopped his way to 20- 0 in a match. Not sure how he didn't run out of stamina while being shot at from 3 or 4 of us in a couple different occasions.
It's just as sad as dolphin diving. But I guess if they plan on going for the larger audience instead of hardcore then they'll leave in this kind of immature gimmicky crap like other arcadey shooters do, I hope not. I have high hopes for this one but looking more like a cross between COD and Halo. I was hoping more along the lines of good old fashioned Battlefield and 2142. |
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![[Veteran_mikel Dracionas] [Veteran_mikel Dracionas]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_mikel Dracionas]
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Posted - 2012.06.11 04:26:00 -
[31] - Quote
Lots of you say that its immature or ridiculous but its not I don't use it but its easy to kill people that do learn how to aim and think like your enemies increase jump distance while running so nor of the map is open to use espaicly to recon scout and assault it would be better and people learn how you kill without the game making it so easy there's no challenge in it that's boring I like it the way it is if a running long jump could be put in place not trying to be disrespectful but it all seems that if a game doesn't hand you all a kill it needs fixed really just practice and play you'll get better |
![[Veteran_Steel Skull] [Veteran_Steel Skull]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Steel Skull]
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Posted - 2012.06.12 03:07:00 -
[32] - Quote
mikel Dracionas wrote:Lots of you say that its immature or ridiculous but its not I don't use it but its easy to kill people that do learn how to aim and think like your enemies increase jump distance while running so nor of the map is open to use espaicly to recon scout and assault it would be better and people learn how you kill without the game making it so easy there's no challenge in it that's boring I like it the way it is if a running long jump could be put in place not trying to be disrespectful but it all seems that if a game doesn't hand you all a kill it needs fixed really just practice and play you'll get better
This is suppose to be a serious tactical game therefor such gameplay you speak of is not anything near tactical or skillful. challenge skills? then they can learn a real skill and more realism of a video game battle by not being able to jump like a crazy frog. |
![[Veteran_Doctor Spankit] [Veteran_Doctor Spankit]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Doctor Spankit]
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Posted - 2012.06.12 04:05:00 -
[33] - Quote
Yes, it is a serious tactical game... but just because you say that jumping is broken/untactical... doesn't mean it is so.
If players can jump as they are.... then you need to put that into your tactics.
People that complain about a game mechanic, but CHOOSE not to use it, and complain about those that do... is like choosing not to use anything but militia equipment, and complaining that prototype equipment needs to be taken out of the game because in your opinion "games should play this way and this way only"
Think about every movie you have ever watched. Rediculous things happen there. When the hero does something completely unreal... you cheer for him and say he was a badass.
When they do it in a video game... you cry: NERF!!!!!
-=-=-=-=-
Read these two sentances:
"People that want jumping nerfed just can't figure out how to play the game properly" "People that want jumping to stay just can't figure out how to play the game properly"
This is the argument on both sides. Its rediculous :)
-=-=-=-=-
I don't mind if the game mechanics change, as I will adapt. I just think that the reasons people give for changing a game promotes a "dont do anything different" attitude in game devs. There are good arguments for nerfing the jumping in the game, but just not here.
Quote:Maybe I just have more imagination then the rest of you, but when I picture futuristic space cyborgs, jumping makes complete tactical and logical sense. |
![[Veteran_mikel Dracionas] [Veteran_mikel Dracionas]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_mikel Dracionas]
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Posted - 2012.06.12 15:28:00 -
[34] - Quote
Steel Skull wrote:mikel Dracionas wrote:Lots of you say that its immature or ridiculous but its not I don't use it but its easy to kill people that do learn how to aim and think like your enemies increase jump distance while running so nor of the map is open to use espaicly to recon scout and assault it would be better and people learn how you kill without the game making it so easy there's no challenge in it that's boring I like it the way it is if a running long jump could be put in place not trying to be disrespectful but it all seems that if a game doesn't hand you all a kill it needs fixed really just practice and play you'll get better This is suppose to be a serious tactical game therefor such gameplay you speak of is not anything near tactical or skillful. challenge skills? then they can learn a real skill and more realism of a video game battle by not being able to jump like a crazy frog.
