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[Veteran_mikel Dracionas]
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Posted - 2012.06.11 04:26:00 -
[31] - Quote
Lots of you say that its immature or ridiculous but its not I don't use it but its easy to kill people that do learn how to aim and think like your enemies increase jump distance while running so nor of the map is open to use espaicly to recon scout and assault it would be better and people learn how you kill without the game making it so easy there's no challenge in it that's boring I like it the way it is if a running long jump could be put in place not trying to be disrespectful but it all seems that if a game doesn't hand you all a kill it needs fixed really just practice and play you'll get better |
[Veteran_Steel Skull]
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Posted - 2012.06.12 03:07:00 -
[32] - Quote
mikel Dracionas wrote:Lots of you say that its immature or ridiculous but its not I don't use it but its easy to kill people that do learn how to aim and think like your enemies increase jump distance while running so nor of the map is open to use espaicly to recon scout and assault it would be better and people learn how you kill without the game making it so easy there's no challenge in it that's boring I like it the way it is if a running long jump could be put in place not trying to be disrespectful but it all seems that if a game doesn't hand you all a kill it needs fixed really just practice and play you'll get better
This is suppose to be a serious tactical game therefor such gameplay you speak of is not anything near tactical or skillful. challenge skills? then they can learn a real skill and more realism of a video game battle by not being able to jump like a crazy frog. |
[Veteran_Doctor Spankit]
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Posted - 2012.06.12 04:05:00 -
[33] - Quote
Yes, it is a serious tactical game... but just because you say that jumping is broken/untactical... doesn't mean it is so.
If players can jump as they are.... then you need to put that into your tactics.
People that complain about a game mechanic, but CHOOSE not to use it, and complain about those that do... is like choosing not to use anything but militia equipment, and complaining that prototype equipment needs to be taken out of the game because in your opinion "games should play this way and this way only"
Think about every movie you have ever watched. Rediculous things happen there. When the hero does something completely unreal... you cheer for him and say he was a badass.
When they do it in a video game... you cry: NERF!!!!!
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Read these two sentances:
"People that want jumping nerfed just can't figure out how to play the game properly" "People that want jumping to stay just can't figure out how to play the game properly"
This is the argument on both sides. Its rediculous :)
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I don't mind if the game mechanics change, as I will adapt. I just think that the reasons people give for changing a game promotes a "dont do anything different" attitude in game devs. There are good arguments for nerfing the jumping in the game, but just not here.
Quote:Maybe I just have more imagination then the rest of you, but when I picture futuristic space cyborgs, jumping makes complete tactical and logical sense. |
[Veteran_mikel Dracionas]
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Posted - 2012.06.12 15:28:00 -
[34] - Quote
Steel Skull wrote:mikel Dracionas wrote:Lots of you say that its immature or ridiculous but its not I don't use it but its easy to kill people that do learn how to aim and think like your enemies increase jump distance while running so nor of the map is open to use espaicly to recon scout and assault it would be better and people learn how you kill without the game making it so easy there's no challenge in it that's boring I like it the way it is if a running long jump could be put in place not trying to be disrespectful but it all seems that if a game doesn't hand you all a kill it needs fixed really just practice and play you'll get better This is suppose to be a serious tactical game therefor such gameplay you speak of is not anything near tactical or skillful. challenge skills? then they can learn a real skill and more realism of a video game battle by not being able to jump like a crazy frog.
