Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
[Veteran_Doctor Spankit]
0
|
Posted - 2012.06.09 17:03:00 -
[1] - Quote
The CONS outweigh the PROS -=-=-=-=-=-=-=-==-
Lowering Height: - how are we to get around the battlefield? Do you see how many hills you have to climb/obstacles to get over? - arn't we super soldiers with cybernetic implants, and powered battlesuits?
Reducing stanima: - Considering you have to wait 5 seconds already when stanima is gone....if a small pebble gets in your characters hitbox's way, you are happy with having to wait 6-8 seconds until you can get over it... even if under fire? That's going to be fun! - nothing makes me feel like a powerful super soldier like getting winded from a single jump.
Frequency: - Because climbing onto hills/ledges is frustrating enough as is... imagine even with FULL stamina, having to wait 3-4 seconds, getting stuck trying to get over a box, climb a hill, onto a ledge, or even miss jumping over a broken part in the terrain, and every time you jump you have to wait another couple seconds?
Any game mechanic will be perfected by the elite to t heir advantage. If some "scrub" has "no skill and can only bunny hop" Then you with your amazing skill, should be able to out bunnyhop him, and also be able to aim while doing it.
Look at the big picture: If you nerf the jumping, skilled players will still be dominating. The few hopper complainers, will be replaced by EVERYBODY complaining about how frustrating the controls are. We are super soldiers, with cybernetic implants, powered drop suits that can jump out of a dropship from near space.... why would we put an asthmatic kid that gets winded from 1-2 jumps in there? -=-=-=-=-=-=-=-=-=-
DUST514 is not MAG, its not COD, its not BF.... Its closer to Halo/UnrealTournament... and those 2 games are heraded as the best FPS in gaming history. |
[Veteran_Commsnipes16]
0
|
Posted - 2012.06.09 17:41:00 -
[2] - Quote
I think the jump should just cover less ground but take less energy. Annoying when trying to climb and after 2 jumps you have to wait. Just make the jumps cover less distance so people can't "bunnyhop away". |
[Veteran_Aighun]
0
|
Posted - 2012.06.09 18:02:00 -
[3] - Quote
I agree that jumping around is great fun. Would not want to see it nerfed at all if it is a balanced ability. So far it seems more goofy looking than anything. When someone starts taking fire and begins to bounce around.
If a medium jump were just a default, medium jump. Where you jump a few times to get over obstacles, or dodge fire for a second. And that's it. No big deal.
It would even be great is if there were purpose built load outs where you could do more to increase your stamina, jump height, and jump distance. Want to bounce around like a kangaroo? Set up your drop suit load out to do so.
But at a cost.
Heavies should not be able to do acrobatics.
I play a lot of Dark Souls and one of the most hated (and most used, too) items is a ring that gives you the ability to have heavy armor and all it's benefits, and high mobility, fast movement speed, and you can do flips. Granted, it was a magic ring, but it almost completely flattened pvp and made it so there were only a couple go to choices for winning armor set ups.
If jumping offers the best mobility and defense that could make "bunny hopping" the go to tactic for covering ground and evading fire. For everyone.
But if there are a number of good or even better alternatives then the ability to jump becomes another fun part of the game.
Make an AoE gravity field item that a player can deploy that nerfs their opponent's ability to bounce around within a given radius. For example. All of the players that really can't stand bouncing bunnies could litter their battle fiields with anti jump mines. |
[Veteran_Templar Two]
0
|
Posted - 2012.06.09 18:26:00 -
[4] - Quote
ATM in Dust you can jump higher than an athlete using Fosbury Flop.
|
[Veteran_Kushmir]
0
|
Posted - 2012.06.09 18:39:00 -
[5] - Quote
i'd love for the game to have less jumping and more tactical movement as well, but as the OP stated its the much more involved FIX.
something i'd like to see down the road however. |
[Veteran_Doctor Spankit]
0
|
Posted - 2012.06.09 20:23:00 -
[6] - Quote
in EVE there are warp bubbles... why not gravity bubbles, with a multiplier absed on weight. That would make heavies practically useless in a frontal assault without light weight support to push through the bubble.
I don't feel the jumping reduces tactics... i think it makes the game interesting. If not adds dynamics to the tactics. Being able to jump means greater mobility... which gives you more options when moving troops, and how you attack.