I will agree that how it is being used is untaticful and even untasteful but to nerf the whole jump system because a percentage of people use it to there advantage is just rediculous (sorry about spelling) instead of nerfing it leav it as it is its a good balance it just kinda suck trying to reach a ledge to have you barley fall short when that said ledge would give you a major taticful sniping position. Its not the games fault that people decide to use things the wrong ways why should the players that actually do have valid taticful reasons have to further suffer a nerfed jump because people perfer cheap tatics |
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Posted - 2012.06.12 15:44:00 -
[35] - Quote
mikel Dracionas wrote:Steel Skull wrote:mikel Dracionas wrote:Lots of you say that its immature or ridiculous but its not I don't use it but its easy to kill people that do learn how to aim and think like your enemies increase jump distance while running so nor of the map is open to use espaicly to recon scout and assault it would be better and people learn how you kill without the game making it so easy there's no challenge in it that's boring I like it the way it is if a running long jump could be put in place not trying to be disrespectful but it all seems that if a game doesn't hand you all a kill it needs fixed really just practice and play you'll get better This is suppose to be a serious tactical game therefor such gameplay you speak of is not anything near tactical or skillful. challenge skills? then they can learn a real skill and more realism of a video game battle by not being able to jump like a crazy frog. I will agree that how it is being used is untaticful and even untasteful but to nerf the whole jump system because a percentage of people use it to there advantage is just rediculous (sorry about spelling) instead of nerfing it leav it as it is its a good balance it just kinda suck trying to reach a ledge to have you barley fall short when that said ledge would give you a major taticful sniping position. Its not the games fault that people decide to use things the wrong ways why should the players that actually do have valid taticful reasons have to further suffer a nerfed jump because people perfer cheap tatics
The point you make is why should people who intend to use some thing in the proper manner be nerfed because of the people who use it as a cheap way to kill, i have to say i disagree because the people using the cheap tactic at this point far out weight the people using it properly which is unfortunate its in the same way the swarm launcher needed to be nerfed it was because people were using it cheaply it still had a valid reason as a AV weapon but these were a minority |
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Posted - 2012.06.12 16:06:00 -
[36] - Quote
totally agree |
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[Veteran_mikel Dracionas]
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Posted - 2012.06.12 18:11:00 -
[37] - Quote
something to keep in mind is that as i play through i really dont run into many jumpers i run into more straifers and the swarm launchers and forge guns are slightly different becuase the kill quickly while jumping justs makes you a harder target for a brief second
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Posted - 2012.06.12 21:24:00 -
[38] - Quote
my experience is as follows scouts jump like spiderman. It's good fun. Good-GOOD fun. regulars (assualts) jump like mario. It'll get you where you need to go, most of the time. heavies jump like a rock rolling down a hill. You better get a jeep if you want to go around any canyon fast.
there are things that increase stamina (skills and mods) there are things that increase speed (skills and mods) Nearly all my scouts have at least two kinds of mods increasing one or both. Nearly all my assaults have at least one of these mods increasing speed (usually.) None of my heavies have any of that.... afterall, why bother.
Afterthoughts: I wouldn't mind if the there was a mod that increased jumping, that took up the utility spot. If a sniper or some other unit wants to give up the ability to deploy a team-help nanohive, or droplink, for the ability to jump onto places others can't naturally get to--let'em.
Tatics: I'm tired of people saying this function isn't tatical. Circumnavigating enemy forces, otherwise known as flanking through means of increased mobility is standard military tatics. You can't see soldiers climb walls, or repel from heli's and not think that they would just hop over particular obstacles if they had the technology to do so. Not all units have this ability, but one would assume that some dedicated units would specialize in flanking, and positing themselves behind enemy lines. How do you counter it? You watch your freaking six. |
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[Veteran_Doctor Spankit]
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Posted - 2012.06.12 21:32:00 -
[39] - Quote
LIGHT DROP SUITS CAN JUMP THEY ARE OP
HEAVY DROP SUITS TANK! THEY ARE OP!
Which one forums? Which one is it? |
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[Veteran_mikel Dracionas]
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Posted - 2012.06.13 17:34:00 -
[40] - Quote
neither one is op i kill scouts as quickly as i kill heavies i run assualt its all how YOU and i stress YOU because its how YOU play ant thing can be op if YOU can play well as what YOU are playing as the jumping is fine or could use a slight boost. |
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Posted - 2012.06.13 18:26:00 -
[41] - Quote
If you think that the jumping is bad now on a 1.0 gravity world wait till we get a world that is 0.5 or 0.1 or even when the gravity is 2.0 or 10.0 when there can be no jumping and even ships like dropships are having trouble flying. |
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Posted - 2012.06.13 18:51:00 -
[42] - Quote
Bzeer wrote:my experience is as follows scouts jump like spiderman. It's good fun. Good-GOOD fun. regulars (assualts) jump like mario. It'll get you where you need to go, most of the time. heavies jump like a rock rolling down a hill. You better get a jeep if you want to go around any canyon fast.
there are things that increase stamina (skills and mods) there are things that increase speed (skills and mods) Nearly all my scouts have at least two kinds of mods increasing one or both. Nearly all my assaults have at least one of these mods increasing speed (usually.) None of my heavies have any of that.... afterall, why bother.