I will agree that how it is being used is untaticful and even untasteful but to nerf the whole jump system because a percentage of people use it to there advantage is just rediculous (sorry about spelling) instead of nerfing it leav it as it is its a good balance it just kinda suck trying to reach a ledge to have you barley fall short when that said ledge would give you a major taticful sniping position. Its not the games fault that people decide to use things the wrong ways why should the players that actually do have valid taticful reasons have to further suffer a nerfed jump because people perfer cheap tatics |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.12 15:44:00 -
[35] - Quote
mikel Dracionas wrote:Steel Skull wrote:mikel Dracionas wrote:Lots of you say that its immature or ridiculous but its not I don't use it but its easy to kill people that do learn how to aim and think like your enemies increase jump distance while running so nor of the map is open to use espaicly to recon scout and assault it would be better and people learn how you kill without the game making it so easy there's no challenge in it that's boring I like it the way it is if a running long jump could be put in place not trying to be disrespectful but it all seems that if a game doesn't hand you all a kill it needs fixed really just practice and play you'll get better This is suppose to be a serious tactical game therefor such gameplay you speak of is not anything near tactical or skillful. challenge skills? then they can learn a real skill and more realism of a video game battle by not being able to jump like a crazy frog. I will agree that how it is being used is untaticful and even untasteful but to nerf the whole jump system because a percentage of people use it to there advantage is just rediculous (sorry about spelling) instead of nerfing it leav it as it is its a good balance it just kinda suck trying to reach a ledge to have you barley fall short when that said ledge would give you a major taticful sniping position. Its not the games fault that people decide to use things the wrong ways why should the players that actually do have valid taticful reasons have to further suffer a nerfed jump because people perfer cheap tatics
The point you make is why should people who intend to use some thing in the proper manner be nerfed because of the people who use it as a cheap way to kill, i have to say i disagree because the people using the cheap tactic at this point far out weight the people using it properly which is unfortunate its in the same way the swarm launcher needed to be nerfed it was because people were using it cheaply it still had a valid reason as a AV weapon but these were a minority |
[Veteran_JysN Quasai]
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Posted - 2012.06.12 16:06:00 -
[36] - Quote
totally agree |
[Veteran_mikel Dracionas]
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Posted - 2012.06.12 18:11:00 -
[37] - Quote
something to keep in mind is that as i play through i really dont run into many jumpers i run into more straifers and the swarm launchers and forge guns are slightly different becuase the kill quickly while jumping justs makes you a harder target for a brief second
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[Veteran_Bzeer]
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Posted - 2012.06.12 21:24:00 -
[38] - Quote
my experience is as follows scouts jump like spiderman. It's good fun. Good-GOOD fun. regulars (assualts) jump like mario. It'll get you where you need to go, most of the time. heavies jump like a rock rolling down a hill. You better get a jeep if you want to go around any canyon fast.
there are things that increase stamina (skills and mods) there are things that increase speed (skills and mods) Nearly all my scouts have at least two kinds of mods increasing one or both. Nearly all my assaults have at least one of these mods increasing speed (usually.) None of my heavies have any of that.... afterall, why bother.
Afterthoughts: I wouldn't mind if the there was a mod that increased jumping, that took up the utility spot. If a sniper or some other unit wants to give up the ability to deploy a team-help nanohive, or droplink, for the ability to jump onto places others can't naturally get to--let'em.
Tatics: I'm tired of people saying this function isn't tatical. Circumnavigating enemy forces, otherwise known as flanking through means of increased mobility is standard military tatics. You can't see soldiers climb walls, or repel from heli's and not think that they would just hop over particular obstacles if they had the technology to do so. Not all units have this ability, but one would assume that some dedicated units would specialize in flanking, and positing themselves behind enemy lines. How do you counter it? You watch your freaking six. |
[Veteran_Doctor Spankit]
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Posted - 2012.06.12 21:32:00 -
[39] - Quote
LIGHT DROP SUITS CAN JUMP THEY ARE OP
HEAVY DROP SUITS TANK! THEY ARE OP!
Which one forums? Which one is it? |
[Veteran_mikel Dracionas]
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Posted - 2012.06.13 17:34:00 -
[40] - Quote
neither one is op i kill scouts as quickly as i kill heavies i run assualt its all how YOU and i stress YOU because its how YOU play ant thing can be op if YOU can play well as what YOU are playing as the jumping is fine or could use a slight boost. |
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[Veteran_Cahi Fire]
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Posted - 2012.06.13 18:26:00 -
[41] - Quote
If you think that the jumping is bad now on a 1.0 gravity world wait till we get a world that is 0.5 or 0.1 or even when the gravity is 2.0 or 10.0 when there can be no jumping and even ships like dropships are having trouble flying. |
[Veteran_Baal Roo]
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Posted - 2012.06.13 18:51:00 -
[42] - Quote
Bzeer wrote:my experience is as follows scouts jump like spiderman. It's good fun. Good-GOOD fun. regulars (assualts) jump like mario. It'll get you where you need to go, most of the time. heavies jump like a rock rolling down a hill. You better get a jeep if you want to go around any canyon fast.
there are things that increase stamina (skills and mods) there are things that increase speed (skills and mods) Nearly all my scouts have at least two kinds of mods increasing one or both. Nearly all my assaults have at least one of these mods increasing speed (usually.) None of my heavies have any of that.... afterall, why bother.