Tactics is what you do with what you got... not whether you can jump or not. If you can't jump, you use certain tactics. if you can jump, then you include jumping in your tactical evaluation. |
[Veteran_Darkz azurr]
0
|
Posted - 2012.06.09 20:43:00 -
[7] - Quote
why cant you make it so that the first time you jump its a normal jump and if you jump again within say 3 seconds its reduced jump within another 3 seconds even more reduced jump...that way you can still get over obsticles at normal jump rate but if your bunny hopping while being shot at it will reduce your lol jumping making it fair..............or make a jump use up a portion of stamina ..no stamina = no jump. 2 ideas for you, what do you think ? |
[Veteran_Dirk Bungler]
0
|
Posted - 2012.06.09 20:51:00 -
[8] - Quote
I think they should nerf it. Nothing is more annoying than some jerk running out of ammo and then leaping all over the place to try to live like a fish out of water. I'd much rather have the terrain be fixed to be more maneuverable than leaving jumping the way it is. The only reason you could possibly want to keep it is if you're using it to avoid dying. |
[Veteran_Khazra Khali'un]
0
|
Posted - 2012.06.09 21:26:00 -
[9] - Quote
Anyone that has issues killing a "bunny hopper" either doesn't know how to cook grenades, or tries to be a lone wolf and dies because he doesn't have enough skill to aim (also, this will change in the new build with the 'buffs' to hit detection) |
[Veteran_Doctor Spankit]
0
|
Posted - 2012.06.09 21:49:00 -
[10] - Quote
Dirk Bungler
So your saying... that CCP should go through and redo every single map they have, because players able to jump 1-2 times prevents you from killing them?
Read my post. The issues with changing jumping is far greater than simply fixing the terrain.
you say the word "fix" as if the game is broken. If you designed a game, and you wanted people to be able to jump... that's not broken. That's how you designed the game, and the maps to facilitate that jump height.
Play a game called unreal tournament, the best damn shooter in history (or at least on any reviewers top 3 list) The jumping in that game is insane.... but the game was designed with that style of play in mind, and maps that facilitate that style of jumping.
|
|
[Veteran_Nova Knife]
0
|
Posted - 2012.06.09 23:26:00 -
[11] - Quote
Spankbabe is right here. Jumping was already nerfed from what it was in a previous build. (Pretty much unlimited jumping) They have found a good balance here. The problem is that people -should- be easily tracked in the air, and they are. It's just with the current hit detection people don't know how to compensate. When you get the hang of it, you'll lol at people who jump for giving you free kills.
Bunny hoppers? Four words.
Web grenades. Next build.
|
[Veteran_Alpha SnakeBlood]
0
|
Posted - 2012.06.10 00:10:00 -
[12] - Quote
Hope there is more than web gernades i can only imagin that being the least effective way to utilise webing teck why cant it just be point and shoot like eve it would make sence.
To say that lowering the game games jump would ruin the movement while yes it would in current build its something that sould not be kept at arms lenght if it equals a better game in the long run look at other games with lower jump hights like COD and BAttlefield do you get caught up on every thing no and the battlefeilds are a damn site rufgher than it is now. Sure halo and unreal were herelded as good games but were is the optimal word the FPS genra has evolved last years FPS of the year was BF3 and for good reason on PC the game was a tecnical masterpeice rewarding skills, common sence and with intuitive movement that you could predict becuase well you could do it and due to this anyone could play it and have a good match, now dust on the other hand has the potential to be like this and more with much added depth which is what all FPS games lack with perhaps excetion of planetside, do not mistake my suggestion as dumbing the game down in fact it would do the oposite so what if you jump lower and strafe a bit slower in fairness them skills are over used and should not take away from tactical use of the battlefield, aiming, stealth,aproach to target and on and on because when it comes down to it so far in dust you could do all this perect ont to get taken down by someone who simply ran up strarted moving side to side and managed to do more damage, in battefield you can strafe but most fights are not dependent on it why simply because people use there skill to kill strafe of jump or hip fire or what ever |
[Veteran_mikel Dracionas]
0
|
Posted - 2012.06.10 02:10:00 -
[13] - Quote
I think the jumps need boosted a,little not nerfed there's lots of good sailing vantage points that can't be reached cause you can't jump quite far enough so why not do a charged jump if you hold the jump button you go higher and further but use more stamina |
[Veteran_Calis Darolos]
0
|
Posted - 2012.06.10 03:55:00 -
[14] - Quote
i'm just not a big fan of the stamina meter. running and jumping are pretty standard abilities for any soldier. i often find myself reduced to a crawl simply trying to navigate quickly through the rough terrain. there are times that i am unable to jump at all upon encountering an obstacle following a good run. i feel that running and jumping should be balanced only to the effect that proper navigation is still a possibility. |
[Veteran_Aighun]
0
|
Posted - 2012.06.10 04:00:00 -
[15] - Quote
Calis Darolos wrote: i often find myself reduced to a crawl simply trying to navigate quickly through the rough terrain.