Afterthoughts: I wouldn't mind if the there was a mod that increased jumping, that took up the utility spot. If a sniper or some other unit wants to give up the ability to deploy a team-help nanohive, or droplink, for the ability to jump onto places others can't naturally get to--let'em.
Tatics: I'm tired of people saying this function isn't tatical. Circumnavigating enemy forces, otherwise known as flanking through means of increased mobility is standard military tatics. You can't see soldiers climb walls, or repel from heli's and not think that they would just hop over particular obstacles if they had the technology to do so. Not all units have this ability, but one would assume that some dedicated units would specialize in flanking, and positing themselves behind enemy lines. How do you counter it? You watch your freaking six.
I think the argument about jumping not being "tactical" boils down to this...
With jumping and strafing as it is now, the danger of running out into the open to take on a fortified enemy is minimized. I can simply run out, jump, dodge, and strafe my way to their position, and then once there everyone in the area just jumps, dodges, and strafes around until the guys from the other team are all dead. It's very "arcade like." You don't have to think much about the engagement, which direction to attack from, what positions to try and hold, because we all know the encounters are going to boil down to a Halo style arcade battle.
The pace is a bit too quick for real strategic maneuvering over the coms and teamwork to consistently win the battle over bunny hopping and strafing skills. Currently, teamwork and strategy basically boils down to "Ok, let's go around and attack A" or "I need help at B"... but otherwise it's just bunnyhopping clusterfucks once you get to the contended objectives.
Personally, I don't think the jumping should be removed, but I don't think you should be able to fire while jumping, or for about half a second or so after landing from a jump either. I DO however, think that it would be perfectly reasonable to add modules that allow for these things to be done. Hey, if you wanna sacrifice CPU to jump around in a lighweight low armored dropsuit then have at it, at that point YES, the speed and maneuverability is an intentional tactic that you are employing, and would likely sit much better with the "tactical" guys. It's just not currently balanced enough, and is a bit overpowering IMO as a default ability. The single tactic of rush in, jump around and strafe like a crazy person spamming lead at the enemy should NOT be the default way to get **** done in this game, but right now it's what at least 1/2 the people in the game are doing and those 1/2 of the people are the ones at the top of the leaderboards every game. When one playstyle is dominating the rest in a beta, that tells us that it's too powerful, and IMO jumping and strafing with little to no accounting for positioning or tactics should be considered such.
I just don't want the strategy in this game to devolve to a point where we are basically playing a fast paced CoD style deathmatch that moves from objective to objective as the game progresses. I want tactical communications, I want a sniper to be able to say "I'm in position guys, toss the grenade" and another guy to respond with "throwing grenade... hey, can I get some support on my flank, I've got a guy working his way my direction at 3 o'clock," and right now the game just plays too fast and arcade like for this sort of thing to ever occur. |
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Posted - 2012.06.13 19:11:00 -
[43] - Quote
Baal Roo wrote:Bzeer wrote:my experience is as follows scouts jump like spiderman. It's good fun. Good-GOOD fun. regulars (assualts) jump like mario. It'll get you where you need to go, most of the time. heavies jump like a rock rolling down a hill. You better get a jeep if you want to go around any canyon fast.
there are things that increase stamina (skills and mods) there are things that increase speed (skills and mods) Nearly all my scouts have at least two kinds of mods increasing one or both. Nearly all my assaults have at least one of these mods increasing speed (usually.) None of my heavies have any of that.... afterall, why bother.
Afterthoughts: I wouldn't mind if the there was a mod that increased jumping, that took up the utility spot. If a sniper or some other unit wants to give up the ability to deploy a team-help nanohive, or droplink, for the ability to jump onto places others can't naturally get to--let'em.