Afterthoughts: I wouldn't mind if the there was a mod that increased jumping, that took up the utility spot. If a sniper or some other unit wants to give up the ability to deploy a team-help nanohive, or droplink, for the ability to jump onto places others can't naturally get to--let'em.
Tatics: I'm tired of people saying this function isn't tatical. Circumnavigating enemy forces, otherwise known as flanking through means of increased mobility is standard military tatics. You can't see soldiers climb walls, or repel from heli's and not think that they would just hop over particular obstacles if they had the technology to do so. Not all units have this ability, but one would assume that some dedicated units would specialize in flanking, and positing themselves behind enemy lines. How do you counter it? You watch your freaking six.
I think the argument about jumping not being "tactical" boils down to this...
With jumping and strafing as it is now, the danger of running out into the open to take on a fortified enemy is minimized. I can simply run out, jump, dodge, and strafe my way to their position, and then once there everyone in the area just jumps, dodges, and strafes around until the guys from the other team are all dead. It's very "arcade like." You don't have to think much about the engagement, which direction to attack from, what positions to try and hold, because we all know the encounters are going to boil down to a Halo style arcade battle.
The pace is a bit too quick for real strategic maneuvering over the coms and teamwork to consistently win the battle over bunny hopping and strafing skills. Currently, teamwork and strategy basically boils down to "Ok, let's go around and attack A" or "I need help at B"... but otherwise it's just bunnyhopping clusterfucks once you get to the contended objectives.
Personally, I don't think the jumping should be removed, but I don't think you should be able to fire while jumping, or for about half a second or so after landing from a jump either. I DO however, think that it would be perfectly reasonable to add modules that allow for these things to be done. Hey, if you wanna sacrifice CPU to jump around in a lighweight low armored dropsuit then have at it, at that point YES, the speed and maneuverability is an intentional tactic that you are employing, and would likely sit much better with the "tactical" guys. It's just not currently balanced enough, and is a bit overpowering IMO as a default ability. The single tactic of rush in, jump around and strafe like a crazy person spamming lead at the enemy should NOT be the default way to get **** done in this game, but right now it's what at least 1/2 the people in the game are doing and those 1/2 of the people are the ones at the top of the leaderboards every game. When one playstyle is dominating the rest in a beta, that tells us that it's too powerful, and IMO jumping and strafing with little to no accounting for positioning or tactics should be considered such.
I just don't want the strategy in this game to devolve to a point where we are basically playing a fast paced CoD style deathmatch that moves from objective to objective as the game progresses. I want tactical communications, I want a sniper to be able to say "I'm in position guys, toss the grenade" and another guy to respond with "throwing grenade... hey, can I get some support on my flank, I've got a guy working his way my direction at 3 o'clock," and right now the game just plays too fast and arcade like for this sort of thing to ever occur. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.13 19:11:00 -
[43] - Quote
Baal Roo wrote:Bzeer wrote:my experience is as follows scouts jump like spiderman. It's good fun. Good-GOOD fun. regulars (assualts) jump like mario. It'll get you where you need to go, most of the time. heavies jump like a rock rolling down a hill. You better get a jeep if you want to go around any canyon fast.
there are things that increase stamina (skills and mods) there are things that increase speed (skills and mods) Nearly all my scouts have at least two kinds of mods increasing one or both. Nearly all my assaults have at least one of these mods increasing speed (usually.) None of my heavies have any of that.... afterall, why bother.
Afterthoughts: I wouldn't mind if the there was a mod that increased jumping, that took up the utility spot. If a sniper or some other unit wants to give up the ability to deploy a team-help nanohive, or droplink, for the ability to jump onto places others can't naturally get to--let'em.