What is your load out like?
I made a scout load out with some stamina boosts and I can almost run from one end of the map to another and jump over some stuff without getting winded...
Not every load out should get to be a triathlete or cyclocross super starGǪ
I like stamina management in games. Makes you think about how to move between cover, get from place to place, still leave some energy to fight.
|
[Veteran_iwillrock yourworld]
0
|
Posted - 2012.06.10 04:24:00 -
[16] - Quote
OP: I hate UT. |
[Veteran_Calis Darolos]
0
|
Posted - 2012.06.10 05:13:00 -
[17] - Quote
AighunWhat is your load out like?[/quote wrote:
I made a scout load out with some stamina boosts and I can almost run from one end of the map to another and jump over some stuff without getting winded...
Not every load out should get to be a triathlete or cyclocross super starGǪ
I like stamina management in games. Makes you think about how to move between cover, get from place to place, still leave some energy to fight.
please ignore. |
[Veteran_Doctor Spankit]
0
|
Posted - 2012.06.10 15:02:00 -
[18] - Quote
Its going to be a difficult task to make everyone happy. The easiest way I see, is to just make sure that jumping has enough penalties to it, without sacrificing game FLOW.
i.e: - jump hieght cant be touched, because the maps are desiged with a specific height in mind. - accuracy while jumping needs to be noticably lower.
And then again.... nothing feels more awesome than bouncing around the battlefield blasting people from above. You can hate it, or embrace it. I don't try and mold a game to what I expect, I mold my tactics based on the mechanics of the game.
|
[Veteran_TheAmazing FlyingPig]
0
|
Posted - 2012.06.10 15:25:00 -
[19] - Quote
It's fine as is. Let them jump twice. All it means is that they can't sprint away from you while you mow them down. |
[Veteran_JohnnyAugust]
0
|
Posted - 2012.06.10 15:41:00 -
[20] - Quote
Maybe it's too much to ask for a vault ability ala BF3. Don't take jump away but make significant disadvantages for using like a slow down in movement speed so it in combat so we don't have a bunch of Master Chief's bouncing around the arenas. |
|
[Veteran_Mavado V Noriega]
0
|
Posted - 2012.06.10 15:48:00 -
[21] - Quote
how ppl have trouble tracking someone jumping is beyond me , the person is vulnerable for like 2-3 secs where u can predict his movement as he cant change direction till he lands. I love when ppl jump, easier kills. Just wait for the hit detection to get fixed lol |
[Veteran_Steve Dekx]
0
|
Posted - 2012.06.10 16:05:00 -
[22] - Quote
I think the core of the problem isn't actually jumping. It's movement speed and precision at short ranges. People move way to fast upon all axis and take way too little bonus damage at point blank. Even if jumping was completely removed you can be just as effective by randomly moving left and right. Players just have that level of ultra sharp maneuverability. The typical console FPS response to this is to increase assisted aiming tracking and offer a significant bonus to damage when the target is within a certain range (independent of any weapon specific range bonuses). The catch is that with the DUST 514 client-server communication model assisted aiming is actually a bad thing. Players need to account for their latency when taking a shot, so having your scope pull towards the target may actually draw you further away from where you need to aim.
The only solution I can think of is more effective means of slowing an opponent. The impact of a bullet or blast slows movement for a second. Slowed movement during reloading. No jumping during reloading. That sort of stuff. Lowering the base movement speed of players while increasing run speed/decreasing run stamina consumption would allow for quick movement around the battlefield but slower speeds during actual combat. You'd be able to retreat without just getting gunned down as easily and offer a wider gap between high mobility suits and suits tailored to holding their ground which is a bonus, but overall the idea doesn't sit right with me.