Tatics: I'm tired of people saying this function isn't tatical. Circumnavigating enemy forces, otherwise known as flanking through means of increased mobility is standard military tatics. You can't see soldiers climb walls, or repel from heli's and not think that they would just hop over particular obstacles if they had the technology to do so. Not all units have this ability, but one would assume that some dedicated units would specialize in flanking, and positing themselves behind enemy lines. How do you counter it? You watch your freaking six. I think the argument about jumping not being "tactical" boils down to this... With jumping and strafing as it is now, the danger of running out into the open to take on a fortified enemy is minimized. I can simply run out, jump, dodge, and strafe my way to their position, and then once there everyone in the area just jumps, dodges, and strafes around until the guys from the other team are all dead. It's very "arcade like." You don't have to think much about the engagement, which direction to attack from, what positions to try and hold, because we all know the encounters are going to boil down to a Halo style arcade battle. The pace is a bit too quick for real strategic maneuvering over the coms and teamwork to consistently win the battle over bunny hopping and strafing skills. Currently, teamwork and strategy basically boils down to "Ok, let's go around and attack A" or "I need help at B"... but otherwise it's just bunnyhopping clusterfucks once you get to the contended objectives. Personally, I don't think the jumping should be removed, but I don't think you should be able to fire while jumping, or for about half a second or so after landing from a jump either. I DO however, think that it would be perfectly reasonable to add modules that allow for these things to be done. Hey, if you wanna sacrifice CPU to jump around in a lighweight low armored dropsuit then have at it, at that point YES, the speed and maneuverability is an intentional tactic that you are employing, and would likely sit much better with the "tactical" guys. It's just not currently balanced enough, and is a bit overpowering IMO as a default ability. The single tactic of rush in, jump around and strafe like a crazy person spamming lead at the enemy should NOT be the default way to get **** done in this game, but right now it's what at least 1/2 the people in the game are doing and those 1/2 of the people are the ones at the top of the leaderboards every game. When one playstyle is dominating the rest in a beta, that tells us that it's too powerful, and IMO jumping and strafing with little to no accounting for positioning or tactics should be considered such. I just don't want the strategy in this game to devolve to a point where we are basically playing a fast paced CoD style deathmatch that moves from objective to objective as the game progresses. I want tactical communications, I want a sniper to be able to say "I'm in position guys, toss the grenade" and another guy to respond with "throwing grenade... hey, can I get some support on my flank, I've got a guy working his way my direction at 3 o'clock," and right now the game just plays too fast and arcade like for this sort of thing to ever occur.
+1
Thar veiw point is hitting the nail on the head straffing jumping and all that is killing this game due to balence issue i know this because iam using it to the extent the game lets me i also think it has something to do with the guns being over accurate while hip firing i found that it is a rarity that i need to actualy aim down sights at the target. |
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[Veteran_Tuurn Wolfe]
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Posted - 2012.06.13 20:48:00 -
[44] - Quote
Nova Knife wrote:Spankbabe is right here. Jumping was already nerfed from what it was in a previous build. (Pretty much unlimited jumping) They have found a good balance here. The problem is that people -should- be easily tracked in the air, and they are. It's just with the current hit detection people don't know how to compensate. When you get the hang of it, you'll lol at people who jump for giving you free kills.
Bunny hoppers? Four words.
Web grenades. Next build.
Hell yes.
But aside from that, remember that their dropsuits are giving them the ability to jump so high and run so fast. So wouldn't an EMP also bring them to a near crawl, as well as shut off their HUD? |
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[Veteran_Adamantium Claws]
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Posted - 2012.06.13 20:55:00 -
[45] - Quote
Jumping height should also be based on the Weapon/s on your Dropsuit.
it is also a perfect way to Balance all the Jumping Launcher Abusers.
ex. if equiped with any Launcher your Jump height is serverly limited. |
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[Veteran_Traynor Youngs]
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Posted - 2012.06.13 21:02:00 -
[46] - Quote
Tuurn Wolfe wrote:Nova Knife wrote:
Bunny hoppers? Four words.
Web grenades. Next build.
Hell yes. But aside from that, remember that their dropsuits are giving them the ability to jump so high and run so fast. So wouldn't an EMP also bring them to a near crawl, as well as shut off their HUD?
This plus a sniper buddy = dead bunny.
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[Veteran_mikel Dracionas]
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Posted - 2012.06.14 02:12:00 -
[47] - Quote
well along with the jumping and straifing being an issue is not so valid considering the hit deticion is all that great yet wait till that is fixed then decide on jumping and straifing |
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[Veteran_Xezare]
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Posted - 2012.06.14 03:23:00 -
[48] - Quote
Maybe instead of jumping we can have climbing, like prince of persia, cept no acrobating ledges and such, just a jump over hill, box,etc action. |
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