Tatics: I'm tired of people saying this function isn't tatical. Circumnavigating enemy forces, otherwise known as flanking through means of increased mobility is standard military tatics. You can't see soldiers climb walls, or repel from heli's and not think that they would just hop over particular obstacles if they had the technology to do so. Not all units have this ability, but one would assume that some dedicated units would specialize in flanking, and positing themselves behind enemy lines. How do you counter it? You watch your freaking six. I think the argument about jumping not being "tactical" boils down to this... With jumping and strafing as it is now, the danger of running out into the open to take on a fortified enemy is minimized. I can simply run out, jump, dodge, and strafe my way to their position, and then once there everyone in the area just jumps, dodges, and strafes around until the guys from the other team are all dead. It's very "arcade like." You don't have to think much about the engagement, which direction to attack from, what positions to try and hold, because we all know the encounters are going to boil down to a Halo style arcade battle. The pace is a bit too quick for real strategic maneuvering over the coms and teamwork to consistently win the battle over bunny hopping and strafing skills. Currently, teamwork and strategy basically boils down to "Ok, let's go around and attack A" or "I need help at B"... but otherwise it's just bunnyhopping clusterfucks once you get to the contended objectives. Personally, I don't think the jumping should be removed, but I don't think you should be able to fire while jumping, or for about half a second or so after landing from a jump either. I DO however, think that it would be perfectly reasonable to add modules that allow for these things to be done. Hey, if you wanna sacrifice CPU to jump around in a lighweight low armored dropsuit then have at it, at that point YES, the speed and maneuverability is an intentional tactic that you are employing, and would likely sit much better with the "tactical" guys. It's just not currently balanced enough, and is a bit overpowering IMO as a default ability. The single tactic of rush in, jump around and strafe like a crazy person spamming lead at the enemy should NOT be the default way to get **** done in this game, but right now it's what at least 1/2 the people in the game are doing and those 1/2 of the people are the ones at the top of the leaderboards every game. When one playstyle is dominating the rest in a beta, that tells us that it's too powerful, and IMO jumping and strafing with little to no accounting for positioning or tactics should be considered such. I just don't want the strategy in this game to devolve to a point where we are basically playing a fast paced CoD style deathmatch that moves from objective to objective as the game progresses. I want tactical communications, I want a sniper to be able to say "I'm in position guys, toss the grenade" and another guy to respond with "throwing grenade... hey, can I get some support on my flank, I've got a guy working his way my direction at 3 o'clock," and right now the game just plays too fast and arcade like for this sort of thing to ever occur.
+1
Thar veiw point is hitting the nail on the head straffing jumping and all that is killing this game due to balence issue i know this because iam using it to the extent the game lets me i also think it has something to do with the guns being over accurate while hip firing i found that it is a rarity that i need to actualy aim down sights at the target. |
[Veteran_Tuurn Wolfe]
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Posted - 2012.06.13 20:48:00 -
[44] - Quote
Nova Knife wrote:Spankbabe is right here. Jumping was already nerfed from what it was in a previous build. (Pretty much unlimited jumping) They have found a good balance here. The problem is that people -should- be easily tracked in the air, and they are. It's just with the current hit detection people don't know how to compensate. When you get the hang of it, you'll lol at people who jump for giving you free kills.
Bunny hoppers? Four words.
Web grenades. Next build.
Hell yes.
But aside from that, remember that their dropsuits are giving them the ability to jump so high and run so fast. So wouldn't an EMP also bring them to a near crawl, as well as shut off their HUD? |
[Veteran_Adamantium Claws]
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Posted - 2012.06.13 20:55:00 -
[45] - Quote
Jumping height should also be based on the Weapon/s on your Dropsuit.
it is also a perfect way to Balance all the Jumping Launcher Abusers.
ex. if equiped with any Launcher your Jump height is serverly limited. |
[Veteran_Traynor Youngs]
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Posted - 2012.06.13 21:02:00 -
[46] - Quote
Tuurn Wolfe wrote:Nova Knife wrote:
Bunny hoppers? Four words.
Web grenades. Next build.
Hell yes. But aside from that, remember that their dropsuits are giving them the ability to jump so high and run so fast. So wouldn't an EMP also bring them to a near crawl, as well as shut off their HUD?
This plus a sniper buddy = dead bunny.
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[Veteran_mikel Dracionas]
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Posted - 2012.06.14 02:12:00 -
[47] - Quote
well along with the jumping and straifing being an issue is not so valid considering the hit deticion is all that great yet wait till that is fixed then decide on jumping and straifing |
[Veteran_Xezare]
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Posted - 2012.06.14 03:23:00 -
[48] - Quote
Maybe instead of jumping we can have climbing, like prince of persia, cept no acrobating ledges and such, just a jump over hill, box,etc action. |
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