Anyway, that's just my two cents. =P |
[Veteran_Kincate]
0
|
Posted - 2012.06.10 16:20:00 -
[23] - Quote
My only issue with the jumping is how ridiculous it looks. Anyone who says that it doesnt look ******** Im sure is just to afraid to lose there prescious movement tactic. I dont care wether they nerf jumping or not but dont back it look so stupid, this is the eve universe and I dont think theres room for looking like a clown. |
[Veteran_Alpha SnakeBlood]
0
|
Posted - 2012.06.10 21:39:00 -
[24] - Quote
iwillrock yourworld wrote: OP: I hate UT.
from the epic fail that UT was on PS3 i can say the proposed fan base hate UT as someone that played it on PS3 it was fun but felt outdatted, i realy hope Dust does not follow in its foot steps |
[Veteran_Avinash Decker]
0
|
Posted - 2012.06.10 22:45:00 -
[25] - Quote
Hmm maybe they can do something thats similar in Brink ( but without all the parkour movement ) . If you look up on something and press the jump button you can climb on in and able to vault over something too like in Bf3 . But these actions can cost a X amount of stamina. |
[Veteran_Alpha SnakeBlood]
0
|
Posted - 2012.06.10 22:49:00 -
[26] - Quote
Avinash Decker wrote:Hmm maybe they can do something thats similar in Brink ( but without all the parkour movement ) . If you look up on something and press the jump button you can climb on in and able to vault over something too like in Bf3 . But these actions can cost a X amount of stamina.
having played brink i think this is a damn good idea brink had a fairly good movement system |
[Veteran_Steel Skull]
0
|
Posted - 2012.06.10 22:59:00 -
[27] - Quote
This isn't suppose to be an Arcade Shooter..the jumping and hopping makes this seem like an immature game with no tactics at all.. |
[Veteran_Steel Skull]
0
|
Posted - 2012.06.10 23:01:00 -
[28] - Quote
Alpha SnakeBlood wrote:Avinash Decker wrote:Hmm maybe they can do something thats similar in Brink ( but without all the parkour movement ) . If you look up on something and press the jump button you can climb on in and able to vault over something too like in Bf3 . But these actions can cost a X amount of stamina. having played brink i think this is a damn good idea brink had a fairly good movement system
I like this idea. gives more of a tactical feel. Battlefield always had more realism to movement etc and made it so you can get around good while at the same time hopping like a bunny would only get you killed. |
[Veteran_Alpha SnakeBlood]
0
|
Posted - 2012.06.10 23:08:00 -
[29] - Quote
Steel Skull wrote:Alpha SnakeBlood wrote:Avinash Decker wrote:Hmm maybe they can do something thats similar in Brink ( but without all the parkour movement ) . If you look up on something and press the jump button you can climb on in and able to vault over something too like in Bf3 . But these actions can cost a X amount of stamina. having played brink i think this is a damn good idea brink had a fairly good movement system I like this idea. gives more of a tactical feel. Battlefield always had more realism to movement etc and made it so you can get around good while at the same time hopping like a bunny would only get you killed.
Horah some sence now the authentic side of shooters is getting somewhere, all the daft tricks in this game so far like bunny hopping and straffing at the speed of a foward jog and upwards does get repeditive after a while especialy because of how long it actualy takes to get the person down, the part of the argument the acade side think that that is the ultimate test of skill where people like us when that happens were thinking something has gone seriously wrong here. |
[Veteran_Ragin DaCajun]
0
|
Posted - 2012.06.11 00:44:00 -
[30] - Quote
Not sure if anyone has already suggested it but the best way in my opinion to keep most from Halo hopping is to take away the ability to shot while jumping. I just play against a Halo hopper who hopped his way to 20- 0 in a match. Not sure how he didn't run out of stamina while being shot at from 3 or 4 of us in a couple different occasions.
It's just as sad as dolphin diving. But I guess if they plan on going for the larger audience instead of hardcore then they'll leave in this kind of immature gimmicky crap like other arcadey shooters do, I hope not. I have high hopes for this one but looking more like a cross between COD and Halo. I was hoping more along the lines of good old fashioned Battlefield and 2142. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |